ElementText.cpp 2.4 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "ElementText.h"
  30. #include "Element.h"
  31. #include <RmlUi/Core/Lua/Utilities.h>
  32. namespace Rml {
  33. namespace Core {
  34. namespace Lua {
  35. template<> void ExtraInit<ElementText>(lua_State* L, int metatable_index)
  36. {
  37. //inherit from Element
  38. ExtraInit<Element>(L,metatable_index);
  39. LuaType<Element>::_regfunctions(L,metatable_index,metatable_index-1);
  40. AddTypeToElementAsTable<ElementText>(L);
  41. }
  42. int ElementTextGetAttrtext(lua_State* L)
  43. {
  44. ElementText* obj = LuaType<ElementText>::check(L, 1);
  45. LUACHECKOBJ(obj);
  46. lua_pushstring(L, obj->GetText().c_str());
  47. return 1;
  48. }
  49. int ElementTextSetAttrtext(lua_State* L)
  50. {
  51. ElementText* obj = LuaType<ElementText>::check(L, 1);
  52. LUACHECKOBJ(obj);
  53. const char* text = luaL_checkstring(L,2);
  54. obj->SetText(text);
  55. return 0;
  56. }
  57. RegType<ElementText> ElementTextMethods[] =
  58. {
  59. { nullptr, nullptr },
  60. };
  61. luaL_Reg ElementTextGetters[] =
  62. {
  63. LUAGETTER(ElementText,text)
  64. { nullptr, nullptr },
  65. };
  66. luaL_Reg ElementTextSetters[] =
  67. {
  68. LUASETTER(ElementText,text)
  69. { nullptr, nullptr },
  70. };
  71. LUACORETYPEDEFINE(ElementText)
  72. }
  73. }
  74. }