FontParser.cpp 4.5 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #ifndef RMLUI_NO_FONT_INTERFACE_DEFAULT
  30. #include "FontParser.h"
  31. namespace Rml {
  32. namespace Core {
  33. BitmapFont::FontParser::FontParser( BitmapFontDefinitions *face )
  34. : BaseXMLParser()
  35. {
  36. bm_face = face;
  37. char_id = 0;
  38. kern_id = 0;
  39. }
  40. BitmapFont::FontParser::~FontParser()
  41. {
  42. }
  43. // Called when the parser finds the beginning of an element tag.
  44. void BitmapFont::FontParser::HandleElementStart(const String& name, const XMLAttributes& attributes)
  45. {
  46. if ( name == "info" )
  47. {
  48. bm_face->Face.FamilyName = Get(attributes, "face", String());
  49. bm_face->Face.Size = Get(attributes, "size", 0);
  50. bm_face->Face.Weight = Get(attributes, "bold", false ) ? Style::FontWeight::Bold : Style::FontWeight::Normal;
  51. bm_face->Face.Style = Get(attributes, "italic", false ) ? Style::FontStyle::Italic : Style::FontStyle::Normal;
  52. bm_face->Face.BitmapSource = Get(attributes, "src", String());
  53. }
  54. else if ( name == "common" )
  55. {
  56. bm_face->CommonCharactersInfo.LineHeight = Get(attributes, "lineHeight", 0);
  57. bm_face->CommonCharactersInfo.BaseLine = Get(attributes, "base", 0) * -1;
  58. bm_face->CommonCharactersInfo.ScaleWidth = Get(attributes, "scaleW", 0);
  59. bm_face->CommonCharactersInfo.ScaleHeight = Get(attributes, "scaleH", 0);
  60. bm_face->CommonCharactersInfo.CharacterCount = 0;
  61. bm_face->CommonCharactersInfo.KerningCount = 0;
  62. }
  63. else if ( name == "chars" )
  64. {
  65. bm_face->CommonCharactersInfo.CharacterCount = Get(attributes, "count", 0);
  66. // Memory @leak ?
  67. bm_face->CharactersInfo = new BitmapFont::CharacterInfo[ Get(attributes, "count", 0) ];
  68. }
  69. else if ( name == "char" )
  70. {
  71. bm_face->CharactersInfo[ char_id ].Id = Get(attributes, "id", 0);
  72. bm_face->CharactersInfo[ char_id ].X = Get(attributes, "x", 0); //The left position of the character image in the texture.
  73. bm_face->CharactersInfo[ char_id ].Y = Get(attributes, "y", 0); //The top position of the character image in the texture.
  74. bm_face->CharactersInfo[ char_id ].Width = Get(attributes, "width", 0); //The width of the character image in the texture.
  75. bm_face->CharactersInfo[ char_id ].Height = Get(attributes, "height", 0); //The height of the character image in the texture.
  76. bm_face->CharactersInfo[ char_id ].XOffset = Get(attributes, "xoffset", 0);
  77. bm_face->CharactersInfo[ char_id ].YOffset = Get(attributes, "yoffset", 0);
  78. bm_face->CharactersInfo[ char_id ].Advance = Get(attributes, "xadvance", 0);
  79. char_id++;
  80. }
  81. else if ( name == "kernings" )
  82. {
  83. bm_face->CommonCharactersInfo.KerningCount = Get(attributes, "count", 0);
  84. // Memory @leak ?
  85. bm_face->KerningsInfo = new BitmapFont::KerningInfo[ Get(attributes, "count", 0) ];
  86. }
  87. else if ( name == "kerning" )
  88. {
  89. bm_face->KerningsInfo[ kern_id ].FirstCharacterId = Get(attributes, "first", 0);
  90. bm_face->KerningsInfo[ kern_id ].SecondCharacterId = Get(attributes, "second", 0);
  91. bm_face->KerningsInfo[ kern_id ].KerningAmount = Get(attributes, "amount", 0);
  92. kern_id++;
  93. }
  94. }
  95. // Called when the parser finds the end of an element tag.
  96. void BitmapFont::FontParser::HandleElementEnd(const String& RMLUI_UNUSED_PARAMETER(name))
  97. {
  98. RMLUI_UNUSED(name);
  99. }
  100. // Called when the parser encounters data.
  101. void BitmapFont::FontParser::HandleData(const String& RMLUI_UNUSED_PARAMETER(data))
  102. {
  103. RMLUI_UNUSED(data);
  104. }
  105. }
  106. }
  107. #endif