StyleSheetNode.cpp 18 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "StyleSheetNode.h"
  30. #include <algorithm>
  31. #include "../../Include/RmlUi/Core/Element.h"
  32. #include "StyleSheetFactory.h"
  33. #include "StyleSheetNodeSelector.h"
  34. namespace Rml {
  35. namespace Core {
  36. StyleSheetNode::StyleSheetNode(const String& name, NodeType _type, StyleSheetNode* _parent) : name(name)
  37. {
  38. type = _type;
  39. parent = _parent;
  40. specificity = CalculateSpecificity();
  41. selector = nullptr;
  42. a = 0;
  43. b = 0;
  44. is_structurally_volatile = true;
  45. }
  46. // Constructs a structural style-sheet node.
  47. StyleSheetNode::StyleSheetNode(const String& name, StyleSheetNode* _parent, StyleSheetNodeSelector* _selector, int _a, int _b) : name(name)
  48. {
  49. type = STRUCTURAL_PSEUDO_CLASS;
  50. parent = _parent;
  51. specificity = CalculateSpecificity();
  52. selector = _selector;
  53. a = _a;
  54. b = _b;
  55. }
  56. StyleSheetNode::~StyleSheetNode()
  57. {
  58. for (int i = 0; i < NUM_NODE_TYPES; i++)
  59. {
  60. for (NodeMap::iterator j = children[i].begin(); j != children[i].end(); ++j)
  61. delete (*j).second;
  62. }
  63. }
  64. // Writes the style sheet node (and all ancestors) into the stream.
  65. void StyleSheetNode::Write(Stream* stream)
  66. {
  67. if (properties.GetNumProperties() > 0)
  68. {
  69. String rule;
  70. StyleSheetNode* hierarchy = this;
  71. while (hierarchy != nullptr)
  72. {
  73. switch (hierarchy->type)
  74. {
  75. case TAG:
  76. rule = " " + hierarchy->name + rule;
  77. break;
  78. case CLASS:
  79. rule = "." + hierarchy->name + rule;
  80. break;
  81. case ID:
  82. rule = "#" + hierarchy->name + rule;
  83. break;
  84. case PSEUDO_CLASS:
  85. rule = ":" + hierarchy->name + rule;
  86. break;
  87. case STRUCTURAL_PSEUDO_CLASS:
  88. rule = ":" + hierarchy->name + rule;
  89. break;
  90. default:
  91. break;
  92. }
  93. hierarchy = hierarchy->parent;
  94. }
  95. stream->Write(CreateString(1024, "%s /* specificity: %d */\n", StringUtilities::StripWhitespace(rule).c_str(), specificity));
  96. stream->Write("{\n");
  97. const Rml::Core::PropertyMap& property_map = properties.GetProperties();
  98. for (Rml::Core::PropertyMap::const_iterator i = property_map.begin(); i != property_map.end(); ++i)
  99. {
  100. const String& name = StyleSheetSpecification::GetPropertyName(i->first);
  101. const Rml::Core::Property& property = i->second;
  102. stream->Write(CreateString(1024, "\t%s: %s; /* specificity: %d */\n", name.c_str(), property.value.Get< String >().c_str(), property.specificity));
  103. }
  104. stream->Write("}\n\n");
  105. }
  106. for (size_t i = 0; i < NUM_NODE_TYPES; ++i)
  107. {
  108. for (NodeMap::iterator j = children[i].begin(); j != children[i].end(); ++j)
  109. (*j).second->Write(stream);
  110. }
  111. }
  112. // Merges an entire tree hierarchy into our hierarchy.
  113. bool StyleSheetNode::MergeHierarchy(StyleSheetNode* node, int specificity_offset)
  114. {
  115. // Merge the other node's properties into ours.
  116. MergeProperties(node->properties, specificity_offset);
  117. selector = node->selector;
  118. a = node->a;
  119. b = node->b;
  120. for (int i = 0; i < NUM_NODE_TYPES; i++)
  121. {
  122. for (NodeMap::iterator iterator = node->children[i].begin(); iterator != node->children[i].end(); ++iterator)
  123. {
  124. StyleSheetNode* local_node = GetChildNode((*iterator).second->name, (NodeType) i);
  125. local_node->MergeHierarchy((*iterator).second, specificity_offset);
  126. }
  127. }
  128. return true;
  129. }
  130. // Builds up a style sheet's index recursively.
  131. void StyleSheetNode::BuildIndexAndOptimizeProperties(StyleSheet::NodeIndex& styled_index, StyleSheet::NodeIndex& complete_index, const StyleSheet& style_sheet)
  132. {
  133. // If this is a tag node, then we insert it into the list of all tag nodes. Makes sense, neh?
  134. if (type == TAG)
  135. {
  136. StyleSheet::NodeIndex::iterator iterator = complete_index.find(name);
  137. if (iterator == complete_index.end())
  138. (*complete_index.insert(StyleSheet::NodeIndex::value_type(name, StyleSheet::NodeList())).first).second.insert(this);
  139. else
  140. (*iterator).second.insert(this);
  141. }
  142. // If we are a styled node (ie, have some style attributes attached), then we insert our closest parent tag node
  143. // into the list of styled tag nodes.
  144. if (properties.GetNumProperties() > 0)
  145. {
  146. StyleSheetNode* tag_node = this;
  147. while (tag_node != nullptr &&
  148. tag_node->type != TAG)
  149. tag_node = tag_node->parent;
  150. if (tag_node != nullptr)
  151. {
  152. StyleSheet::NodeIndex::iterator iterator = styled_index.find(tag_node->name);
  153. if (iterator == styled_index.end())
  154. (*styled_index.insert(StyleSheet::NodeIndex::value_type(tag_node->name, StyleSheet::NodeList())).first).second.insert(tag_node);
  155. else
  156. (*iterator).second.insert(tag_node);
  157. }
  158. // Turn any decorator properties from String to DecoratorList.
  159. // This is essentially an optimization, it will work fine to skip this step and let ElementStyle::ComputeValues() do all the work.
  160. // However, when we do it here, we only need to do it once.
  161. // Note, since the user may set a new decorator through its style, we still do the conversion as necessary again in ComputeValues.
  162. if (const Property* property = properties.GetProperty(PropertyId::Decorator))
  163. {
  164. if (property->unit == Property::STRING)
  165. {
  166. const String string_value = property->Get<String>();
  167. DecoratorList decorator_list = style_sheet.InstanceDecoratorsFromString(string_value, property->source, property->source_line_number);
  168. Property new_property = *property;
  169. new_property.value = std::move(decorator_list);
  170. new_property.unit = Property::DECORATOR;
  171. properties.SetProperty(PropertyId::Decorator, new_property);
  172. }
  173. }
  174. // Turn any font-effect properties from String to FontEffectListPtr. See comments for decorator, they apply here as well.
  175. if (const Property * property = properties.GetProperty(PropertyId::FontEffect))
  176. {
  177. if (property->unit == Property::STRING)
  178. {
  179. const String string_value = property->Get<String>();
  180. FontEffectListPtr font_effects = style_sheet.InstanceFontEffectsFromString(string_value, property->source, property->source_line_number);
  181. Property new_property = *property;
  182. new_property.value = std::move(font_effects);
  183. new_property.unit = Property::FONTEFFECT;
  184. properties.SetProperty(PropertyId::FontEffect, new_property);
  185. }
  186. }
  187. }
  188. for (int i = 0; i < NUM_NODE_TYPES; i++)
  189. {
  190. for (NodeMap::iterator j = children[i].begin(); j != children[i].end(); ++j)
  191. (*j).second->BuildIndexAndOptimizeProperties(styled_index, complete_index, style_sheet);
  192. }
  193. }
  194. bool StyleSheetNode::SetStructurallyVolatileRecursive(bool ancestor_is_structural_pseudo_class)
  195. {
  196. // If any ancestor or descendant is a structural pseudo class, then we are structurally volatile.
  197. bool self_is_structural_pseudo_class = (type == STRUCTURAL_PSEUDO_CLASS);
  198. // Check our children for structural pseudo-classes.
  199. bool descendant_is_structural_pseudo_class = false;
  200. for (int i = 0; i < NUM_NODE_TYPES; ++i)
  201. {
  202. for (auto& child_name_node : children[i])
  203. {
  204. if (child_name_node.second->SetStructurallyVolatileRecursive(self_is_structural_pseudo_class || ancestor_is_structural_pseudo_class))
  205. descendant_is_structural_pseudo_class = true;
  206. }
  207. }
  208. is_structurally_volatile = (self_is_structural_pseudo_class || ancestor_is_structural_pseudo_class || descendant_is_structural_pseudo_class);
  209. return (self_is_structural_pseudo_class || descendant_is_structural_pseudo_class);
  210. }
  211. // Returns the name of this node.
  212. const String& StyleSheetNode::GetName() const
  213. {
  214. return name;
  215. }
  216. // Returns the specificity of this node.
  217. int StyleSheetNode::GetSpecificity() const
  218. {
  219. return specificity;
  220. }
  221. // Imports properties from a single rule definition (ie, with a shared specificity) into the node's
  222. // properties.
  223. void StyleSheetNode::ImportProperties(const PropertyDictionary& _properties, int rule_specificity)
  224. {
  225. properties.Import(_properties, specificity + rule_specificity);
  226. }
  227. // Merges properties from another node (ie, with potentially differing specificities) into the
  228. // node's properties.
  229. void StyleSheetNode::MergeProperties(const PropertyDictionary& _properties, int rule_specificity_offset)
  230. {
  231. properties.Merge(_properties, rule_specificity_offset);
  232. }
  233. // Returns the node's default properties.
  234. const PropertyDictionary& StyleSheetNode::GetProperties() const
  235. {
  236. return properties;
  237. }
  238. // Adds to a list the names of this node's pseudo-classes which are deemed volatile.
  239. bool StyleSheetNode::GetVolatilePseudoClasses(PseudoClassList& volatile_pseudo_classes) const
  240. {
  241. if (type == PSEUDO_CLASS)
  242. {
  243. bool self_volatile = !children[TAG].empty();
  244. for (NodeMap::const_iterator i = children[PSEUDO_CLASS].begin(); i != children[PSEUDO_CLASS].end(); ++i)
  245. self_volatile = (*i).second->GetVolatilePseudoClasses(volatile_pseudo_classes) | self_volatile;
  246. if (self_volatile)
  247. {
  248. volatile_pseudo_classes.insert(name);
  249. }
  250. return self_volatile;
  251. }
  252. else
  253. {
  254. for (NodeMap::const_iterator i = children[PSEUDO_CLASS].begin(); i != children[PSEUDO_CLASS].end(); ++i)
  255. (*i).second->GetVolatilePseudoClasses(volatile_pseudo_classes);
  256. }
  257. return false;
  258. }
  259. // Returns a direct child node of this node of the requested type.
  260. StyleSheetNode* StyleSheetNode::GetChildNode(const String& child_name, NodeType child_type, bool create)
  261. {
  262. // Look for a node with given name.
  263. NodeMap::iterator iterator = children[child_type].find(child_name);
  264. if (iterator != children[child_type].end())
  265. {
  266. // Traverse into node.
  267. return (*iterator).second;
  268. }
  269. else
  270. {
  271. if (create)
  272. {
  273. StyleSheetNode* new_node = nullptr;
  274. // Create the node; structural pseudo-classes require a little extra leg-work.
  275. if (child_type == STRUCTURAL_PSEUDO_CLASS)
  276. new_node = CreateStructuralChild(child_name);
  277. else
  278. new_node = new StyleSheetNode(child_name, child_type, this);
  279. if (new_node != nullptr)
  280. {
  281. children[child_type][child_name] = new_node;
  282. return new_node;
  283. }
  284. }
  285. return nullptr;
  286. }
  287. }
  288. // Returns true if this node is applicable to the given element, given its IDs, classes and heritage.
  289. bool StyleSheetNode::IsApplicable(const Element* element) const
  290. {
  291. // This function is called with an element that matches a style node only with the tag name. We have to determine
  292. // here whether or not it also matches the required hierarchy.
  293. // We must have a parent; if not, something's amok with the style tree.
  294. if (parent == nullptr)
  295. {
  296. RMLUI_ERRORMSG("Invalid RCSS hierarchy.");
  297. return false;
  298. }
  299. // If we've hit a child of the root of the style sheet tree, then we're done; no more lineage to resolve.
  300. if (parent->type == ROOT)
  301. return true;
  302. // Determine the tag (and possibly id / class as well) of the next required parent in the RCSS hierarchy.
  303. const StyleSheetNode* parent_node = parent;
  304. const String* ancestor_id = nullptr;
  305. static std::vector<const String*> ancestor_classes;
  306. static std::vector<const String*> ancestor_pseudo_classes;
  307. static std::vector< const StyleSheetNode* > ancestor_structural_pseudo_classes;
  308. ancestor_classes.clear();
  309. ancestor_pseudo_classes.clear();
  310. ancestor_structural_pseudo_classes.clear();
  311. while (parent_node != nullptr && parent_node->type != TAG)
  312. {
  313. switch (parent_node->type)
  314. {
  315. case ID: ancestor_id = &parent_node->name; break;
  316. case CLASS: ancestor_classes.push_back(&parent_node->name); break;
  317. case PSEUDO_CLASS: ancestor_pseudo_classes.push_back(&parent_node->name); break;
  318. case STRUCTURAL_PSEUDO_CLASS: ancestor_structural_pseudo_classes.push_back(parent_node); break;
  319. default: RMLUI_ERRORMSG("Invalid RCSS hierarchy."); return false;
  320. }
  321. parent_node = parent_node->parent;
  322. }
  323. // Check for an invalid RCSS hierarchy.
  324. if (parent_node == nullptr)
  325. {
  326. RMLUI_ERRORMSG("Invalid RCSS hierarchy.");
  327. return false;
  328. }
  329. // Now we know the name / class / ID / pseudo-class / structural requirements for the next ancestor requirement of
  330. // the element. So we look back through the element's ancestors to find one that matches.
  331. for (const Element* ancestor_element = element->GetParentNode(); ancestor_element != nullptr; ancestor_element = ancestor_element->GetParentNode())
  332. {
  333. // Skip this ancestor if the name of the next style node doesn't match its tag name, and one was specified.
  334. if (!parent_node->name.empty()
  335. && parent_node->name != ancestor_element->GetTagName())
  336. continue;
  337. // Skip this ancestor if the ID of the next style node doesn't match its ID, and one was specified.
  338. if (ancestor_id &&
  339. *ancestor_id != ancestor_element->GetId())
  340. continue;
  341. // Skip this ancestor if the class of the next style node don't match its classes.
  342. bool resolved_requirements = true;
  343. for (size_t i = 0; i < ancestor_classes.size(); ++i)
  344. {
  345. if (!ancestor_element->IsClassSet(*ancestor_classes[i]))
  346. {
  347. resolved_requirements = false;
  348. break;
  349. }
  350. }
  351. if (!resolved_requirements)
  352. continue;
  353. // Skip this ancestor if the required pseudo-classes of the style node aren't set on it.
  354. resolved_requirements = true;
  355. for (size_t i = 0; i < ancestor_pseudo_classes.size(); ++i)
  356. {
  357. if (!ancestor_element->IsPseudoClassSet(*ancestor_pseudo_classes[i]))
  358. {
  359. resolved_requirements = false;
  360. break;
  361. }
  362. }
  363. if (!resolved_requirements)
  364. continue;
  365. // Skip this ancestor if the required structural pseudo-classes of the style node aren't applicable to it.
  366. resolved_requirements = true;
  367. for (size_t i = 0; i < ancestor_structural_pseudo_classes.size(); ++i)
  368. {
  369. if (!ancestor_structural_pseudo_classes[i]->selector->IsApplicable(ancestor_element, ancestor_structural_pseudo_classes[i]->a, ancestor_structural_pseudo_classes[i]->b))
  370. {
  371. resolved_requirements = false;
  372. break;
  373. }
  374. }
  375. if (!resolved_requirements)
  376. continue;
  377. return parent_node->IsApplicable(ancestor_element);
  378. }
  379. // We hit the end of the hierarchy before matching the required ancestor, so bail.
  380. return false;
  381. }
  382. // Appends all applicable non-tag descendants of this node into the given element list.
  383. void StyleSheetNode::GetApplicableDescendants(std::vector< const StyleSheetNode* >& applicable_nodes, const Element* element) const
  384. {
  385. // Check if this node matches this element.
  386. switch (type)
  387. {
  388. RMLUI_UNUSED_SWITCH_ENUM(NUM_NODE_TYPES);
  389. case ROOT:
  390. case TAG:
  391. {
  392. // These nodes always match.
  393. }
  394. break;
  395. case CLASS:
  396. {
  397. if (!element->IsClassSet(name))
  398. return;
  399. }
  400. break;
  401. case ID:
  402. {
  403. if (name != element->GetId())
  404. return;
  405. }
  406. break;
  407. case PSEUDO_CLASS:
  408. {
  409. if (!element->IsPseudoClassSet(name))
  410. return;
  411. }
  412. break;
  413. case STRUCTURAL_PSEUDO_CLASS:
  414. {
  415. if (selector == nullptr)
  416. return;
  417. if (!selector->IsApplicable(element, a, b))
  418. return;
  419. }
  420. break;
  421. }
  422. if (properties.GetNumProperties() > 0)
  423. applicable_nodes.push_back(this);
  424. for (int i = CLASS; i < NUM_NODE_TYPES; i++)
  425. {
  426. for (auto& child_tag_node : children[i])
  427. child_tag_node.second->GetApplicableDescendants(applicable_nodes, element);
  428. }
  429. }
  430. bool StyleSheetNode::IsStructurallyVolatile() const
  431. {
  432. return is_structurally_volatile;
  433. }
  434. // Constructs a structural pseudo-class child node.
  435. StyleSheetNode* StyleSheetNode::CreateStructuralChild(const String& child_name)
  436. {
  437. StyleSheetNodeSelector* child_selector = StyleSheetFactory::GetSelector(child_name);
  438. if (child_selector == nullptr)
  439. return nullptr;
  440. // Parse the 'a' and 'b' values.
  441. int child_a = 1;
  442. int child_b = 0;
  443. size_t parameter_start = child_name.find("(");
  444. size_t parameter_end = child_name.find(")");
  445. if (parameter_start != String::npos &&
  446. parameter_end != String::npos)
  447. {
  448. String parameters = child_name.substr(parameter_start + 1, parameter_end - (parameter_start + 1));
  449. // Check for 'even' or 'odd' first.
  450. if (parameters == "even")
  451. {
  452. child_a = 2;
  453. child_b = 0;
  454. }
  455. else if (parameters == "odd")
  456. {
  457. child_a = 2;
  458. child_b = 1;
  459. }
  460. else
  461. {
  462. // Alrighty; we've got an equation in the form of [[+/-]an][(+/-)b]. So, foist up, we split on 'n'.
  463. size_t n_index = parameters.find('n');
  464. if (n_index != String::npos)
  465. {
  466. // The equation is 0n + b. So a = 0, and we only have to parse b.
  467. child_a = 0;
  468. child_b = atoi(parameters.c_str());
  469. }
  470. else
  471. {
  472. if (n_index == 0)
  473. child_a = 1;
  474. else
  475. {
  476. String a_parameter = parameters.substr(0, n_index);
  477. if (StringUtilities::StripWhitespace(a_parameter) == "-")
  478. child_a = -1;
  479. else
  480. child_a = atoi(a_parameter.c_str());
  481. }
  482. if (n_index == parameters.size() - 1)
  483. child_b = 0;
  484. else
  485. child_b = atoi(parameters.substr(n_index + 1).c_str());
  486. }
  487. }
  488. }
  489. return new StyleSheetNode(child_name, this, child_selector, child_a, child_b);
  490. }
  491. int StyleSheetNode::CalculateSpecificity()
  492. {
  493. // Calculate the specificity of just this node; tags are worth 10,000, IDs 1,000,000 and other specifiers (classes
  494. // and pseudo-classes) 100,000.
  495. int specificity = 0;
  496. switch (type)
  497. {
  498. case TAG:
  499. {
  500. if (!name.empty())
  501. specificity = 10000;
  502. }
  503. break;
  504. case CLASS:
  505. case PSEUDO_CLASS:
  506. case STRUCTURAL_PSEUDO_CLASS:
  507. {
  508. specificity = 100000;
  509. }
  510. break;
  511. case ID:
  512. {
  513. specificity = 1000000;
  514. }
  515. break;
  516. default:
  517. {
  518. specificity = 0;
  519. }
  520. break;
  521. }
  522. // Add our parent's specificity onto ours.
  523. if (parent != nullptr)
  524. specificity += parent->CalculateSpecificity();
  525. return specificity;
  526. }
  527. }
  528. }