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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "precompiled.h"
- #include "DecoratorTiledInstancer.h"
- #include "../../Include/Rocket/Core/PropertyDefinition.h"
- namespace Rocket {
- namespace Core {
- DecoratorTiledInstancer::~DecoratorTiledInstancer()
- {
- }
- // Adds the property declarations for a tile.
- void DecoratorTiledInstancer::RegisterTileProperty(const String& name, bool register_repeat_modes)
- {
- TilePropertyIds tile = {};
- tile.src = RegisterProperty(CreateString(32, "%s-src", name.c_str()), "").AddParser("string").GetId();
- tile.s_begin = RegisterProperty(CreateString(32, "%s-s-begin", name.c_str()), "0").AddParser("length").GetId();
- tile.s_end = RegisterProperty(CreateString(32, "%s-s-end", name.c_str()), "1").AddParser("length").GetId();
- tile.t_begin = RegisterProperty(CreateString(32, "%s-t-begin", name.c_str()), "0").AddParser("length").GetId();
- tile.t_end = RegisterProperty(CreateString(32, "%s-t-end", name.c_str()), "1").AddParser("length").GetId();
- RegisterShorthand(CreateString(32, "%s-s", name.c_str()), CreateString(64, "%s-s-begin, %s-s-end", name.c_str(), name.c_str()), ShorthandType::FallThrough);
- RegisterShorthand(CreateString(32, "%s-t", name.c_str()), CreateString(64, "%s-t-begin, %s-t-end", name.c_str(), name.c_str()), ShorthandType::FallThrough);
- if (register_repeat_modes)
- {
- tile.repeat = RegisterProperty(CreateString(32, "%s-repeat", name.c_str()), "stretch")
- .AddParser("keyword", "stretch, clamp-stretch, clamp-truncate, repeat-stretch, repeat-truncate")
- .GetId();
- RegisterShorthand(name, CreateString(256, "%s-src, %s-repeat, %s-s-begin, %s-t-begin, %s-s-end, %s-t-end", name.c_str(), name.c_str(), name.c_str(), name.c_str(), name.c_str(), name.c_str()), ShorthandType::FallThrough);
- }
- else
- RegisterShorthand(name, CreateString(256, "%s-src, %s-s-begin, %s-t-begin, %s-s-end, %s-t-end", name.c_str(), name.c_str(), name.c_str(), name.c_str(), name.c_str()), ShorthandType::FallThrough);
- // @performance: Reserve number of tiles on construction
- tile_property_ids.push_back(tile);
- }
- // Retrieves all the properties for a tile from the property dictionary.
- void DecoratorTiledInstancer::GetTileProperties(size_t tile_index, DecoratorTiled::Tile& tile, String& texture_name, String& rcss_path, const PropertyDictionary& properties, const StyleSheet& style_sheet)
- {
- ROCKET_ASSERT(tile_index < tile_property_ids.size());
- const TilePropertyIds& ids = tile_property_ids[tile_index];
- const Property* texture_property = properties.GetProperty(ids.src);
- texture_name = texture_property->Get< String >();
- rcss_path = texture_property->source;
- if (texture_name == "window-c")
- {
- int i = 0;
- }
- // Declaring the name 'auto' is the same as an empty string. This gives an easy way to skip certain
- // tiles in a shorthand since we can't always declare an empty string.
- static const String none_texture_name = "auto";
- if (texture_name == none_texture_name)
- texture_name.clear();
- // @performance / @todo: We want some way to determine sprite or image instead of always do the lookup up as a sprite name.
- // @performance: We already have the texture loaded in the spritesheet, very unnecessary to return as name and then convert to texture again.
- if (const Sprite * sprite = style_sheet.GetSprite(texture_name))
- {
- texture_name = sprite->sprite_sheet->image_source;
- rcss_path = sprite->sprite_sheet->definition_source;
- tile.texcoords[0].x = sprite->rectangle.x;
- tile.texcoords[0].y = sprite->rectangle.y;
- tile.texcoords[1].x = sprite->rectangle.x + sprite->rectangle.width;
- tile.texcoords[1].y = sprite->rectangle.y + sprite->rectangle.height;
- tile.texcoords_absolute[0][0] = true;
- tile.texcoords_absolute[0][1] = true;
- tile.texcoords_absolute[1][0] = true;
- tile.texcoords_absolute[1][1] = true;
- }
- else
- {
- LoadTexCoord(properties, ids.s_begin, tile.texcoords[0].x, tile.texcoords_absolute[0][0]);
- LoadTexCoord(properties, ids.t_begin, tile.texcoords[0].y, tile.texcoords_absolute[0][1]);
- LoadTexCoord(properties, ids.s_end, tile.texcoords[1].x, tile.texcoords_absolute[1][0]);
- LoadTexCoord(properties, ids.t_end, tile.texcoords[1].y, tile.texcoords_absolute[1][1]);
- }
- if(ids.repeat != PropertyId::Invalid)
- {
- const Property* repeat_property = properties.GetProperty(ids.repeat);
- ROCKET_ASSERT(repeat_property);
- tile.repeat_mode = (DecoratorTiled::TileRepeatMode) repeat_property->value.Get< int >();
- }
- }
- // Loads a single texture coordinate value from the properties.
- void DecoratorTiledInstancer::LoadTexCoord(const PropertyDictionary& properties, PropertyId id, float& tex_coord, bool& tex_coord_absolute)
- {
- const Property* property = properties.GetProperty(id);
- // May fail if we forgot to set default values before instancing the tile
- ROCKET_ASSERT(property);
- tex_coord = property->value.Get< float >();
- if (property->unit == Property::PX)
- {
- tex_coord_absolute = true;
- }
- else
- {
- tex_coord_absolute = false;
- if (property->unit == Property::PERCENT)
- tex_coord *= 0.01f;
- }
- }
- }
- }
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