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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_LAYOUT_FLOATEDBOXSPACE_H
- #define RMLUI_CORE_LAYOUT_FLOATEDBOXSPACE_H
- #include "../../../Include/RmlUi/Core/StyleTypes.h"
- #include "../../../Include/RmlUi/Core/Types.h"
- namespace Rml {
- class Element;
- class BlockContainer;
- enum class FloatedBoxEdge {
- Margin, // The box's margin area, used for layout sizing.
- Overflow, // Includes the box's border box plus any visible overflow, used to determine overflow and scrolling area.
- };
- /**
- Each block box has a space object for managing the space occupied by its floating elements, and those of its
- ancestors as relevant.
- */
- class FloatedBoxSpace {
- public:
- FloatedBoxSpace();
- ~FloatedBoxSpace();
- /// Generates the position for a box of a given size within our block box.
- /// @param[out] box_width The available width for the box.
- /// @param[in] cursor The ideal vertical position for the box.
- /// @param[in] dimensions The minimum available space required for the box.
- /// @param[in] nowrap Restrict from wrapping down, returned vertical position always placed at ideal cursor.
- /// @return The generated position for the box.
- Vector2f NextBoxPosition(const BlockContainer* parent, float& box_width, float cursor, Vector2f dimensions, bool nowrap) const;
- /// Determines the position of a floated element within our block box.
- /// @param[out] box_width The available width for the box.
- /// @param[in] cursor The ideal vertical position for the box.
- /// @param[in] dimensions The floated element's margin size.
- /// @param[in] float_property The element's computed float property.
- /// @param[in] clear_property The element's computed clear property.
- /// @return The next placement position for the float at its top-left margin position.
- Vector2f NextFloatPosition(const BlockContainer* parent, float& box_width, float cursor, Vector2f dimensions, Style::Float float_property,
- Style::Clear clear_property) const;
- /// Add a new entry into our list of floated boxes.
- void PlaceFloat(Style::Float float_property, Vector2f margin_position, Vector2f margin_size, Vector2f overflow_position, Vector2f overflow_size);
- /// Determines the appropriate vertical position for an object that is choosing to clear floating elements to
- /// the left or right (or both).
- /// @param[in] cursor The ideal vertical position.
- /// @param[in] clear_property The value of the clear property of the clearing object.
- /// @return The appropriate vertical position for the clearing object.
- float DetermineClearPosition(float cursor, Style::Clear clear_property) const;
- /// Returns the size of the rectangle encompassing all boxes within the space, relative to the block formatting context space.
- /// @param[in] edges Which edge of the boxes to encompass.
- Vector2f GetDimensions(FloatedBoxEdge edge) const;
- /// Get the width of the floated boxes for calculating the shrink-to-fit width.
- float GetShrinkToFitWidth(float edge_left, float edge_right) const;
- /// Clear all floating boxes placed in this space.
- void Reset()
- {
- for (auto& box_list : boxes)
- box_list.clear();
- extent_bottom_right_overflow = {};
- extent_bottom_right_overflow = {};
- extent_bottom_right_margin = {};
- }
- void* operator new(size_t size);
- void operator delete(void* chunk, size_t size);
- private:
- enum AnchorEdge { LEFT = 0, RIGHT = 1, NUM_ANCHOR_EDGES = 2 };
- // Generates the position for an arbitrary box within our space layout, floated against either the left or right edge.
- Vector2f NextBoxPosition(const BlockContainer* parent, float& maximum_box_width, float cursor, Vector2f dimensions, bool nowrap,
- Style::Float float_property) const;
- struct FloatedBox {
- Vector2f offset;
- Vector2f dimensions;
- };
- using FloatedBoxList = Vector<FloatedBox>;
- // The boxes floating in our space.
- FloatedBoxList boxes[NUM_ANCHOR_EDGES];
- // The rectangle encompassing all boxes added specifically into this space, relative to our block formatting context space.
- Vector2f extent_top_left_overflow;
- Vector2f extent_bottom_right_overflow;
- Vector2f extent_bottom_right_margin;
- };
- } // namespace Rml
- #endif
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