ElementUtilities.cpp 15 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "../../Include/Rocket/Core/ElementUtilities.h"
  29. #include <queue>
  30. #include <limits>
  31. #include "FontFaceHandle.h"
  32. #include "LayoutEngine.h"
  33. #include "../../Include/Rocket/Core.h"
  34. #include "../../Include/Rocket/Core/TransformPrimitive.h"
  35. #include "ElementStyle.h"
  36. namespace Rocket {
  37. namespace Core {
  38. // Builds and sets the box for an element.
  39. static void SetBox(Element* element);
  40. // Positions an element relative to an offset parent.
  41. static void SetElementOffset(Element* element, const Vector2f& offset);
  42. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  43. {
  44. // Breadth first search on elements for the corresponding id
  45. typedef std::queue<Element*> SearchQueue;
  46. SearchQueue search_queue;
  47. search_queue.push(root_element);
  48. while (!search_queue.empty())
  49. {
  50. Element* element = search_queue.front();
  51. search_queue.pop();
  52. if (element->GetId() == id)
  53. {
  54. return element;
  55. }
  56. // Add all children to search
  57. for (int i = 0; i < element->GetNumChildren(); i++)
  58. search_queue.push(element->GetChild(i));
  59. }
  60. return NULL;
  61. }
  62. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  63. {
  64. // Breadth first search on elements for the corresponding id
  65. typedef std::queue< Element* > SearchQueue;
  66. SearchQueue search_queue;
  67. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  68. search_queue.push(root_element->GetChild(i));
  69. while (!search_queue.empty())
  70. {
  71. Element* element = search_queue.front();
  72. search_queue.pop();
  73. if (element->GetTagName() == tag)
  74. elements.push_back(element);
  75. // Add all children to search.
  76. for (int i = 0; i < element->GetNumChildren(); i++)
  77. search_queue.push(element->GetChild(i));
  78. }
  79. }
  80. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  81. {
  82. // Breadth first search on elements for the corresponding id
  83. typedef std::queue< Element* > SearchQueue;
  84. SearchQueue search_queue;
  85. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  86. search_queue.push(root_element->GetChild(i));
  87. while (!search_queue.empty())
  88. {
  89. Element* element = search_queue.front();
  90. search_queue.pop();
  91. if (element->IsClassSet(class_name))
  92. elements.push_back(element);
  93. // Add all children to search.
  94. for (int i = 0; i < element->GetNumChildren(); i++)
  95. search_queue.push(element->GetChild(i));
  96. }
  97. }
  98. // Returns the element's font face.
  99. FontFaceHandle* ElementUtilities::GetFontFaceHandle(const Style::ComputedValues& computed_values)
  100. {
  101. static const String default_family;
  102. static const String default_charset = "U+0020-007E";
  103. const String& family = (computed_values.font_family ? *computed_values.font_family : default_family);
  104. const String& charset = (computed_values.font_charset.empty() ? default_charset : computed_values.font_charset);
  105. int font_size = (int)computed_values.font_size;
  106. // TODO Synchronize enums
  107. FontFaceHandle* font = FontDatabase::GetFontFaceHandle(family, charset, (Font::Style)computed_values.font_style, (Font::Weight)computed_values.font_weight, font_size);
  108. return font;
  109. }
  110. float ElementUtilities::GetDensityIndependentPixelRatio(Element * element)
  111. {
  112. Context* context = element->GetContext();
  113. if (context == NULL)
  114. return 1.0f;
  115. return context->GetDensityIndependentPixelRatio();
  116. }
  117. // Returns the width of a string rendered within the context of the given element.
  118. int ElementUtilities::GetStringWidth(Element* element, const WString& string)
  119. {
  120. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  121. if (font_face_handle == NULL)
  122. return 0;
  123. return font_face_handle->GetStringWidth(string);
  124. }
  125. void ElementUtilities::BindEventAttributes(Element* element)
  126. {
  127. // Check for and instance the on* events
  128. for (const auto& [name, variant] : element->GetAttributes())
  129. {
  130. if (name.substr(0, 2) == "on")
  131. {
  132. EventListener* listener = Factory::InstanceEventListener(variant.Get<String>(), element);
  133. if (listener)
  134. element->AddEventListener(name.substr(2), listener, false);
  135. }
  136. }
  137. }
  138. // Generates the clipping region for an element.
  139. bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
  140. {
  141. clip_origin = Vector2i(-1, -1);
  142. clip_dimensions = Vector2i(-1, -1);
  143. int num_ignored_clips = element->GetClippingIgnoreDepth();
  144. if (num_ignored_clips < 0)
  145. return false;
  146. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  147. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  148. // complete clipping region for the element.
  149. Element* clipping_element = element->GetParentNode();
  150. while (clipping_element != NULL)
  151. {
  152. // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
  153. if (num_ignored_clips == 0 && clipping_element->IsClippingEnabled())
  154. {
  155. // Ignore nodes that don't clip.
  156. if (clipping_element->GetClientWidth() < clipping_element->GetScrollWidth()
  157. || clipping_element->GetClientHeight() < clipping_element->GetScrollHeight())
  158. {
  159. Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(Box::CONTENT);
  160. Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(Box::CONTENT);
  161. Vector2i element_origin(Math::RealToInteger(element_origin_f.x), Math::RealToInteger(element_origin_f.y));
  162. Vector2i element_dimensions(Math::RealToInteger(element_dimensions_f.x), Math::RealToInteger(element_dimensions_f.y));
  163. if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
  164. {
  165. clip_origin = element_origin;
  166. clip_dimensions = element_dimensions;
  167. }
  168. else
  169. {
  170. Vector2i top_left(Math::Max(clip_origin.x, element_origin.x),
  171. Math::Max(clip_origin.y, element_origin.y));
  172. Vector2i bottom_right(Math::Min(clip_origin.x + clip_dimensions.x, element_origin.x + element_dimensions.x),
  173. Math::Min(clip_origin.y + clip_dimensions.y, element_origin.y + element_dimensions.y));
  174. clip_origin = top_left;
  175. clip_dimensions.x = Math::Max(0, bottom_right.x - top_left.x);
  176. clip_dimensions.y = Math::Max(0, bottom_right.y - top_left.y);
  177. }
  178. }
  179. }
  180. // If this region is meant to clip and we're skipping regions, update the counter.
  181. if (num_ignored_clips > 0)
  182. {
  183. if (clipping_element->IsClippingEnabled())
  184. num_ignored_clips--;
  185. }
  186. // Determine how many clip regions this ancestor ignores, and inherit the value. If this region ignores all
  187. // clipping regions, then we do too.
  188. int clipping_element_ignore_clips = clipping_element->GetClippingIgnoreDepth();
  189. if (clipping_element_ignore_clips < 0)
  190. break;
  191. num_ignored_clips = Math::Max(num_ignored_clips, clipping_element_ignore_clips);
  192. // Climb the tree to this region's parent.
  193. clipping_element = clipping_element->GetParentNode();
  194. }
  195. return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
  196. }
  197. // Sets the clipping region from an element and its ancestors.
  198. bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
  199. {
  200. Rocket::Core::RenderInterface* render_interface = NULL;
  201. if (element)
  202. {
  203. render_interface = element->GetRenderInterface();
  204. if (!context)
  205. context = element->GetContext();
  206. }
  207. else if (context)
  208. {
  209. render_interface = context->GetRenderInterface();
  210. if (!render_interface)
  211. render_interface = GetRenderInterface();
  212. }
  213. if (!render_interface || !context)
  214. return false;
  215. Vector2i clip_origin, clip_dimensions;
  216. bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
  217. Vector2i current_origin;
  218. Vector2i current_dimensions;
  219. bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
  220. if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
  221. {
  222. context->SetActiveClipRegion(clip_origin, clip_dimensions);
  223. ApplyActiveClipRegion(context, render_interface);
  224. }
  225. return true;
  226. }
  227. void ElementUtilities::ApplyActiveClipRegion(Context* context, RenderInterface* render_interface)
  228. {
  229. if (render_interface == NULL)
  230. return;
  231. Vector2i origin;
  232. Vector2i dimensions;
  233. bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
  234. render_interface->EnableScissorRegion(clip_enabled);
  235. if (clip_enabled)
  236. {
  237. render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
  238. }
  239. }
  240. // Formats the contents of an element.
  241. bool ElementUtilities::FormatElement(Element* element, const Vector2f& containing_block)
  242. {
  243. LayoutEngine layout_engine;
  244. return layout_engine.FormatElement(element, containing_block);
  245. }
  246. // Generates the box for an element.
  247. void ElementUtilities::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
  248. {
  249. LayoutEngine::BuildBox(box, containing_block, element, inline_element);
  250. }
  251. // Sizes an element, and positions it within its parent offset from the borders of its content area.
  252. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset, PositionAnchor anchor)
  253. {
  254. Element* parent = element->GetParentNode();
  255. if (parent == NULL)
  256. return false;
  257. SetBox(element);
  258. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(Box::CONTENT);
  259. Vector2f element_block = element->GetBox().GetSize(Box::MARGIN);
  260. Vector2f resolved_offset = offset;
  261. if (anchor & RIGHT)
  262. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  263. if (anchor & BOTTOM)
  264. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  265. SetElementOffset(element, resolved_offset);
  266. return true;
  267. }
  268. // Builds and sets the box for an element.
  269. static void SetBox(Element* element)
  270. {
  271. Element* parent = element->GetParentNode();
  272. ROCKET_ASSERT(parent != NULL);
  273. Vector2f containing_block = parent->GetBox().GetSize();
  274. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  275. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  276. Box box;
  277. LayoutEngine::BuildBox(box, containing_block, element);
  278. const Property *local_height = element->GetLocalProperty(HEIGHT);
  279. if (element->GetComputedValues().height.type != Style::Height::Auto)
  280. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  281. element->SetBox(box);
  282. }
  283. // Positions an element relative to an offset parent.
  284. static void SetElementOffset(Element* element, const Vector2f& offset)
  285. {
  286. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(Box::CONTENT);
  287. relative_offset += offset;
  288. relative_offset.x += element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  289. relative_offset.y += element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  290. element->SetOffset(relative_offset, element->GetParentNode());
  291. }
  292. // Applies an element's `perspective' and `transform' properties.
  293. bool ElementUtilities::ApplyTransform(Element &element, bool apply)
  294. {
  295. Context *context = element.GetContext();
  296. if (!context)
  297. {
  298. return false;
  299. }
  300. RenderInterface *render_interface = element.GetRenderInterface();
  301. if (!render_interface)
  302. {
  303. return false;
  304. }
  305. const TransformState *local_perspective, *perspective, *transform;
  306. element.GetEffectiveTransformState(&local_perspective, &perspective, &transform);
  307. bool have_perspective = false;
  308. float perspective_distance = 0.0f;
  309. Matrix4f the_projection;
  310. if (local_perspective)
  311. {
  312. TransformState::LocalPerspective the_local_perspective;
  313. local_perspective->GetLocalPerspective(&the_local_perspective);
  314. have_perspective = true;
  315. perspective_distance = the_local_perspective.distance;
  316. the_projection = the_local_perspective.GetProjection();
  317. }
  318. else if (perspective)
  319. {
  320. TransformState::Perspective the_perspective;
  321. perspective->GetPerspective(&the_perspective);
  322. have_perspective = true;
  323. perspective_distance = the_perspective.distance;
  324. the_projection = the_perspective.GetProjection();
  325. }
  326. bool have_transform = false;
  327. Matrix4f the_transform;
  328. if (transform)
  329. {
  330. transform->GetRecursiveTransform(&the_transform);
  331. have_transform = true;
  332. }
  333. if (have_perspective && perspective_distance >= 0)
  334. {
  335. // If we are to apply a custom projection, then we need to cancel the global one first.
  336. Matrix4f global_pv_inv;
  337. bool have_global_pv_inv = context->GetViewState().GetProjectionViewInv(global_pv_inv);
  338. if (have_global_pv_inv && have_transform)
  339. {
  340. if (apply)
  341. {
  342. render_interface->PushTransform(global_pv_inv * the_projection * the_transform);
  343. }
  344. else
  345. {
  346. render_interface->PopTransform(global_pv_inv * the_projection * the_transform);
  347. }
  348. return true;
  349. }
  350. else if (have_global_pv_inv)
  351. {
  352. if (apply)
  353. {
  354. render_interface->PushTransform(global_pv_inv * the_projection);
  355. }
  356. else
  357. {
  358. render_interface->PopTransform(global_pv_inv * the_projection);
  359. }
  360. return true;
  361. }
  362. else if (have_transform)
  363. {
  364. // The context has not received Process(Projection|View)Change() calls.
  365. // Assume we don't really need to cancel.
  366. if (apply)
  367. {
  368. render_interface->PushTransform(the_transform);
  369. }
  370. else
  371. {
  372. render_interface->PopTransform(the_transform);
  373. }
  374. return true;
  375. }
  376. else
  377. {
  378. return false;
  379. }
  380. }
  381. else
  382. {
  383. if (have_transform)
  384. {
  385. if (apply)
  386. {
  387. render_interface->PushTransform(the_transform);
  388. }
  389. else
  390. {
  391. render_interface->PopTransform(the_transform);
  392. }
  393. return true;
  394. }
  395. else
  396. {
  397. return false;
  398. }
  399. }
  400. }
  401. // Unapplies an element's `perspective' and `transform' properties.
  402. bool ElementUtilities::UnapplyTransform(Element &element)
  403. {
  404. return ApplyTransform(element, false);
  405. }
  406. }
  407. }