ElementTextDefault.cpp 18 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "ElementTextDefault.h"
  30. #include "ElementDefinition.h"
  31. #include "ElementStyle.h"
  32. #include "FontFaceHandle.h"
  33. #include "../../Include/RmlUi/Core/ElementDocument.h"
  34. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  35. #include "../../Include/RmlUi/Core/Event.h"
  36. #include "../../Include/RmlUi/Core/FontDatabase.h"
  37. #include "../../Include/RmlUi/Core/Property.h"
  38. namespace Rml {
  39. namespace Core {
  40. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation);
  41. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline);
  42. ElementTextDefault::ElementTextDefault(const String& tag) : ElementText(tag), colour(255, 255, 255), decoration(this)
  43. {
  44. dirty_layout_on_change = true;
  45. generated_decoration = Style::TextDecoration::None;
  46. decoration_property = Style::TextDecoration::None;
  47. geometry_dirty = true;
  48. font_configuration = -1;
  49. font_dirty = true;
  50. }
  51. ElementTextDefault::~ElementTextDefault()
  52. {
  53. }
  54. void ElementTextDefault::SetText(const String& _text)
  55. {
  56. if (text != _text)
  57. {
  58. text = _text;
  59. if (dirty_layout_on_change)
  60. DirtyLayout();
  61. }
  62. }
  63. const String& ElementTextDefault::GetText() const
  64. {
  65. return text;
  66. }
  67. void ElementTextDefault::OnRender()
  68. {
  69. RMLUI_ZoneScoped;
  70. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  71. if (!font_face_handle)
  72. return;
  73. // If our font configuration has potentially changed, update it and force a geometry
  74. // generation if necessary.
  75. if (font_dirty &&
  76. UpdateFontConfiguration())
  77. {
  78. geometry_dirty = true;
  79. }
  80. // Regenerate the geometry if the colour or font configuration has altered.
  81. if (geometry_dirty)
  82. GenerateGeometry(font_face_handle);
  83. Vector2f translation = GetAbsoluteOffset();
  84. bool render = true;
  85. Vector2i clip_origin;
  86. Vector2i clip_dimensions;
  87. if (GetContext()->GetActiveClipRegion(clip_origin, clip_dimensions))
  88. {
  89. float clip_top = (float)clip_origin.y;
  90. float clip_left = (float)clip_origin.x;
  91. float clip_right = (float)(clip_origin.x + clip_dimensions.x);
  92. float clip_bottom = (float)(clip_origin.y + clip_dimensions.y);
  93. float line_height = (float)GetFontFaceHandle()->GetLineHeight();
  94. render = false;
  95. for (size_t i = 0; i < lines.size(); ++i)
  96. {
  97. const Line& line = lines[i];
  98. float x = translation.x + line.position.x;
  99. float y = translation.y + line.position.y;
  100. bool render_line = !(x > clip_right);
  101. render_line = render_line && !(x + line.width < clip_left);
  102. render_line = render_line && !(y - line_height > clip_bottom);
  103. render_line = render_line && !(y < clip_top);
  104. if (render_line)
  105. {
  106. render = true;
  107. break;
  108. }
  109. }
  110. }
  111. translation = translation.Round();
  112. if (render)
  113. {
  114. for (size_t i = 0; i < geometry.size(); ++i)
  115. geometry[i].Render(translation);
  116. }
  117. if (decoration_property != Style::TextDecoration::None)
  118. decoration.Render(translation);
  119. }
  120. // Generates a token of text from this element, returning only the width.
  121. bool ElementTextDefault::GenerateToken(float& token_width, int line_begin)
  122. {
  123. RMLUI_ZoneScoped;
  124. // Bail if we don't have a valid font face.
  125. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  126. if (font_face_handle == nullptr ||
  127. line_begin >= (int) text.size())
  128. return 0;
  129. // Determine how we are processing white-space while formatting the text.
  130. using namespace Style;
  131. auto& computed = GetComputedValues();
  132. WhiteSpace white_space_property = computed.white_space;
  133. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  134. white_space_property == WhiteSpace::Nowrap ||
  135. white_space_property == WhiteSpace::Preline;
  136. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  137. white_space_property == WhiteSpace::Prewrap ||
  138. white_space_property == WhiteSpace::Preline;
  139. const char* token_begin = text.c_str() + line_begin;
  140. String token;
  141. BuildToken(token, token_begin, text.c_str() + text.size(), true, collapse_white_space, break_at_endline, computed.text_transform);
  142. token_width = (float) font_face_handle->GetStringWidth(token, 0);
  143. return LastToken(token_begin, text.c_str() + text.size(), collapse_white_space, break_at_endline);
  144. }
  145. // Generates a line of text rendered from this element
  146. bool ElementTextDefault::GenerateLine(String& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width, bool trim_whitespace_prefix)
  147. {
  148. RMLUI_ZoneScoped;
  149. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  150. // Initialise the output variables.
  151. line.clear();
  152. line_length = 0;
  153. line_width = 0;
  154. // Bail if we don't have a valid font face.
  155. if (font_face_handle == nullptr)
  156. return true;
  157. // Determine how we are processing white-space while formatting the text.
  158. using namespace Style;
  159. auto& computed = GetComputedValues();
  160. WhiteSpace white_space_property = computed.white_space;
  161. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  162. white_space_property == WhiteSpace::Nowrap ||
  163. white_space_property == WhiteSpace::Preline;
  164. bool break_at_line = maximum_line_width >= 0 &&
  165. (white_space_property == WhiteSpace::Normal ||
  166. white_space_property == WhiteSpace::Prewrap ||
  167. white_space_property == WhiteSpace::Preline);
  168. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  169. white_space_property == WhiteSpace::Prewrap ||
  170. white_space_property == WhiteSpace::Preline;
  171. // Determine what (if any) text transformation we are putting the characters through.
  172. TextTransform text_transform_property = computed.text_transform;
  173. // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
  174. // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
  175. // endline is found (and we're processing them), then the line is ended. kthxbai!
  176. const char* token_begin = text.c_str() + line_begin;
  177. const char* string_end = text.c_str() + text.size();
  178. while (token_begin != string_end)
  179. {
  180. String token;
  181. const char* next_token_begin = token_begin;
  182. // Generate the next token and determine its pixel-length.
  183. bool break_line = BuildToken(token, next_token_begin, string_end, line.empty() && trim_whitespace_prefix, collapse_white_space, break_at_endline, text_transform_property);
  184. int token_width = font_face_handle->GetStringWidth(token, line.empty() ? 0 : line[line.size() - 1]);
  185. // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
  186. if (break_at_line)
  187. {
  188. if (!line.empty() &&
  189. (line_width + token_width > maximum_line_width ||
  190. (LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline) && line_width + token_width > maximum_line_width - right_spacing_width)))
  191. {
  192. return false;
  193. }
  194. }
  195. // The token can fit on the end of the line, so add it onto the end and increment our width and length
  196. // counters.
  197. line += token;
  198. line_length += (int)(next_token_begin - token_begin);
  199. line_width += token_width;
  200. // Break out of the loop if an endline was forced.
  201. if (break_line)
  202. return false;
  203. // Set the beginning of the next token.
  204. token_begin = next_token_begin;
  205. }
  206. return true;
  207. }
  208. // Clears all lines of generated text and prepares the element for generating new lines.
  209. void ElementTextDefault::ClearLines()
  210. {
  211. // Clear the rendering information.
  212. for (size_t i = 0; i < geometry.size(); ++i)
  213. geometry[i].Release(true);
  214. lines.clear();
  215. decoration.Release(true);
  216. }
  217. // Adds a new line into the text element.
  218. void ElementTextDefault::AddLine(const Vector2f& line_position, const String& line)
  219. {
  220. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  221. if (font_face_handle == nullptr)
  222. return;
  223. if (font_dirty)
  224. UpdateFontConfiguration();
  225. Vector2f baseline_position = line_position + Vector2f(0.0f, (float) font_face_handle->GetLineHeight() - font_face_handle->GetBaseline());
  226. lines.push_back(Line(line, baseline_position));
  227. geometry_dirty = true;
  228. }
  229. // Prevents the element from dirtying its document's layout when its text is changed.
  230. void ElementTextDefault::SuppressAutoLayout()
  231. {
  232. dirty_layout_on_change = false;
  233. }
  234. void ElementTextDefault::OnPropertyChange(const PropertyIdSet& changed_properties)
  235. {
  236. RMLUI_ZoneScoped;
  237. Element::OnPropertyChange(changed_properties);
  238. bool colour_changed = false;
  239. bool font_face_changed = false;
  240. auto& computed = GetComputedValues();
  241. if (changed_properties.Contains(PropertyId::Color) ||
  242. changed_properties.Contains(PropertyId::Opacity))
  243. {
  244. // Fetch our (potentially) new colour.
  245. Colourb new_colour = computed.color;
  246. float opacity = computed.opacity;
  247. new_colour.alpha = byte(opacity * float(new_colour.alpha));
  248. colour_changed = colour != new_colour;
  249. if (colour_changed)
  250. colour = new_colour;
  251. }
  252. if (changed_properties.Contains(PropertyId::FontFamily) ||
  253. changed_properties.Contains(PropertyId::FontCharset) ||
  254. changed_properties.Contains(PropertyId::FontWeight) ||
  255. changed_properties.Contains(PropertyId::FontStyle) ||
  256. changed_properties.Contains(PropertyId::FontSize))
  257. {
  258. font_face_changed = true;
  259. geometry.clear();
  260. font_dirty = true;
  261. }
  262. if (changed_properties.Contains(PropertyId::TextDecoration))
  263. {
  264. decoration_property = computed.text_decoration;
  265. if (decoration_property != Style::TextDecoration::None)
  266. {
  267. if (decoration_property != generated_decoration)
  268. {
  269. decoration.Release(true);
  270. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  271. if (font_face_handle != nullptr)
  272. {
  273. for (size_t i = 0; i < lines.size(); ++i)
  274. GenerateDecoration(font_face_handle, lines[i]);
  275. }
  276. generated_decoration = decoration_property;
  277. }
  278. }
  279. }
  280. if (font_face_changed)
  281. {
  282. // We have to let our document know we need to be regenerated.
  283. if (dirty_layout_on_change)
  284. DirtyLayout();
  285. }
  286. else if (colour_changed)
  287. {
  288. // Force the geometry to be regenerated.
  289. geometry_dirty = true;
  290. // Re-colour the decoration geometry.
  291. std::vector< Vertex >& vertices = decoration.GetVertices();
  292. for (size_t i = 0; i < vertices.size(); ++i)
  293. vertices[i].colour = colour;
  294. decoration.Release();
  295. }
  296. }
  297. // Returns the RML of this element
  298. void ElementTextDefault::GetRML(String& content)
  299. {
  300. content += text;
  301. }
  302. // Updates the configuration this element uses for its font.
  303. bool ElementTextDefault::UpdateFontConfiguration()
  304. {
  305. RMLUI_ZoneScoped;
  306. if (GetFontFaceHandle() == nullptr)
  307. return false;
  308. font_dirty = false;
  309. static const FontEffectList empty_font_effects;
  310. // Fetch the font-effect for this text element
  311. const FontEffectList* font_effects = &empty_font_effects;
  312. if (const FontEffects* effects = GetComputedValues().font_effect.get())
  313. font_effects = &effects->list;
  314. // Request a font layer configuration to match this set of effects. If this is different from
  315. // our old configuration, then return true to indicate we'll need to regenerate geometry.
  316. int new_configuration = GetFontFaceHandle()->GenerateLayerConfiguration(*font_effects);
  317. if (new_configuration != font_configuration)
  318. {
  319. font_configuration = new_configuration;
  320. return true;
  321. }
  322. return false;
  323. }
  324. // Clears and regenerates all of the text's geometry.
  325. void ElementTextDefault::GenerateGeometry(const FontFaceHandle* font_face_handle)
  326. {
  327. RMLUI_ZoneScopedC(0xD2691E);
  328. // Release the old geometry ...
  329. for (size_t i = 0; i < geometry.size(); ++i)
  330. geometry[i].Release(true);
  331. // ... and generate it all again!
  332. for (size_t i = 0; i < lines.size(); ++i)
  333. GenerateGeometry(font_face_handle, lines[i]);
  334. geometry_dirty = false;
  335. }
  336. void ElementTextDefault::GenerateGeometry(const FontFaceHandle* font_face_handle, Line& line)
  337. {
  338. line.width = font_face_handle->GenerateString(geometry, line.text, line.position, colour, font_configuration);
  339. for (size_t i = 0; i < geometry.size(); ++i)
  340. geometry[i].SetHostElement(this);
  341. if (decoration_property != Style::TextDecoration::None)
  342. GenerateDecoration(font_face_handle, line);
  343. }
  344. // Generates any geometry necessary for rendering a line decoration (underline, strike-through, etc).
  345. void ElementTextDefault::GenerateDecoration(const FontFaceHandle* font_face_handle, const Line& line)
  346. {
  347. RMLUI_ZoneScopedC(0xA52A2A);
  348. font_face_handle->GenerateLine(&decoration, line.position, line.width, decoration_property, colour);
  349. }
  350. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation)
  351. {
  352. RMLUI_ASSERT(token_begin != string_end);
  353. token.reserve(string_end - token_begin + token.size());
  354. // Check what the first character of the token is; all we need to know is if it is white-space or not.
  355. bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
  356. // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
  357. // places, depending on the white-space processing;
  358. // - at the end of a section of non-white-space characters,
  359. // - at the end of a section of white-space characters, if we're not collapsing white-space,
  360. // - at an endline token, if we're breaking on endlines.
  361. while (token_begin != string_end)
  362. {
  363. bool force_non_whitespace = false;
  364. char character = *token_begin;
  365. const char* escape_begin = token_begin;
  366. // Check for an ampersand; if we find one, we've got an HTML escaped character.
  367. if (character == '&')
  368. {
  369. // Find the terminating ';'.
  370. while (token_begin != string_end &&
  371. *token_begin != ';')
  372. ++token_begin;
  373. // If we couldn't find the ';', print the token like normal text.
  374. if (token_begin == string_end)
  375. {
  376. token_begin = escape_begin;
  377. }
  378. // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
  379. // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
  380. // is not recognised, print the token like normal text.
  381. else
  382. {
  383. String ucs2_escape_code(escape_begin + 1, token_begin);
  384. if (ucs2_escape_code == "lt")
  385. character = '<';
  386. else if (ucs2_escape_code == "gt")
  387. character = '>';
  388. else if (ucs2_escape_code == "amp")
  389. character = '&';
  390. else if (ucs2_escape_code == "quot")
  391. character = '"';
  392. else if (ucs2_escape_code == "nbsp")
  393. {
  394. character = ' ';
  395. force_non_whitespace = true;
  396. }
  397. else
  398. token_begin = escape_begin;
  399. }
  400. }
  401. // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
  402. // forced break.
  403. if (break_at_endline &&
  404. character == '\n')
  405. {
  406. token += '\n';
  407. token_begin++;
  408. return true;
  409. }
  410. // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
  411. // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
  412. // non-breaking), otherwise only if we've transitioned from characters to white-space.
  413. bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
  414. if (white_space != parsing_white_space)
  415. {
  416. if (!collapse_white_space)
  417. {
  418. // Restore pointer to the beginning of the escaped token, if we processed an escape code.
  419. token_begin = escape_begin;
  420. return false;
  421. }
  422. // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
  423. // once we've begun parsing non-white-space and then found white-space.
  424. if (!parsing_white_space)
  425. {
  426. // However, if we are the last non-whitespace character in the string, and there are trailing
  427. // whitespace characters after this token, then we need to append a single space to the end of this
  428. // token.
  429. if (token_begin != string_end &&
  430. LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
  431. token += ' ';
  432. return false;
  433. }
  434. // We've transitioned from white-space to non-white-space, so we append a single white-space character.
  435. if (!first_token)
  436. token += ' ';
  437. parsing_white_space = false;
  438. }
  439. // If the current character is white-space, we'll append a space character to the token if we're not collapsing
  440. // sections of white-space.
  441. if (white_space)
  442. {
  443. if (!collapse_white_space)
  444. token += ' ';
  445. }
  446. else
  447. {
  448. if (text_transformation == Style::TextTransform::Uppercase)
  449. {
  450. if (character >= 'a' && character <= 'z')
  451. character += ('A' - 'a');
  452. }
  453. else if (text_transformation == Style::TextTransform::Lowercase)
  454. {
  455. if (character >= 'A' && character <= 'Z')
  456. character -= ('A' - 'a');
  457. }
  458. token += character;
  459. }
  460. ++token_begin;
  461. }
  462. return false;
  463. }
  464. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline)
  465. {
  466. bool last_token = (token_begin == string_end);
  467. if (collapse_white_space &&
  468. !last_token)
  469. {
  470. last_token = true;
  471. const char* character = token_begin;
  472. while (character != string_end)
  473. {
  474. if (!StringUtilities::IsWhitespace(*character) ||
  475. (break_at_endline && *character == '\n'))
  476. {
  477. last_token = false;
  478. break;
  479. }
  480. character++;
  481. }
  482. }
  483. return last_token;
  484. }
  485. }
  486. }