SampleFileList.cmake 15 KB

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  1. # This file was auto-generated with gen_samplelists.sh
  2. set(shell_HDR_FILES
  3. ${PROJECT_SOURCE_DIR}/Samples/shell/include/Input.h
  4. ${PROJECT_SOURCE_DIR}/Samples/shell/include/Shell.h
  5. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellFileInterface.h
  6. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellOpenGL.h
  7. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellRenderInterfaceExtensions.h
  8. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellRenderInterfaceOpenGL.h
  9. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellSystemInterface.h
  10. )
  11. set(shell_SRC_FILES
  12. ${PROJECT_SOURCE_DIR}/Samples/shell/src/Input.cpp
  13. ${PROJECT_SOURCE_DIR}/Samples/shell/src/Shell.cpp
  14. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellFileInterface.cpp
  15. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellRenderInterfaceOpenGL.cpp
  16. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellSystemInterface.cpp
  17. )
  18. set(customlog_HDR_FILES
  19. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.h
  20. )
  21. set(customlog_SRC_FILES
  22. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/main.cpp
  23. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.cpp
  24. )
  25. set(drag_HDR_FILES
  26. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.h
  27. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.h
  28. )
  29. set(drag_SRC_FILES
  30. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.cpp
  31. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.cpp
  32. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/main.cpp
  33. )
  34. set(loaddocument_HDR_FILES
  35. )
  36. set(loaddocument_SRC_FILES
  37. ${PROJECT_SOURCE_DIR}/Samples/basic/loaddocument/src/main.cpp
  38. )
  39. set(bitmapfont_HDR_FILES
  40. )
  41. set(bitmapfont_SRC_FILES
  42. ${PROJECT_SOURCE_DIR}/Samples/basic/bitmapfont/src/main.cpp
  43. )
  44. set(ogre3d_HDR_FILES
  45. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RenderInterfaceOgre3D.h
  46. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketApplication.h
  47. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketFrameListener.h
  48. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/SystemInterfaceOgre3D.h
  49. )
  50. set(ogre3d_SRC_FILES
  51. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/main.cpp
  52. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RenderInterfaceOgre3D.cpp
  53. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketApplication.cpp
  54. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketFrameListener.cpp
  55. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/SystemInterfaceOgre3D.cpp
  56. )
  57. set(treeview_HDR_FILES
  58. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.h
  59. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.h
  60. )
  61. set(treeview_SRC_FILES
  62. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.cpp
  63. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.cpp
  64. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/main.cpp
  65. )
  66. set(transform_HDR_FILES
  67. )
  68. set(transform_SRC_FILES
  69. ${PROJECT_SOURCE_DIR}/Samples/basic/transform/src/main.cpp
  70. )
  71. set(animation_HDR_FILES
  72. )
  73. set(animation_SRC_FILES
  74. ${PROJECT_SOURCE_DIR}/Samples/basic/animation/src/main.cpp
  75. )
  76. set(sdl2_HDR_FILES
  77. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/RenderInterfaceSDL2.h
  78. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/SystemInterfaceSDL2.h
  79. )
  80. set(sdl2_SRC_FILES
  81. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/main.cpp
  82. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/RenderInterfaceSDL2.cpp
  83. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/SystemInterfaceSDL2.cpp
  84. )
  85. set(sfml_HDR_FILES
  86. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/RenderInterfaceSFML.h
  87. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/SystemInterfaceSFML.h
  88. )
  89. set(sfml_SRC_FILES
  90. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/main.cpp
  91. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/RenderInterfaceSFML.cpp
  92. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/SystemInterfaceSFML.cpp
  93. )
  94. set(sfml2_HDR_FILES
  95. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/RenderInterfaceSFML.h
  96. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/SystemInterfaceSFML.h
  97. )
  98. set(sfml2_SRC_FILES
  99. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/main.cpp
  100. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/RenderInterfaceSFML.cpp
  101. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/SystemInterfaceSFML.cpp
  102. )
  103. set(directx_HDR_FILES
  104. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/RenderInterfaceDirectX.h
  105. )
  106. set(directx_SRC_FILES
  107. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/main.cpp
  108. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/RenderInterfaceDirectX.cpp
  109. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/ShellRenderInterfaceExtensionsDirectX_Win32.cpp
  110. )
  111. set(directx10_HDR_FILES
  112. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/D3D10Effect.h
  113. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/RenderInterfaceDirectx10.h
  114. )
  115. set(directx10_SRC_FILES
  116. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/main.cpp
  117. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/RenderInterfaceDirectx10.cpp
  118. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/ShellRenderInterfaceExtensionsDirectX10_Win32.cpp
  119. )
  120. set(template_HDR_FILES
  121. )
  122. set(template_SRC_FILES
  123. ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/src/main.cpp
  124. )
  125. set(datagrid_HDR_FILES
  126. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.h
  127. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.h
  128. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.h
  129. )
  130. set(datagrid_SRC_FILES
  131. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.cpp
  132. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.cpp
  133. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.cpp
  134. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/main.cpp
  135. )
  136. set(datagrid_tree_HDR_FILES
  137. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.h
  138. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.h
  139. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.h
  140. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.h
  141. )
  142. set(datagrid_tree_SRC_FILES
  143. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.cpp
  144. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.cpp
  145. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.cpp
  146. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.cpp
  147. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/main.cpp
  148. )
  149. set(tutorial_drag_HDR_FILES
  150. ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/Inventory.h
  151. )
  152. set(tutorial_drag_SRC_FILES
  153. ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/Inventory.cpp
  154. ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/main.cpp
  155. )
  156. set(invaders_HDR_FILES
  157. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.h
  158. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.h
  159. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.h
  160. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.h
  161. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.h
  162. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.h
  163. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.h
  164. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.h
  165. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.h
  166. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.h
  167. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.h
  168. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.h
  169. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.h
  170. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.h
  171. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.h
  172. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.h
  173. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.h
  174. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.h
  175. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.h
  176. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.h
  177. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.h
  178. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.h
  179. )
  180. set(invaders_SRC_FILES
  181. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.cpp
  182. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.cpp
  183. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.cpp
  184. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.cpp
  185. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.cpp
  186. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.cpp
  187. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.cpp
  188. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.cpp
  189. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.cpp
  190. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.cpp
  191. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.cpp
  192. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.cpp
  193. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.cpp
  194. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.cpp
  195. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.cpp
  196. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.cpp
  197. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.cpp
  198. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.cpp
  199. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.cpp
  200. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/main.cpp
  201. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.cpp
  202. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.cpp
  203. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.cpp
  204. )
  205. set(luainvaders_HDR_FILES
  206. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.h
  207. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.h
  208. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.h
  209. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.h
  210. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.h
  211. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.h
  212. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.h
  213. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.h
  214. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.h
  215. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.h
  216. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.h
  217. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.h
  218. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.h
  219. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.h
  220. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.h
  221. )
  222. set(luainvaders_SRC_FILES
  223. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.cpp
  224. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.cpp
  225. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.cpp
  226. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.cpp
  227. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.cpp
  228. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.cpp
  229. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.cpp
  230. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.cpp
  231. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.cpp
  232. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.cpp
  233. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.cpp
  234. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.cpp
  235. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/main.cpp
  236. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.cpp
  237. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.cpp
  238. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.cpp
  239. )
  240. set(pyinvaders_HDR_FILES
  241. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorDefender.h
  242. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerDefender.h
  243. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerStarfield.h
  244. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorStarfield.h
  245. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Defender.h
  246. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/ElementGame.h
  247. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Game.h
  248. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/GameDetails.h
  249. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/HighScores.h
  250. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.h
  251. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Mothership.h
  252. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/PythonInterface.h
  253. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Shield.h
  254. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Sprite.h
  255. )
  256. set(pyinvaders_SRC_FILES
  257. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorDefender.cpp
  258. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerDefender.cpp
  259. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerStarfield.cpp
  260. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorStarfield.cpp
  261. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Defender.cpp
  262. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/ElementGame.cpp
  263. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Game.cpp
  264. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/GameDetails.cpp
  265. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/HighScores.cpp
  266. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.cpp
  267. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/main.cpp
  268. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Mothership.cpp
  269. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/PythonInterface.cpp
  270. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Shield.cpp
  271. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Sprite.cpp
  272. )
  273. # Deal with platform specific sources for sample shell
  274. if(WIN32)
  275. list(APPEND shell_SRC_FILES
  276. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/ShellWin32.cpp
  277. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/InputWin32.cpp
  278. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/ShellRenderInterfaceExtensionsOpenGL_Win32.cpp
  279. )
  280. list(APPEND shell_HDR_FILES
  281. ${PROJECT_SOURCE_DIR}/Samples/shell/include/win32/InputWin32.h
  282. )
  283. elseif(APPLE)
  284. list(APPEND shell_SRC_FILES
  285. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/ShellMacOSX.cpp
  286. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/InputMacOSX.cpp
  287. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/ShellRenderInterfaceExtensionsOpenGL_MacOSX.cpp
  288. )
  289. list(APPEND shell_HDR_FILES
  290. ${PROJECT_SOURCE_DIR}/Samples/shell/include/macosx/InputMacOSX.h
  291. )
  292. else()
  293. list(APPEND shell_SRC_FILES
  294. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/ShellX11.cpp
  295. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/InputX11.cpp
  296. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/ShellRenderInterfaceExtensionsOpenGL_X11.cpp
  297. )
  298. list(APPEND shell_HDR_FILES
  299. ${PROJECT_SOURCE_DIR}/Samples/shell/include/x11/InputX11.h
  300. )
  301. endif()