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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
-
- #include "precompiled.h"
- #include "ElementText.h"
- #include "Element.h"
- #include <Rocket/Core/Lua/Utilities.h>
- namespace Rocket {
- namespace Core {
- namespace Lua {
- template<> void ExtraInit<ElementText>(lua_State* L, int metatable_index)
- {
- //inherit from Element
- ExtraInit<Element>(L,metatable_index);
- LuaType<Element>::_regfunctions(L,metatable_index,metatable_index-1);
- AddTypeToElementAsTable<ElementText>(L);
- }
- int ElementTextGetAttrtext(lua_State* L)
- {
- ElementText* obj = LuaType<ElementText>::check(L, 1);
- LUACHECKOBJ(obj);
- lua_pushstring(L, ToUTF8(obj->GetText()).c_str());
- return 1;
- }
- int ElementTextSetAttrtext(lua_State* L)
- {
- ElementText* obj = LuaType<ElementText>::check(L, 1);
- LUACHECKOBJ(obj);
- const char* text = luaL_checkstring(L,2);
- obj->SetText(ToWideString(text));
- return 0;
- }
- RegType<ElementText> ElementTextMethods[] =
- {
- { NULL, NULL },
- };
- luaL_Reg ElementTextGetters[] =
- {
- LUAGETTER(ElementText,text)
- { NULL, NULL },
- };
- luaL_Reg ElementTextSetters[] =
- {
- LUASETTER(ElementText,text)
- { NULL, NULL },
- };
- LUACORETYPEDEFINE(ElementText,true)
- }
- }
- }
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