Element.cpp 86 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Element.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/Dictionary.h"
  32. #include "../../Include/RmlUi/Core/ElementDocument.h"
  33. #include "../../Include/RmlUi/Core/ElementScroll.h"
  34. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  35. #include "../../Include/RmlUi/Core/Factory.h"
  36. #include "../../Include/RmlUi/Core/Math.h"
  37. #include "../../Include/RmlUi/Core/NodeInstancer.h"
  38. #include "../../Include/RmlUi/Core/Profiling.h"
  39. #include "../../Include/RmlUi/Core/PropertiesIteratorView.h"
  40. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  41. #include "../../Include/RmlUi/Core/PropertyIdSet.h"
  42. #include "../../Include/RmlUi/Core/StyleSheet.h"
  43. #include "../../Include/RmlUi/Core/StyleSheetSpecification.h"
  44. #include "../../Include/RmlUi/Core/TransformPrimitive.h"
  45. #include "Clock.h"
  46. #include "ComputeProperty.h"
  47. #include "DataModel.h"
  48. #include "ElementAnimation.h"
  49. #include "ElementBackgroundBorder.h"
  50. #include "ElementDefinition.h"
  51. #include "ElementEffects.h"
  52. #include "ElementMeta.h"
  53. #include "ElementStyle.h"
  54. #include "EventDispatcher.h"
  55. #include "EventSpecification.h"
  56. #include "Layout/LayoutEngine.h"
  57. #include "PluginRegistry.h"
  58. #include "Pool.h"
  59. #include "PropertiesIterator.h"
  60. #include "StyleSheetNode.h"
  61. #include "StyleSheetParser.h"
  62. #include "TransformState.h"
  63. #include "TransformUtilities.h"
  64. #include "XMLParseTools.h"
  65. #include <algorithm>
  66. #include <cmath>
  67. namespace Rml {
  68. // Determines how many levels up in the hierarchy the OnChildAdd and OnChildRemove are called (starting at the child itself)
  69. static constexpr int ChildNotifyLevels = 2;
  70. // Helper function to select scroll offset delta
  71. static float GetScrollOffsetDelta(ScrollAlignment alignment, float begin_offset, float end_offset)
  72. {
  73. switch (alignment)
  74. {
  75. case ScrollAlignment::Start: return begin_offset;
  76. case ScrollAlignment::Center: return (begin_offset + end_offset) / 2.0f;
  77. case ScrollAlignment::End: return end_offset;
  78. case ScrollAlignment::Nearest:
  79. if (begin_offset >= 0.f && end_offset <= 0.f)
  80. return 0.f; // Element is already visible, don't scroll
  81. else if (begin_offset < 0.f && end_offset < 0.f)
  82. return Math::Max(begin_offset, end_offset);
  83. else if (begin_offset > 0.f && end_offset > 0.f)
  84. return Math::Min(begin_offset, end_offset);
  85. else
  86. return 0.f; // Shouldn't happen
  87. }
  88. return 0.f;
  89. }
  90. Element::Element(const String& tag) :
  91. local_stacking_context(false), local_stacking_context_forced(false), stacking_context_dirty(false), computed_values_are_default_initialized(true),
  92. visible(true), offset_fixed(false), absolute_offset_dirty(true), rounded_main_padding_size_dirty(true), dirty_definition(false),
  93. dirty_child_definitions(false), dirty_animation(false), dirty_transition(false), dirty_transform(false), dirty_perspective(false), tag(tag),
  94. relative_offset_base(0, 0), relative_offset_position(0, 0), absolute_offset(0, 0), scroll_offset(0, 0)
  95. {
  96. RMLUI_ASSERT(tag == StringUtilities::ToLower(String(tag)));
  97. focus = nullptr;
  98. offset_parent = nullptr;
  99. clip_area = BoxArea::Padding;
  100. baseline = 0.0f;
  101. z_index = 0;
  102. meta = ElementMetaPool::element_meta_pool->pool.AllocateAndConstruct(this);
  103. data_model = nullptr;
  104. }
  105. Element::~Element()
  106. {
  107. RMLUI_ASSERT(GetParentNode() == nullptr);
  108. PluginRegistry::NotifyElementDestroy(this);
  109. for (Element* child : IterateChildren<Element>(true))
  110. {
  111. Element* child_ancestor = child;
  112. for (int i = 0; i <= ChildNotifyLevels && child_ancestor; i++, child_ancestor = child_ancestor->GetParentElement())
  113. child_ancestor->OnChildRemove(child);
  114. }
  115. ElementMetaPool::element_meta_pool->pool.DestroyAndDeallocate(meta);
  116. }
  117. void Element::Update(float dp_ratio, Vector2f vp_dimensions)
  118. {
  119. #ifdef RMLUI_TRACY_PROFILING
  120. auto name = GetAddress(false, false);
  121. RMLUI_ZoneScoped;
  122. RMLUI_ZoneText(name.c_str(), name.size());
  123. #endif
  124. OnUpdate();
  125. HandleTransitionProperty();
  126. HandleAnimationProperty();
  127. AdvanceAnimations();
  128. meta->scroll.Update();
  129. UpdateProperties(dp_ratio, vp_dimensions);
  130. // Do en extra pass over the animations and properties if the 'animation' property was just changed.
  131. if (dirty_animation)
  132. {
  133. HandleAnimationProperty();
  134. AdvanceAnimations();
  135. UpdateProperties(dp_ratio, vp_dimensions);
  136. }
  137. meta->effects.InstanceEffects();
  138. for (Element* child : IterateChildren<Element>(true))
  139. child->Update(dp_ratio, vp_dimensions);
  140. if (!animations.empty() && IsVisible(true))
  141. {
  142. if (Context* ctx = GetContext())
  143. ctx->RequestNextUpdate(0);
  144. }
  145. }
  146. void Element::UpdateProperties(const float dp_ratio, const Vector2f vp_dimensions)
  147. {
  148. UpdateDefinition();
  149. if (meta->style.AnyPropertiesDirty())
  150. {
  151. Element* parent = GetParentElement();
  152. const ComputedValues* parent_values = parent ? &parent->GetComputedValues() : nullptr;
  153. ElementDocument* owner_document = GetOwnerDocument();
  154. const ComputedValues* document_values = owner_document ? &owner_document->GetComputedValues() : nullptr;
  155. // Compute values and clear dirty properties
  156. PropertyIdSet dirty_properties = meta->style.ComputeValues(meta->computed_values, parent_values, document_values,
  157. computed_values_are_default_initialized, dp_ratio, vp_dimensions);
  158. computed_values_are_default_initialized = false;
  159. // Computed values are just calculated and can safely be used in OnPropertyChange.
  160. // However, new properties set during this call will not be available until the next update loop.
  161. if (!dirty_properties.Empty())
  162. OnPropertyChange(dirty_properties);
  163. }
  164. }
  165. void Element::Render()
  166. {
  167. #ifdef RMLUI_TRACY_PROFILING
  168. auto name = GetAddress(false, false);
  169. RMLUI_ZoneScoped;
  170. RMLUI_ZoneText(name.c_str(), name.size());
  171. #endif
  172. UpdateAbsoluteOffsetAndRenderBoxData();
  173. // Rebuild our stacking context if necessary.
  174. if (stacking_context_dirty)
  175. BuildLocalStackingContext();
  176. UpdateTransformState();
  177. // Apply our transform
  178. ElementUtilities::ApplyTransform(*this);
  179. meta->effects.RenderEffects(RenderStage::Enter);
  180. // Set up the clipping region for this element.
  181. if (ElementUtilities::SetClippingRegion(this))
  182. {
  183. meta->background_border.Render(this);
  184. meta->effects.RenderEffects(RenderStage::Decoration);
  185. {
  186. RMLUI_ZoneScopedNC("OnRender", 0x228B22);
  187. OnRender();
  188. }
  189. // TODO(Michael): Offset is not correct. Should we make these nodes part of the stacking context?
  190. for (ElementText* child : IterateChildren<ElementText>(true))
  191. child->Render(this, GetAbsoluteOffset());
  192. }
  193. // Render all elements in our local stacking context.
  194. for (Element* element : stacking_context)
  195. element->Render();
  196. meta->effects.RenderEffects(RenderStage::Exit);
  197. }
  198. ElementPtr Element::Clone() const
  199. {
  200. NodeInstancer* instancer = GetInstancer();
  201. RMLUI_ASSERT(instancer);
  202. ElementPtr clone = As<ElementPtr>(instancer->InstanceNode(tag));
  203. if (clone)
  204. {
  205. clone->SetInstancer(instancer);
  206. // Copy over the attributes. The 'style' and 'class' attributes are skipped because inline styles and class names are copied manually below.
  207. // This is necessary in case any properties or classes have been set manually, in which case the 'style' and 'class' attributes are out of
  208. // sync with the used style and active classes.
  209. ElementAttributes clone_attributes = attributes;
  210. clone_attributes.erase("style");
  211. clone_attributes.erase("class");
  212. clone->SetAttributes(clone_attributes);
  213. for (auto& id_property : GetStyle()->GetLocalStyleProperties())
  214. clone->SetProperty(id_property.first, id_property.second);
  215. clone->GetStyle()->SetClassNames(GetStyle()->GetClassNames());
  216. String inner_rml;
  217. GetInnerRML(inner_rml);
  218. clone->SetInnerRML(inner_rml);
  219. }
  220. return clone;
  221. }
  222. void Element::SetClass(const String& class_name, bool activate)
  223. {
  224. if (meta->style.SetClass(class_name, activate))
  225. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  226. }
  227. bool Element::IsClassSet(const String& class_name) const
  228. {
  229. return meta->style.IsClassSet(class_name);
  230. }
  231. void Element::SetClassNames(const String& class_names)
  232. {
  233. SetAttribute("class", class_names);
  234. }
  235. String Element::GetClassNames() const
  236. {
  237. return meta->style.GetClassNames();
  238. }
  239. const StyleSheet* Element::GetStyleSheet() const
  240. {
  241. if (ElementDocument* document = GetOwnerDocument())
  242. return document->GetStyleSheet();
  243. return nullptr;
  244. }
  245. String Element::GetAddress(bool include_pseudo_classes, bool include_parents) const
  246. {
  247. // Add the tag name onto the address.
  248. String address(tag);
  249. // Add the ID if we have one.
  250. if (!id.empty())
  251. {
  252. address += "#";
  253. address += id;
  254. }
  255. String classes = meta->style.GetClassNames();
  256. if (!classes.empty())
  257. {
  258. classes = StringUtilities::Replace(classes, ' ', '.');
  259. address += ".";
  260. address += classes;
  261. }
  262. if (include_pseudo_classes)
  263. {
  264. const PseudoClassMap& pseudo_classes = meta->style.GetActivePseudoClasses();
  265. for (auto& pseudo_class : pseudo_classes)
  266. {
  267. address += ":";
  268. address += pseudo_class.first;
  269. }
  270. }
  271. if (include_parents && GetParentElement())
  272. {
  273. address += " < ";
  274. return address + GetParentElement()->GetAddress(include_pseudo_classes, true);
  275. }
  276. else
  277. return address;
  278. }
  279. void Element::SetOffset(Vector2f offset, Element* _offset_parent, bool _offset_fixed)
  280. {
  281. _offset_fixed |= GetPosition() == Style::Position::Fixed;
  282. // If our offset has definitely changed, or any of our parenting has, then these are set and
  283. // updated based on our left / right / top / bottom properties.
  284. if (relative_offset_base != offset || offset_parent != _offset_parent || offset_fixed != _offset_fixed)
  285. {
  286. relative_offset_base = offset;
  287. offset_fixed = _offset_fixed;
  288. offset_parent = _offset_parent;
  289. UpdateOffset();
  290. DirtyAbsoluteOffset();
  291. }
  292. // Otherwise, our offset is updated in case left / right / top / bottom will have an impact on
  293. // our final position, and our children are dirtied if they do.
  294. else
  295. {
  296. const Vector2f old_base = relative_offset_base;
  297. const Vector2f old_position = relative_offset_position;
  298. UpdateOffset();
  299. if (old_base != relative_offset_base || old_position != relative_offset_position)
  300. DirtyAbsoluteOffset();
  301. }
  302. }
  303. Vector2f Element::GetRelativeOffset(BoxArea area)
  304. {
  305. return relative_offset_base + relative_offset_position + GetBox().GetPosition(area);
  306. }
  307. Vector2f Element::GetAbsoluteOffset(BoxArea area)
  308. {
  309. UpdateAbsoluteOffsetAndRenderBoxData();
  310. return area == BoxArea::Border ? absolute_offset : absolute_offset + GetBox().GetPosition(area);
  311. }
  312. void Element::UpdateAbsoluteOffsetAndRenderBoxData()
  313. {
  314. if (absolute_offset_dirty || rounded_main_padding_size_dirty)
  315. {
  316. absolute_offset_dirty = false;
  317. rounded_main_padding_size_dirty = false;
  318. Vector2f offset_from_ancestors;
  319. if (offset_parent)
  320. offset_from_ancestors = offset_parent->GetAbsoluteOffset(BoxArea::Border);
  321. if (!offset_fixed)
  322. {
  323. // Add any parent scrolling onto our position as well.
  324. if (offset_parent)
  325. offset_from_ancestors -= offset_parent->scroll_offset;
  326. // Finally, there may be relatively positioned elements between ourself and our containing block, add their relative offsets as well.
  327. for (Element* ancestor = GetParentElement(); ancestor && ancestor != offset_parent; ancestor = ancestor->GetParentElement())
  328. offset_from_ancestors += ancestor->relative_offset_position;
  329. }
  330. const Vector2f relative_offset = relative_offset_base + relative_offset_position;
  331. absolute_offset = relative_offset + offset_from_ancestors;
  332. // Next, we find the rounded size of the box so that elements can be placed border-to-border next to each other
  333. // without any gaps. To achieve this, we have to adjust their rounded/rendered sizes based on their position, in
  334. // such a way that the bottom-right of this element exactly matches the top-left of the next element. The order
  335. // of floating-point operations matter here, we want to replicate the operations in the layout engine as close
  336. // as possible to avoid any gaps.
  337. const Vector2f main_padding_size = main_box.GetSize(BoxArea::Padding);
  338. const Vector2f bottom_right_absolute_offset = (relative_offset + main_padding_size) + offset_from_ancestors;
  339. const Vector2f new_rounded_main_padding_size = bottom_right_absolute_offset.Round() - absolute_offset.Round();
  340. if (new_rounded_main_padding_size != rounded_main_padding_size)
  341. {
  342. rounded_main_padding_size = new_rounded_main_padding_size;
  343. meta->background_border.DirtyBackground();
  344. meta->background_border.DirtyBorder();
  345. meta->effects.DirtyEffectsData();
  346. }
  347. }
  348. }
  349. void Element::SetClipArea(BoxArea _clip_area)
  350. {
  351. clip_area = _clip_area;
  352. }
  353. BoxArea Element::GetClipArea() const
  354. {
  355. return clip_area;
  356. }
  357. void Element::SetScrollableOverflowRectangle(Vector2f _scrollable_overflow_rectangle, bool clamp_scroll_offset)
  358. {
  359. if (scrollable_overflow_rectangle != _scrollable_overflow_rectangle)
  360. {
  361. scrollable_overflow_rectangle = _scrollable_overflow_rectangle;
  362. if (clamp_scroll_offset)
  363. ClampScrollOffset();
  364. }
  365. }
  366. void Element::SetBox(const Box& box)
  367. {
  368. if (box != main_box || additional_boxes.size() > 0)
  369. {
  370. #ifdef RMLUI_DEBUG
  371. for (const BoxEdge edge : {BoxEdge::Top, BoxEdge::Right, BoxEdge::Bottom, BoxEdge::Left})
  372. {
  373. const float border_width = box.GetEdge(BoxArea::Border, edge);
  374. if (border_width != Math::Round(border_width))
  375. Log::Message(Log::LT_WARNING, "Expected integer border width but got %g px on element: %s", border_width, GetAddress().c_str());
  376. }
  377. #endif
  378. main_box = box;
  379. additional_boxes.clear();
  380. OnResize();
  381. rounded_main_padding_size_dirty = true;
  382. meta->background_border.DirtyBackground();
  383. meta->background_border.DirtyBorder();
  384. meta->effects.DirtyEffectsData();
  385. }
  386. }
  387. void Element::AddBox(const Box& box, Vector2f offset)
  388. {
  389. additional_boxes.emplace_back(PositionedBox{box, offset});
  390. OnResize();
  391. meta->background_border.DirtyBackground();
  392. meta->background_border.DirtyBorder();
  393. meta->effects.DirtyEffectsData();
  394. }
  395. const Box& Element::GetBox()
  396. {
  397. return main_box;
  398. }
  399. const Box& Element::GetBox(int index, Vector2f& offset)
  400. {
  401. offset = Vector2f(0);
  402. const int additional_box_index = index - 1;
  403. if (index < 1 || additional_box_index >= (int)additional_boxes.size())
  404. return main_box;
  405. offset = additional_boxes[additional_box_index].offset;
  406. return additional_boxes[additional_box_index].box;
  407. }
  408. RenderBox Element::GetRenderBox(BoxArea fill_area, int index)
  409. {
  410. RMLUI_ASSERTMSG(fill_area >= BoxArea::Border && fill_area <= BoxArea::Content,
  411. "Render box can only be generated with fill area of border, padding or content.");
  412. UpdateAbsoluteOffsetAndRenderBoxData();
  413. struct BoxReference {
  414. const Box& box;
  415. Vector2f padding_size;
  416. Vector2f offset;
  417. };
  418. auto GetBoxAndOffset = [this, index]() {
  419. const int additional_box_index = index - 1;
  420. if (index < 1 || additional_box_index >= (int)additional_boxes.size())
  421. return BoxReference{main_box, rounded_main_padding_size, {}};
  422. const PositionedBox& positioned_box = additional_boxes[additional_box_index];
  423. return BoxReference{positioned_box.box, positioned_box.box.GetSize(BoxArea::Padding), positioned_box.offset.Round()};
  424. };
  425. BoxReference box = GetBoxAndOffset();
  426. EdgeSizes edge_sizes = {};
  427. for (int area = (int)BoxArea::Border; area < (int)fill_area; area++)
  428. {
  429. edge_sizes[0] += box.box.GetEdge(BoxArea(area), BoxEdge::Top);
  430. edge_sizes[1] += box.box.GetEdge(BoxArea(area), BoxEdge::Right);
  431. edge_sizes[2] += box.box.GetEdge(BoxArea(area), BoxEdge::Bottom);
  432. edge_sizes[3] += box.box.GetEdge(BoxArea(area), BoxEdge::Left);
  433. }
  434. Vector2f inner_size;
  435. switch (fill_area)
  436. {
  437. case BoxArea::Border: inner_size = box.padding_size + box.box.GetFrameSize(BoxArea::Border); break;
  438. case BoxArea::Padding: inner_size = box.padding_size; break;
  439. case BoxArea::Content: inner_size = box.padding_size - box.box.GetFrameSize(BoxArea::Padding); break;
  440. case BoxArea::Margin:
  441. case BoxArea::Auto: RMLUI_ERROR;
  442. }
  443. return RenderBox{inner_size, box.offset, edge_sizes, meta->computed_values.border_radius()};
  444. }
  445. int Element::GetNumBoxes()
  446. {
  447. return 1 + (int)additional_boxes.size();
  448. }
  449. float Element::GetBaseline() const
  450. {
  451. return baseline;
  452. }
  453. bool Element::GetIntrinsicDimensions(Vector2f& /*dimensions*/, float& /*ratio*/)
  454. {
  455. return false;
  456. }
  457. bool Element::IsReplaced()
  458. {
  459. Vector2f unused_dimensions;
  460. float unused_ratio = 0.f;
  461. return GetIntrinsicDimensions(unused_dimensions, unused_ratio);
  462. }
  463. bool Element::IsPointWithinElement(const Vector2f point)
  464. {
  465. const Vector2f position = GetAbsoluteOffset(BoxArea::Border);
  466. for (int i = 0; i < GetNumBoxes(); ++i)
  467. {
  468. Vector2f box_offset;
  469. const Box& box = GetBox(i, box_offset);
  470. const Vector2f box_position = position + box_offset;
  471. const Vector2f box_dimensions = box.GetSize(BoxArea::Border);
  472. if (point.x >= box_position.x && point.x <= (box_position.x + box_dimensions.x) && point.y >= box_position.y &&
  473. point.y <= (box_position.y + box_dimensions.y))
  474. {
  475. return true;
  476. }
  477. }
  478. return false;
  479. }
  480. bool Element::IsVisible(bool include_ancestors) const
  481. {
  482. if (!include_ancestors)
  483. return visible;
  484. const Element* element = this;
  485. while (element)
  486. {
  487. if (!element->visible)
  488. return false;
  489. element = element->GetParentElement();
  490. }
  491. return true;
  492. }
  493. float Element::GetZIndex() const
  494. {
  495. return z_index;
  496. }
  497. FontFaceHandle Element::GetFontFaceHandle() const
  498. {
  499. return meta->computed_values.font_face_handle();
  500. }
  501. bool Element::SetProperty(const String& name, const String& value)
  502. {
  503. // The name may be a shorthand giving us multiple underlying properties
  504. PropertyDictionary properties;
  505. if (!StyleSheetSpecification::ParsePropertyDeclaration(properties, name, value))
  506. {
  507. Log::Message(Log::LT_WARNING, "Syntax error parsing inline property declaration '%s: %s;'.", name.c_str(), value.c_str());
  508. return false;
  509. }
  510. for (auto& property : properties.GetProperties())
  511. {
  512. if (!meta->style.SetProperty(property.first, property.second))
  513. return false;
  514. }
  515. return true;
  516. }
  517. bool Element::SetProperty(PropertyId id, const Property& property)
  518. {
  519. return meta->style.SetProperty(id, property);
  520. }
  521. void Element::RemoveProperty(const String& name)
  522. {
  523. auto property_id = StyleSheetSpecification::GetPropertyId(name);
  524. if (property_id != PropertyId::Invalid)
  525. meta->style.RemoveProperty(property_id);
  526. else
  527. {
  528. auto shorthand_id = StyleSheetSpecification::GetShorthandId(name);
  529. if (shorthand_id != ShorthandId::Invalid)
  530. {
  531. auto property_id_set = StyleSheetSpecification::GetShorthandUnderlyingProperties(shorthand_id);
  532. for (auto it = property_id_set.begin(); it != property_id_set.end(); ++it)
  533. meta->style.RemoveProperty(*it);
  534. }
  535. }
  536. }
  537. void Element::RemoveProperty(PropertyId id)
  538. {
  539. meta->style.RemoveProperty(id);
  540. }
  541. const Property* Element::GetProperty(const String& name)
  542. {
  543. return meta->style.GetProperty(StyleSheetSpecification::GetPropertyId(name));
  544. }
  545. const Property* Element::GetProperty(PropertyId id)
  546. {
  547. return meta->style.GetProperty(id);
  548. }
  549. const Property* Element::GetLocalProperty(const String& name)
  550. {
  551. return meta->style.GetLocalProperty(StyleSheetSpecification::GetPropertyId(name));
  552. }
  553. const Property* Element::GetLocalProperty(PropertyId id)
  554. {
  555. return meta->style.GetLocalProperty(id);
  556. }
  557. const PropertyMap& Element::GetLocalStyleProperties()
  558. {
  559. return meta->style.GetLocalStyleProperties();
  560. }
  561. float Element::ResolveLength(NumericValue value)
  562. {
  563. float result = 0.f;
  564. if (Any(value.unit & Unit::LENGTH))
  565. result = meta->style.ResolveNumericValue(value, 0.f);
  566. return result;
  567. }
  568. float Element::ResolveNumericValue(NumericValue value, float base_value)
  569. {
  570. float result = 0.f;
  571. if (Any(value.unit & Unit::NUMERIC))
  572. result = meta->style.ResolveNumericValue(value, base_value);
  573. return result;
  574. }
  575. Vector2f Element::GetContainingBlock()
  576. {
  577. Vector2f containing_block;
  578. if (offset_parent)
  579. {
  580. using namespace Style;
  581. Position position_property = GetPosition();
  582. const Box& parent_box = offset_parent->GetBox();
  583. if (position_property == Position::Static || position_property == Position::Relative)
  584. {
  585. containing_block = parent_box.GetSize();
  586. containing_block.x -= meta->scroll.GetScrollbarSize(ElementScroll::VERTICAL);
  587. containing_block.y -= meta->scroll.GetScrollbarSize(ElementScroll::HORIZONTAL);
  588. }
  589. else if (position_property == Position::Absolute || position_property == Position::Fixed)
  590. {
  591. containing_block = parent_box.GetSize(BoxArea::Padding);
  592. }
  593. }
  594. else if (Context* context = GetContext())
  595. {
  596. containing_block = Vector2f(context->GetDimensions());
  597. }
  598. return containing_block;
  599. }
  600. Style::Position Element::GetPosition()
  601. {
  602. return meta->computed_values.position();
  603. }
  604. Style::Float Element::GetFloat()
  605. {
  606. return meta->computed_values.float_();
  607. }
  608. Style::Display Element::GetDisplay()
  609. {
  610. return meta->computed_values.display();
  611. }
  612. float Element::GetLineHeight()
  613. {
  614. return meta->computed_values.line_height().value;
  615. }
  616. const TransformState* Element::GetTransformState() const noexcept
  617. {
  618. return transform_state.get();
  619. }
  620. bool Element::Project(Vector2f& point) const noexcept
  621. {
  622. if (!transform_state || !transform_state->GetTransform())
  623. return true;
  624. // The input point is in window coordinates. Need to find the projection of the point onto the current element plane,
  625. // taking into account the full transform applied to the element.
  626. if (const Matrix4f* inv_transform = transform_state->GetInverseTransform())
  627. {
  628. // Pick two points forming a line segment perpendicular to the window.
  629. Vector4f window_points[2] = {{point.x, point.y, -10, 1}, {point.x, point.y, 10, 1}};
  630. // Project them into the local element space.
  631. window_points[0] = *inv_transform * window_points[0];
  632. window_points[1] = *inv_transform * window_points[1];
  633. Vector3f local_points[2] = {window_points[0].PerspectiveDivide(), window_points[1].PerspectiveDivide()};
  634. // Construct a ray from the two projected points in the local space of the current element.
  635. // Find the intersection with the z=0 plane to produce our destination point.
  636. Vector3f ray = local_points[1] - local_points[0];
  637. // Only continue if we are not close to parallel with the plane.
  638. if (Math::Absolute(ray.z) > 1.0f)
  639. {
  640. // Solving the line equation p = p0 + t*ray for t, knowing that p.z = 0, produces the following.
  641. float t = -local_points[0].z / ray.z;
  642. Vector3f p = local_points[0] + ray * t;
  643. point = Vector2f(p.x, p.y);
  644. return true;
  645. }
  646. }
  647. // The transformation matrix is either singular, or the ray is parallel to the element's plane.
  648. return false;
  649. }
  650. PropertiesIteratorView Element::IterateLocalProperties() const
  651. {
  652. return PropertiesIteratorView(MakeUnique<PropertiesIterator>(meta->style.Iterate()));
  653. }
  654. void Element::SetPseudoClass(const String& pseudo_class, bool activate)
  655. {
  656. if (meta->style.SetPseudoClass(pseudo_class, activate, false))
  657. {
  658. // Include siblings in case of RCSS presence of sibling combinators '+', '~'.
  659. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  660. OnPseudoClassChange(pseudo_class, activate);
  661. }
  662. }
  663. bool Element::IsPseudoClassSet(const String& pseudo_class) const
  664. {
  665. return meta->style.IsPseudoClassSet(pseudo_class);
  666. }
  667. bool Element::ArePseudoClassesSet(const StringList& pseudo_classes) const
  668. {
  669. for (const String& pseudo_class : pseudo_classes)
  670. {
  671. if (!IsPseudoClassSet(pseudo_class))
  672. return false;
  673. }
  674. return true;
  675. }
  676. StringList Element::GetActivePseudoClasses() const
  677. {
  678. const PseudoClassMap& pseudo_classes = meta->style.GetActivePseudoClasses();
  679. StringList names;
  680. names.reserve(pseudo_classes.size());
  681. for (auto& pseudo_class : pseudo_classes)
  682. {
  683. names.push_back(pseudo_class.first);
  684. }
  685. return names;
  686. }
  687. void Element::OverridePseudoClass(Element* element, const String& pseudo_class, bool activate)
  688. {
  689. RMLUI_ASSERT(element);
  690. element->GetStyle()->SetPseudoClass(pseudo_class, activate, true);
  691. }
  692. Variant* Element::GetAttribute(const String& name)
  693. {
  694. return GetIf(attributes, name);
  695. }
  696. const Variant* Element::GetAttribute(const String& name) const
  697. {
  698. return GetIf(attributes, name);
  699. }
  700. bool Element::HasAttribute(const String& name) const
  701. {
  702. return attributes.find(name) != attributes.end();
  703. }
  704. void Element::RemoveAttribute(const String& name)
  705. {
  706. auto it = attributes.find(name);
  707. if (it != attributes.end())
  708. {
  709. attributes.erase(it);
  710. ElementAttributes changed_attributes;
  711. changed_attributes.emplace(name, Variant());
  712. OnAttributeChange(changed_attributes);
  713. }
  714. }
  715. Element* Element::GetFocusLeafNode()
  716. {
  717. // If there isn't a focus, then we are the leaf.
  718. if (!focus)
  719. {
  720. return this;
  721. }
  722. // Recurse down the tree until we found the leaf focus element
  723. Element* focus_element = focus;
  724. while (focus_element->focus)
  725. focus_element = focus_element->focus;
  726. return focus_element;
  727. }
  728. void Element::SetAttributes(const ElementAttributes& _attributes)
  729. {
  730. attributes.reserve(attributes.size() + _attributes.size());
  731. for (auto& pair : _attributes)
  732. attributes[pair.first] = pair.second;
  733. OnAttributeChange(_attributes);
  734. }
  735. int Element::GetNumAttributes() const
  736. {
  737. return (int)attributes.size();
  738. }
  739. const String& Element::GetTagName() const
  740. {
  741. return tag;
  742. }
  743. const String& Element::GetId() const
  744. {
  745. return id;
  746. }
  747. void Element::SetId(const String& _id)
  748. {
  749. SetAttribute("id", _id);
  750. }
  751. float Element::GetAbsoluteLeft()
  752. {
  753. return GetAbsoluteOffset(BoxArea::Border).x;
  754. }
  755. float Element::GetAbsoluteTop()
  756. {
  757. return GetAbsoluteOffset(BoxArea::Border).y;
  758. }
  759. float Element::GetClientLeft()
  760. {
  761. return GetBox().GetPosition(BoxArea::Padding).x;
  762. }
  763. float Element::GetClientTop()
  764. {
  765. return GetBox().GetPosition(BoxArea::Padding).y;
  766. }
  767. float Element::GetClientWidth()
  768. {
  769. return GetBox().GetSize(BoxArea::Padding).x - meta->scroll.GetScrollbarSize(ElementScroll::VERTICAL);
  770. }
  771. float Element::GetClientHeight()
  772. {
  773. return GetBox().GetSize(BoxArea::Padding).y - meta->scroll.GetScrollbarSize(ElementScroll::HORIZONTAL);
  774. }
  775. Element* Element::GetOffsetParent()
  776. {
  777. return offset_parent;
  778. }
  779. float Element::GetOffsetLeft()
  780. {
  781. return relative_offset_base.x + relative_offset_position.x;
  782. }
  783. float Element::GetOffsetTop()
  784. {
  785. return relative_offset_base.y + relative_offset_position.y;
  786. }
  787. float Element::GetOffsetWidth()
  788. {
  789. return GetBox().GetSize(BoxArea::Border).x;
  790. }
  791. float Element::GetOffsetHeight()
  792. {
  793. return GetBox().GetSize(BoxArea::Border).y;
  794. }
  795. float Element::GetScrollLeft()
  796. {
  797. return scroll_offset.x;
  798. }
  799. void Element::SetScrollLeft(float scroll_left)
  800. {
  801. const float new_offset = Math::Round(Math::Clamp(scroll_left, 0.0f, GetScrollWidth() - GetClientWidth()));
  802. if (new_offset != scroll_offset.x)
  803. {
  804. scroll_offset.x = new_offset;
  805. meta->scroll.UpdateScrollbar(ElementScroll::HORIZONTAL);
  806. DirtyAbsoluteOffset();
  807. DispatchEvent(EventId::Scroll, Dictionary());
  808. }
  809. }
  810. float Element::GetScrollTop()
  811. {
  812. return scroll_offset.y;
  813. }
  814. void Element::SetScrollTop(float scroll_top)
  815. {
  816. const float new_offset = Math::Round(Math::Clamp(Math::Round(scroll_top), 0.0f, GetScrollHeight() - GetClientHeight()));
  817. if (new_offset != scroll_offset.y)
  818. {
  819. scroll_offset.y = new_offset;
  820. meta->scroll.UpdateScrollbar(ElementScroll::VERTICAL);
  821. DirtyAbsoluteOffset();
  822. DispatchEvent(EventId::Scroll, Dictionary());
  823. }
  824. }
  825. float Element::GetScrollWidth()
  826. {
  827. return Math::Max(scrollable_overflow_rectangle.x, GetClientWidth());
  828. }
  829. float Element::GetScrollHeight()
  830. {
  831. return Math::Max(scrollable_overflow_rectangle.y, GetClientHeight());
  832. }
  833. ElementStyle* Element::GetStyle() const
  834. {
  835. return &meta->style;
  836. }
  837. Element* Element::Closest(const String& selectors) const
  838. {
  839. StyleSheetNode root_node;
  840. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  841. if (leaf_nodes.empty())
  842. {
  843. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  844. return nullptr;
  845. }
  846. Element* parent = GetParentElement();
  847. while (parent)
  848. {
  849. for (const StyleSheetNode* node : leaf_nodes)
  850. {
  851. if (node->IsApplicable(parent, this))
  852. {
  853. return parent;
  854. }
  855. }
  856. parent = parent->GetParentElement();
  857. }
  858. return nullptr;
  859. }
  860. Element* Element::GetNextElementSibling() const
  861. {
  862. Element* parent = GetParentElement();
  863. if (!parent)
  864. return nullptr;
  865. bool return_next = false;
  866. for (Element* sibling : parent->IterateChildren<Element>())
  867. {
  868. if (return_next)
  869. return sibling;
  870. if (sibling == this)
  871. return_next = true;
  872. }
  873. return nullptr;
  874. }
  875. Element* Element::GetPreviousElementSibling() const
  876. {
  877. Element* parent = GetParentElement();
  878. if (!parent)
  879. return nullptr;
  880. Element* previous_sibling = nullptr;
  881. for (Element* sibling : parent->IterateChildren<Element>())
  882. {
  883. if (sibling == this)
  884. return previous_sibling;
  885. previous_sibling = sibling;
  886. }
  887. return nullptr;
  888. }
  889. Element* Element::GetFirstElementChild() const
  890. {
  891. auto range = IterateChildren<Element>();
  892. auto it = range.begin();
  893. if (it == range.end())
  894. return nullptr;
  895. return *it;
  896. }
  897. Element* Element::GetLastElementChild() const
  898. {
  899. auto range = IterateChildrenReverse<Element>();
  900. auto it = range.begin();
  901. if (it == range.end())
  902. return nullptr;
  903. return *it;
  904. }
  905. Element* Element::GetChild(int index) const
  906. {
  907. int i_element = 0;
  908. for (Element* child : IterateChildren<Element>(true))
  909. {
  910. if (i_element == index)
  911. return child;
  912. i_element += 1;
  913. }
  914. return nullptr;
  915. }
  916. int Element::GetNumChildren(bool include_non_dom_elements) const
  917. {
  918. int num_elements = 0;
  919. for (Element* child : IterateChildren<Element>(include_non_dom_elements))
  920. {
  921. num_elements += 1;
  922. (void)child;
  923. }
  924. return num_elements;
  925. }
  926. void Element::GetInnerRML(String& content) const
  927. {
  928. for (Node* child : IterateChildren<Node>())
  929. {
  930. if (Element* element = AsIf<Element*>(child))
  931. element->GetRML(content);
  932. else if (ElementText* text = AsIf<ElementText*>(child))
  933. content += StringUtilities::EncodeRml(text->GetText());
  934. }
  935. }
  936. String Element::GetInnerRML() const
  937. {
  938. String result;
  939. GetInnerRML(result);
  940. return result;
  941. }
  942. void Element::SetInnerRML(const String& rml)
  943. {
  944. RMLUI_ZoneScopedC(0x6495ED);
  945. // Remove all DOM children.
  946. while (GetNumChildNodes() > 0)
  947. RemoveChild(GetChildNode(0));
  948. if (!rml.empty())
  949. Factory::InstanceElementText(this, rml);
  950. }
  951. bool Element::Focus(bool focus_visible)
  952. {
  953. // Are we allowed focus?
  954. Style::Focus focus_property = meta->computed_values.focus();
  955. if (focus_property == Style::Focus::None)
  956. return false;
  957. // Ask our context if we can switch focus.
  958. Context* context = GetContext();
  959. if (context == nullptr)
  960. return false;
  961. if (!context->OnFocusChange(this, focus_visible))
  962. return false;
  963. // Set this as the end of the focus chain.
  964. focus = nullptr;
  965. // Update the focus chain up the hierarchy.
  966. Element* element = this;
  967. while (Element* parent = element->GetParentElement())
  968. {
  969. parent->focus = element;
  970. element = parent;
  971. }
  972. return true;
  973. }
  974. void Element::Blur()
  975. {
  976. if (Element* parent = GetParentElement())
  977. {
  978. Context* context = GetContext();
  979. if (context == nullptr)
  980. return;
  981. if (context->GetFocusElement() == this)
  982. {
  983. parent->Focus();
  984. }
  985. else if (parent->focus == this)
  986. {
  987. parent->focus = nullptr;
  988. }
  989. }
  990. }
  991. void Element::Click()
  992. {
  993. Context* context = GetContext();
  994. if (context == nullptr)
  995. return;
  996. context->GenerateClickEvent(this);
  997. }
  998. void Element::AddEventListener(const String& event, EventListener* listener, const bool in_capture_phase)
  999. {
  1000. const EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  1001. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  1002. }
  1003. void Element::AddEventListener(const EventId id, EventListener* listener, const bool in_capture_phase)
  1004. {
  1005. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  1006. }
  1007. void Element::RemoveEventListener(const String& event, EventListener* listener, bool in_capture_phase)
  1008. {
  1009. EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  1010. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  1011. }
  1012. void Element::RemoveEventListener(EventId id, EventListener* listener, bool in_capture_phase)
  1013. {
  1014. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  1015. }
  1016. bool Element::DispatchEvent(const String& type, const Dictionary& parameters)
  1017. {
  1018. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  1019. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, specification.interruptible, specification.bubbles,
  1020. specification.default_action_phase);
  1021. }
  1022. bool Element::DispatchEvent(const String& type, const Dictionary& parameters, bool interruptible, bool bubbles)
  1023. {
  1024. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  1025. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, interruptible, bubbles, specification.default_action_phase);
  1026. }
  1027. bool Element::DispatchEvent(EventId id, const Dictionary& parameters)
  1028. {
  1029. const EventSpecification& specification = EventSpecificationInterface::Get(id);
  1030. return EventDispatcher::DispatchEvent(this, specification.id, specification.type, parameters, specification.interruptible, specification.bubbles,
  1031. specification.default_action_phase);
  1032. }
  1033. void Element::ScrollIntoView(const ScrollIntoViewOptions options)
  1034. {
  1035. const Vector2f size = main_box.GetSize(BoxArea::Border);
  1036. ScrollBehavior scroll_behavior = options.behavior;
  1037. for (Element* scroll_parent = GetParentElement(); scroll_parent; scroll_parent = scroll_parent->GetParentElement())
  1038. {
  1039. using Style::Overflow;
  1040. const ComputedValues& computed = scroll_parent->GetComputedValues();
  1041. const bool scrollable_box_x = (computed.overflow_x() != Overflow::Visible && computed.overflow_x() != Overflow::Hidden);
  1042. const bool scrollable_box_y = (computed.overflow_y() != Overflow::Visible && computed.overflow_y() != Overflow::Hidden);
  1043. const Vector2f parent_scroll_size = {scroll_parent->GetScrollWidth(), scroll_parent->GetScrollHeight()};
  1044. const Vector2f parent_client_size = {scroll_parent->GetClientWidth(), scroll_parent->GetClientHeight()};
  1045. if ((scrollable_box_x && parent_scroll_size.x > parent_client_size.x) || (scrollable_box_y && parent_scroll_size.y > parent_client_size.y))
  1046. {
  1047. const Vector2f relative_offset = scroll_parent->GetAbsoluteOffset(BoxArea::Border) - GetAbsoluteOffset(BoxArea::Border);
  1048. const Vector2f old_scroll_offset = {scroll_parent->GetScrollLeft(), scroll_parent->GetScrollTop()};
  1049. const Vector2f parent_client_offset = {scroll_parent->GetClientLeft(), scroll_parent->GetClientTop()};
  1050. const Vector2f delta_scroll_offset_start = parent_client_offset - relative_offset;
  1051. const Vector2f delta_scroll_offset_end = delta_scroll_offset_start + size - parent_client_size;
  1052. Vector2f scroll_delta = {
  1053. scrollable_box_x ? GetScrollOffsetDelta(options.horizontal, delta_scroll_offset_start.x, delta_scroll_offset_end.x) : 0.f,
  1054. scrollable_box_y ? GetScrollOffsetDelta(options.vertical, delta_scroll_offset_start.y, delta_scroll_offset_end.y) : 0.f,
  1055. };
  1056. scroll_parent->ScrollTo(old_scroll_offset + scroll_delta, scroll_behavior);
  1057. // Currently, only a single scrollable parent can be smooth scrolled at a time, so any other parents must be instant scrolled.
  1058. scroll_behavior = ScrollBehavior::Instant;
  1059. }
  1060. if ((scrollable_box_x || scrollable_box_y) && options.parentage == ScrollParentage::Closest)
  1061. break;
  1062. }
  1063. }
  1064. void Element::ScrollIntoView(bool align_with_top)
  1065. {
  1066. ScrollIntoViewOptions options;
  1067. options.vertical = (align_with_top ? ScrollAlignment::Start : ScrollAlignment::End);
  1068. options.horizontal = ScrollAlignment::Nearest;
  1069. ScrollIntoView(options);
  1070. }
  1071. void Element::ScrollTo(Vector2f offset, ScrollBehavior behavior)
  1072. {
  1073. if (behavior != ScrollBehavior::Instant)
  1074. {
  1075. if (Context* context = GetContext())
  1076. {
  1077. context->PerformSmoothscrollOnTarget(this, offset - scroll_offset, behavior);
  1078. return;
  1079. }
  1080. }
  1081. SetScrollLeft(offset.x);
  1082. SetScrollTop(offset.y);
  1083. }
  1084. Element* Element::GetElementById(const String& id)
  1085. {
  1086. // Check for special-case tokens.
  1087. if (id == "#self")
  1088. return this;
  1089. else if (id == "#document")
  1090. return GetOwnerDocument();
  1091. else if (id == "#parent")
  1092. return GetParentElement();
  1093. else
  1094. {
  1095. Element* search_root = GetOwnerDocument();
  1096. if (search_root == nullptr)
  1097. search_root = this;
  1098. return ElementUtilities::GetElementById(search_root, id);
  1099. }
  1100. }
  1101. void Element::GetElementsByTagName(ElementList& elements, const String& tag)
  1102. {
  1103. return ElementUtilities::GetElementsByTagName(elements, this, tag);
  1104. }
  1105. void Element::GetElementsByClassName(ElementList& elements, const String& class_name)
  1106. {
  1107. return ElementUtilities::GetElementsByClassName(elements, this, class_name);
  1108. }
  1109. static Element* QuerySelectorMatchRecursive(const StyleSheetNodeListRaw& nodes, Element* element, Element* scope)
  1110. {
  1111. const int num_children = element->GetNumChildren();
  1112. for (int i = 0; i < num_children; i++)
  1113. {
  1114. Element* child = element->GetChild(i);
  1115. if (child->GetTagName() == "#text")
  1116. continue;
  1117. for (const StyleSheetNode* node : nodes)
  1118. {
  1119. if (node->IsApplicable(child, scope))
  1120. return child;
  1121. }
  1122. Element* matching_element = QuerySelectorMatchRecursive(nodes, child, scope);
  1123. if (matching_element)
  1124. return matching_element;
  1125. }
  1126. return nullptr;
  1127. }
  1128. static void QuerySelectorAllMatchRecursive(ElementList& matching_elements, const StyleSheetNodeListRaw& nodes, Element* element, Element* scope)
  1129. {
  1130. const int num_children = element->GetNumChildren();
  1131. for (int i = 0; i < num_children; i++)
  1132. {
  1133. Element* child = element->GetChild(i);
  1134. if (child->GetTagName() == "#text")
  1135. continue;
  1136. for (const StyleSheetNode* node : nodes)
  1137. {
  1138. if (node->IsApplicable(child, scope))
  1139. {
  1140. matching_elements.push_back(child);
  1141. break;
  1142. }
  1143. }
  1144. QuerySelectorAllMatchRecursive(matching_elements, nodes, child, scope);
  1145. }
  1146. }
  1147. Element* Element::QuerySelector(const String& selectors)
  1148. {
  1149. StyleSheetNode root_node;
  1150. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1151. if (leaf_nodes.empty())
  1152. {
  1153. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1154. return nullptr;
  1155. }
  1156. return QuerySelectorMatchRecursive(leaf_nodes, this, this);
  1157. }
  1158. void Element::QuerySelectorAll(ElementList& elements, const String& selectors)
  1159. {
  1160. StyleSheetNode root_node;
  1161. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1162. if (leaf_nodes.empty())
  1163. {
  1164. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1165. return;
  1166. }
  1167. QuerySelectorAllMatchRecursive(elements, leaf_nodes, this, this);
  1168. }
  1169. bool Element::Matches(const String& selectors)
  1170. {
  1171. StyleSheetNode root_node;
  1172. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1173. if (leaf_nodes.empty())
  1174. {
  1175. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1176. return false;
  1177. }
  1178. for (const StyleSheetNode* node : leaf_nodes)
  1179. {
  1180. if (node->IsApplicable(this, this))
  1181. {
  1182. return true;
  1183. }
  1184. }
  1185. return false;
  1186. }
  1187. bool Element::Contains(Element* element) const
  1188. {
  1189. while (element)
  1190. {
  1191. if (element == this)
  1192. return true;
  1193. element = element->GetParentElement();
  1194. }
  1195. return false;
  1196. }
  1197. ElementPtr Element::Remove()
  1198. {
  1199. if (Node* parent = GetParentNode())
  1200. {
  1201. if (NodePtr self = parent->RemoveChild(this))
  1202. return As<ElementPtr>(std::move(self));
  1203. }
  1204. return nullptr;
  1205. }
  1206. EventDispatcher* Element::GetEventDispatcher() const
  1207. {
  1208. return &meta->event_dispatcher;
  1209. }
  1210. String Element::GetEventDispatcherSummary() const
  1211. {
  1212. return meta->event_dispatcher.ToString();
  1213. }
  1214. ElementBackgroundBorder* Element::GetElementBackgroundBorder() const
  1215. {
  1216. return &meta->background_border;
  1217. }
  1218. ElementScroll* Element::GetElementScroll() const
  1219. {
  1220. return &meta->scroll;
  1221. }
  1222. DataModel* Element::GetDataModel() const
  1223. {
  1224. return data_model;
  1225. }
  1226. void Element::ForceLocalStackingContext()
  1227. {
  1228. local_stacking_context_forced = true;
  1229. local_stacking_context = true;
  1230. DirtyStackingContext();
  1231. }
  1232. void Element::OnUpdate() {}
  1233. void Element::OnRender() {}
  1234. void Element::OnResize() {}
  1235. void Element::OnLayout() {}
  1236. void Element::OnDpRatioChange() {}
  1237. void Element::OnStyleSheetChange() {}
  1238. void Element::OnAttributeChange(const ElementAttributes& changed_attributes)
  1239. {
  1240. for (const auto& element_attribute : changed_attributes)
  1241. {
  1242. const auto& attribute = element_attribute.first;
  1243. const auto& value = element_attribute.second;
  1244. if (attribute == "id")
  1245. {
  1246. id = value.Get<String>();
  1247. }
  1248. else if (attribute == "class")
  1249. {
  1250. meta->style.SetClassNames(value.Get<String>());
  1251. }
  1252. else if (((attribute == "colspan" || attribute == "rowspan") && meta->computed_values.display() == Style::Display::TableCell) ||
  1253. (attribute == "span" &&
  1254. (meta->computed_values.display() == Style::Display::TableColumn ||
  1255. meta->computed_values.display() == Style::Display::TableColumnGroup)))
  1256. {
  1257. DirtyLayout();
  1258. }
  1259. else if (attribute.size() > 2 && attribute[0] == 'o' && attribute[1] == 'n')
  1260. {
  1261. static constexpr size_t on_length = 2;
  1262. static constexpr size_t capture_length = 7;
  1263. const bool in_capture_phase = StringUtilities::EndsWith(attribute, "capture");
  1264. auto& attribute_event_listeners = meta->attribute_event_listeners;
  1265. auto& event_dispatcher = meta->event_dispatcher;
  1266. const size_t event_name_length = attribute.size() - on_length - (in_capture_phase ? capture_length : 0);
  1267. const auto event_id = EventSpecificationInterface::GetIdOrInsert(attribute.substr(on_length, event_name_length));
  1268. const auto remove_event_listener_if_exists = [&attribute_event_listeners, &event_dispatcher, event_id, in_capture_phase]() {
  1269. const auto listener_it = attribute_event_listeners.find(event_id);
  1270. if (listener_it != attribute_event_listeners.cend())
  1271. {
  1272. event_dispatcher.DetachEvent(event_id, listener_it->second, in_capture_phase);
  1273. attribute_event_listeners.erase(listener_it);
  1274. }
  1275. };
  1276. if (value.GetType() == Variant::Type::STRING)
  1277. {
  1278. remove_event_listener_if_exists();
  1279. const auto value_as_string = value.Get<String>();
  1280. auto insertion_result = attribute_event_listeners.emplace(event_id, Factory::InstanceEventListener(value_as_string, this));
  1281. if (auto* listener = insertion_result.first->second)
  1282. event_dispatcher.AttachEvent(event_id, listener, in_capture_phase);
  1283. }
  1284. else if (value.GetType() == Variant::Type::NONE)
  1285. remove_event_listener_if_exists();
  1286. }
  1287. else if (attribute == "style")
  1288. {
  1289. if (value.GetType() == Variant::STRING)
  1290. {
  1291. PropertyDictionary properties;
  1292. StyleSheetParser parser;
  1293. parser.ParseProperties(properties, value.GetReference<String>());
  1294. for (const auto& name_value : properties.GetProperties())
  1295. meta->style.SetProperty(name_value.first, name_value.second);
  1296. }
  1297. else if (value.GetType() != Variant::NONE)
  1298. Log::Message(Log::LT_WARNING, "Invalid 'style' attribute, string type required. In element: %s", GetAddress().c_str());
  1299. }
  1300. else if (attribute == "lang")
  1301. {
  1302. if (value.GetType() == Variant::STRING)
  1303. meta->style.SetProperty(PropertyId::RmlUi_Language, Property(value.GetReference<String>(), Unit::STRING));
  1304. else if (value.GetType() != Variant::NONE)
  1305. Log::Message(Log::LT_WARNING, "Invalid 'lang' attribute, string type required. In element: %s", GetAddress().c_str());
  1306. }
  1307. else if (attribute == "dir")
  1308. {
  1309. if (value.GetType() == Variant::STRING)
  1310. {
  1311. const String& dir_value = value.GetReference<String>();
  1312. if (dir_value == "auto")
  1313. meta->style.SetProperty(PropertyId::RmlUi_Direction, Property(Style::Direction::Auto));
  1314. else if (dir_value == "ltr")
  1315. meta->style.SetProperty(PropertyId::RmlUi_Direction, Property(Style::Direction::Ltr));
  1316. else if (dir_value == "rtl")
  1317. meta->style.SetProperty(PropertyId::RmlUi_Direction, Property(Style::Direction::Rtl));
  1318. else
  1319. Log::Message(Log::LT_WARNING, "Invalid 'dir' attribute '%s', value must be 'auto', 'ltr', or 'rtl'. In element: %s",
  1320. dir_value.c_str(), GetAddress().c_str());
  1321. }
  1322. else if (value.GetType() != Variant::NONE)
  1323. Log::Message(Log::LT_WARNING, "Invalid 'dir' attribute, string type required. In element: %s", GetAddress().c_str());
  1324. }
  1325. }
  1326. // Any change to the attributes may affect which styles apply to the current element, in particular due to attribute selectors, ID selectors, and
  1327. // class selectors. This can further affect all siblings or descendants due to sibling or descendant combinators.
  1328. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  1329. }
  1330. void Element::OnPropertyChange(const PropertyIdSet& changed_properties)
  1331. {
  1332. RMLUI_ZoneScoped;
  1333. const bool top_right_bottom_left_changed = ( //
  1334. changed_properties.Contains(PropertyId::Top) || //
  1335. changed_properties.Contains(PropertyId::Right) || //
  1336. changed_properties.Contains(PropertyId::Bottom) || //
  1337. changed_properties.Contains(PropertyId::Left) //
  1338. );
  1339. // See if the document layout needs to be updated.
  1340. if (!IsLayoutDirty())
  1341. {
  1342. // Force a relayout if any of the changed properties require it.
  1343. const PropertyIdSet changed_properties_forcing_layout =
  1344. (changed_properties & StyleSheetSpecification::GetRegisteredPropertiesForcingLayout());
  1345. if (!changed_properties_forcing_layout.Empty())
  1346. {
  1347. DirtyLayout();
  1348. }
  1349. else if (top_right_bottom_left_changed)
  1350. {
  1351. // Normally, the position properties only affect the position of the element and not the layout. Thus, these properties are not registered
  1352. // as affecting layout. However, when absolutely positioned elements with both left & right, or top & bottom are set to definite values,
  1353. // they affect the size of the element and thereby also the layout. This layout-dirtying condition needs to be registered manually.
  1354. using namespace Style;
  1355. const ComputedValues& computed = GetComputedValues();
  1356. const bool absolutely_positioned = (computed.position() == Position::Absolute || computed.position() == Position::Fixed);
  1357. const bool sized_width =
  1358. (computed.width().type == Width::Auto && computed.left().type != Left::Auto && computed.right().type != Right::Auto);
  1359. const bool sized_height =
  1360. (computed.height().type == Height::Auto && computed.top().type != Top::Auto && computed.bottom().type != Bottom::Auto);
  1361. if (absolutely_positioned && (sized_width || sized_height))
  1362. DirtyLayout();
  1363. }
  1364. }
  1365. // Update the position.
  1366. if (top_right_bottom_left_changed)
  1367. {
  1368. UpdateOffset();
  1369. DirtyAbsoluteOffset();
  1370. }
  1371. // Update the visibility.
  1372. if (changed_properties.Contains(PropertyId::Visibility) || changed_properties.Contains(PropertyId::Display))
  1373. {
  1374. bool new_visibility =
  1375. (meta->computed_values.display() != Style::Display::None && meta->computed_values.visibility() == Style::Visibility::Visible);
  1376. if (visible != new_visibility)
  1377. {
  1378. visible = new_visibility;
  1379. if (Element* parent = GetParentElement())
  1380. parent->DirtyStackingContext();
  1381. if (!visible)
  1382. Blur();
  1383. }
  1384. }
  1385. const bool border_radius_changed = ( //
  1386. changed_properties.Contains(PropertyId::BorderTopLeftRadius) || //
  1387. changed_properties.Contains(PropertyId::BorderTopRightRadius) || //
  1388. changed_properties.Contains(PropertyId::BorderBottomRightRadius) || //
  1389. changed_properties.Contains(PropertyId::BorderBottomLeftRadius) //
  1390. );
  1391. const bool filter_or_mask_changed = (changed_properties.Contains(PropertyId::Filter) || changed_properties.Contains(PropertyId::BackdropFilter) ||
  1392. changed_properties.Contains(PropertyId::MaskImage));
  1393. // Update the z-index and stacking context.
  1394. if (changed_properties.Contains(PropertyId::ZIndex) || filter_or_mask_changed)
  1395. {
  1396. const Style::ZIndex z_index_property = meta->computed_values.z_index();
  1397. const float new_z_index = (z_index_property.type == Style::ZIndex::Auto ? 0.f : z_index_property.value);
  1398. const bool enable_local_stacking_context = (z_index_property.type != Style::ZIndex::Auto || local_stacking_context_forced ||
  1399. meta->computed_values.has_filter() || meta->computed_values.has_backdrop_filter() || meta->computed_values.has_mask_image());
  1400. if (z_index != new_z_index || local_stacking_context != enable_local_stacking_context)
  1401. {
  1402. z_index = new_z_index;
  1403. if (local_stacking_context != enable_local_stacking_context)
  1404. {
  1405. local_stacking_context = enable_local_stacking_context;
  1406. // If we are no longer acting as a local stacking context, then we clear the list and are all set. Otherwise, we need to rebuild our
  1407. // local stacking context.
  1408. stacking_context.clear();
  1409. stacking_context_dirty = local_stacking_context;
  1410. }
  1411. // When our z-index or local stacking context changes, then we must dirty our parent stacking context so we are re-indexed.
  1412. if (Element* parent = GetParentElement())
  1413. parent->DirtyStackingContext();
  1414. }
  1415. }
  1416. // Dirty the background if it's changed.
  1417. if (border_radius_changed || //
  1418. changed_properties.Contains(PropertyId::BackgroundColor) || //
  1419. changed_properties.Contains(PropertyId::Opacity) || //
  1420. changed_properties.Contains(PropertyId::ImageColor) || //
  1421. changed_properties.Contains(PropertyId::BoxShadow)) //
  1422. {
  1423. meta->background_border.DirtyBackground();
  1424. }
  1425. // Dirty the border if it's changed.
  1426. if (border_radius_changed || //
  1427. changed_properties.Contains(PropertyId::BorderTopWidth) || //
  1428. changed_properties.Contains(PropertyId::BorderRightWidth) || //
  1429. changed_properties.Contains(PropertyId::BorderBottomWidth) || //
  1430. changed_properties.Contains(PropertyId::BorderLeftWidth) || //
  1431. changed_properties.Contains(PropertyId::BorderTopColor) || //
  1432. changed_properties.Contains(PropertyId::BorderRightColor) || //
  1433. changed_properties.Contains(PropertyId::BorderBottomColor) || //
  1434. changed_properties.Contains(PropertyId::BorderLeftColor) || //
  1435. changed_properties.Contains(PropertyId::Opacity))
  1436. {
  1437. meta->background_border.DirtyBorder();
  1438. }
  1439. // Dirty the effects if they've changed.
  1440. if (border_radius_changed || filter_or_mask_changed || changed_properties.Contains(PropertyId::Decorator))
  1441. {
  1442. meta->effects.DirtyEffects();
  1443. }
  1444. const bool font_changed = (changed_properties.Contains(PropertyId::FontFamily) || changed_properties.Contains(PropertyId::FontStyle) ||
  1445. changed_properties.Contains(PropertyId::FontWeight) || changed_properties.Contains(PropertyId::FontSize) ||
  1446. changed_properties.Contains(PropertyId::FontKerning) || changed_properties.Contains(PropertyId::LetterSpacing));
  1447. // Dirty the effects data when their visual looks may have changed.
  1448. if (border_radius_changed || //
  1449. font_changed || //
  1450. changed_properties.Contains(PropertyId::Opacity) || //
  1451. changed_properties.Contains(PropertyId::Color) || //
  1452. changed_properties.Contains(PropertyId::ImageColor))
  1453. {
  1454. meta->effects.DirtyEffectsData();
  1455. }
  1456. // Check for `perspective' and `perspective-origin' changes
  1457. if (changed_properties.Contains(PropertyId::Perspective) || //
  1458. changed_properties.Contains(PropertyId::PerspectiveOriginX) || //
  1459. changed_properties.Contains(PropertyId::PerspectiveOriginY))
  1460. {
  1461. DirtyTransformState(true, false);
  1462. }
  1463. // Check for `transform' and `transform-origin' changes
  1464. if (changed_properties.Contains(PropertyId::Transform) || //
  1465. changed_properties.Contains(PropertyId::TransformOriginX) || //
  1466. changed_properties.Contains(PropertyId::TransformOriginY) || //
  1467. changed_properties.Contains(PropertyId::TransformOriginZ))
  1468. {
  1469. DirtyTransformState(false, true);
  1470. }
  1471. // Check for `animation' changes
  1472. if (changed_properties.Contains(PropertyId::Animation))
  1473. {
  1474. dirty_animation = true;
  1475. }
  1476. // Check for `transition' changes
  1477. if (changed_properties.Contains(PropertyId::Transition))
  1478. {
  1479. dirty_transition = true;
  1480. }
  1481. for (ElementText* text : IterateChildren<ElementText>())
  1482. text->OnParentPropertyChange(this, changed_properties);
  1483. }
  1484. void Element::OnPseudoClassChange(const String& /*pseudo_class*/, bool /*activate*/) {}
  1485. void Element::OnChildAdd(Element* /*child*/) {}
  1486. void Element::OnChildRemove(Element* /*child*/) {}
  1487. Element* Element::GetClosestScrollableContainer()
  1488. {
  1489. using namespace Style;
  1490. Overflow overflow_x = meta->computed_values.overflow_x();
  1491. Overflow overflow_y = meta->computed_values.overflow_y();
  1492. bool scrollable_x = (overflow_x == Overflow::Auto || overflow_x == Overflow::Scroll);
  1493. bool scrollable_y = (overflow_y == Overflow::Auto || overflow_y == Overflow::Scroll);
  1494. scrollable_x = (scrollable_x && GetScrollWidth() > GetClientWidth());
  1495. scrollable_y = (scrollable_y && GetScrollHeight() > GetClientHeight());
  1496. if (scrollable_x || scrollable_y || meta->computed_values.overscroll_behavior() == OverscrollBehavior::Contain)
  1497. return this;
  1498. else if (Element* parent = GetParentElement())
  1499. return parent->GetClosestScrollableContainer();
  1500. return nullptr;
  1501. }
  1502. void Element::ProcessDefaultAction(Event& event)
  1503. {
  1504. if (event == EventId::Mousedown)
  1505. {
  1506. const Vector2f mouse_pos(event.GetParameter("mouse_x", 0.f), event.GetParameter("mouse_y", 0.f));
  1507. if (IsPointWithinElement(mouse_pos) && event.GetParameter("button", 0) == 0)
  1508. SetPseudoClass("active", true);
  1509. }
  1510. if (event.GetPhase() == EventPhase::Target)
  1511. {
  1512. switch (event.GetId())
  1513. {
  1514. case EventId::Mouseover: SetPseudoClass("hover", true); break;
  1515. case EventId::Mouseout: SetPseudoClass("hover", false); break;
  1516. case EventId::Focus:
  1517. SetPseudoClass("focus", true);
  1518. if (event.GetParameter("focus_visible", false))
  1519. SetPseudoClass("focus-visible", true);
  1520. break;
  1521. case EventId::Blur:
  1522. SetPseudoClass("focus", false);
  1523. SetPseudoClass("focus-visible", false);
  1524. break;
  1525. default: break;
  1526. }
  1527. }
  1528. }
  1529. const Style::ComputedValues& Element::GetComputedValues() const
  1530. {
  1531. return meta->computed_values;
  1532. }
  1533. void Element::GetRML(String& content)
  1534. {
  1535. // First we start the open tag, add the attributes then close the open tag.
  1536. // Then comes the children in order, then we add our close tag.
  1537. content += "<";
  1538. content += tag;
  1539. for (auto& pair : attributes)
  1540. {
  1541. const String& name = pair.first;
  1542. if (name == "style")
  1543. continue;
  1544. const Variant& variant = pair.second;
  1545. String value;
  1546. if (variant.GetInto(value))
  1547. {
  1548. content += ' ';
  1549. content += name;
  1550. content += "=\"";
  1551. content += value;
  1552. content += "\"";
  1553. }
  1554. }
  1555. const PropertyMap& local_properties = meta->style.GetLocalStyleProperties();
  1556. if (!local_properties.empty())
  1557. content += " style=\"";
  1558. for (const auto& pair : local_properties)
  1559. {
  1560. const PropertyId id = pair.first;
  1561. const Property& property = pair.second;
  1562. content += StyleSheetSpecification::GetPropertyName(id);
  1563. content += ": ";
  1564. content += StringUtilities::EncodeRml(property.ToString());
  1565. content += "; ";
  1566. }
  1567. if (!local_properties.empty())
  1568. content.back() = '\"';
  1569. if (HasChildNodes())
  1570. {
  1571. content += ">";
  1572. GetInnerRML(content);
  1573. content += "</";
  1574. content += tag;
  1575. content += ">";
  1576. }
  1577. else
  1578. {
  1579. content += " />";
  1580. }
  1581. }
  1582. void Element::SetDataModel(DataModel* new_data_model)
  1583. {
  1584. RMLUI_ASSERTMSG(!data_model || !new_data_model, "We must either attach a new data model, or detach the old one.");
  1585. if (data_model == new_data_model)
  1586. return;
  1587. // stop descent if a nested data model is encountered
  1588. if (data_model && new_data_model && data_model != new_data_model)
  1589. return;
  1590. if (data_model)
  1591. data_model->OnElementRemove(this);
  1592. data_model = new_data_model;
  1593. if (data_model)
  1594. ElementUtilities::ApplyDataViewsControllers(this);
  1595. for (Element* child : IterateChildren<Element>(true))
  1596. child->SetDataModel(new_data_model);
  1597. }
  1598. void Element::OnChildNodeAdd(Node* child_node, bool dom_node)
  1599. {
  1600. Element* child = AsIf<Element*>(child_node);
  1601. Element* ancestor = child;
  1602. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentElement())
  1603. ancestor->OnChildAdd(child);
  1604. DirtyStackingContext();
  1605. // Not only does the element definition of the newly inserted element need to be dirtied, but also our own definition and implicitly all of our
  1606. // children's. This ensures correct styles being applied in the presence of tree-structural selectors such as ':first-child'.
  1607. DirtyDefinition(DirtyNodes::Self);
  1608. if (dom_node)
  1609. DirtyLayout();
  1610. }
  1611. void Element::OnChildNodeRemove(Node* child_node, bool dom_node)
  1612. {
  1613. Element* child = AsIf<Element*>(child_node);
  1614. Element* ancestor = child;
  1615. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentElement())
  1616. ancestor->OnChildRemove(child);
  1617. // Remove the child element as the focused child of this element.
  1618. if (child && child == focus)
  1619. {
  1620. focus = nullptr;
  1621. // If this child (or a descendant of this child) is the context's currently
  1622. // focused element, set the focus to us instead.
  1623. if (Context* context = GetContext())
  1624. {
  1625. Element* focus_element = context->GetFocusElement();
  1626. while (focus_element)
  1627. {
  1628. if (focus_element == child)
  1629. {
  1630. Focus();
  1631. break;
  1632. }
  1633. focus_element = focus_element->GetParentElement();
  1634. }
  1635. }
  1636. }
  1637. DirtyStackingContext();
  1638. DirtyDefinition(DirtyNodes::Self);
  1639. if (dom_node)
  1640. DirtyLayout();
  1641. }
  1642. void Element::OnParentChange(Node* parent_node)
  1643. {
  1644. if (!parent_node)
  1645. {
  1646. if (data_model)
  1647. SetDataModel(nullptr);
  1648. return;
  1649. }
  1650. Element* parent = As<Element*>(parent_node);
  1651. if (!parent)
  1652. {
  1653. // New parent is a non-element node.
  1654. return;
  1655. }
  1656. // We need to update our definition and make sure we inherit the properties of our new parent.
  1657. DirtyDefinition(DirtyNodes::Self);
  1658. meta->style.DirtyInheritedProperties();
  1659. // The transform state may require recalculation.
  1660. DirtyTransformState(true, true);
  1661. auto it = attributes.find("data-model");
  1662. if (it == attributes.end())
  1663. {
  1664. SetDataModel(parent->data_model);
  1665. }
  1666. else if (Context* context = GetContext())
  1667. {
  1668. String name = it->second.Get<String>();
  1669. if (DataModel* model = context->GetDataModelPtr(name))
  1670. {
  1671. model->AttachModelRootElement(this);
  1672. SetDataModel(model);
  1673. }
  1674. else
  1675. Log::Message(Log::LT_ERROR, "Could not locate data model '%s' in element %s.", name.c_str(), GetAddress().c_str());
  1676. }
  1677. }
  1678. void Element::DirtyAbsoluteOffset()
  1679. {
  1680. if (!absolute_offset_dirty)
  1681. DirtyAbsoluteOffsetRecursive();
  1682. }
  1683. void Element::DirtyAbsoluteOffsetRecursive()
  1684. {
  1685. if (!absolute_offset_dirty)
  1686. {
  1687. absolute_offset_dirty = true;
  1688. if (transform_state)
  1689. DirtyTransformState(true, true);
  1690. }
  1691. for (Element* child : IterateChildren<Element>(true))
  1692. child->DirtyAbsoluteOffsetRecursive();
  1693. }
  1694. void Element::UpdateOffset()
  1695. {
  1696. using namespace Style;
  1697. const auto& computed = meta->computed_values;
  1698. Position position_property = computed.position();
  1699. if (position_property == Position::Absolute || position_property == Position::Fixed)
  1700. {
  1701. if (offset_parent != nullptr)
  1702. {
  1703. const Box& parent_box = offset_parent->GetBox();
  1704. Vector2f containing_block = parent_box.GetSize(BoxArea::Padding);
  1705. // If the element is anchored left, then the position is offset by that resolved value.
  1706. if (computed.left().type != Left::Auto)
  1707. relative_offset_base.x = parent_box.GetEdge(BoxArea::Border, BoxEdge::Left) +
  1708. (ResolveValue(computed.left(), containing_block.x) + GetBox().GetEdge(BoxArea::Margin, BoxEdge::Left));
  1709. // If the element is anchored right, then the position is set first so the element's right-most edge
  1710. // (including margins) will render up against the containing box's right-most content edge, and then
  1711. // offset by the resolved value.
  1712. else if (computed.right().type != Right::Auto)
  1713. {
  1714. relative_offset_base.x = containing_block.x + parent_box.GetEdge(BoxArea::Border, BoxEdge::Left) -
  1715. (ResolveValue(computed.right(), containing_block.x) + GetBox().GetSize(BoxArea::Border).x +
  1716. GetBox().GetEdge(BoxArea::Margin, BoxEdge::Right));
  1717. }
  1718. // If the element is anchored top, then the position is offset by that resolved value.
  1719. if (computed.top().type != Top::Auto)
  1720. {
  1721. relative_offset_base.y = parent_box.GetEdge(BoxArea::Border, BoxEdge::Top) +
  1722. (ResolveValue(computed.top(), containing_block.y) + GetBox().GetEdge(BoxArea::Margin, BoxEdge::Top));
  1723. }
  1724. // If the element is anchored bottom, then the position is set first so the element's right-most edge
  1725. // (including margins) will render up against the containing box's right-most content edge, and then
  1726. // offset by the resolved value.
  1727. else if (computed.bottom().type != Bottom::Auto)
  1728. {
  1729. relative_offset_base.y = containing_block.y + parent_box.GetEdge(BoxArea::Border, BoxEdge::Top) -
  1730. (ResolveValue(computed.bottom(), containing_block.y) + GetBox().GetSize(BoxArea::Border).y +
  1731. GetBox().GetEdge(BoxArea::Margin, BoxEdge::Bottom));
  1732. }
  1733. }
  1734. }
  1735. else if (position_property == Position::Relative)
  1736. {
  1737. if (offset_parent != nullptr)
  1738. {
  1739. const Box& parent_box = offset_parent->GetBox();
  1740. Vector2f containing_block = parent_box.GetSize();
  1741. if (computed.left().type != Left::Auto)
  1742. relative_offset_position.x = ResolveValue(computed.left(), containing_block.x);
  1743. else if (computed.right().type != Right::Auto)
  1744. relative_offset_position.x = -1 * ResolveValue(computed.right(), containing_block.x);
  1745. else
  1746. relative_offset_position.x = 0;
  1747. if (computed.top().type != Top::Auto)
  1748. relative_offset_position.y = ResolveValue(computed.top(), containing_block.y);
  1749. else if (computed.bottom().type != Bottom::Auto)
  1750. relative_offset_position.y = -1 * ResolveValue(computed.bottom(), containing_block.y);
  1751. else
  1752. relative_offset_position.y = 0;
  1753. }
  1754. }
  1755. else
  1756. {
  1757. relative_offset_position.x = 0;
  1758. relative_offset_position.y = 0;
  1759. }
  1760. }
  1761. void Element::SetBaseline(float in_baseline)
  1762. {
  1763. baseline = in_baseline;
  1764. }
  1765. enum class RenderOrder {
  1766. StackNegative, // Local stacking context with z < 0.
  1767. Block,
  1768. TableColumnGroup,
  1769. TableColumn,
  1770. TableRowGroup,
  1771. TableRow,
  1772. TableCell,
  1773. Floating,
  1774. Inline,
  1775. Positioned, // Positioned element, or local stacking context with z == 0.
  1776. StackPositive, // Local stacking context with z > 0.
  1777. };
  1778. struct StackingContextChild {
  1779. Element* element = nullptr;
  1780. RenderOrder order = {};
  1781. };
  1782. static bool operator<(const StackingContextChild& lhs, const StackingContextChild& rhs)
  1783. {
  1784. if (int(lhs.order) == int(rhs.order))
  1785. return lhs.element->GetZIndex() < rhs.element->GetZIndex();
  1786. return int(lhs.order) < int(rhs.order);
  1787. }
  1788. // Treat all children in the range [index_begin, end) as if the parent created a new stacking context, by sorting them
  1789. // separately and then assigning their parent's paint order. However, positioned and descendants which create a new
  1790. // stacking context should be considered part of the parent stacking context. See CSS 2, Appendix E.
  1791. static void StackingContext_MakeAtomicRange(Vector<StackingContextChild>& stacking_children, size_t index_begin, RenderOrder parent_render_order)
  1792. {
  1793. std::stable_sort(stacking_children.begin() + index_begin, stacking_children.end());
  1794. for (auto it = stacking_children.begin() + index_begin; it != stacking_children.end(); ++it)
  1795. {
  1796. auto order = it->order;
  1797. if (order != RenderOrder::StackNegative && order != RenderOrder::Positioned && order != RenderOrder::StackPositive)
  1798. it->order = parent_render_order;
  1799. }
  1800. }
  1801. void Element::BuildLocalStackingContext()
  1802. {
  1803. stacking_context_dirty = false;
  1804. Vector<StackingContextChild> stacking_children;
  1805. AddChildrenToStackingContext(stacking_children);
  1806. std::stable_sort(stacking_children.begin(), stacking_children.end());
  1807. stacking_context.resize(stacking_children.size());
  1808. for (size_t i = 0; i < stacking_children.size(); i++)
  1809. stacking_context[i] = stacking_children[i].element;
  1810. }
  1811. void Element::AddChildrenToStackingContext(Vector<StackingContextChild>& stacking_children)
  1812. {
  1813. bool is_flex_container = (GetDisplay() == Style::Display::Flex);
  1814. const int num_children_dom = GetNumChildNodes();
  1815. const int num_children_all = GetNumChildNodes(true);
  1816. for (int i = 0; i < num_children_all; ++i)
  1817. {
  1818. if (Element* child = AsIf<Element*>(GetChildNode(i)))
  1819. {
  1820. const bool is_non_dom_element = (i >= num_children_dom);
  1821. child->AddToStackingContext(stacking_children, is_flex_container, is_non_dom_element);
  1822. }
  1823. }
  1824. }
  1825. void Element::AddToStackingContext(Vector<StackingContextChild>& stacking_children, bool is_flex_item, bool is_non_dom_element)
  1826. {
  1827. using Style::Display;
  1828. if (!IsVisible())
  1829. return;
  1830. const Display display = GetDisplay();
  1831. RenderOrder order = RenderOrder::Inline;
  1832. bool include_children = true;
  1833. bool render_as_atomic_unit = false;
  1834. if (local_stacking_context)
  1835. {
  1836. if (z_index > 0.f)
  1837. order = RenderOrder::StackPositive;
  1838. else if (z_index < 0.f)
  1839. order = RenderOrder::StackNegative;
  1840. else
  1841. order = RenderOrder::Positioned;
  1842. include_children = false;
  1843. }
  1844. else if (display == Display::TableRow || display == Display::TableRowGroup || display == Display::TableColumn ||
  1845. display == Display::TableColumnGroup)
  1846. {
  1847. // Handle internal display values taking priority over position and float.
  1848. switch (display)
  1849. {
  1850. case Display::TableRow: order = RenderOrder::TableRow; break;
  1851. case Display::TableRowGroup: order = RenderOrder::TableRowGroup; break;
  1852. case Display::TableColumn: order = RenderOrder::TableColumn; break;
  1853. case Display::TableColumnGroup: order = RenderOrder::TableColumnGroup; break;
  1854. default: break;
  1855. }
  1856. }
  1857. else if (GetPosition() != Style::Position::Static)
  1858. {
  1859. order = RenderOrder::Positioned;
  1860. render_as_atomic_unit = true;
  1861. }
  1862. else if (GetFloat() != Style::Float::None)
  1863. {
  1864. order = RenderOrder::Floating;
  1865. render_as_atomic_unit = true;
  1866. }
  1867. else
  1868. {
  1869. switch (display)
  1870. {
  1871. case Display::Block:
  1872. case Display::FlowRoot:
  1873. case Display::Table:
  1874. case Display::Flex:
  1875. order = RenderOrder::Block;
  1876. render_as_atomic_unit = (display == Display::Table || is_flex_item);
  1877. break;
  1878. case Display::Inline:
  1879. case Display::InlineBlock:
  1880. case Display::InlineFlex:
  1881. case Display::InlineTable:
  1882. order = RenderOrder::Inline;
  1883. render_as_atomic_unit = (display != Display::Inline || is_flex_item);
  1884. break;
  1885. case Display::TableCell:
  1886. order = RenderOrder::TableCell;
  1887. render_as_atomic_unit = true;
  1888. break;
  1889. case Display::TableRow:
  1890. case Display::TableRowGroup:
  1891. case Display::TableColumn:
  1892. case Display::TableColumnGroup:
  1893. case Display::None: RMLUI_ERROR; break; // Handled above.
  1894. }
  1895. }
  1896. if (is_non_dom_element)
  1897. render_as_atomic_unit = true;
  1898. stacking_children.push_back(StackingContextChild{this, order});
  1899. if (include_children && GetNumChildNodes(true) > 0)
  1900. {
  1901. const size_t index_child_begin = stacking_children.size();
  1902. AddChildrenToStackingContext(stacking_children);
  1903. if (render_as_atomic_unit)
  1904. StackingContext_MakeAtomicRange(stacking_children, index_child_begin, order);
  1905. }
  1906. }
  1907. void Element::DirtyStackingContext()
  1908. {
  1909. // Find the first ancestor that has a local stacking context, that is our stacking context parent.
  1910. Element* stacking_context_parent = this;
  1911. while (stacking_context_parent && !stacking_context_parent->local_stacking_context)
  1912. {
  1913. stacking_context_parent = stacking_context_parent->GetParentElement();
  1914. }
  1915. if (stacking_context_parent)
  1916. stacking_context_parent->stacking_context_dirty = true;
  1917. }
  1918. void Element::DirtyDefinition(DirtyNodes dirty_nodes)
  1919. {
  1920. switch (dirty_nodes)
  1921. {
  1922. case DirtyNodes::Self: dirty_definition = true; break;
  1923. case DirtyNodes::SelfAndSiblings:
  1924. dirty_definition = true;
  1925. if (Element* parent = GetParentElement())
  1926. parent->dirty_child_definitions = true;
  1927. break;
  1928. }
  1929. }
  1930. void Element::UpdateDefinition()
  1931. {
  1932. if (dirty_definition)
  1933. {
  1934. dirty_definition = false;
  1935. // Dirty definition implies all our descendent elements. Anything that can change the definition of this element can also change the
  1936. // definition of any descendants due to the presence of RCSS descendant or child combinators. In principle this also applies to sibling
  1937. // combinators, but those are handled during the DirtyDefinition call.
  1938. dirty_child_definitions = true;
  1939. GetStyle()->UpdateDefinition();
  1940. }
  1941. if (dirty_child_definitions)
  1942. {
  1943. dirty_child_definitions = false;
  1944. for (Element* child : IterateChildren<Element>(true))
  1945. child->dirty_definition = true;
  1946. }
  1947. }
  1948. bool Element::Animate(const String& property_name, const Property& target_value, float duration, Tween tween, int num_iterations,
  1949. bool alternate_direction, float delay, const Property* start_value)
  1950. {
  1951. return Animate(StyleSheetSpecification::GetPropertyId(property_name), target_value, duration, tween, num_iterations, alternate_direction, delay,
  1952. start_value);
  1953. }
  1954. bool Element::Animate(PropertyId id, const Property& target_value, float duration, Tween tween, int num_iterations, bool alternate_direction,
  1955. float delay, const Property* start_value)
  1956. {
  1957. bool result = false;
  1958. auto it_animation = StartAnimation(id, start_value, num_iterations, alternate_direction, delay, false);
  1959. if (it_animation != animations.end())
  1960. {
  1961. result = it_animation->AddKey(duration, target_value, *this, tween, true);
  1962. if (!result)
  1963. animations.erase(it_animation);
  1964. }
  1965. return result;
  1966. }
  1967. bool Element::AddAnimationKey(const String& property_name, const Property& target_value, float duration, Tween tween)
  1968. {
  1969. return AddAnimationKey(StyleSheetSpecification::GetPropertyId(property_name), target_value, duration, tween);
  1970. }
  1971. bool Element::AddAnimationKey(PropertyId id, const Property& target_value, float duration, Tween tween)
  1972. {
  1973. ElementAnimation* animation = nullptr;
  1974. for (auto& existing_animation : animations)
  1975. {
  1976. if (existing_animation.GetPropertyId() == id)
  1977. {
  1978. animation = &existing_animation;
  1979. break;
  1980. }
  1981. }
  1982. if (!animation)
  1983. return false;
  1984. bool result = animation->AddKey(animation->GetDuration() + duration, target_value, *this, tween, true);
  1985. return result;
  1986. }
  1987. ElementAnimationList::iterator Element::StartAnimation(PropertyId property_id, const Property* start_value, int num_iterations,
  1988. bool alternate_direction, float delay, bool initiated_by_animation_property)
  1989. {
  1990. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == property_id; });
  1991. if (it != animations.end())
  1992. {
  1993. const bool allow_overwriting_animation = !initiated_by_animation_property;
  1994. if (!allow_overwriting_animation)
  1995. {
  1996. Log::Message(Log::LT_WARNING,
  1997. "Could not animate property '%s' on element: %s. "
  1998. "Please ensure that the property does not appear in multiple animations on the same element.",
  1999. StyleSheetSpecification::GetPropertyName(property_id).c_str(), GetAddress().c_str());
  2000. return it;
  2001. }
  2002. *it = ElementAnimation{};
  2003. }
  2004. else
  2005. {
  2006. animations.emplace_back();
  2007. it = animations.end() - 1;
  2008. }
  2009. Property value;
  2010. if (start_value)
  2011. {
  2012. value = *start_value;
  2013. if (!value.definition)
  2014. if (auto default_value = GetProperty(property_id))
  2015. value.definition = default_value->definition;
  2016. }
  2017. else if (auto default_value = GetProperty(property_id))
  2018. {
  2019. value = *default_value;
  2020. }
  2021. if (value.definition)
  2022. {
  2023. ElementAnimationOrigin origin = (initiated_by_animation_property ? ElementAnimationOrigin::Animation : ElementAnimationOrigin::User);
  2024. double start_time = Clock::GetElapsedTime() + (double)delay;
  2025. *it = ElementAnimation{property_id, origin, value, *this, start_time, 0.0f, num_iterations, alternate_direction};
  2026. }
  2027. if (!it->IsInitalized())
  2028. {
  2029. animations.erase(it);
  2030. it = animations.end();
  2031. }
  2032. return it;
  2033. }
  2034. bool Element::AddAnimationKeyTime(PropertyId property_id, const Property* target_value, float time, Tween tween)
  2035. {
  2036. if (!target_value)
  2037. target_value = meta->style.GetProperty(property_id);
  2038. if (!target_value)
  2039. return false;
  2040. ElementAnimation* animation = nullptr;
  2041. for (auto& existing_animation : animations)
  2042. {
  2043. if (existing_animation.GetPropertyId() == property_id)
  2044. {
  2045. animation = &existing_animation;
  2046. break;
  2047. }
  2048. }
  2049. if (!animation)
  2050. return false;
  2051. bool result = animation->AddKey(time, *target_value, *this, tween, true);
  2052. return result;
  2053. }
  2054. bool Element::StartTransition(const Transition& transition, const Property& start_value, const Property& target_value)
  2055. {
  2056. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == transition.id; });
  2057. if (it != animations.end() && !it->IsTransition())
  2058. return false;
  2059. float duration = transition.duration;
  2060. double start_time = Clock::GetElapsedTime() + (double)transition.delay;
  2061. if (it == animations.end())
  2062. {
  2063. // Add transition as new animation
  2064. animations.push_back(ElementAnimation{transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false});
  2065. it = (animations.end() - 1);
  2066. }
  2067. else
  2068. {
  2069. // Compress the duration based on the progress of the current animation
  2070. float f = it->GetInterpolationFactor();
  2071. f = 1.0f - (1.0f - f) * transition.reverse_adjustment_factor;
  2072. duration = duration * f;
  2073. // Replace old transition
  2074. *it = ElementAnimation{transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false};
  2075. }
  2076. bool result = it->AddKey(duration, target_value, *this, transition.tween, true);
  2077. if (result)
  2078. SetProperty(transition.id, start_value);
  2079. else
  2080. animations.erase(it);
  2081. return result;
  2082. }
  2083. void Element::HandleTransitionProperty()
  2084. {
  2085. if (dirty_transition)
  2086. {
  2087. dirty_transition = false;
  2088. // Remove all transitions that are no longer in our local list
  2089. const TransitionList* keep_transitions = GetComputedValues().transition();
  2090. if (keep_transitions && keep_transitions->all)
  2091. return;
  2092. auto it_remove = animations.end();
  2093. if (!keep_transitions || keep_transitions->none)
  2094. {
  2095. // All transitions should be removed, but only touch the animations that originate from the 'transition' property.
  2096. // Move all animations to be erased in a valid state at the end of the list, and erase later.
  2097. it_remove = std::partition(animations.begin(), animations.end(),
  2098. [](const ElementAnimation& animation) -> bool { return !animation.IsTransition(); });
  2099. }
  2100. else
  2101. {
  2102. RMLUI_ASSERT(keep_transitions);
  2103. // Only remove the transitions that are not in our keep list.
  2104. const auto& keep_transitions_list = keep_transitions->transitions;
  2105. it_remove = std::partition(animations.begin(), animations.end(), [&keep_transitions_list](const ElementAnimation& animation) -> bool {
  2106. if (!animation.IsTransition())
  2107. return true;
  2108. auto it = std::find_if(keep_transitions_list.begin(), keep_transitions_list.end(),
  2109. [&animation](const Transition& transition) { return animation.GetPropertyId() == transition.id; });
  2110. bool keep_animation = (it != keep_transitions_list.end());
  2111. return keep_animation;
  2112. });
  2113. }
  2114. // We can decide what to do with cancelled transitions here.
  2115. for (auto it = it_remove; it != animations.end(); ++it)
  2116. RemoveProperty(it->GetPropertyId());
  2117. animations.erase(it_remove, animations.end());
  2118. }
  2119. }
  2120. void Element::HandleAnimationProperty()
  2121. {
  2122. // Note: We are effectively restarting all animations whenever 'dirty_animation' is set. Use the dirty flag with care,
  2123. // or find another approach which only updates actual "dirty" animations.
  2124. if (dirty_animation)
  2125. {
  2126. dirty_animation = false;
  2127. const AnimationList* animation_list = meta->computed_values.animation();
  2128. bool element_has_animations = ((animation_list && !animation_list->empty()) || !animations.empty());
  2129. const StyleSheet* stylesheet = nullptr;
  2130. if (element_has_animations)
  2131. stylesheet = GetStyleSheet();
  2132. if (stylesheet)
  2133. {
  2134. // Remove existing animations
  2135. {
  2136. // We only touch the animations that originate from the 'animation' property.
  2137. auto it_remove = std::partition(animations.begin(), animations.end(),
  2138. [](const ElementAnimation& animation) { return animation.GetOrigin() != ElementAnimationOrigin::Animation; });
  2139. // We can decide what to do with cancelled animations here.
  2140. for (auto it = it_remove; it != animations.end(); ++it)
  2141. RemoveProperty(it->GetPropertyId());
  2142. animations.erase(it_remove, animations.end());
  2143. }
  2144. // Start animations
  2145. if (animation_list)
  2146. {
  2147. for (const auto& animation : *animation_list)
  2148. {
  2149. const Keyframes* keyframes_ptr = stylesheet->GetKeyframes(animation.name);
  2150. if (keyframes_ptr && keyframes_ptr->blocks.size() >= 1 && !animation.paused)
  2151. {
  2152. auto& property_ids = keyframes_ptr->property_ids;
  2153. auto& blocks = keyframes_ptr->blocks;
  2154. bool has_from_key = (blocks[0].normalized_time == 0);
  2155. bool has_to_key = (blocks.back().normalized_time == 1);
  2156. // If the first key defines initial conditions for a given property, use those values, else, use this element's current
  2157. // values.
  2158. for (PropertyId id : property_ids)
  2159. StartAnimation(id, (has_from_key ? blocks[0].properties.GetProperty(id) : nullptr), animation.num_iterations,
  2160. animation.alternate, animation.delay, true);
  2161. // Add middle keys: Need to skip the first and last keys if they set the initial and end conditions, respectively.
  2162. for (int i = (has_from_key ? 1 : 0); i < (int)blocks.size() + (has_to_key ? -1 : 0); i++)
  2163. {
  2164. // Add properties of current key to animation
  2165. float time = blocks[i].normalized_time * animation.duration;
  2166. for (auto& property : blocks[i].properties.GetProperties())
  2167. AddAnimationKeyTime(property.first, &property.second, time, animation.tween);
  2168. }
  2169. // If the last key defines end conditions for a given property, use those values, else, use this element's current values.
  2170. float time = animation.duration;
  2171. for (PropertyId id : property_ids)
  2172. AddAnimationKeyTime(id, (has_to_key ? blocks.back().properties.GetProperty(id) : nullptr), time, animation.tween);
  2173. }
  2174. }
  2175. }
  2176. }
  2177. }
  2178. }
  2179. void Element::AdvanceAnimations()
  2180. {
  2181. if (!animations.empty())
  2182. {
  2183. double time = Clock::GetElapsedTime();
  2184. for (auto& animation : animations)
  2185. {
  2186. Property property = animation.UpdateAndGetProperty(time, *this);
  2187. if (property.unit != Unit::UNKNOWN)
  2188. SetProperty(animation.GetPropertyId(), property);
  2189. }
  2190. // Move all completed animations to the end of the list
  2191. auto it_completed =
  2192. std::partition(animations.begin(), animations.end(), [](const ElementAnimation& animation) { return !animation.IsComplete(); });
  2193. Vector<Dictionary> dictionary_list;
  2194. Vector<bool> is_transition;
  2195. dictionary_list.reserve(animations.end() - it_completed);
  2196. is_transition.reserve(animations.end() - it_completed);
  2197. for (auto it = it_completed; it != animations.end(); ++it)
  2198. {
  2199. const String& property_name = StyleSheetSpecification::GetPropertyName(it->GetPropertyId());
  2200. dictionary_list.emplace_back();
  2201. dictionary_list.back().emplace("property", Variant(property_name));
  2202. is_transition.push_back(it->IsTransition());
  2203. // Remove completed transition- and animation-initiated properties.
  2204. // Should behave like in HandleTransitionProperty() and HandleAnimationProperty() respectively.
  2205. if (it->GetOrigin() != ElementAnimationOrigin::User)
  2206. RemoveProperty(it->GetPropertyId());
  2207. }
  2208. // Need to erase elements before submitting event, as iterators might be invalidated when calling external code.
  2209. animations.erase(it_completed, animations.end());
  2210. for (size_t i = 0; i < dictionary_list.size(); i++)
  2211. DispatchEvent(is_transition[i] ? EventId::Transitionend : EventId::Animationend, dictionary_list[i]);
  2212. }
  2213. }
  2214. void Element::DirtyTransformState(bool perspective_dirty, bool transform_dirty)
  2215. {
  2216. dirty_perspective |= perspective_dirty;
  2217. dirty_transform |= transform_dirty;
  2218. }
  2219. void Element::UpdateTransformState()
  2220. {
  2221. if (!dirty_perspective && !dirty_transform)
  2222. return;
  2223. const ComputedValues& computed = meta->computed_values;
  2224. const Vector2f pos = GetAbsoluteOffset(BoxArea::Border);
  2225. const Vector2f size = GetBox().GetSize(BoxArea::Border);
  2226. bool perspective_or_transform_changed = false;
  2227. if (dirty_perspective)
  2228. {
  2229. // If perspective is set on this element, then it applies to our children. We just calculate it here,
  2230. // and let the children's transform update merge it with their transform.
  2231. bool had_perspective = (transform_state && transform_state->GetLocalPerspective());
  2232. float distance = computed.perspective();
  2233. Vector2f vanish = Vector2f(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f);
  2234. bool have_perspective = false;
  2235. if (distance > 0.0f)
  2236. {
  2237. have_perspective = true;
  2238. // Compute the vanishing point from the perspective origin
  2239. if (computed.perspective_origin_x().type == Style::PerspectiveOrigin::Percentage)
  2240. vanish.x = pos.x + computed.perspective_origin_x().value * 0.01f * size.x;
  2241. else
  2242. vanish.x = pos.x + computed.perspective_origin_x().value;
  2243. if (computed.perspective_origin_y().type == Style::PerspectiveOrigin::Percentage)
  2244. vanish.y = pos.y + computed.perspective_origin_y().value * 0.01f * size.y;
  2245. else
  2246. vanish.y = pos.y + computed.perspective_origin_y().value;
  2247. }
  2248. if (have_perspective)
  2249. {
  2250. // Equivalent to: Translate(x,y,0) * Perspective(distance) * Translate(-x,-y,0)
  2251. Matrix4f perspective = Matrix4f::FromRows( //
  2252. {1, 0, -vanish.x / distance, 0}, //
  2253. {0, 1, -vanish.y / distance, 0}, //
  2254. {0, 0, 1, 0}, //
  2255. {0, 0, -1 / distance, 1} //
  2256. );
  2257. if (!transform_state)
  2258. transform_state = MakeUnique<TransformState>();
  2259. perspective_or_transform_changed |= transform_state->SetLocalPerspective(&perspective);
  2260. }
  2261. else if (transform_state)
  2262. transform_state->SetLocalPerspective(nullptr);
  2263. perspective_or_transform_changed |= (have_perspective != had_perspective);
  2264. dirty_perspective = false;
  2265. }
  2266. if (dirty_transform)
  2267. {
  2268. // We want to find the accumulated transform given all our ancestors. It is assumed here that the parent transform is already updated,
  2269. // so that we only need to consider our local transform and combine it with our parent's transform and perspective matrices.
  2270. bool had_transform = (transform_state && transform_state->GetTransform());
  2271. bool have_transform = false;
  2272. Matrix4f transform = Matrix4f::Identity();
  2273. if (TransformPtr transform_ptr = computed.transform())
  2274. {
  2275. // First find the current element's transform
  2276. const int n = transform_ptr->GetNumPrimitives();
  2277. for (int i = 0; i < n; ++i)
  2278. {
  2279. const TransformPrimitive& primitive = transform_ptr->GetPrimitive(i);
  2280. Matrix4f matrix = TransformUtilities::ResolveTransform(primitive, *this);
  2281. transform *= matrix;
  2282. have_transform = true;
  2283. }
  2284. if (have_transform)
  2285. {
  2286. // Compute the transform origin
  2287. Vector3f transform_origin(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f, 0);
  2288. if (computed.transform_origin_x().type == Style::TransformOrigin::Percentage)
  2289. transform_origin.x = pos.x + computed.transform_origin_x().value * size.x * 0.01f;
  2290. else
  2291. transform_origin.x = pos.x + computed.transform_origin_x().value;
  2292. if (computed.transform_origin_y().type == Style::TransformOrigin::Percentage)
  2293. transform_origin.y = pos.y + computed.transform_origin_y().value * size.y * 0.01f;
  2294. else
  2295. transform_origin.y = pos.y + computed.transform_origin_y().value;
  2296. transform_origin.z = computed.transform_origin_z();
  2297. // Make the transformation apply relative to the transform origin
  2298. transform = Matrix4f::Translate(transform_origin) * transform * Matrix4f::Translate(-transform_origin);
  2299. }
  2300. // We may want to include the local offsets here, as suggested by the CSS specs, so that the local transform is applied after the offset I
  2301. // believe the motivation is. Then we would need to subtract the absolute zero-offsets during geometry submit whenever we have transforms.
  2302. }
  2303. if (Element* parent = GetParentElement(); parent && parent->transform_state)
  2304. {
  2305. // Apply the parent's local perspective and transform.
  2306. // @performance: If we have no local transform and no parent perspective, we can effectively just point to the parent transform instead of
  2307. // copying it.
  2308. const TransformState& parent_state = *parent->transform_state;
  2309. if (auto parent_perspective = parent_state.GetLocalPerspective())
  2310. {
  2311. transform = *parent_perspective * transform;
  2312. have_transform = true;
  2313. }
  2314. if (auto parent_transform = parent_state.GetTransform())
  2315. {
  2316. transform = *parent_transform * transform;
  2317. have_transform = true;
  2318. }
  2319. }
  2320. if (have_transform)
  2321. {
  2322. if (!transform_state)
  2323. transform_state = MakeUnique<TransformState>();
  2324. perspective_or_transform_changed |= transform_state->SetTransform(&transform);
  2325. }
  2326. else if (transform_state)
  2327. transform_state->SetTransform(nullptr);
  2328. perspective_or_transform_changed |= (had_transform != have_transform);
  2329. }
  2330. // A change in perspective or transform will require an update to children transforms as well.
  2331. if (perspective_or_transform_changed)
  2332. {
  2333. for (Element* child : IterateChildren<Element>(true))
  2334. child->DirtyTransformState(false, true);
  2335. }
  2336. // No reason to keep the transform state around if transform and perspective have been removed.
  2337. if (transform_state && !transform_state->GetTransform() && !transform_state->GetLocalPerspective())
  2338. {
  2339. transform_state.reset();
  2340. }
  2341. }
  2342. void Element::OnStyleSheetChangeRecursive()
  2343. {
  2344. meta->effects.DirtyEffects();
  2345. OnStyleSheetChange();
  2346. // Now dirty all of our descendants.
  2347. const int num_children = GetNumChildren(true);
  2348. for (int i = 0; i < num_children; ++i)
  2349. GetChild(i)->OnStyleSheetChangeRecursive();
  2350. }
  2351. void Element::OnDpRatioChangeRecursive()
  2352. {
  2353. meta->effects.DirtyEffects();
  2354. GetStyle()->DirtyPropertiesWithUnits(Unit::DP_SCALABLE_LENGTH);
  2355. OnDpRatioChange();
  2356. // Now dirty all of our descendants.
  2357. const int num_children = GetNumChildren(true);
  2358. for (int i = 0; i < num_children; ++i)
  2359. GetChild(i)->OnDpRatioChangeRecursive();
  2360. }
  2361. void Element::DirtyFontFaceRecursive()
  2362. {
  2363. // Dirty the font size to force the element to update the face handle during the next Update(), and update any existing text geometry.
  2364. meta->style.DirtyProperty(PropertyId::FontSize);
  2365. meta->computed_values.font_face_handle(0);
  2366. const int num_children = GetNumChildren(true);
  2367. for (int i = 0; i < num_children; ++i)
  2368. GetChild(i)->DirtyFontFaceRecursive();
  2369. }
  2370. void Element::ClampScrollOffset()
  2371. {
  2372. const Vector2f new_scroll_offset = {
  2373. Math::Round(Math::Min(scroll_offset.x, GetScrollWidth() - GetClientWidth())),
  2374. Math::Round(Math::Min(scroll_offset.y, GetScrollHeight() - GetClientHeight())),
  2375. };
  2376. if (new_scroll_offset != scroll_offset)
  2377. {
  2378. scroll_offset = new_scroll_offset;
  2379. DirtyAbsoluteOffset();
  2380. }
  2381. // At this point the scrollbars have been resolved, both in terms of size and visibility. Update their properties
  2382. // now so that any visibility changes in particular are reflected immediately on the next render. Otherwise we risk
  2383. // that the scrollbars renders a frame late, since changes to scrollbars can happen during layouting.
  2384. meta->scroll.UpdateProperties();
  2385. }
  2386. void Element::ClampScrollOffsetRecursive()
  2387. {
  2388. ClampScrollOffset();
  2389. const int num_children = GetNumChildren();
  2390. for (int i = 0; i < num_children; ++i)
  2391. GetChild(i)->ClampScrollOffsetRecursive();
  2392. }
  2393. } // namespace Rml