ElementDocument.cpp 16 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "../../Include/RmlUi/Core/ElementDocument.h"
  30. #include "../../Include/RmlUi/Core/StreamMemory.h"
  31. #include "../../Include/RmlUi/Core.h"
  32. #include "DocumentHeader.h"
  33. #include "ElementStyle.h"
  34. #include "EventDispatcher.h"
  35. #include "LayoutEngine.h"
  36. #include "StreamFile.h"
  37. #include "StyleSheetFactory.h"
  38. #include "Template.h"
  39. #include "TemplateCache.h"
  40. #include "XMLParseTools.h"
  41. namespace Rml {
  42. namespace Core {
  43. ElementDocument::ElementDocument(const String& tag) : Element(tag)
  44. {
  45. style_sheet = nullptr;
  46. context = nullptr;
  47. modal = false;
  48. layout_dirty = true;
  49. position_dirty = false;
  50. ForceLocalStackingContext();
  51. SetOwnerDocument(this);
  52. SetProperty(PropertyId::Position, Property(Style::Position::Absolute));
  53. }
  54. ElementDocument::~ElementDocument()
  55. {
  56. }
  57. void ElementDocument::ProcessHeader(const DocumentHeader* document_header)
  58. {
  59. RMLUI_ZoneScoped;
  60. // Store the source address that we came from
  61. source_url = document_header->source;
  62. // Construct a new header and copy the template details across
  63. DocumentHeader header;
  64. header.MergePaths(header.template_resources, document_header->template_resources, document_header->source);
  65. // Merge in any templates, note a merge may cause more templates to merge
  66. for (size_t i = 0; i < header.template_resources.size(); i++)
  67. {
  68. Template* merge_template = TemplateCache::LoadTemplate(URL(header.template_resources[i]).GetURL());
  69. if (merge_template)
  70. header.MergeHeader(*merge_template->GetHeader());
  71. else
  72. Log::Message(Log::LT_WARNING, "Template %s not found", header.template_resources[i].c_str());
  73. }
  74. // Merge the document's header last, as it is the most overriding.
  75. header.MergeHeader(*document_header);
  76. // Set the title to the document title.
  77. title = document_header->title;
  78. // If a style-sheet (or sheets) has been specified for this element, then we load them and set the combined sheet
  79. // on the element; all of its children will inherit it by default.
  80. SharedPtr<StyleSheet> new_style_sheet;
  81. if (header.rcss_external.size() > 0)
  82. new_style_sheet = StyleSheetFactory::GetStyleSheet(header.rcss_external);
  83. // Combine any inline sheets.
  84. if (header.rcss_inline.size() > 0)
  85. {
  86. for (size_t i = 0;i < header.rcss_inline.size(); i++)
  87. {
  88. UniquePtr<StyleSheet> inline_sheet = std::make_unique<StyleSheet>();
  89. auto stream = std::make_unique<StreamMemory>((const byte*) header.rcss_inline[i].c_str(), header.rcss_inline[i].size());
  90. stream->SetSourceURL(document_header->source);
  91. if (inline_sheet->LoadStyleSheet(stream.get(), header.rcss_inline_line_numbers[i]))
  92. {
  93. if (new_style_sheet)
  94. {
  95. SharedPtr<StyleSheet> combined_sheet = new_style_sheet->CombineStyleSheet(*inline_sheet);
  96. new_style_sheet = combined_sheet;
  97. }
  98. else
  99. new_style_sheet = std::move(inline_sheet);
  100. }
  101. stream.reset();
  102. }
  103. }
  104. // If a style sheet is available, set it on the document and release it.
  105. if (new_style_sheet)
  106. {
  107. SetStyleSheet(std::move(new_style_sheet));
  108. }
  109. // Load external scripts.
  110. for (size_t i = 0; i < header.scripts_external.size(); i++)
  111. {
  112. auto stream = std::make_unique<StreamFile>();
  113. if (stream->Open(header.scripts_external[i]))
  114. LoadScript(stream.get(), header.scripts_external[i]);
  115. }
  116. // Load internal scripts.
  117. for (size_t i = 0; i < header.scripts_inline.size(); i++)
  118. {
  119. auto stream = std::make_unique<StreamMemory>((const byte*) header.scripts_inline[i].c_str(), header.scripts_inline[i].size());
  120. LoadScript(stream.get(), "");
  121. }
  122. // Hide this document.
  123. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  124. // Update properties so that e.g. visibility status can be queried properly immediately.
  125. UpdateProperties();
  126. }
  127. // Returns the document's context.
  128. Context* ElementDocument::GetContext()
  129. {
  130. return context;
  131. }
  132. // Sets the document's title.
  133. void ElementDocument::SetTitle(const String& _title)
  134. {
  135. title = _title;
  136. }
  137. const String& ElementDocument::GetTitle() const
  138. {
  139. return title;
  140. }
  141. const String& ElementDocument::GetSourceURL() const
  142. {
  143. return source_url;
  144. }
  145. // Sets the style sheet this document, and all of its children, uses.
  146. void ElementDocument::SetStyleSheet(SharedPtr<StyleSheet> _style_sheet)
  147. {
  148. RMLUI_ZoneScoped;
  149. if (style_sheet == _style_sheet)
  150. return;
  151. style_sheet = _style_sheet;
  152. if (style_sheet)
  153. style_sheet->BuildNodeIndexAndOptimizeProperties();
  154. GetStyle()->DirtyDefinition();
  155. }
  156. // Returns the document's style sheet.
  157. const SharedPtr<StyleSheet>& ElementDocument::GetStyleSheet() const
  158. {
  159. return style_sheet;
  160. }
  161. // Brings the document to the front of the document stack.
  162. void ElementDocument::PullToFront()
  163. {
  164. if (context != nullptr)
  165. context->PullDocumentToFront(this);
  166. }
  167. // Sends the document to the back of the document stack.
  168. void ElementDocument::PushToBack()
  169. {
  170. if (context != nullptr)
  171. context->PushDocumentToBack(this);
  172. }
  173. void ElementDocument::Show(ModalFlag modal_flag, FocusFlag focus_flag)
  174. {
  175. switch (modal_flag)
  176. {
  177. case Rml::Core::ModalFlag::None: modal = false; break;
  178. case Rml::Core::ModalFlag::Modal: modal = true; break;
  179. case Rml::Core::ModalFlag::Keep: break;
  180. }
  181. bool focus = false;
  182. bool autofocus = false;
  183. bool focus_previous = false;
  184. switch (focus_flag)
  185. {
  186. case FocusFlag::None:
  187. break;
  188. case FocusFlag::Document:
  189. focus = true;
  190. break;
  191. case FocusFlag::Keep:
  192. focus = true;
  193. focus_previous = true;
  194. break;
  195. case FocusFlag::Auto:
  196. focus = true;
  197. autofocus = true;
  198. break;
  199. }
  200. // Set to visible and switch focus if necessary
  201. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  202. // We should update the document now, otherwise the focusing methods below do not think we are visible
  203. // If this turns out to be slow, the more performant approach is just to compute the new visibility property
  204. UpdateDocument();
  205. if (focus)
  206. {
  207. Element* focus_element = this;
  208. if (autofocus)
  209. {
  210. Element* first_element = nullptr;
  211. Element* element = FindNextTabElement(this, true);
  212. while (element && element != first_element)
  213. {
  214. if (!first_element)
  215. first_element = element;
  216. if (element->HasAttribute("autofocus"))
  217. {
  218. focus_element = element;
  219. break;
  220. }
  221. element = FindNextTabElement(element, true);
  222. }
  223. }
  224. else if (focus_previous)
  225. {
  226. focus_element = GetFocusLeafNode();
  227. }
  228. // Focus the window or element
  229. bool focused = focus_element->Focus();
  230. if (focused && focus_element != this)
  231. focus_element->ScrollIntoView(false);
  232. }
  233. DispatchEvent(EventId::Show, Dictionary());
  234. }
  235. void ElementDocument::Hide()
  236. {
  237. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  238. // We should update the document now, so that the (un)focusing will get the correct visibility
  239. UpdateDocument();
  240. DispatchEvent(EventId::Hide, Dictionary());
  241. if (context)
  242. {
  243. context->UnfocusDocument(this);
  244. }
  245. }
  246. // Close this document
  247. void ElementDocument::Close()
  248. {
  249. if (context != nullptr)
  250. context->UnloadDocument(this);
  251. }
  252. ElementPtr ElementDocument::CreateElement(const String& name)
  253. {
  254. return Factory::InstanceElement(nullptr, name, name, XMLAttributes());
  255. }
  256. // Create a text element.
  257. ElementPtr ElementDocument::CreateTextNode(const String& text)
  258. {
  259. // Create the element.
  260. ElementPtr element = CreateElement("#text");
  261. if (!element)
  262. {
  263. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer returned nullptr.");
  264. return nullptr;
  265. }
  266. // Cast up
  267. ElementText* element_text = dynamic_cast< ElementText* >(element.get());
  268. if (!element_text)
  269. {
  270. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer didn't return a derivative of ElementText.");
  271. return nullptr;
  272. }
  273. // Set the text
  274. element_text->SetText(text);
  275. return element;
  276. }
  277. // Is the current document modal
  278. bool ElementDocument::IsModal() const
  279. {
  280. return modal && IsVisible();
  281. }
  282. // Default load script implementation
  283. void ElementDocument::LoadScript(Stream* RMLUI_UNUSED_PARAMETER(stream), const String& RMLUI_UNUSED_PARAMETER(source_name))
  284. {
  285. RMLUI_UNUSED(stream);
  286. RMLUI_UNUSED(source_name);
  287. }
  288. // Updates the document, including its layout
  289. void ElementDocument::UpdateDocument()
  290. {
  291. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  292. Update(dp_ratio);
  293. UpdateLayout();
  294. UpdatePosition();
  295. }
  296. // Updates the layout if necessary.
  297. void ElementDocument::UpdateLayout()
  298. {
  299. // Note: Carefully consider when to call this function for performance reasons.
  300. // Ideally, only called once per update loop.
  301. if(layout_dirty)
  302. {
  303. RMLUI_ZoneScoped;
  304. RMLUI_ZoneText(source_url.c_str(), source_url.size());
  305. layout_dirty = false;
  306. Vector2f containing_block(0, 0);
  307. if (GetParentNode() != nullptr)
  308. containing_block = GetParentNode()->GetBox().GetSize();
  309. LayoutEngine layout_engine;
  310. layout_engine.FormatElement(this, containing_block);
  311. }
  312. }
  313. // Updates the position of the document based on the style properties.
  314. void ElementDocument::UpdatePosition()
  315. {
  316. if(position_dirty)
  317. {
  318. RMLUI_ZoneScoped;
  319. position_dirty = false;
  320. Element* root = GetParentNode();
  321. // We only position ourselves if we are a child of our context's root element. That is, we don't want to proceed if we are unparented or an iframe document.
  322. if (!root || !context || (root != context->GetRootElement()))
  323. return;
  324. Vector2f position;
  325. // Work out our containing block; relative offsets are calculated against it.
  326. Vector2f containing_block = root->GetBox().GetSize(Box::CONTENT);
  327. auto& computed = GetComputedValues();
  328. if (computed.left.type != Style::Left::Auto)
  329. position.x = ResolveValue(computed.left, containing_block.x);
  330. else if (computed.right.type != Style::Right::Auto)
  331. position.x = (containing_block.x - GetBox().GetSize(Box::MARGIN).x) - ResolveValue(computed.right, containing_block.x);
  332. else
  333. position.x = GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  334. if (computed.top.type != Style::Top::Auto)
  335. position.y = ResolveValue(computed.top, containing_block.y);
  336. else if (computed.bottom.type != Style::Bottom::Auto)
  337. position.y = (containing_block.y - GetBox().GetSize(Box::MARGIN).y) - ResolveValue(computed.bottom, containing_block.y);
  338. else
  339. position.y = GetBox().GetEdge(Box::MARGIN, Box::TOP);
  340. SetOffset(position, nullptr);
  341. }
  342. }
  343. void ElementDocument::DirtyPosition()
  344. {
  345. position_dirty = true;
  346. }
  347. void ElementDocument::DirtyLayout()
  348. {
  349. layout_dirty = true;
  350. }
  351. bool ElementDocument::IsLayoutDirty()
  352. {
  353. return layout_dirty;
  354. }
  355. void ElementDocument::DirtyDpProperties()
  356. {
  357. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::DP);
  358. }
  359. // Repositions the document if necessary.
  360. void ElementDocument::OnPropertyChange(const PropertyIdSet& changed_properties)
  361. {
  362. Element::OnPropertyChange(changed_properties);
  363. // If the document's font-size has been changed, we need to dirty all rem properties.
  364. if (changed_properties.Contains(PropertyId::FontSize))
  365. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::REM);
  366. if (changed_properties.Contains(PropertyId::Top) ||
  367. changed_properties.Contains(PropertyId::Right) ||
  368. changed_properties.Contains(PropertyId::Bottom) ||
  369. changed_properties.Contains(PropertyId::Left))
  370. DirtyPosition();
  371. }
  372. // Processes the 'onpropertychange' event, checking for a change in position or size.
  373. void ElementDocument::ProcessDefaultAction(Event& event)
  374. {
  375. Element::ProcessDefaultAction(event);
  376. // Process generic keyboard events for this window in bubble phase
  377. if (event == EventId::Keydown)
  378. {
  379. int key_identifier = event.GetParameter<int>("key_identifier", Input::KI_UNKNOWN);
  380. // Process TAB
  381. if (key_identifier == Input::KI_TAB)
  382. {
  383. if (Element* element = FindNextTabElement(event.GetTargetElement(), !event.GetParameter<bool>("shift_key", false)))
  384. {
  385. if(element->Focus())
  386. element->ScrollIntoView(false);
  387. }
  388. }
  389. // Process ENTER being pressed on a focusable object (emulate click)
  390. else if (key_identifier == Input::KI_RETURN ||
  391. key_identifier == Input::KI_NUMPADENTER)
  392. {
  393. Element* focus_node = GetFocusLeafNode();
  394. if (focus_node && focus_node->GetComputedValues().tab_index == Style::TabIndex::Auto)
  395. {
  396. focus_node->Click();
  397. }
  398. }
  399. }
  400. }
  401. void ElementDocument::OnResize()
  402. {
  403. DirtyPosition();
  404. }
  405. // Find the next element to focus, starting at the current element
  406. //
  407. // This algorithm is quite sneaky, I originally thought a depth first search would
  408. // work, but it appears not. What is required is to cut the tree in half along the nodes
  409. // from current_element up the root and then either traverse the tree in a clockwise or
  410. // anticlock wise direction depending if you're searching forward or backward respectively
  411. Element* ElementDocument::FindNextTabElement(Element* current_element, bool forward)
  412. {
  413. // If we're searching forward, check the immediate children of this node first off
  414. if (forward)
  415. {
  416. for (int i = 0; i < current_element->GetNumChildren(); i++)
  417. if (Element* result = SearchFocusSubtree(current_element->GetChild(i), forward))
  418. return result;
  419. }
  420. // Now walk up the tree, testing either the bottom or top
  421. // of the tree, depending on whether we're going forwards
  422. // or backwards respectively
  423. //
  424. // If we make it all the way up to the document, then
  425. // we search the entire tree (to loop back round)
  426. bool search_enabled = false;
  427. Element* document = current_element->GetOwnerDocument();
  428. Element* child = current_element;
  429. Element* parent = current_element->GetParentNode();
  430. while (child != document)
  431. {
  432. for (int i = 0; i < parent->GetNumChildren(); i++)
  433. {
  434. // Calculate index into children
  435. int child_index = i;
  436. if (!forward)
  437. child_index = parent->GetNumChildren() - i - 1;
  438. Element* search_child = parent->GetChild(child_index);
  439. // Do a search if its enabled
  440. if (search_enabled)
  441. if(Element* result = SearchFocusSubtree(search_child, forward))
  442. return result;
  443. // If we find the child, enable searching
  444. if (search_child == child)
  445. search_enabled = true;
  446. }
  447. // Advance up the tree
  448. child = parent;
  449. parent = parent->GetParentNode();
  450. // If we hit the top, enable searching the entire tree
  451. if (parent == document)
  452. search_enabled = true;
  453. else // otherwise enable searching if we're going backward and disable if we're going forward
  454. search_enabled = false;
  455. }
  456. return nullptr;
  457. }
  458. Element* ElementDocument::SearchFocusSubtree(Element* element, bool forward)
  459. {
  460. // Skip disabled elements
  461. if (element->IsPseudoClassSet("disabled"))
  462. {
  463. return nullptr;
  464. }
  465. if (!element->IsVisible())
  466. {
  467. return nullptr;
  468. }
  469. // Check if this is the node we're looking for
  470. if (element->GetComputedValues().tab_index == Style::TabIndex::Auto)
  471. {
  472. return element;
  473. }
  474. // Check all children
  475. for (int i = 0; i < element->GetNumChildren(); i++)
  476. {
  477. int child_index = i;
  478. if (!forward)
  479. child_index = element->GetNumChildren() - i - 1;
  480. if (Element * result = SearchFocusSubtree(element->GetChild(child_index), forward))
  481. return result;
  482. }
  483. return nullptr;
  484. }
  485. }
  486. }