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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "BlockContainer.h"
- #include "../../../Include/RmlUi/Core/ComputedValues.h"
- #include "../../../Include/RmlUi/Core/Element.h"
- #include "../../../Include/RmlUi/Core/ElementScroll.h"
- #include "../../../Include/RmlUi/Core/Profiling.h"
- #include "FloatedBoxSpace.h"
- #include "InlineContainer.h"
- #include "LayoutDetails.h"
- #include "LineBox.h"
- namespace Rml {
- BlockContainer::BlockContainer(ContainerBox* _parent_container, FloatedBoxSpace* _space, Element* _element, const Box& _box, float _min_height,
- float _max_height) :
- ContainerBox(Type::BlockContainer, _element, _parent_container), box(_box), min_height(_min_height), max_height(_max_height), space(_space)
- {
- RMLUI_ASSERT(element);
- RMLUI_ASSERT(box.GetSize().x >= 0.f);
- if (!space)
- {
- // We are the root of the formatting context, establish a new space for floated boxes.
- root_space = MakeUnique<FloatedBoxSpace>();
- space = root_space.get();
- }
- }
- BlockContainer::~BlockContainer() {}
- bool BlockContainer::Close(BlockContainer* parent_block_container)
- {
- // If the last child of this block box is an inline box, then we haven't closed it; close it now!
- if (!CloseOpenInlineContainer())
- return false;
- // Set this box's height, if necessary.
- if (box.GetSize().y < 0)
- {
- float content_height = box_cursor;
- if (!parent_block_container)
- content_height = Math::Max(content_height, space->GetDimensions(FloatedBoxEdge::Margin).y - (position.y + box.GetPosition().y));
- content_height = Math::Clamp(content_height, min_height, max_height);
- box.SetContent({box.GetSize().x, content_height});
- }
- // Find the size of our content.
- const Vector2f space_box = space->GetDimensions(FloatedBoxEdge::Overflow) - (position + box.GetPosition());
- Vector2f content_box = Math::Max(inner_content_size, space_box);
- content_box.y = Math::Max(content_box.y, box_cursor);
- if (!SubmitBox(content_box, box, max_height))
- return false;
- // If we are the root of our block formatting context, this will be null. Otherwise increment our parent's cursor to account for this box.
- if (parent_block_container)
- {
- RMLUI_ASSERTMSG(GetParent() == parent_block_container, "Mismatched parent box.");
- // If this close fails, it means this block box has caused our parent box to generate an automatic vertical scrollbar.
- if (!parent_block_container->EncloseChildBox(this, position, box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border),
- box.GetEdge(BoxArea::Margin, BoxEdge::Bottom)))
- return false;
- }
- // Now that we have been sized, we can proceed with formatting and placing positioned elements that this container
- // acts as a containing block for.
- ClosePositionedElements();
- // Find the element baseline which is the distance from the margin bottom of the element to its baseline.
- float element_baseline = 0;
- // For inline-blocks with visible overflow, this is the baseline of the last line of the element (see CSS2 10.8.1).
- if (element->GetDisplay() == Style::Display::InlineBlock && !IsScrollContainer())
- {
- float baseline = 0;
- bool found_baseline = GetBaselineOfLastLine(baseline);
- // The retrieved baseline is the vertical distance from the top of our root space (the coordinate system of our
- // local block formatting context), convert it to the element's local coordinates.
- if (found_baseline)
- {
- const float bottom_position =
- position.y + box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border) + box.GetEdge(BoxArea::Margin, BoxEdge::Bottom);
- element_baseline = bottom_position - baseline;
- }
- }
- SetElementBaseline(element_baseline);
- EnsureEmptyInterruptedLineBox();
- SubmitElementLayout();
- return true;
- }
- bool BlockContainer::EncloseChildBox(LayoutBox* child, Vector2f child_position, float child_height, float child_margin_bottom)
- {
- child_position -= (box.GetPosition() + position);
- box_cursor = child_position.y + child_height + child_margin_bottom;
- // Extend the inner content size. The vertical size can be larger than the box_cursor due to overflow.
- inner_content_size = Math::Max(inner_content_size, child_position + child->GetVisibleOverflowSize());
- const Vector2f content_size = Math::Max(Vector2f{box.GetSize().x, box_cursor}, inner_content_size);
- const bool result = CatchOverflow(content_size, box, max_height);
- return result;
- }
- BlockContainer* BlockContainer::OpenBlockBox(Element* child_element, const Box& child_box, float min_height, float max_height)
- {
- if (!CloseOpenInlineContainer())
- return nullptr;
- auto child_container_ptr = MakeUnique<BlockContainer>(this, space, child_element, child_box, min_height, max_height);
- BlockContainer* child_container = child_container_ptr.get();
- child_container->position = NextBoxPosition(child_box, child_element->GetComputedValues().clear());
- child_element->SetOffset(child_container->position - position, element);
- child_container->ResetScrollbars(child_box);
- // Store relatively positioned elements with their containing block so that their offset can be updated after
- // their containing block has been sized.
- if (child_element->GetPosition() == Style::Position::Relative)
- AddRelativeElement(child_element);
- child_boxes.push_back(std::move(child_container_ptr));
- return child_container;
- }
- LayoutBox* BlockContainer::AddBlockLevelBox(UniquePtr<LayoutBox> block_level_box_ptr, Element* child_element, const Box& child_box)
- {
- RMLUI_ASSERT(child_box.GetSize().y >= 0.f); // Assumes child element already formatted and sized.
- if (!CloseOpenInlineContainer())
- return nullptr;
- // Clear any floats to avoid overlapping them. In CSS, it is allowed to instead shrink the box and place it next to
- // any floats, but we keep it simple here for now and just clear them.
- Vector2f child_position = NextBoxPosition(child_box, Style::Clear::Both);
- child_element->SetOffset(child_position - position, element);
- if (child_element->GetPosition() == Style::Position::Relative)
- AddRelativeElement(child_element);
- LayoutBox* block_level_box = block_level_box_ptr.get();
- child_boxes.push_back(std::move(block_level_box_ptr));
- if (!EncloseChildBox(block_level_box, child_position, child_box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border),
- child_box.GetEdge(BoxArea::Margin, BoxEdge::Bottom)))
- return nullptr;
- return block_level_box;
- }
- InlineBoxHandle BlockContainer::AddInlineNode(Node* node, const Box& child_box)
- {
- RMLUI_ZoneScoped;
- // Inline-level elements need to be added to an inline container, open one if needed.
- InlineContainer* inline_container = EnsureOpenInlineContainer();
- InlineBox* inline_box = inline_container->AddInlineNode(node, child_box);
- if (Element* element = AsIf<Element*>(node))
- {
- if (element->GetPosition() == Style::Position::Relative)
- AddRelativeElement(element);
- }
- return {inline_box};
- }
- void BlockContainer::CloseInlineNode(InlineBoxHandle handle)
- {
- // If the inline-level element did not generate an inline box, then there is no need to close anything.
- if (!handle.inline_box)
- return;
- // Usually the inline container the box was placed in is still the open box, and we can just close the inline
- // element in it. However, it is possible that an intermediary block-level element was placed, thereby splitting the
- // inline element into multiple inline containers around the block-level box. If we don't have an open inline
- // container at all, open a new one, even if the sole purpose of the new line is to close this inline element.
- EnsureOpenInlineContainer()->CloseInlineNode(handle.inline_box);
- }
- void BlockContainer::AddBreak()
- {
- const float line_height = element->GetLineHeight();
- // Check for an inline box as our last child; if so, we can simply end its line and bail.
- if (InlineContainer* inline_container = GetOpenInlineContainer())
- {
- inline_container->AddBreak(line_height);
- return;
- }
- // No inline box as our last child; no problem, just increment the cursor by the line height of this element.
- box_cursor += line_height;
- }
- void BlockContainer::AddFloatElement(Element* element, Vector2f visible_overflow_size)
- {
- if (InlineContainer* inline_container = GetOpenInlineContainer())
- {
- // Try to add the float to our inline container, placing it next to any open line if possible. Otherwise, queue it for later.
- bool float_placed = false;
- float line_position_top = 0.f;
- Vector2f line_size;
- if (queued_float_elements.empty() && inline_container->GetOpenLineBoxDimensions(line_position_top, line_size))
- {
- const Vector2f margin_size = element->GetBox().GetSize(BoxArea::Margin);
- const Style::Float float_property = element->GetComputedValues().float_();
- const Style::Clear clear_property = element->GetComputedValues().clear();
- float available_width = 0.f;
- const Vector2f float_position =
- space->NextFloatPosition(this, available_width, line_position_top, margin_size, float_property, clear_property);
- const float line_position_bottom = line_position_top + line_size.y;
- const float line_and_element_width = margin_size.x + line_size.x;
- // If the float can be positioned on the open line, and it can fit next to the line's contents, place it now.
- if (float_position.y < line_position_bottom && line_and_element_width <= available_width)
- {
- PlaceFloat(element, line_position_top, visible_overflow_size);
- inline_container->UpdateOpenLineBoxPlacement();
- float_placed = true;
- }
- }
- if (!float_placed)
- queued_float_elements.push_back({element, visible_overflow_size});
- }
- else
- {
- // There is no inline container, so just place it!
- const Vector2f box_position = NextBoxPosition();
- PlaceFloat(element, box_position.y, visible_overflow_size);
- }
- if (element->GetPosition() == Style::Position::Relative)
- AddRelativeElement(element);
- }
- Vector2f BlockContainer::GetOpenStaticPosition(Style::Display display) const
- {
- // Estimate the next box as if it had static position (10.6.4). If the element is inline-level, position it on the
- // open line if we have one. Otherwise, block-level elements are positioned on a hypothetical next line.
- Vector2f static_position = NextBoxPosition();
- if (const InlineContainer* inline_container = GetOpenInlineContainer())
- {
- const bool inline_level_element = (display == Style::Display::Inline || display == Style::Display::InlineBlock);
- static_position += inline_container->GetStaticPositionEstimate(inline_level_element);
- }
- return static_position;
- }
- Vector2f BlockContainer::NextBoxPosition() const
- {
- Vector2f box_position = position + box.GetPosition();
- box_position.y += box_cursor;
- return box_position;
- }
- Vector2f BlockContainer::NextBoxPosition(const Box& child_box, Style::Clear clear_property) const
- {
- const float child_top_margin = child_box.GetEdge(BoxArea::Margin, BoxEdge::Top);
- Vector2f box_position = NextBoxPosition();
- box_position.x += child_box.GetEdge(BoxArea::Margin, BoxEdge::Left);
- box_position.y += child_top_margin;
- float clear_margin = space->DetermineClearPosition(box_position.y, clear_property) - box_position.y;
- if (clear_margin > 0.f)
- {
- box_position.y += clear_margin;
- }
- else if (const LayoutBox* block_box = GetOpenLayoutBox())
- {
- // Check for a collapsing vertical margin with our last child, which will be vertically adjacent to the new box.
- if (const Box* open_box = block_box->GetIfBox())
- {
- const float open_bottom_margin = open_box->GetEdge(BoxArea::Margin, BoxEdge::Bottom);
- const float margin_sum = open_bottom_margin + child_top_margin;
- // The collapsed margin size depends on the sign of each margin, according to CSS behavior. The margins have
- // already been added to the 'box_position', so subtract their sum as needed.
- const int num_negative_margins = int(child_top_margin < 0.f) + int(open_bottom_margin < 0.f);
- switch (num_negative_margins)
- {
- case 0:
- // Use the largest margin.
- box_position.y += Math::Max(child_top_margin, open_bottom_margin) - margin_sum;
- break;
- case 1:
- // Use the sum of the positive and negative margin. These are already added to the position, so do nothing.
- break;
- case 2:
- // Use the most negative margin.
- box_position.y += Math::Min(child_top_margin, open_bottom_margin) - margin_sum;
- break;
- }
- }
- }
- return box_position;
- }
- void BlockContainer::PlaceQueuedFloats(float vertical_position)
- {
- if (!queued_float_elements.empty())
- {
- for (QueuedFloat entry : queued_float_elements)
- PlaceFloat(entry.element, vertical_position, entry.visible_overflow_size);
- queued_float_elements.clear();
- }
- }
- float BlockContainer::GetShrinkToFitWidth() const
- {
- auto& computed = element->GetComputedValues();
- float content_width = 0.0f;
- if (computed.width().type == Style::Width::Length)
- {
- // We have a definite width, so use that size.
- content_width = box.GetSize().x;
- }
- else
- {
- // Nope, then use the largest outer shrink-to-fit width of our children. Percentage sizing would be relative to
- // our containing block width and is treated just like 'auto' in this context.
- for (const auto& block_box : child_boxes)
- {
- const float child_inner_width = block_box->GetShrinkToFitWidth();
- float child_edges_width = 0.f;
- if (const Box* child_box = block_box->GetIfBox())
- child_edges_width = child_box->GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin, BoxArea::Padding);
- content_width = Math::Max(content_width, child_edges_width + child_inner_width);
- }
- }
- if (root_space)
- {
- // Since we are the root of the block formatting context, add the width contributions of the floated boxes in
- // our context. The basic algorithm used can produce overestimates, since floats may not be located next to the
- // rest of the content.
- const float edge_left = box.GetPosition().x;
- const float edge_right = edge_left + box.GetSize().x;
- content_width += space->GetShrinkToFitWidth(edge_left, edge_right);
- }
- float min_width, max_width;
- LayoutDetails::GetMinMaxWidth(min_width, max_width, computed, box, 0.f);
- content_width = Math::Clamp(content_width, min_width, max_width);
- return content_width;
- }
- const Box* BlockContainer::GetIfBox() const
- {
- return &box;
- }
- Element* BlockContainer::GetElement() const
- {
- return element;
- }
- const FloatedBoxSpace* BlockContainer::GetBlockBoxSpace() const
- {
- return space;
- }
- Vector2f BlockContainer::GetPosition() const
- {
- return position;
- }
- Box& BlockContainer::GetBox()
- {
- return box;
- }
- const Box& BlockContainer::GetBox() const
- {
- return box;
- }
- void BlockContainer::ResetContents()
- {
- RMLUI_ZoneScopedC(0xDD3322);
- if (root_space)
- root_space->Reset();
- child_boxes.clear();
- queued_float_elements.clear();
- box_cursor = 0;
- interrupted_line_box.reset();
- inner_content_size = {};
- }
- String BlockContainer::DebugDumpTree(int depth) const
- {
- String value = String(depth * 2, ' ') + "BlockContainer" + " | " + LayoutDetails::GetDebugElementName(element) + '\n';
- for (auto&& block_box : child_boxes)
- value += block_box->DumpLayoutTree(depth + 1);
- return value;
- }
- InlineContainer* BlockContainer::GetOpenInlineContainer()
- {
- return const_cast<InlineContainer*>(static_cast<const BlockContainer&>(*this).GetOpenInlineContainer());
- }
- const InlineContainer* BlockContainer::GetOpenInlineContainer() const
- {
- if (!child_boxes.empty() && child_boxes.back()->GetType() == Type::InlineContainer)
- return rmlui_static_cast<InlineContainer*>(child_boxes.back().get());
- return nullptr;
- }
- InlineContainer* BlockContainer::EnsureOpenInlineContainer()
- {
- // First check to see if we already have an open inline container.
- InlineContainer* inline_container = GetOpenInlineContainer();
- // Otherwise, we open a new one.
- if (!inline_container)
- {
- const float scrollbar_width = (IsScrollContainer() ? element->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL) : 0.f);
- const float available_width = box.GetSize().x - scrollbar_width;
- auto inline_container_ptr = MakeUnique<InlineContainer>(this, available_width);
- inline_container = inline_container_ptr.get();
- child_boxes.push_back(std::move(inline_container_ptr));
- if (interrupted_line_box)
- {
- inline_container->AddChainedBox(std::move(interrupted_line_box));
- interrupted_line_box.reset();
- }
- }
- return inline_container;
- }
- const LayoutBox* BlockContainer::GetOpenLayoutBox() const
- {
- if (!child_boxes.empty())
- return child_boxes.back().get();
- return nullptr;
- }
- bool BlockContainer::CloseOpenInlineContainer()
- {
- if (InlineContainer* inline_container = GetOpenInlineContainer())
- {
- EnsureEmptyInterruptedLineBox();
- Vector2f child_position;
- float child_height = 0.f;
- inline_container->Close(&interrupted_line_box, child_position, child_height);
- // Increment our cursor. If this close fails, it means this block container generated an automatic scrollbar.
- if (!EncloseChildBox(inline_container, child_position, child_height, 0.f))
- return false;
- }
- return true;
- }
- void BlockContainer::EnsureEmptyInterruptedLineBox()
- {
- if (interrupted_line_box)
- {
- RMLUI_ERROR; // Internal error: Interrupted line box leaked.
- interrupted_line_box.reset();
- }
- }
- void BlockContainer::PlaceFloat(Element* element, float vertical_position, Vector2f visible_overflow_size)
- {
- const Box& element_box = element->GetBox();
- const Vector2f border_size = element_box.GetSize(BoxArea::Border);
- visible_overflow_size = Math::Max(border_size, visible_overflow_size);
- const Vector2f margin_top_left = {element_box.GetEdge(BoxArea::Margin, BoxEdge::Left), element_box.GetEdge(BoxArea::Margin, BoxEdge::Top)};
- const Vector2f margin_bottom_right = {element_box.GetEdge(BoxArea::Margin, BoxEdge::Right),
- element_box.GetEdge(BoxArea::Margin, BoxEdge::Bottom)};
- const Vector2f margin_size = border_size + margin_top_left + margin_bottom_right;
- Style::Float float_property = element->GetComputedValues().float_();
- Style::Clear clear_property = element->GetComputedValues().clear();
- float unused_box_width = 0.f;
- const Vector2f margin_position = space->NextFloatPosition(this, unused_box_width, vertical_position, margin_size, float_property, clear_property);
- const Vector2f border_position = margin_position + margin_top_left;
- space->PlaceFloat(float_property, margin_position, margin_size, border_position, visible_overflow_size);
- // Shift the offset into this container's space, which acts as the float element's containing block.
- element->SetOffset(border_position - position, GetElement());
- }
- bool BlockContainer::GetBaselineOfLastLine(float& out_baseline) const
- {
- // Return the baseline of our last child that itself has a baseline.
- for (int i = (int)child_boxes.size() - 1; i >= 0; i--)
- {
- if (child_boxes[i]->GetBaselineOfLastLine(out_baseline))
- return true;
- }
- return false;
- }
- } // namespace Rml
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