Texture.cpp 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116
  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "../../Include/Rocket/Core/Texture.h"
  29. #include "TextureDatabase.h"
  30. #include "TextureResource.h"
  31. namespace Rocket {
  32. namespace Core {
  33. // Constructs an unloaded texture with no resource.
  34. Texture::Texture()
  35. {
  36. resource = NULL;
  37. }
  38. // Constructs a texture sharing the resource of another.
  39. Texture::Texture(const Texture& copy)
  40. {
  41. resource = NULL;
  42. *this = copy;
  43. }
  44. Texture::~Texture()
  45. {
  46. if (resource)
  47. resource->RemoveReference();
  48. }
  49. // Attempts to load a texture.
  50. bool Texture::Load(const String& source, const String& source_path)
  51. {
  52. if (resource != NULL)
  53. resource->RemoveReference();
  54. resource = TextureDatabase::Fetch(source, source_path);
  55. return resource != NULL;
  56. }
  57. // Returns the texture's source name. This is usually the name of the file the texture was loaded from.
  58. String Texture::GetSource() const
  59. {
  60. if (resource == NULL)
  61. return NULL;
  62. return resource->GetSource();
  63. }
  64. // Returns the texture's handle.
  65. TextureHandle Texture::GetHandle(RenderInterface* render_interface) const
  66. {
  67. if (resource == NULL)
  68. return 0;
  69. return resource->GetHandle(render_interface);
  70. }
  71. // Returns the texture's dimensions.
  72. Vector2i Texture::GetDimensions(RenderInterface* render_interface) const
  73. {
  74. if (resource == NULL)
  75. return Vector2i(0, 0);
  76. return resource->GetDimensions(render_interface);
  77. }
  78. // Releases this texture's resource (if any), and sets it to another texture's resource.
  79. const Texture& Texture::operator=(const Texture& copy)
  80. {
  81. if (resource != NULL)
  82. resource->RemoveReference();
  83. resource = copy.resource;
  84. if (resource != NULL)
  85. resource->AddReference();
  86. return *this;
  87. }
  88. bool Texture::operator==(const Texture& other) const
  89. {
  90. return resource == other.resource;
  91. }
  92. Texture::operator bool() const
  93. {
  94. return static_cast<bool>(resource);
  95. }
  96. }
  97. }