ElementDocument.cpp 18 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementDocument.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/ElementText.h"
  31. #include "../../Include/RmlUi/Core/Factory.h"
  32. #include "../../Include/RmlUi/Core/Profiling.h"
  33. #include "../../Include/RmlUi/Core/StreamMemory.h"
  34. #include "../../Include/RmlUi/Core/StyleSheet.h"
  35. #include "DocumentHeader.h"
  36. #include "ElementStyle.h"
  37. #include "EventDispatcher.h"
  38. #include "LayoutEngine.h"
  39. #include "StreamFile.h"
  40. #include "StyleSheetFactory.h"
  41. #include "Template.h"
  42. #include "TemplateCache.h"
  43. #include "XMLParseTools.h"
  44. namespace Rml {
  45. ElementDocument::ElementDocument(const String& tag) : Element(tag)
  46. {
  47. style_sheet = nullptr;
  48. context = nullptr;
  49. modal = false;
  50. layout_dirty = true;
  51. position_dirty = false;
  52. ForceLocalStackingContext();
  53. SetOwnerDocument(this);
  54. SetProperty(PropertyId::Position, Property(Style::Position::Absolute));
  55. }
  56. ElementDocument::~ElementDocument()
  57. {
  58. }
  59. void ElementDocument::ProcessHeader(const DocumentHeader* document_header)
  60. {
  61. RMLUI_ZoneScoped;
  62. // Store the source address that we came from
  63. source_url = document_header->source;
  64. // Construct a new header and copy the template details across
  65. DocumentHeader header;
  66. header.MergePaths(header.template_resources, document_header->template_resources, document_header->source);
  67. // Merge in any templates, note a merge may cause more templates to merge
  68. for (size_t i = 0; i < header.template_resources.size(); i++)
  69. {
  70. Template* merge_template = TemplateCache::LoadTemplate(URL(header.template_resources[i]).GetURL());
  71. if (merge_template)
  72. header.MergeHeader(*merge_template->GetHeader());
  73. else
  74. Log::Message(Log::LT_WARNING, "Template %s not found", header.template_resources[i].c_str());
  75. }
  76. // Merge the document's header last, as it is the most overriding.
  77. header.MergeHeader(*document_header);
  78. // Set the title to the document title.
  79. title = document_header->title;
  80. // If a style-sheet (or sheets) has been specified for this element, then we load them and set the combined sheet
  81. // on the element; all of its children will inherit it by default.
  82. SharedPtr<StyleSheet> new_style_sheet;
  83. // Combine any inline sheets.
  84. for (const DocumentHeader::Resource& rcss : header.rcss)
  85. {
  86. if (rcss.is_inline)
  87. {
  88. UniquePtr<StyleSheet> inline_sheet = MakeUnique<StyleSheet>();
  89. auto stream = MakeUnique<StreamMemory>((const byte*)rcss.content.c_str(), rcss.content.size());
  90. stream->SetSourceURL(rcss.path);
  91. if (inline_sheet->LoadStyleSheet(stream.get(), rcss.line))
  92. {
  93. if (new_style_sheet)
  94. {
  95. SharedPtr<StyleSheet> combined_sheet = new_style_sheet->CombineStyleSheet(*inline_sheet);
  96. new_style_sheet = combined_sheet;
  97. }
  98. else
  99. new_style_sheet = std::move(inline_sheet);
  100. }
  101. stream.reset();
  102. }
  103. else
  104. {
  105. SharedPtr<StyleSheet> sub_sheet = StyleSheetFactory::GetStyleSheet(rcss.path);
  106. if (sub_sheet)
  107. {
  108. if (new_style_sheet)
  109. {
  110. SharedPtr<StyleSheet> combined_sheet = new_style_sheet->CombineStyleSheet(*sub_sheet);
  111. new_style_sheet = std::move(combined_sheet);
  112. }
  113. else
  114. new_style_sheet = sub_sheet;
  115. }
  116. else
  117. Log::Message(Log::LT_ERROR, "Failed to load style sheet %s.", rcss.path.c_str());
  118. }
  119. }
  120. // If a style sheet is available, set it on the document and release it.
  121. if (new_style_sheet)
  122. {
  123. SetStyleSheet(std::move(new_style_sheet));
  124. }
  125. // Load scripts.
  126. for (const DocumentHeader::Resource& script : header.scripts)
  127. {
  128. if (script.is_inline)
  129. {
  130. LoadInlineScript(script.content, script.path, script.line);
  131. }
  132. else
  133. {
  134. LoadExternalScript(script.path);
  135. }
  136. }
  137. // Hide this document.
  138. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  139. // Update properties so that e.g. visibility status can be queried properly immediately.
  140. UpdateProperties();
  141. }
  142. // Returns the document's context.
  143. Context* ElementDocument::GetContext()
  144. {
  145. return context;
  146. }
  147. // Sets the document's title.
  148. void ElementDocument::SetTitle(const String& _title)
  149. {
  150. title = _title;
  151. }
  152. const String& ElementDocument::GetTitle() const
  153. {
  154. return title;
  155. }
  156. const String& ElementDocument::GetSourceURL() const
  157. {
  158. return source_url;
  159. }
  160. // Sets the style sheet this document, and all of its children, uses.
  161. void ElementDocument::SetStyleSheet(SharedPtr<StyleSheet> _style_sheet)
  162. {
  163. RMLUI_ZoneScoped;
  164. if (style_sheet == _style_sheet)
  165. return;
  166. style_sheet = std::move(_style_sheet);
  167. if (style_sheet)
  168. {
  169. style_sheet->BuildNodeIndex();
  170. style_sheet->OptimizeNodeProperties();
  171. }
  172. GetStyle()->DirtyDefinition();
  173. }
  174. // Returns the document's style sheet.
  175. const SharedPtr<StyleSheet>& ElementDocument::GetStyleSheet() const
  176. {
  177. return style_sheet;
  178. }
  179. // Reload the document's style sheet from source files.
  180. void ElementDocument::ReloadStyleSheet()
  181. {
  182. if (!context)
  183. return;
  184. auto stream = MakeUnique<StreamFile>();
  185. if (!stream->Open(source_url))
  186. {
  187. Log::Message(Log::LT_WARNING, "Failed to open file to reload style sheet in document: %s", source_url.c_str());
  188. return;
  189. }
  190. Factory::ClearStyleSheetCache();
  191. ElementPtr temp_doc = Factory::InstanceDocumentStream(nullptr, stream.get(), context->GetDocumentsBaseTag());
  192. if (!temp_doc) {
  193. Log::Message(Log::LT_WARNING, "Failed to reload style sheet, could not instance document: %s", source_url.c_str());
  194. return;
  195. }
  196. SetStyleSheet(temp_doc->GetStyleSheet());
  197. }
  198. // Brings the document to the front of the document stack.
  199. void ElementDocument::PullToFront()
  200. {
  201. if (context != nullptr)
  202. context->PullDocumentToFront(this);
  203. }
  204. // Sends the document to the back of the document stack.
  205. void ElementDocument::PushToBack()
  206. {
  207. if (context != nullptr)
  208. context->PushDocumentToBack(this);
  209. }
  210. void ElementDocument::Show(ModalFlag modal_flag, FocusFlag focus_flag)
  211. {
  212. switch (modal_flag)
  213. {
  214. case ModalFlag::None: modal = false; break;
  215. case ModalFlag::Modal: modal = true; break;
  216. case ModalFlag::Keep: break;
  217. }
  218. bool focus = false;
  219. bool autofocus = false;
  220. bool focus_previous = false;
  221. switch (focus_flag)
  222. {
  223. case FocusFlag::None:
  224. break;
  225. case FocusFlag::Document:
  226. focus = true;
  227. break;
  228. case FocusFlag::Keep:
  229. focus = true;
  230. focus_previous = true;
  231. break;
  232. case FocusFlag::Auto:
  233. focus = true;
  234. autofocus = true;
  235. break;
  236. }
  237. // Set to visible and switch focus if necessary
  238. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  239. // We should update the document now, otherwise the focusing methods below do not think we are visible
  240. // If this turns out to be slow, the more performant approach is just to compute the new visibility property
  241. UpdateDocument();
  242. if (focus)
  243. {
  244. Element* focus_element = this;
  245. if (autofocus)
  246. {
  247. Element* first_element = nullptr;
  248. Element* element = FindNextTabElement(this, true);
  249. while (element && element != first_element)
  250. {
  251. if (!first_element)
  252. first_element = element;
  253. if (element->HasAttribute("autofocus"))
  254. {
  255. focus_element = element;
  256. break;
  257. }
  258. element = FindNextTabElement(element, true);
  259. }
  260. }
  261. else if (focus_previous)
  262. {
  263. focus_element = GetFocusLeafNode();
  264. }
  265. // Focus the window or element
  266. bool focused = focus_element->Focus();
  267. if (focused && focus_element != this)
  268. focus_element->ScrollIntoView(false);
  269. }
  270. DispatchEvent(EventId::Show, Dictionary());
  271. }
  272. void ElementDocument::Hide()
  273. {
  274. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  275. // We should update the document now, so that the (un)focusing will get the correct visibility
  276. UpdateDocument();
  277. DispatchEvent(EventId::Hide, Dictionary());
  278. if (context)
  279. {
  280. context->UnfocusDocument(this);
  281. }
  282. }
  283. // Close this document
  284. void ElementDocument::Close()
  285. {
  286. if (context != nullptr)
  287. context->UnloadDocument(this);
  288. }
  289. ElementPtr ElementDocument::CreateElement(const String& name)
  290. {
  291. return Factory::InstanceElement(nullptr, name, name, XMLAttributes());
  292. }
  293. // Create a text element.
  294. ElementPtr ElementDocument::CreateTextNode(const String& text)
  295. {
  296. // Create the element.
  297. ElementPtr element = CreateElement("#text");
  298. if (!element)
  299. {
  300. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer returned nullptr.");
  301. return nullptr;
  302. }
  303. // Cast up
  304. ElementText* element_text = rmlui_dynamic_cast< ElementText* >(element.get());
  305. if (!element_text)
  306. {
  307. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer didn't return a derivative of ElementText.");
  308. return nullptr;
  309. }
  310. // Set the text
  311. element_text->SetText(text);
  312. return element;
  313. }
  314. // Is the current document modal
  315. bool ElementDocument::IsModal() const
  316. {
  317. return modal && IsVisible();
  318. }
  319. // Default load inline script implementation
  320. void ElementDocument::LoadInlineScript(const String& RMLUI_UNUSED_PARAMETER(content), const String& RMLUI_UNUSED_PARAMETER(source_path), int RMLUI_UNUSED_PARAMETER(line))
  321. {
  322. RMLUI_UNUSED(content);
  323. RMLUI_UNUSED(source_path);
  324. RMLUI_UNUSED(line);
  325. }
  326. // Default load external script implementation
  327. void ElementDocument::LoadExternalScript(const String& RMLUI_UNUSED_PARAMETER(source_path))
  328. {
  329. RMLUI_UNUSED(source_path);
  330. }
  331. // Updates the document, including its layout
  332. void ElementDocument::UpdateDocument()
  333. {
  334. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  335. Update(dp_ratio);
  336. UpdateLayout();
  337. UpdatePosition();
  338. }
  339. // Updates the layout if necessary.
  340. void ElementDocument::UpdateLayout()
  341. {
  342. // Note: Carefully consider when to call this function for performance reasons.
  343. // Ideally, only called once per update loop.
  344. if(layout_dirty)
  345. {
  346. RMLUI_ZoneScoped;
  347. RMLUI_ZoneText(source_url.c_str(), source_url.size());
  348. Vector2f containing_block(0, 0);
  349. if (GetParentNode() != nullptr)
  350. containing_block = GetParentNode()->GetBox().GetSize();
  351. LayoutEngine::FormatElement(this, containing_block);
  352. // Ignore dirtied layout during document formatting. Layouting must not require re-iteration.
  353. // In particular, scrollbars being enabled may set the dirty flag, but this case is already handled within the layout engine.
  354. layout_dirty = false;
  355. }
  356. }
  357. // Updates the position of the document based on the style properties.
  358. void ElementDocument::UpdatePosition()
  359. {
  360. if(position_dirty)
  361. {
  362. RMLUI_ZoneScoped;
  363. position_dirty = false;
  364. Element* root = GetParentNode();
  365. // We only position ourselves if we are a child of our context's root element. That is, we don't want to proceed if we are unparented or an iframe document.
  366. if (!root || !context || (root != context->GetRootElement()))
  367. return;
  368. Vector2f position;
  369. // Work out our containing block; relative offsets are calculated against it.
  370. Vector2f containing_block = root->GetBox().GetSize(Box::CONTENT);
  371. auto& computed = GetComputedValues();
  372. if (computed.left.type != Style::Left::Auto)
  373. position.x = ResolveValue(computed.left, containing_block.x);
  374. else if (computed.right.type != Style::Right::Auto)
  375. position.x = (containing_block.x - GetBox().GetSize(Box::MARGIN).x) - ResolveValue(computed.right, containing_block.x);
  376. else
  377. position.x = GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  378. if (computed.top.type != Style::Top::Auto)
  379. position.y = ResolveValue(computed.top, containing_block.y);
  380. else if (computed.bottom.type != Style::Bottom::Auto)
  381. position.y = (containing_block.y - GetBox().GetSize(Box::MARGIN).y) - ResolveValue(computed.bottom, containing_block.y);
  382. else
  383. position.y = GetBox().GetEdge(Box::MARGIN, Box::TOP);
  384. SetOffset(position, nullptr);
  385. }
  386. }
  387. void ElementDocument::DirtyPosition()
  388. {
  389. position_dirty = true;
  390. }
  391. void ElementDocument::DirtyLayout()
  392. {
  393. layout_dirty = true;
  394. }
  395. bool ElementDocument::IsLayoutDirty()
  396. {
  397. return layout_dirty;
  398. }
  399. void ElementDocument::DirtyDpProperties()
  400. {
  401. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::DP);
  402. }
  403. // Repositions the document if necessary.
  404. void ElementDocument::OnPropertyChange(const PropertyIdSet& changed_properties)
  405. {
  406. Element::OnPropertyChange(changed_properties);
  407. // If the document's font-size has been changed, we need to dirty all rem properties.
  408. if (changed_properties.Contains(PropertyId::FontSize))
  409. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::REM);
  410. if (changed_properties.Contains(PropertyId::Top) ||
  411. changed_properties.Contains(PropertyId::Right) ||
  412. changed_properties.Contains(PropertyId::Bottom) ||
  413. changed_properties.Contains(PropertyId::Left))
  414. DirtyPosition();
  415. }
  416. // Processes the 'onpropertychange' event, checking for a change in position or size.
  417. void ElementDocument::ProcessDefaultAction(Event& event)
  418. {
  419. Element::ProcessDefaultAction(event);
  420. // Process generic keyboard events for this window in bubble phase
  421. if (event == EventId::Keydown)
  422. {
  423. int key_identifier = event.GetParameter<int>("key_identifier", Input::KI_UNKNOWN);
  424. // Process TAB
  425. if (key_identifier == Input::KI_TAB)
  426. {
  427. if (Element* element = FindNextTabElement(event.GetTargetElement(), !event.GetParameter<bool>("shift_key", false)))
  428. {
  429. if(element->Focus())
  430. {
  431. element->ScrollIntoView(false);
  432. event.StopPropagation();
  433. }
  434. }
  435. }
  436. // Process ENTER being pressed on a focusable object (emulate click)
  437. else if (key_identifier == Input::KI_RETURN ||
  438. key_identifier == Input::KI_NUMPADENTER)
  439. {
  440. Element* focus_node = GetFocusLeafNode();
  441. if (focus_node && focus_node->GetComputedValues().tab_index == Style::TabIndex::Auto)
  442. {
  443. focus_node->Click();
  444. event.StopPropagation();
  445. }
  446. }
  447. }
  448. }
  449. void ElementDocument::OnResize()
  450. {
  451. DirtyPosition();
  452. }
  453. enum class CanFocus { Yes, No, NoAndNoChildren };
  454. static CanFocus CanFocusElement(Element* element)
  455. {
  456. if (element->IsPseudoClassSet("disabled"))
  457. return CanFocus::NoAndNoChildren;
  458. if (!element->IsVisible())
  459. return CanFocus::NoAndNoChildren;
  460. if (element->GetComputedValues().tab_index == Style::TabIndex::Auto)
  461. return CanFocus::Yes;
  462. return CanFocus::No;
  463. }
  464. // Find the next element to focus, starting at the current element
  465. //
  466. // This algorithm is quite sneaky, I originally thought a depth first search would
  467. // work, but it appears not. What is required is to cut the tree in half along the nodes
  468. // from current_element up the root and then either traverse the tree in a clockwise or
  469. // anticlock wise direction depending if you're searching forward or backward respectively
  470. Element* ElementDocument::FindNextTabElement(Element* current_element, bool forward)
  471. {
  472. // If we're searching forward, check the immediate children of this node first off
  473. if (forward)
  474. {
  475. for (int i = 0; i < current_element->GetNumChildren(); i++)
  476. if (Element* result = SearchFocusSubtree(current_element->GetChild(i), forward))
  477. return result;
  478. }
  479. // Now walk up the tree, testing either the bottom or top
  480. // of the tree, depending on whether we're going forwards
  481. // or backwards respectively
  482. //
  483. // If we make it all the way up to the document, then
  484. // we search the entire tree (to loop back round)
  485. bool search_enabled = false;
  486. Element* document = current_element->GetOwnerDocument();
  487. Element* child = current_element;
  488. Element* parent = current_element->GetParentNode();
  489. while (child != document)
  490. {
  491. for (int i = 0; i < parent->GetNumChildren(); i++)
  492. {
  493. // Calculate index into children
  494. int child_index = i;
  495. if (!forward)
  496. child_index = parent->GetNumChildren() - i - 1;
  497. Element* search_child = parent->GetChild(child_index);
  498. // Do a search if its enabled
  499. if (search_enabled)
  500. if(Element* result = SearchFocusSubtree(search_child, forward))
  501. return result;
  502. // Enable searching when we reach the child.
  503. if (search_child == child)
  504. search_enabled = true;
  505. }
  506. // Advance up the tree
  507. child = parent;
  508. parent = parent->GetParentNode();
  509. if (parent == document)
  510. {
  511. // When we hit the top, see if we can focus the document first.
  512. if (CanFocusElement(document) == CanFocus::Yes)
  513. return document;
  514. // Otherwise, search the entire tree to loop back around.
  515. search_enabled = true;
  516. }
  517. else
  518. {
  519. // Prepare for the next iteration by disabling searching.
  520. search_enabled = false;
  521. }
  522. }
  523. return nullptr;
  524. }
  525. Element* ElementDocument::SearchFocusSubtree(Element* element, bool forward)
  526. {
  527. CanFocus can_focus = CanFocusElement(element);
  528. if (can_focus == CanFocus::Yes)
  529. return element;
  530. else if (can_focus == CanFocus::NoAndNoChildren)
  531. return nullptr;
  532. // Check all children
  533. for (int i = 0; i < element->GetNumChildren(); i++)
  534. {
  535. int child_index = i;
  536. if (!forward)
  537. child_index = element->GetNumChildren() - i - 1;
  538. if (Element * result = SearchFocusSubtree(element->GetChild(child_index), forward))
  539. return result;
  540. }
  541. return nullptr;
  542. }
  543. } // namespace Rml