PropertyDictionary.cpp 4.0 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/PropertyDictionary.h"
  29. #include "../../Include/RmlUi/Core/ID.h"
  30. namespace Rml {
  31. PropertyDictionary::PropertyDictionary()
  32. {
  33. }
  34. // Sets a property on the dictionary. Any existing property with a similar name will be overwritten.
  35. void PropertyDictionary::SetProperty(PropertyId id, const Property& property)
  36. {
  37. RMLUI_ASSERT(id != PropertyId::Invalid);
  38. properties[id] = property;
  39. }
  40. // Removes a property from the dictionary, if it exists.
  41. void PropertyDictionary::RemoveProperty(PropertyId id)
  42. {
  43. RMLUI_ASSERT(id != PropertyId::Invalid);
  44. properties.erase(id);
  45. }
  46. // Returns the value of the property with the requested name, if one exists.
  47. const Property* PropertyDictionary::GetProperty(PropertyId id) const
  48. {
  49. PropertyMap::const_iterator iterator = properties.find(id);
  50. if (iterator == properties.end())
  51. return nullptr;
  52. return &(*iterator).second;
  53. }
  54. // Returns the number of properties in the dictionary.
  55. int PropertyDictionary::GetNumProperties() const
  56. {
  57. return (int)properties.size();
  58. }
  59. // Returns the map of properties in the dictionary.
  60. const PropertyMap& PropertyDictionary::GetProperties() const
  61. {
  62. return properties;
  63. }
  64. // Imports potentially un-specified properties into the dictionary.
  65. void PropertyDictionary::Import(const PropertyDictionary& property_dictionary, int property_specificity)
  66. {
  67. for (PropertyMap::const_iterator iterator = property_dictionary.properties.begin(); iterator != property_dictionary.properties.end(); ++iterator)
  68. {
  69. const Property& property = iterator->second;
  70. SetProperty(iterator->first, property, property_specificity > 0 ? property_specificity : property.specificity);
  71. }
  72. }
  73. // Merges the contents of another fully-specified property dictionary with this one.
  74. void PropertyDictionary::Merge(const PropertyDictionary& property_dictionary, int specificity_offset)
  75. {
  76. for (PropertyMap::const_iterator iterator = property_dictionary.properties.begin(); iterator != property_dictionary.properties.end(); ++iterator)
  77. {
  78. const Property& property = iterator->second;
  79. SetProperty(iterator->first, property, property.specificity + specificity_offset);
  80. }
  81. }
  82. void PropertyDictionary::SetSourceOfAllProperties(const SharedPtr<const PropertySource>& property_source)
  83. {
  84. for (auto& p : properties)
  85. p.second.source = property_source;
  86. }
  87. // Sets a property on the dictionary and its specificity.
  88. void PropertyDictionary::SetProperty(PropertyId id, const Property& property, int specificity)
  89. {
  90. PropertyMap::iterator iterator = properties.find(id);
  91. if (iterator != properties.end() &&
  92. iterator->second.specificity > specificity)
  93. return;
  94. Property& new_property = (properties[id] = property);
  95. new_property.specificity = specificity;
  96. }
  97. } // namespace Rml