ElementDocument.cpp 19 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementDocument.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/ElementText.h"
  31. #include "../../Include/RmlUi/Core/Factory.h"
  32. #include "../../Include/RmlUi/Core/Profiling.h"
  33. #include "../../Include/RmlUi/Core/StreamMemory.h"
  34. #include "../../Include/RmlUi/Core/StyleSheet.h"
  35. #include "../../Include/RmlUi/Core/StyleSheetContainer.h"
  36. #include "DocumentHeader.h"
  37. #include "ElementStyle.h"
  38. #include "EventDispatcher.h"
  39. #include "LayoutEngine.h"
  40. #include "StreamFile.h"
  41. #include "StyleSheetFactory.h"
  42. #include "Template.h"
  43. #include "TemplateCache.h"
  44. #include "XMLParseTools.h"
  45. namespace Rml {
  46. ElementDocument::ElementDocument(const String& tag) : Element(tag)
  47. {
  48. context = nullptr;
  49. modal = false;
  50. layout_dirty = true;
  51. position_dirty = false;
  52. ForceLocalStackingContext();
  53. SetOwnerDocument(this);
  54. SetProperty(PropertyId::Position, Property(Style::Position::Absolute));
  55. }
  56. ElementDocument::~ElementDocument()
  57. {
  58. }
  59. void ElementDocument::ProcessHeader(const DocumentHeader* document_header)
  60. {
  61. RMLUI_ZoneScoped;
  62. // Store the source address that we came from
  63. source_url = document_header->source;
  64. // Construct a new header and copy the template details across
  65. DocumentHeader header;
  66. header.MergePaths(header.template_resources, document_header->template_resources, document_header->source);
  67. // Merge in any templates, note a merge may cause more templates to merge
  68. for (size_t i = 0; i < header.template_resources.size(); i++)
  69. {
  70. Template* merge_template = TemplateCache::LoadTemplate(URL(header.template_resources[i]).GetURL());
  71. if (merge_template)
  72. header.MergeHeader(*merge_template->GetHeader());
  73. else
  74. Log::Message(Log::LT_WARNING, "Template %s not found", header.template_resources[i].c_str());
  75. }
  76. // Merge the document's header last, as it is the most overriding.
  77. header.MergeHeader(*document_header);
  78. // Set the title to the document title.
  79. title = document_header->title;
  80. // If a style-sheet (or sheets) has been specified for this element, then we load them and set the combined sheet
  81. // on the element; all of its children will inherit it by default.
  82. SharedPtr<StyleSheetContainer> new_style_sheet;
  83. // Combine any inline sheets.
  84. for (const DocumentHeader::Resource& rcss : header.rcss)
  85. {
  86. if (rcss.is_inline)
  87. {
  88. auto inline_sheet = MakeShared<StyleSheetContainer>();
  89. auto stream = MakeUnique<StreamMemory>((const byte*)rcss.content.c_str(), rcss.content.size());
  90. stream->SetSourceURL(rcss.path);
  91. if (inline_sheet->LoadStyleSheetContainer(stream.get(), rcss.line))
  92. {
  93. if (new_style_sheet)
  94. new_style_sheet->MergeStyleSheetContainer(*inline_sheet);
  95. else
  96. new_style_sheet = std::move(inline_sheet);
  97. }
  98. stream.reset();
  99. }
  100. else
  101. {
  102. const StyleSheetContainer* sub_sheet = StyleSheetFactory::GetStyleSheetContainer(rcss.path);
  103. if (sub_sheet)
  104. {
  105. if (new_style_sheet)
  106. new_style_sheet->MergeStyleSheetContainer(*sub_sheet);
  107. else
  108. new_style_sheet = sub_sheet->CombineStyleSheetContainer(StyleSheetContainer());
  109. }
  110. else
  111. Log::Message(Log::LT_ERROR, "Failed to load style sheet %s.", rcss.path.c_str());
  112. }
  113. }
  114. // If a style sheet is available, set it on the document.
  115. if (new_style_sheet)
  116. SetStyleSheetContainer(std::move(new_style_sheet));
  117. // Load scripts.
  118. for (const DocumentHeader::Resource& script : header.scripts)
  119. {
  120. if (script.is_inline)
  121. {
  122. LoadInlineScript(script.content, script.path, script.line);
  123. }
  124. else
  125. {
  126. LoadExternalScript(script.path);
  127. }
  128. }
  129. // Hide this document.
  130. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  131. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  132. const Vector2f vp_dimensions = (context ? Vector2f(context->GetDimensions()) : Vector2f(1.0f));
  133. // Update properties so that e.g. visibility status can be queried properly immediately.
  134. UpdateProperties(dp_ratio, vp_dimensions);
  135. }
  136. // Returns the document's context.
  137. Context* ElementDocument::GetContext()
  138. {
  139. return context;
  140. }
  141. // Sets the document's title.
  142. void ElementDocument::SetTitle(const String& _title)
  143. {
  144. title = _title;
  145. }
  146. const String& ElementDocument::GetTitle() const
  147. {
  148. return title;
  149. }
  150. const String& ElementDocument::GetSourceURL() const
  151. {
  152. return source_url;
  153. }
  154. // Sets the style sheet this document, and all of its children, uses.
  155. void ElementDocument::SetStyleSheetContainer(SharedPtr<StyleSheetContainer> _style_sheet_container)
  156. {
  157. RMLUI_ZoneScoped;
  158. if (style_sheet_container == _style_sheet_container)
  159. return;
  160. style_sheet_container = std::move(_style_sheet_container);
  161. DirtyMediaQueries();
  162. }
  163. // Returns the document's style sheet.
  164. const StyleSheet* ElementDocument::GetStyleSheet() const
  165. {
  166. if (style_sheet_container)
  167. return style_sheet_container->GetCompiledStyleSheet();
  168. return nullptr;
  169. }
  170. // Returns the document's style sheet container.
  171. const SharedPtr<StyleSheetContainer>& ElementDocument::GetStyleSheetContainer() const
  172. {
  173. return style_sheet_container;
  174. }
  175. // Reload the document's style sheet from source files.
  176. void ElementDocument::ReloadStyleSheet()
  177. {
  178. if (!context)
  179. return;
  180. auto stream = MakeUnique<StreamFile>();
  181. if (!stream->Open(source_url))
  182. {
  183. Log::Message(Log::LT_WARNING, "Failed to open file to reload style sheet in document: %s", source_url.c_str());
  184. return;
  185. }
  186. Factory::ClearStyleSheetCache();
  187. Factory::ClearTemplateCache();
  188. ElementPtr temp_doc = Factory::InstanceDocumentStream(nullptr, stream.get(), context->GetDocumentsBaseTag());
  189. if (!temp_doc) {
  190. Log::Message(Log::LT_WARNING, "Failed to reload style sheet, could not instance document: %s", source_url.c_str());
  191. return;
  192. }
  193. SetStyleSheetContainer(static_cast<ElementDocument*>(temp_doc.get())->GetStyleSheetContainer());
  194. }
  195. void ElementDocument::DirtyMediaQueries()
  196. {
  197. if (context && style_sheet_container)
  198. {
  199. const bool changed_style_sheet = style_sheet_container->UpdateCompiledStyleSheet(context->GetDensityIndependentPixelRatio(), Vector2f(context->GetDimensions()));
  200. if (changed_style_sheet)
  201. GetStyle()->DirtyDefinition();
  202. }
  203. }
  204. // Brings the document to the front of the document stack.
  205. void ElementDocument::PullToFront()
  206. {
  207. if (context != nullptr)
  208. context->PullDocumentToFront(this);
  209. }
  210. // Sends the document to the back of the document stack.
  211. void ElementDocument::PushToBack()
  212. {
  213. if (context != nullptr)
  214. context->PushDocumentToBack(this);
  215. }
  216. void ElementDocument::Show(ModalFlag modal_flag, FocusFlag focus_flag)
  217. {
  218. switch (modal_flag)
  219. {
  220. case ModalFlag::None: modal = false; break;
  221. case ModalFlag::Modal: modal = true; break;
  222. case ModalFlag::Keep: break;
  223. }
  224. bool focus = false;
  225. bool autofocus = false;
  226. bool focus_previous = false;
  227. switch (focus_flag)
  228. {
  229. case FocusFlag::None:
  230. break;
  231. case FocusFlag::Document:
  232. focus = true;
  233. break;
  234. case FocusFlag::Keep:
  235. focus = true;
  236. focus_previous = true;
  237. break;
  238. case FocusFlag::Auto:
  239. focus = true;
  240. autofocus = true;
  241. break;
  242. }
  243. // Set to visible and switch focus if necessary
  244. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  245. // We should update the document now, otherwise the focusing methods below do not think we are visible
  246. // If this turns out to be slow, the more performant approach is just to compute the new visibility property
  247. UpdateDocument();
  248. if (focus)
  249. {
  250. Element* focus_element = this;
  251. if (autofocus)
  252. {
  253. Element* first_element = nullptr;
  254. Element* element = FindNextTabElement(this, true);
  255. while (element && element != first_element)
  256. {
  257. if (!first_element)
  258. first_element = element;
  259. if (element->HasAttribute("autofocus"))
  260. {
  261. focus_element = element;
  262. break;
  263. }
  264. element = FindNextTabElement(element, true);
  265. }
  266. }
  267. else if (focus_previous)
  268. {
  269. focus_element = GetFocusLeafNode();
  270. }
  271. // Focus the window or element
  272. bool focused = focus_element->Focus();
  273. if (focused && focus_element != this)
  274. focus_element->ScrollIntoView(false);
  275. }
  276. DispatchEvent(EventId::Show, Dictionary());
  277. }
  278. void ElementDocument::Hide()
  279. {
  280. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  281. // We should update the document now, so that the (un)focusing will get the correct visibility
  282. UpdateDocument();
  283. DispatchEvent(EventId::Hide, Dictionary());
  284. if (context)
  285. {
  286. context->UnfocusDocument(this);
  287. }
  288. }
  289. // Close this document
  290. void ElementDocument::Close()
  291. {
  292. if (context != nullptr)
  293. context->UnloadDocument(this);
  294. }
  295. ElementPtr ElementDocument::CreateElement(const String& name)
  296. {
  297. return Factory::InstanceElement(nullptr, name, name, XMLAttributes());
  298. }
  299. // Create a text element.
  300. ElementPtr ElementDocument::CreateTextNode(const String& text)
  301. {
  302. // Create the element.
  303. ElementPtr element = CreateElement("#text");
  304. if (!element)
  305. {
  306. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer returned nullptr.");
  307. return nullptr;
  308. }
  309. // Cast up
  310. ElementText* element_text = rmlui_dynamic_cast< ElementText* >(element.get());
  311. if (!element_text)
  312. {
  313. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer didn't return a derivative of ElementText.");
  314. return nullptr;
  315. }
  316. // Set the text
  317. element_text->SetText(text);
  318. return element;
  319. }
  320. // Is the current document modal
  321. bool ElementDocument::IsModal() const
  322. {
  323. return modal && IsVisible();
  324. }
  325. // Default load inline script implementation
  326. void ElementDocument::LoadInlineScript(const String& RMLUI_UNUSED_PARAMETER(content), const String& RMLUI_UNUSED_PARAMETER(source_path), int RMLUI_UNUSED_PARAMETER(line))
  327. {
  328. RMLUI_UNUSED(content);
  329. RMLUI_UNUSED(source_path);
  330. RMLUI_UNUSED(line);
  331. }
  332. // Default load external script implementation
  333. void ElementDocument::LoadExternalScript(const String& RMLUI_UNUSED_PARAMETER(source_path))
  334. {
  335. RMLUI_UNUSED(source_path);
  336. }
  337. // Updates the document, including its layout
  338. void ElementDocument::UpdateDocument()
  339. {
  340. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  341. const Vector2f vp_dimensions = (context ? Vector2f(context->GetDimensions()) : Vector2f(1.0f));
  342. Update(dp_ratio, vp_dimensions);
  343. UpdateLayout();
  344. UpdatePosition();
  345. }
  346. // Updates the layout if necessary.
  347. void ElementDocument::UpdateLayout()
  348. {
  349. // Note: Carefully consider when to call this function for performance reasons.
  350. // Ideally, only called once per update loop.
  351. if(layout_dirty)
  352. {
  353. RMLUI_ZoneScoped;
  354. RMLUI_ZoneText(source_url.c_str(), source_url.size());
  355. Vector2f containing_block(0, 0);
  356. if (GetParentNode() != nullptr)
  357. containing_block = GetParentNode()->GetBox().GetSize();
  358. LayoutEngine::FormatElement(this, containing_block);
  359. // Ignore dirtied layout during document formatting. Layouting must not require re-iteration.
  360. // In particular, scrollbars being enabled may set the dirty flag, but this case is already handled within the layout engine.
  361. layout_dirty = false;
  362. }
  363. }
  364. // Updates the position of the document based on the style properties.
  365. void ElementDocument::UpdatePosition()
  366. {
  367. if(position_dirty)
  368. {
  369. RMLUI_ZoneScoped;
  370. position_dirty = false;
  371. Element* root = GetParentNode();
  372. // We only position ourselves if we are a child of our context's root element. That is, we don't want to proceed if we are unparented or an iframe document.
  373. if (!root || !context || (root != context->GetRootElement()))
  374. return;
  375. Vector2f position;
  376. // Work out our containing block; relative offsets are calculated against it.
  377. Vector2f containing_block = root->GetBox().GetSize(Box::CONTENT);
  378. auto& computed = GetComputedValues();
  379. if (computed.left.type != Style::Left::Auto)
  380. position.x = ResolveValue(computed.left, containing_block.x);
  381. else if (computed.right.type != Style::Right::Auto)
  382. position.x = (containing_block.x - GetBox().GetSize(Box::MARGIN).x) - ResolveValue(computed.right, containing_block.x);
  383. else
  384. position.x = GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  385. if (computed.top.type != Style::Top::Auto)
  386. position.y = ResolveValue(computed.top, containing_block.y);
  387. else if (computed.bottom.type != Style::Bottom::Auto)
  388. position.y = (containing_block.y - GetBox().GetSize(Box::MARGIN).y) - ResolveValue(computed.bottom, containing_block.y);
  389. else
  390. position.y = GetBox().GetEdge(Box::MARGIN, Box::TOP);
  391. SetOffset(position, nullptr);
  392. }
  393. }
  394. void ElementDocument::DirtyPosition()
  395. {
  396. position_dirty = true;
  397. }
  398. void ElementDocument::DirtyLayout()
  399. {
  400. layout_dirty = true;
  401. }
  402. bool ElementDocument::IsLayoutDirty()
  403. {
  404. return layout_dirty;
  405. }
  406. void ElementDocument::DirtyDpProperties()
  407. {
  408. GetStyle()->DirtyPropertiesWithUnitsRecursive(Property::DP);
  409. }
  410. void ElementDocument::DirtyVwAndVhProperties()
  411. {
  412. GetStyle()->DirtyPropertiesWithUnitsRecursive(Property::VW | Property::VH);
  413. }
  414. // Repositions the document if necessary.
  415. void ElementDocument::OnPropertyChange(const PropertyIdSet& changed_properties)
  416. {
  417. Element::OnPropertyChange(changed_properties);
  418. // If the document's font-size has been changed, we need to dirty all rem properties.
  419. if (changed_properties.Contains(PropertyId::FontSize))
  420. GetStyle()->DirtyPropertiesWithUnitsRecursive(Property::REM);
  421. if (changed_properties.Contains(PropertyId::Top) ||
  422. changed_properties.Contains(PropertyId::Right) ||
  423. changed_properties.Contains(PropertyId::Bottom) ||
  424. changed_properties.Contains(PropertyId::Left))
  425. DirtyPosition();
  426. }
  427. // Processes the 'onpropertychange' event, checking for a change in position or size.
  428. void ElementDocument::ProcessDefaultAction(Event& event)
  429. {
  430. Element::ProcessDefaultAction(event);
  431. // Process generic keyboard events for this window in bubble phase
  432. if (event == EventId::Keydown)
  433. {
  434. int key_identifier = event.GetParameter<int>("key_identifier", Input::KI_UNKNOWN);
  435. // Process TAB
  436. if (key_identifier == Input::KI_TAB)
  437. {
  438. if (Element* element = FindNextTabElement(event.GetTargetElement(), !event.GetParameter<bool>("shift_key", false)))
  439. {
  440. if(element->Focus())
  441. {
  442. element->ScrollIntoView(false);
  443. event.StopPropagation();
  444. }
  445. }
  446. }
  447. // Process ENTER being pressed on a focusable object (emulate click)
  448. else if (key_identifier == Input::KI_RETURN ||
  449. key_identifier == Input::KI_NUMPADENTER)
  450. {
  451. Element* focus_node = GetFocusLeafNode();
  452. if (focus_node && focus_node->GetComputedValues().tab_index == Style::TabIndex::Auto)
  453. {
  454. focus_node->Click();
  455. event.StopPropagation();
  456. }
  457. }
  458. }
  459. }
  460. void ElementDocument::OnResize()
  461. {
  462. DirtyPosition();
  463. }
  464. enum class CanFocus { Yes, No, NoAndNoChildren };
  465. static CanFocus CanFocusElement(Element* element)
  466. {
  467. if (!element->IsVisible())
  468. return CanFocus::NoAndNoChildren;
  469. const ComputedValues& computed = element->GetComputedValues();
  470. if (computed.focus == Style::Focus::None)
  471. return CanFocus::NoAndNoChildren;
  472. if (computed.tab_index == Style::TabIndex::Auto)
  473. return CanFocus::Yes;
  474. return CanFocus::No;
  475. }
  476. // Find the next element to focus, starting at the current element
  477. //
  478. // This algorithm is quite sneaky, I originally thought a depth first search would
  479. // work, but it appears not. What is required is to cut the tree in half along the nodes
  480. // from current_element up the root and then either traverse the tree in a clockwise or
  481. // anticlock wise direction depending if you're searching forward or backward respectively
  482. Element* ElementDocument::FindNextTabElement(Element* current_element, bool forward)
  483. {
  484. // If we're searching forward, check the immediate children of this node first off.
  485. if (forward)
  486. {
  487. for (int i = 0; i < current_element->GetNumChildren(); i++)
  488. if (Element* result = SearchFocusSubtree(current_element->GetChild(i), forward))
  489. return result;
  490. }
  491. // Now walk up the tree, testing either the bottom or top
  492. // of the tree, depending on whether we're going forward
  493. // or backward respectively.
  494. bool search_enabled = false;
  495. Element* document = current_element->GetOwnerDocument();
  496. Element* child = current_element;
  497. Element* parent = current_element->GetParentNode();
  498. while (child != document)
  499. {
  500. const int num_children = parent->GetNumChildren();
  501. for (int i = 0; i < num_children; i++)
  502. {
  503. // Calculate index into children
  504. const int child_index = forward ? i : (num_children - i - 1);
  505. Element* search_child = parent->GetChild(child_index);
  506. // Do a search if its enabled
  507. if (search_enabled)
  508. if(Element* result = SearchFocusSubtree(search_child, forward))
  509. return result;
  510. // Enable searching when we reach the child.
  511. if (search_child == child)
  512. search_enabled = true;
  513. }
  514. // Advance up the tree
  515. child = parent;
  516. parent = parent->GetParentNode();
  517. search_enabled = false;
  518. }
  519. // We could not find anything to focus along this direction.
  520. // If we can focus the document, then focus that now.
  521. if (current_element != document && CanFocusElement(document) == CanFocus::Yes)
  522. return document;
  523. // Otherwise, search the entire document tree. This way we will wrap around.
  524. const int num_children = document->GetNumChildren();
  525. for (int i = 0; i < num_children; i++)
  526. {
  527. const int child_index = forward ? i : (num_children - i - 1);
  528. if (Element* result = SearchFocusSubtree(document->GetChild(child_index), forward))
  529. return result;
  530. }
  531. return nullptr;
  532. }
  533. Element* ElementDocument::SearchFocusSubtree(Element* element, bool forward)
  534. {
  535. CanFocus can_focus = CanFocusElement(element);
  536. if (can_focus == CanFocus::Yes)
  537. return element;
  538. else if (can_focus == CanFocus::NoAndNoChildren)
  539. return nullptr;
  540. // Check all children
  541. for (int i = 0; i < element->GetNumChildren(); i++)
  542. {
  543. int child_index = i;
  544. if (!forward)
  545. child_index = element->GetNumChildren() - i - 1;
  546. if (Element * result = SearchFocusSubtree(element->GetChild(child_index), forward))
  547. return result;
  548. }
  549. return nullptr;
  550. }
  551. } // namespace Rml