ElementText.cpp 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081
  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "ElementText.h"
  29. #include "Element.h"
  30. #include <Rocket/Core/Lua/Utilities.h>
  31. namespace Rocket {
  32. namespace Core {
  33. namespace Lua {
  34. template<> void ExtraInit<ElementText>(lua_State* L, int metatable_index)
  35. {
  36. //inherit from Element
  37. ExtraInit<Element>(L,metatable_index);
  38. LuaType<Element>::_regfunctions(L,metatable_index,metatable_index-1);
  39. AddTypeToElementAsTable<ElementText>(L);
  40. }
  41. int ElementTextGetAttrtext(lua_State* L)
  42. {
  43. ElementText* obj = LuaType<ElementText>::check(L, 1);
  44. LUACHECKOBJ(obj);
  45. lua_pushstring(L, ToUTF8(obj->GetText()).c_str());
  46. return 1;
  47. }
  48. int ElementTextSetAttrtext(lua_State* L)
  49. {
  50. ElementText* obj = LuaType<ElementText>::check(L, 1);
  51. LUACHECKOBJ(obj);
  52. const char* text = luaL_checkstring(L,2);
  53. obj->SetText(ToWideString(text));
  54. return 0;
  55. }
  56. RegType<ElementText> ElementTextMethods[] =
  57. {
  58. { NULL, NULL },
  59. };
  60. luaL_Reg ElementTextGetters[] =
  61. {
  62. LUAGETTER(ElementText,text)
  63. { NULL, NULL },
  64. };
  65. luaL_Reg ElementTextSetters[] =
  66. {
  67. LUASETTER(ElementText,text)
  68. { NULL, NULL },
  69. };
  70. LUACORETYPEDEFINE(ElementText,true)
  71. }
  72. }
  73. }