FontFamily.cpp 1.9 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #ifndef RMLUI_NO_FONT_INTERFACE_DEFAULT
  30. #include "FontFamily.h"
  31. #include "FontFace.h"
  32. namespace Rml {
  33. namespace Core {
  34. BitmapFont::FontFamily::FontFamily(const String& name) : Rml::Core::FontFamily(name)
  35. {
  36. }
  37. BitmapFont::FontFamily::~FontFamily()
  38. {
  39. }
  40. // Adds a new face to the family.
  41. bool BitmapFont::FontFamily::AddFace( void *bm_face, Style::FontStyle style, Style::FontWeight weight, bool release_stream)
  42. {
  43. Rml::Core::FontFace* face = new BitmapFont::FontFace((BitmapFontDefinitions*)bm_face, style, weight, release_stream);
  44. font_faces.push_back(face);
  45. return true;
  46. }
  47. }
  48. }
  49. #endif