RenderInterface.cpp 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "../../Include/RmlUi/Core/RenderInterface.h"
  30. #include "TextureDatabase.h"
  31. namespace Rml {
  32. namespace Core {
  33. RenderInterface::RenderInterface()
  34. {
  35. context = nullptr;
  36. }
  37. RenderInterface::~RenderInterface()
  38. {
  39. TextureDatabase::ReleaseTextures(this);
  40. }
  41. // Called by RmlUi when it wants to compile geometry it believes will be static for the forseeable future.
  42. CompiledGeometryHandle RenderInterface::CompileGeometry(Vertex* RMLUI_UNUSED_PARAMETER(vertices), int RMLUI_UNUSED_PARAMETER(num_vertices), int* RMLUI_UNUSED_PARAMETER(indices), int RMLUI_UNUSED_PARAMETER(num_indices), TextureHandle RMLUI_UNUSED_PARAMETER(texture))
  43. {
  44. RMLUI_UNUSED(vertices);
  45. RMLUI_UNUSED(num_vertices);
  46. RMLUI_UNUSED(indices);
  47. RMLUI_UNUSED(num_indices);
  48. RMLUI_UNUSED(texture);
  49. return 0;
  50. }
  51. // Called by RmlUi when it wants to render application-compiled geometry.
  52. void RenderInterface::RenderCompiledGeometry(CompiledGeometryHandle RMLUI_UNUSED_PARAMETER(geometry), const Vector2f& RMLUI_UNUSED_PARAMETER(translation))
  53. {
  54. RMLUI_UNUSED(geometry);
  55. RMLUI_UNUSED(translation);
  56. }
  57. // Called by RmlUi when it wants to release application-compiled geometry.
  58. void RenderInterface::ReleaseCompiledGeometry(CompiledGeometryHandle RMLUI_UNUSED_PARAMETER(geometry))
  59. {
  60. RMLUI_UNUSED(geometry);
  61. }
  62. // Called by RmlUi when a texture is required by the library.
  63. bool RenderInterface::LoadTexture(TextureHandle& RMLUI_UNUSED_PARAMETER(texture_handle), Vector2i& RMLUI_UNUSED_PARAMETER(texture_dimensions), const String& RMLUI_UNUSED_PARAMETER(source))
  64. {
  65. RMLUI_UNUSED(texture_handle);
  66. RMLUI_UNUSED(texture_dimensions);
  67. RMLUI_UNUSED(source);
  68. return false;
  69. }
  70. // Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels.
  71. bool RenderInterface::GenerateTexture(TextureHandle& RMLUI_UNUSED_PARAMETER(texture_handle), const byte* RMLUI_UNUSED_PARAMETER(source), const Vector2i& RMLUI_UNUSED_PARAMETER(source_dimensions))
  72. {
  73. RMLUI_UNUSED(texture_handle);
  74. RMLUI_UNUSED(source);
  75. RMLUI_UNUSED(source_dimensions);
  76. return false;
  77. }
  78. // Called by RmlUi when a loaded texture is no longer required.
  79. void RenderInterface::ReleaseTexture(TextureHandle RMLUI_UNUSED_PARAMETER(texture))
  80. {
  81. RMLUI_UNUSED(texture);
  82. }
  83. // Called by RmlUi when it wants to change the current transform matrix to a new matrix.
  84. void RenderInterface::PushTransform(const Matrix4f& transform)
  85. {
  86. }
  87. // Called by RmlUi when it wants to revert the latest transform change.
  88. void RenderInterface::PopTransform(const Matrix4f& transform)
  89. {
  90. }
  91. // Get the context currently being rendered.
  92. Context* RenderInterface::GetContext() const
  93. {
  94. return context;
  95. }
  96. }
  97. }