ElementUtilities.cpp 16 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/Element.h"
  32. #include "../../Include/RmlUi/Core/ElementScroll.h"
  33. #include "../../Include/RmlUi/Core/Factory.h"
  34. #include "../../Include/RmlUi/Core/FontEngineInterface.h"
  35. #include "../../Include/RmlUi/Core/RenderInterface.h"
  36. #include "../../Include/RmlUi/Core/TextShapingContext.h"
  37. #include "DataController.h"
  38. #include "DataModel.h"
  39. #include "DataView.h"
  40. #include "ElementStyle.h"
  41. #include "Layout/LayoutDetails.h"
  42. #include "Layout/LayoutEngine.h"
  43. #include "TransformState.h"
  44. #include <limits>
  45. namespace Rml {
  46. // Builds and sets the box for an element.
  47. static void SetBox(Element* element)
  48. {
  49. Element* parent = element->GetParentNode();
  50. RMLUI_ASSERT(parent != nullptr);
  51. Vector2f containing_block = parent->GetBox().GetSize();
  52. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  53. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  54. Box box;
  55. LayoutDetails::BuildBox(box, containing_block, element);
  56. if (element->GetComputedValues().height().type != Style::Height::Auto)
  57. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  58. element->SetBox(box);
  59. }
  60. // Positions an element relative to an offset parent.
  61. static void SetElementOffset(Element* element, Vector2f offset)
  62. {
  63. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(BoxArea::Content);
  64. relative_offset += offset;
  65. relative_offset.x += element->GetBox().GetEdge(BoxArea::Margin, BoxEdge::Left);
  66. relative_offset.y += element->GetBox().GetEdge(BoxArea::Margin, BoxEdge::Top);
  67. element->SetOffset(relative_offset, element->GetParentNode());
  68. }
  69. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  70. {
  71. // Breadth first search on elements for the corresponding id
  72. typedef Queue<Element*> SearchQueue;
  73. SearchQueue search_queue;
  74. search_queue.push(root_element);
  75. while (!search_queue.empty())
  76. {
  77. Element* element = search_queue.front();
  78. search_queue.pop();
  79. if (element->GetId() == id)
  80. {
  81. return element;
  82. }
  83. // Add all children to search
  84. for (int i = 0; i < element->GetNumChildren(); i++)
  85. search_queue.push(element->GetChild(i));
  86. }
  87. return nullptr;
  88. }
  89. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  90. {
  91. // Breadth first search on elements for the corresponding id
  92. typedef Queue<Element*> SearchQueue;
  93. SearchQueue search_queue;
  94. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  95. search_queue.push(root_element->GetChild(i));
  96. while (!search_queue.empty())
  97. {
  98. Element* element = search_queue.front();
  99. search_queue.pop();
  100. if (element->GetTagName() == tag)
  101. elements.push_back(element);
  102. // Add all children to search.
  103. for (int i = 0; i < element->GetNumChildren(); i++)
  104. search_queue.push(element->GetChild(i));
  105. }
  106. }
  107. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  108. {
  109. // Breadth first search on elements for the corresponding id
  110. typedef Queue<Element*> SearchQueue;
  111. SearchQueue search_queue;
  112. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  113. search_queue.push(root_element->GetChild(i));
  114. while (!search_queue.empty())
  115. {
  116. Element* element = search_queue.front();
  117. search_queue.pop();
  118. if (element->IsClassSet(class_name))
  119. elements.push_back(element);
  120. // Add all children to search.
  121. for (int i = 0; i < element->GetNumChildren(); i++)
  122. search_queue.push(element->GetChild(i));
  123. }
  124. }
  125. float ElementUtilities::GetDensityIndependentPixelRatio(Element* element)
  126. {
  127. Context* context = element->GetContext();
  128. if (context == nullptr)
  129. return 1.0f;
  130. return context->GetDensityIndependentPixelRatio();
  131. }
  132. int ElementUtilities::GetStringWidth(Element* element, const String& string, Character prior_character)
  133. {
  134. const auto& computed = element->GetComputedValues();
  135. const TextShapingContext text_shaping_context{ computed.language(), computed.direction(), computed.letter_spacing() };
  136. FontFaceHandle font_face_handle = element->GetFontFaceHandle();
  137. if (font_face_handle == 0)
  138. return 0;
  139. return GetFontEngineInterface()->GetStringWidth(font_face_handle, string, text_shaping_context, prior_character);
  140. }
  141. bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
  142. {
  143. using Style::Clip;
  144. clip_origin = Vector2i(-1, -1);
  145. clip_dimensions = Vector2i(-1, -1);
  146. Clip target_element_clip = element->GetComputedValues().clip();
  147. if (target_element_clip == Clip::Type::None)
  148. return false;
  149. int num_ignored_clips = target_element_clip.GetNumber();
  150. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  151. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  152. // complete clipping region for the element.
  153. Element* clipping_element = element->GetOffsetParent();
  154. while (clipping_element != nullptr)
  155. {
  156. const ComputedValues& clip_computed = clipping_element->GetComputedValues();
  157. const bool clip_enabled = (clip_computed.overflow_x() != Style::Overflow::Visible || clip_computed.overflow_y() != Style::Overflow::Visible);
  158. const bool clip_always = (clip_computed.clip() == Clip::Type::Always);
  159. const bool clip_none = (clip_computed.clip() == Clip::Type::None);
  160. const int clip_number = clip_computed.clip().GetNumber();
  161. // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
  162. if ((clip_always || clip_enabled) && num_ignored_clips == 0)
  163. {
  164. // Ignore nodes that don't clip.
  165. if (clip_always || clipping_element->GetClientWidth() < clipping_element->GetScrollWidth() - 0.5f ||
  166. clipping_element->GetClientHeight() < clipping_element->GetScrollHeight() - 0.5f)
  167. {
  168. const BoxArea client_area = clipping_element->GetClientArea();
  169. Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(client_area);
  170. Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(client_area);
  171. Math::SnapToPixelGrid(element_origin_f, element_dimensions_f);
  172. const Vector2i element_origin(element_origin_f);
  173. const Vector2i element_dimensions(element_dimensions_f);
  174. if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
  175. {
  176. clip_origin = element_origin;
  177. clip_dimensions = element_dimensions;
  178. }
  179. else
  180. {
  181. const Vector2i top_left = Math::Max(clip_origin, element_origin);
  182. const Vector2i bottom_right = Math::Min(clip_origin + clip_dimensions, element_origin + element_dimensions);
  183. clip_origin = top_left;
  184. clip_dimensions = Math::Max(Vector2i(0), bottom_right - top_left);
  185. }
  186. }
  187. }
  188. // If this region is meant to clip and we're skipping regions, update the counter.
  189. if (num_ignored_clips > 0 && clip_enabled)
  190. num_ignored_clips--;
  191. // Inherit how many clip regions this ancestor ignores.
  192. num_ignored_clips = Math::Max(num_ignored_clips, clip_number);
  193. // If this region ignores all clipping regions, then we do too.
  194. if (clip_none)
  195. break;
  196. // Climb the tree to this region's parent.
  197. clipping_element = clipping_element->GetOffsetParent();
  198. }
  199. return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
  200. }
  201. bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
  202. {
  203. if (element && !context)
  204. context = element->GetContext();
  205. if (!context)
  206. return false;
  207. Vector2i clip_origin = {-1, -1};
  208. Vector2i clip_dimensions = {-1, -1};
  209. bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
  210. Vector2i current_origin = {-1, -1};
  211. Vector2i current_dimensions = {-1, -1};
  212. bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
  213. if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
  214. {
  215. context->SetActiveClipRegion(clip_origin, clip_dimensions);
  216. ApplyActiveClipRegion(context);
  217. }
  218. return true;
  219. }
  220. void ElementUtilities::ApplyActiveClipRegion(Context* context)
  221. {
  222. RenderInterface* render_interface = ::Rml::GetRenderInterface();
  223. if (!render_interface)
  224. return;
  225. Vector2i origin;
  226. Vector2i dimensions;
  227. bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
  228. render_interface->EnableScissorRegion(clip_enabled);
  229. if (clip_enabled)
  230. {
  231. render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
  232. }
  233. }
  234. void ElementUtilities::FormatElement(Element* element, Vector2f containing_block)
  235. {
  236. LayoutEngine::FormatElement(element, containing_block);
  237. }
  238. void ElementUtilities::BuildBox(Box& box, Vector2f containing_block, Element* element, bool inline_element)
  239. {
  240. LayoutDetails::BuildBox(box, containing_block, element, inline_element ? BuildBoxMode::Inline : BuildBoxMode::Block);
  241. }
  242. bool ElementUtilities::PositionElement(Element* element, Vector2f offset, PositionAnchor anchor)
  243. {
  244. Element* parent = element->GetParentNode();
  245. if (parent == nullptr)
  246. return false;
  247. SetBox(element);
  248. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(BoxArea::Content);
  249. Vector2f element_block = element->GetBox().GetSize(BoxArea::Margin);
  250. Vector2f resolved_offset = offset;
  251. if (anchor & RIGHT)
  252. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  253. if (anchor & BOTTOM)
  254. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  255. SetElementOffset(element, resolved_offset);
  256. return true;
  257. }
  258. bool ElementUtilities::ApplyTransform(Element& element)
  259. {
  260. RenderInterface* render_interface = ::Rml::GetRenderInterface();
  261. if (!render_interface)
  262. return false;
  263. static const Matrix4f* old_transform_ptr = {}; // This may be expired, dereferencing not allowed!
  264. static Matrix4f old_transform_value = Matrix4f::Identity();
  265. const Matrix4f* new_transform_ptr = nullptr;
  266. if (const TransformState* state = element.GetTransformState())
  267. new_transform_ptr = state->GetTransform();
  268. // Only changed transforms are submitted.
  269. if (old_transform_ptr != new_transform_ptr)
  270. {
  271. // Do a deep comparison as well to avoid submitting a new transform which is equal.
  272. if (!old_transform_ptr || !new_transform_ptr || (old_transform_value != *new_transform_ptr))
  273. {
  274. render_interface->SetTransform(new_transform_ptr);
  275. if (new_transform_ptr)
  276. old_transform_value = *new_transform_ptr;
  277. }
  278. old_transform_ptr = new_transform_ptr;
  279. }
  280. return true;
  281. }
  282. static bool ApplyDataViewsControllersInternal(Element* element, const bool construct_structural_view, const String& structural_view_inner_rml)
  283. {
  284. RMLUI_ASSERT(element);
  285. bool result = false;
  286. // If we have an active data model, check the attributes for any data bindings
  287. if (DataModel* data_model = element->GetDataModel())
  288. {
  289. struct ViewControllerInitializer {
  290. String type;
  291. String modifier_or_inner_rml;
  292. String expression;
  293. DataViewPtr view;
  294. DataControllerPtr controller;
  295. explicit operator bool() const { return view || controller; }
  296. };
  297. // Since data views and controllers may modify the element's attributes during initialization, we
  298. // need to iterate over all the attributes _before_ initializing any views or controllers. We store
  299. // the information needed to initialize them in the following container.
  300. Vector<ViewControllerInitializer> initializer_list;
  301. for (auto& attribute : element->GetAttributes())
  302. {
  303. // Data views and controllers are declared by the following element attribute:
  304. // data-[type]-[modifier]="[expression]"
  305. constexpr size_t data_str_length = sizeof("data-") - 1;
  306. const String& name = attribute.first;
  307. if (name.size() > data_str_length && name[0] == 'd' && name[1] == 'a' && name[2] == 't' && name[3] == 'a' && name[4] == '-')
  308. {
  309. const size_t type_end = name.find('-', data_str_length);
  310. const size_t type_size = (type_end == String::npos ? String::npos : type_end - data_str_length);
  311. String type_name = name.substr(data_str_length, type_size);
  312. ViewControllerInitializer initializer;
  313. // Structural data views are applied in a separate step from the normal views and controllers.
  314. if (construct_structural_view)
  315. {
  316. if (DataViewPtr view = Factory::InstanceDataView(type_name, element, true))
  317. {
  318. initializer.modifier_or_inner_rml = structural_view_inner_rml;
  319. initializer.view = std::move(view);
  320. }
  321. }
  322. else
  323. {
  324. if (Factory::IsStructuralDataView(type_name))
  325. {
  326. // Structural data views should cancel all other non-structural data views and controllers. Exit now.
  327. // Eg. in elements with a 'data-for' attribute, the data views should be constructed on the generated
  328. // children elements and not on the current element generating the 'for' view.
  329. return false;
  330. }
  331. const size_t modifier_offset = data_str_length + type_name.size() + 1;
  332. if (modifier_offset < name.size())
  333. initializer.modifier_or_inner_rml = name.substr(modifier_offset);
  334. if (DataViewPtr view = Factory::InstanceDataView(type_name, element, false))
  335. initializer.view = std::move(view);
  336. if (DataControllerPtr controller = Factory::InstanceDataController(type_name, element))
  337. initializer.controller = std::move(controller);
  338. }
  339. if (initializer)
  340. {
  341. initializer.type = std::move(type_name);
  342. initializer.expression = attribute.second.Get<String>();
  343. initializer_list.push_back(std::move(initializer));
  344. }
  345. }
  346. }
  347. // Now, we can safely initialize the data views and controllers, even modifying the element's attributes when desired.
  348. for (ViewControllerInitializer& initializer : initializer_list)
  349. {
  350. DataViewPtr& view = initializer.view;
  351. DataControllerPtr& controller = initializer.controller;
  352. if (view)
  353. {
  354. if (view->Initialize(*data_model, element, initializer.expression, initializer.modifier_or_inner_rml))
  355. {
  356. data_model->AddView(std::move(view));
  357. result = true;
  358. }
  359. else
  360. Log::Message(Log::LT_WARNING, "Could not add data-%s view to element: %s", initializer.type.c_str(),
  361. element->GetAddress().c_str());
  362. }
  363. if (controller)
  364. {
  365. if (controller->Initialize(*data_model, element, initializer.expression, initializer.modifier_or_inner_rml))
  366. {
  367. data_model->AddController(std::move(controller));
  368. result = true;
  369. }
  370. else
  371. Log::Message(Log::LT_WARNING, "Could not add data-%s controller to element: %s", initializer.type.c_str(),
  372. element->GetAddress().c_str());
  373. }
  374. }
  375. }
  376. return result;
  377. }
  378. bool ElementUtilities::ApplyDataViewsControllers(Element* element)
  379. {
  380. return ApplyDataViewsControllersInternal(element, false, String());
  381. }
  382. bool ElementUtilities::ApplyStructuralDataViews(Element* element, const String& inner_rml)
  383. {
  384. return ApplyDataViewsControllersInternal(element, true, inner_rml);
  385. }
  386. } // namespace Rml