FontFaceHandleDefault.cpp 13 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "FontFaceHandleDefault.h"
  29. #include "../../../Include/RmlUi/Core/StringUtilities.h"
  30. #include "../TextureLayout.h"
  31. #include "FontProvider.h"
  32. #include "FontFaceLayer.h"
  33. #include "FreeTypeInterface.h"
  34. #include <algorithm>
  35. namespace Rml {
  36. namespace Core {
  37. FontFaceHandleDefault::FontFaceHandleDefault()
  38. {
  39. base_layer = nullptr;
  40. metrics = {};
  41. ft_face = 0;
  42. }
  43. FontFaceHandleDefault::~FontFaceHandleDefault()
  44. {
  45. glyphs.clear();
  46. layers.clear();
  47. }
  48. bool FontFaceHandleDefault::Initialize(FontFaceHandleFreetype face, int font_size)
  49. {
  50. ft_face = face;
  51. RMLUI_ASSERTMSG(layer_configurations.empty(), "Initialize must only be called once.");
  52. if (!FreeType::InitialiseFaceHandle(ft_face, font_size, glyphs, metrics))
  53. {
  54. return false;
  55. }
  56. // Generate the default layer and layer configuration.
  57. base_layer = GetOrCreateLayer(nullptr);
  58. layer_configurations.push_back(LayerConfiguration{ base_layer });
  59. return true;
  60. }
  61. // Returns the point size of this font face.
  62. int FontFaceHandleDefault::GetSize() const
  63. {
  64. return metrics.size;
  65. }
  66. // Returns the pixel height of a lower-case x in this font face.
  67. int FontFaceHandleDefault::GetXHeight() const
  68. {
  69. return metrics.x_height;
  70. }
  71. // Returns the default height between this font face's baselines.
  72. int FontFaceHandleDefault::GetLineHeight() const
  73. {
  74. return metrics.line_height;
  75. }
  76. // Returns the font's baseline.
  77. int FontFaceHandleDefault::GetBaseline() const
  78. {
  79. return metrics.baseline;
  80. }
  81. // Returns the font's glyphs.
  82. const FontGlyphMap& FontFaceHandleDefault::GetGlyphs() const
  83. {
  84. return glyphs;
  85. }
  86. float FontFaceHandleDefault::GetUnderline(float& thickness) const
  87. {
  88. thickness = metrics.underline_thickness;
  89. return metrics.underline_position;
  90. }
  91. // Returns the width a string will take up if rendered with this handle.
  92. int FontFaceHandleDefault::GetStringWidth(const String& string, Character prior_character)
  93. {
  94. int width = 0;
  95. for (auto it_string = StringIteratorU8(string); it_string; ++it_string)
  96. {
  97. Character character = *it_string;
  98. const FontGlyph* glyph = GetOrAppendGlyph(character);
  99. if (!glyph)
  100. continue;
  101. // Adjust the cursor for the kerning between this character and the previous one.
  102. if (prior_character != Character::Null)
  103. width += GetKerning(prior_character, character);
  104. // Adjust the cursor for this character's advance.
  105. width += glyph->advance;
  106. prior_character = character;
  107. }
  108. return width;
  109. }
  110. // Generates, if required, the layer configuration for a given array of font effects.
  111. int FontFaceHandleDefault::GenerateLayerConfiguration(const FontEffectList& font_effects)
  112. {
  113. if (font_effects.empty())
  114. return 0;
  115. // Check each existing configuration for a match with this arrangement of effects.
  116. int configuration_index = 1;
  117. for (; configuration_index < (int) layer_configurations.size(); ++configuration_index)
  118. {
  119. const LayerConfiguration& configuration = layer_configurations[configuration_index];
  120. // Check the size is correct. For a match, there should be one layer in the configuration
  121. // plus an extra for the base layer.
  122. if (configuration.size() != font_effects.size() + 1)
  123. continue;
  124. // Check through each layer, checking it was created by the same effect as the one we're
  125. // checking.
  126. size_t effect_index = 0;
  127. for (size_t i = 0; i < configuration.size(); ++i)
  128. {
  129. // Skip the base layer ...
  130. if (configuration[i]->GetFontEffect() == nullptr)
  131. continue;
  132. // If the ith layer's effect doesn't match the equivalent effect, then this
  133. // configuration can't match.
  134. if (configuration[i]->GetFontEffect() != font_effects[effect_index].get())
  135. break;
  136. // Check the next one ...
  137. ++effect_index;
  138. }
  139. if (effect_index == font_effects.size())
  140. return configuration_index;
  141. }
  142. // No match, so we have to generate a new layer configuration.
  143. layer_configurations.push_back(LayerConfiguration());
  144. LayerConfiguration& layer_configuration = layer_configurations.back();
  145. bool added_base_layer = false;
  146. for (size_t i = 0; i < font_effects.size(); ++i)
  147. {
  148. if (!added_base_layer && font_effects[i]->GetLayer() == FontEffect::Layer::Front)
  149. {
  150. layer_configuration.push_back(base_layer);
  151. added_base_layer = true;
  152. }
  153. FontFaceLayer* new_layer = GetOrCreateLayer(font_effects[i]);
  154. layer_configuration.push_back(new_layer);
  155. }
  156. // Add the base layer now if we still haven't added it.
  157. if (!added_base_layer)
  158. layer_configuration.push_back(base_layer);
  159. return (int) (layer_configurations.size() - 1);
  160. }
  161. // Generates the texture data for a layer (for the texture database).
  162. bool FontFaceHandleDefault::GenerateLayerTexture(UniquePtr<const byte[]>& texture_data, Vector2i& texture_dimensions, const FontEffect* font_effect, int texture_id, int handle_version) const
  163. {
  164. if (handle_version != version)
  165. {
  166. RMLUI_ERRORMSG("While generating font layer texture: Handle version mismatch in texture vs font-face.");
  167. return false;
  168. }
  169. auto it = std::find_if(layers.begin(), layers.end(), [font_effect](const EffectLayerPair& pair) { return pair.font_effect == font_effect; });
  170. if (it == layers.end())
  171. {
  172. RMLUI_ERRORMSG("While generating font layer texture: Layer id not found.");
  173. return false;
  174. }
  175. return it->layer->GenerateTexture(texture_data, texture_dimensions, texture_id, glyphs);
  176. }
  177. // Generates the geometry required to render a single line of text.
  178. int FontFaceHandleDefault::GenerateString(GeometryList& geometry, const String& string, const Vector2f& position, const Colourb& colour, int layer_configuration_index)
  179. {
  180. int geometry_index = 0;
  181. int line_width = 0;
  182. RMLUI_ASSERT(layer_configuration_index >= 0);
  183. RMLUI_ASSERT(layer_configuration_index < (int) layer_configurations.size());
  184. UpdateLayersOnDirty();
  185. // Fetch the requested configuration and generate the geometry for each one.
  186. const LayerConfiguration& layer_configuration = layer_configurations[layer_configuration_index];
  187. // Reserve for the common case of one texture per layer.
  188. geometry.reserve(layer_configuration.size());
  189. for (size_t i = 0; i < layer_configuration.size(); ++i)
  190. {
  191. FontFaceLayer* layer = layer_configuration[i];
  192. Colourb layer_colour;
  193. if (layer == base_layer)
  194. layer_colour = colour;
  195. else
  196. layer_colour = layer->GetColour();
  197. const int num_textures = layer->GetNumTextures();
  198. if (num_textures == 0)
  199. continue;
  200. // Resize the geometry list if required.
  201. if ((int)geometry.size() < geometry_index + num_textures)
  202. geometry.resize(geometry_index + num_textures);
  203. RMLUI_ASSERT(geometry_index < (int)geometry.size());
  204. // Bind the textures to the geometries.
  205. for (int i = 0; i < num_textures; ++i)
  206. geometry[geometry_index + i].SetTexture(layer->GetTexture(i));
  207. line_width = 0;
  208. Character prior_character = Character::Null;
  209. geometry[geometry_index].GetIndices().reserve(string.size() * 6);
  210. geometry[geometry_index].GetVertices().reserve(string.size() * 4);
  211. for (auto it_string = StringIteratorU8(string); it_string; ++it_string)
  212. {
  213. Character character = *it_string;
  214. const FontGlyph* glyph = GetOrAppendGlyph(character);
  215. if (!glyph)
  216. continue;
  217. // Adjust the cursor for the kerning between this character and the previous one.
  218. if (prior_character != Character::Null)
  219. line_width += GetKerning(prior_character, character);
  220. layer->GenerateGeometry(&geometry[geometry_index], character, Vector2f(position.x + line_width, position.y), layer_colour);
  221. line_width += glyph->advance;
  222. prior_character = character;
  223. }
  224. geometry_index += num_textures;
  225. }
  226. // Cull any excess geometry from a previous generation.
  227. geometry.resize(geometry_index);
  228. return line_width;
  229. }
  230. bool FontFaceHandleDefault::UpdateLayersOnDirty()
  231. {
  232. bool result = false;
  233. // If we are dirty, regenerate all the layers and increment the version
  234. if(is_layers_dirty && base_layer)
  235. {
  236. is_layers_dirty = false;
  237. ++version;
  238. // Regenerate all the layers.
  239. // Note: The layer regeneration needs to happen in the order in which the layers were created,
  240. // otherwise we may end up cloning a layer which has not yet been regenerated. This means trouble!
  241. for (auto& pair : layers)
  242. {
  243. GenerateLayer(pair.layer.get());
  244. }
  245. result = true;
  246. }
  247. return result;
  248. }
  249. int FontFaceHandleDefault::GetVersion() const
  250. {
  251. return version;
  252. }
  253. bool FontFaceHandleDefault::AppendGlyph(Character character)
  254. {
  255. bool result = FreeType::AppendGlyph(ft_face, metrics.size, character, glyphs);
  256. return result;
  257. }
  258. int FontFaceHandleDefault::GetKerning(Character lhs, Character rhs) const
  259. {
  260. int result = FreeType::GetKerning(ft_face, metrics.size, lhs, rhs);
  261. return result;
  262. }
  263. const FontGlyph* FontFaceHandleDefault::GetOrAppendGlyph(Character& character, bool look_in_fallback_fonts)
  264. {
  265. // Don't try to render control characters
  266. if ((char32_t)character < (char32_t)' ')
  267. return nullptr;
  268. auto it_glyph = glyphs.find(character);
  269. if (it_glyph == glyphs.end())
  270. {
  271. bool result = AppendGlyph(character);
  272. if (result)
  273. {
  274. it_glyph = glyphs.find(character);
  275. if (it_glyph == glyphs.end())
  276. {
  277. RMLUI_ERROR;
  278. return nullptr;
  279. }
  280. is_layers_dirty = true;
  281. }
  282. else if (look_in_fallback_fonts)
  283. {
  284. const int num_fallback_faces = FontProvider::CountFallbackFontFaces();
  285. for (int i = 0; i < num_fallback_faces; i++)
  286. {
  287. FontFaceHandleDefault* fallback_face = FontProvider::GetFallbackFontFace(i, metrics.size);
  288. if (!fallback_face || fallback_face == this)
  289. continue;
  290. const FontGlyph* glyph = fallback_face->GetOrAppendGlyph(character, false);
  291. if (glyph)
  292. {
  293. // Insert the new glyph into our own set of glyphs
  294. auto pair = glyphs.emplace(character, glyph->WeakCopy());
  295. it_glyph = pair.first;
  296. if(pair.second)
  297. is_layers_dirty = true;
  298. break;
  299. }
  300. }
  301. // If we still have not found a glyph, use the replacement character.
  302. if(it_glyph == glyphs.end())
  303. {
  304. character = Character::Replacement;
  305. it_glyph = glyphs.find(character);
  306. if (it_glyph == glyphs.end())
  307. return nullptr;
  308. }
  309. }
  310. else
  311. {
  312. return nullptr;
  313. }
  314. }
  315. const FontGlyph* glyph = &it_glyph->second;
  316. return glyph;
  317. }
  318. // Generates (or shares) a layer derived from a font effect.
  319. FontFaceLayer* FontFaceHandleDefault::GetOrCreateLayer(const SharedPtr<const FontEffect>& font_effect)
  320. {
  321. // Search for the font effect layer first, it may have been instanced before as part of a different configuration.
  322. const FontEffect* font_effect_ptr = font_effect.get();
  323. auto it = std::find_if(layers.begin(), layers.end(), [font_effect_ptr](const EffectLayerPair& pair) { return pair.font_effect == font_effect_ptr; });
  324. if (it != layers.end())
  325. return it->layer.get();
  326. // No existing effect matches, generate a new layer for the effect.
  327. layers.push_back(EffectLayerPair{ font_effect_ptr, nullptr });
  328. auto& layer = layers.back().layer;
  329. layer = std::make_unique<FontFaceLayer>(font_effect);
  330. GenerateLayer(layer.get());
  331. return layer.get();
  332. }
  333. bool FontFaceHandleDefault::GenerateLayer(FontFaceLayer* layer)
  334. {
  335. RMLUI_ASSERT(layer);
  336. const FontEffect* font_effect = layer->GetFontEffect();
  337. bool result = false;
  338. if (!font_effect)
  339. {
  340. result = layer->Generate(this);
  341. }
  342. else
  343. {
  344. // Determine which, if any, layer the new layer should copy its geometry and textures from.
  345. FontFaceLayer* clone = nullptr;
  346. bool clone_glyph_origins = true;
  347. String generation_key;
  348. size_t fingerprint = font_effect->GetFingerprint();
  349. if (!font_effect->HasUniqueTexture())
  350. {
  351. clone = base_layer;
  352. clone_glyph_origins = false;
  353. }
  354. else
  355. {
  356. auto cache_iterator = layer_cache.find(fingerprint);
  357. if (cache_iterator != layer_cache.end() && cache_iterator->second != layer)
  358. clone = cache_iterator->second;
  359. }
  360. // Create a new layer.
  361. result = layer->Generate(this, clone, clone_glyph_origins);
  362. // Cache the layer in the layer cache if it generated its own textures (ie, didn't clone).
  363. if (!clone)
  364. layer_cache[fingerprint] = layer;
  365. }
  366. return result;
  367. }
  368. }
  369. }