ElementTextDefault.cpp 19 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "ElementTextDefault.h"
  30. #include "ElementDefinition.h"
  31. #include "ElementStyle.h"
  32. #include "FontFaceHandleDefault.h"
  33. #include "../../Include/RmlUi/Core/ElementDocument.h"
  34. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  35. #include "../../Include/RmlUi/Core/Event.h"
  36. #include "../../Include/RmlUi/Core/Property.h"
  37. namespace Rml {
  38. namespace Core {
  39. static bool BuildToken(WString& token, const word*& token_begin, const word* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation);
  40. static bool LastToken(const word* token_begin, const word* string_end, bool collapse_white_space, bool break_at_endline);
  41. ElementTextDefault::ElementTextDefault(const String& tag) : ElementText(tag), colour(255, 255, 255), decoration(this)
  42. {
  43. dirty_layout_on_change = true;
  44. generated_decoration = Style::TextDecoration::None;
  45. decoration_property = Style::TextDecoration::None;
  46. geometry_dirty = true;
  47. font_configuration = -1;
  48. font_dirty = true;
  49. }
  50. ElementTextDefault::~ElementTextDefault()
  51. {
  52. }
  53. void ElementTextDefault::SetText(const WString& _text)
  54. {
  55. if (text != _text)
  56. {
  57. text = _text;
  58. if (dirty_layout_on_change)
  59. DirtyLayout();
  60. }
  61. }
  62. const WString& ElementTextDefault::GetText() const
  63. {
  64. return text;
  65. }
  66. void ElementTextDefault::OnRender()
  67. {
  68. RMLUI_ZoneScoped;
  69. FontFaceHandle font_face_handle = GetFontFaceHandle();
  70. if (font_face_handle == 0)
  71. return;
  72. // If our font configuration has potentially changed, update it and force a geometry
  73. // generation if necessary.
  74. if (font_dirty &&
  75. UpdateFontConfiguration())
  76. {
  77. geometry_dirty = true;
  78. }
  79. // Regenerate the geometry if the colour or font configuration has altered.
  80. if (geometry_dirty)
  81. GenerateGeometry(font_face_handle);
  82. Vector2f translation = GetAbsoluteOffset();
  83. bool render = true;
  84. Vector2i clip_origin;
  85. Vector2i clip_dimensions;
  86. if (GetContext()->GetActiveClipRegion(clip_origin, clip_dimensions))
  87. {
  88. float clip_top = (float)clip_origin.y;
  89. float clip_left = (float)clip_origin.x;
  90. float clip_right = (float)(clip_origin.x + clip_dimensions.x);
  91. float clip_bottom = (float)(clip_origin.y + clip_dimensions.y);
  92. float line_height = (float)GetFontEngineInterface()->GetLineHeight(GetFontFaceHandle());
  93. render = false;
  94. for (size_t i = 0; i < lines.size(); ++i)
  95. {
  96. const Line& line = lines[i];
  97. float x = translation.x + line.position.x;
  98. float y = translation.y + line.position.y;
  99. bool render_line = !(x > clip_right);
  100. render_line = render_line && !(x + line.width < clip_left);
  101. render_line = render_line && !(y - line_height > clip_bottom);
  102. render_line = render_line && !(y < clip_top);
  103. if (render_line)
  104. {
  105. render = true;
  106. break;
  107. }
  108. }
  109. }
  110. translation = translation.Round();
  111. if (render)
  112. {
  113. for (size_t i = 0; i < geometry.size(); ++i)
  114. geometry[i].Render(translation);
  115. }
  116. if (decoration_property != Style::TextDecoration::None)
  117. decoration.Render(translation);
  118. }
  119. // Generates a token of text from this element, returning only the width.
  120. bool ElementTextDefault::GenerateToken(float& token_width, int line_begin)
  121. {
  122. RMLUI_ZoneScoped;
  123. // Bail if we don't have a valid font face.
  124. FontFaceHandle font_face_handle = GetFontFaceHandle();
  125. if (font_face_handle == 0 ||
  126. line_begin >= (int) text.size())
  127. return 0;
  128. // Determine how we are processing white-space while formatting the text.
  129. using namespace Style;
  130. auto& computed = GetComputedValues();
  131. WhiteSpace white_space_property = computed.white_space;
  132. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  133. white_space_property == WhiteSpace::Nowrap ||
  134. white_space_property == WhiteSpace::Preline;
  135. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  136. white_space_property == WhiteSpace::Prewrap ||
  137. white_space_property == WhiteSpace::Preline;
  138. const word* token_begin = text.c_str() + line_begin;
  139. WString token;
  140. BuildToken(token, token_begin, text.c_str() + text.size(), true, collapse_white_space, break_at_endline, computed.text_transform);
  141. token_width = (float) GetFontEngineInterface()->GetStringWidth(font_face_handle, token, 0);
  142. return LastToken(token_begin, text.c_str() + text.size(), collapse_white_space, break_at_endline);
  143. }
  144. // Generates a line of text rendered from this element
  145. bool ElementTextDefault::GenerateLine(WString& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width, bool trim_whitespace_prefix)
  146. {
  147. RMLUI_ZoneScoped;
  148. FontFaceHandle font_face_handle = GetFontFaceHandle();
  149. // Initialise the output variables.
  150. line.clear();
  151. line_length = 0;
  152. line_width = 0;
  153. // Bail if we don't have a valid font face.
  154. if (font_face_handle == 0)
  155. return true;
  156. // Determine how we are processing white-space while formatting the text.
  157. using namespace Style;
  158. auto& computed = GetComputedValues();
  159. WhiteSpace white_space_property = computed.white_space;
  160. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  161. white_space_property == WhiteSpace::Nowrap ||
  162. white_space_property == WhiteSpace::Preline;
  163. bool break_at_line = maximum_line_width >= 0 &&
  164. (white_space_property == WhiteSpace::Normal ||
  165. white_space_property == WhiteSpace::Prewrap ||
  166. white_space_property == WhiteSpace::Preline);
  167. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  168. white_space_property == WhiteSpace::Prewrap ||
  169. white_space_property == WhiteSpace::Preline;
  170. // Determine what (if any) text transformation we are putting the characters through.
  171. TextTransform text_transform_property = computed.text_transform;
  172. // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
  173. // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
  174. // endline is found (and we're processing them), then the line is ended. kthxbai!
  175. const word* token_begin = text.c_str() + line_begin;
  176. const word* string_end = text.c_str() + text.size();
  177. while (token_begin != string_end)
  178. {
  179. WString token;
  180. const word* next_token_begin = token_begin;
  181. // Generate the next token and determine its pixel-length.
  182. bool break_line = BuildToken(token, next_token_begin, string_end, line.empty() && trim_whitespace_prefix, collapse_white_space, break_at_endline, text_transform_property);
  183. int token_width = GetFontEngineInterface()->GetStringWidth(font_face_handle, token, line.empty() ? 0 : line[line.size() - 1]);
  184. // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
  185. if (break_at_line)
  186. {
  187. if (!line.empty() &&
  188. (line_width + token_width > maximum_line_width ||
  189. (LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline) && line_width + token_width > maximum_line_width - right_spacing_width)))
  190. {
  191. return false;
  192. }
  193. }
  194. // The token can fit on the end of the line, so add it onto the end and increment our width and length
  195. // counters.
  196. line += token;
  197. line_length += (int)(next_token_begin - token_begin);
  198. line_width += token_width;
  199. // Break out of the loop if an endline was forced.
  200. if (break_line)
  201. return false;
  202. // Set the beginning of the next token.
  203. token_begin = next_token_begin;
  204. }
  205. return true;
  206. }
  207. // Clears all lines of generated text and prepares the element for generating new lines.
  208. void ElementTextDefault::ClearLines()
  209. {
  210. // Clear the rendering information.
  211. for (size_t i = 0; i < geometry.size(); ++i)
  212. geometry[i].Release(true);
  213. lines.clear();
  214. decoration.Release(true);
  215. }
  216. // Adds a new line into the text element.
  217. void ElementTextDefault::AddLine(const Vector2f& line_position, const WString& line)
  218. {
  219. FontFaceHandle font_face_handle = GetFontFaceHandle();
  220. if (font_face_handle == 0)
  221. return;
  222. if (font_dirty)
  223. UpdateFontConfiguration();
  224. Vector2f baseline_position = line_position + Vector2f(0.0f, (float)GetFontEngineInterface()->GetLineHeight(font_face_handle) - GetFontEngineInterface()->GetBaseline(font_face_handle));
  225. lines.push_back(Line(line, baseline_position));
  226. geometry_dirty = true;
  227. }
  228. // Prevents the element from dirtying its document's layout when its text is changed.
  229. void ElementTextDefault::SuppressAutoLayout()
  230. {
  231. dirty_layout_on_change = false;
  232. }
  233. void ElementTextDefault::OnPropertyChange(const PropertyIdSet& changed_properties)
  234. {
  235. RMLUI_ZoneScoped;
  236. Element::OnPropertyChange(changed_properties);
  237. bool colour_changed = false;
  238. bool font_face_changed = false;
  239. auto& computed = GetComputedValues();
  240. if (changed_properties.Contains(PropertyId::Color) ||
  241. changed_properties.Contains(PropertyId::Opacity))
  242. {
  243. // Fetch our (potentially) new colour.
  244. Colourb new_colour = computed.color;
  245. float opacity = computed.opacity;
  246. new_colour.alpha = byte(opacity * float(new_colour.alpha));
  247. colour_changed = colour != new_colour;
  248. if (colour_changed)
  249. colour = new_colour;
  250. }
  251. if (changed_properties.Contains(PropertyId::FontFamily) ||
  252. changed_properties.Contains(PropertyId::FontCharset) ||
  253. changed_properties.Contains(PropertyId::FontWeight) ||
  254. changed_properties.Contains(PropertyId::FontStyle) ||
  255. changed_properties.Contains(PropertyId::FontSize))
  256. {
  257. font_face_changed = true;
  258. geometry.clear();
  259. font_dirty = true;
  260. }
  261. if (changed_properties.Contains(PropertyId::TextDecoration))
  262. {
  263. decoration_property = computed.text_decoration;
  264. if (decoration_property != Style::TextDecoration::None)
  265. {
  266. if (decoration_property != generated_decoration)
  267. {
  268. decoration.Release(true);
  269. FontFaceHandle font_face_handle = GetFontFaceHandle();
  270. if (font_face_handle != 0)
  271. {
  272. for (size_t i = 0; i < lines.size(); ++i)
  273. GenerateDecoration(font_face_handle, lines[i]);
  274. }
  275. generated_decoration = decoration_property;
  276. }
  277. }
  278. }
  279. if (font_face_changed)
  280. {
  281. // We have to let our document know we need to be regenerated.
  282. if (dirty_layout_on_change)
  283. DirtyLayout();
  284. }
  285. else if (colour_changed)
  286. {
  287. // Force the geometry to be regenerated.
  288. geometry_dirty = true;
  289. // Re-colour the decoration geometry.
  290. std::vector< Vertex >& vertices = decoration.GetVertices();
  291. for (size_t i = 0; i < vertices.size(); ++i)
  292. vertices[i].colour = colour;
  293. decoration.Release();
  294. }
  295. }
  296. // Returns the RML of this element
  297. void ElementTextDefault::GetRML(String& content)
  298. {
  299. content += StringUtilities::ToUTF8(text);
  300. }
  301. // Updates the configuration this element uses for its font.
  302. bool ElementTextDefault::UpdateFontConfiguration()
  303. {
  304. RMLUI_ZoneScoped;
  305. if (GetFontFaceHandle() == 0)
  306. return false;
  307. font_dirty = false;
  308. static const FontEffectList empty_font_effects;
  309. // Fetch the font-effect for this text element
  310. const FontEffectList* font_effects = &empty_font_effects;
  311. if (const FontEffects* effects = GetComputedValues().font_effect.get())
  312. font_effects = &effects->list;
  313. // Request a font layer configuration to match this set of effects. If this is different from
  314. // our old configuration, then return true to indicate we'll need to regenerate geometry.
  315. int new_configuration = GetFontEngineInterface()->GenerateLayerConfiguration(GetFontFaceHandle(), *font_effects);
  316. if (new_configuration != font_configuration)
  317. {
  318. font_configuration = new_configuration;
  319. return true;
  320. }
  321. return false;
  322. }
  323. // Clears and regenerates all of the text's geometry.
  324. void ElementTextDefault::GenerateGeometry(const FontFaceHandle font_face_handle)
  325. {
  326. RMLUI_ZoneScopedC(0xD2691E);
  327. // Release the old geometry ...
  328. for (size_t i = 0; i < geometry.size(); ++i)
  329. geometry[i].Release(true);
  330. // ... and generate it all again!
  331. for (size_t i = 0; i < lines.size(); ++i)
  332. GenerateGeometry(font_face_handle, lines[i]);
  333. geometry_dirty = false;
  334. }
  335. void ElementTextDefault::GenerateGeometry(const FontFaceHandle font_face_handle, Line& line)
  336. {
  337. line.width = GetFontEngineInterface()->GenerateString(font_face_handle, geometry, line.text, line.position, colour, font_configuration);
  338. for (size_t i = 0; i < geometry.size(); ++i)
  339. geometry[i].SetHostElement(this);
  340. if (decoration_property != Style::TextDecoration::None)
  341. GenerateDecoration(font_face_handle, line);
  342. }
  343. // Generates any geometry necessary for rendering a line decoration (underline, strike-through, etc).
  344. void ElementTextDefault::GenerateDecoration(const FontFaceHandle font_face_handle, const Line& line)
  345. {
  346. RMLUI_ZoneScopedC(0xA52A2A);
  347. GeometryUtilities::GenerateLine(font_face_handle, &decoration, line.position, line.width, decoration_property, colour);
  348. }
  349. static bool BuildToken(WString& token, const word*& token_begin, const word* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation)
  350. {
  351. RMLUI_ASSERT(token_begin != string_end);
  352. token.reserve(string_end - token_begin + token.size());
  353. // Check what the first character of the token is; all we need to know is if it is white-space or not.
  354. bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
  355. // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
  356. // places, depending on the white-space processing;
  357. // - at the end of a section of non-white-space characters,
  358. // - at the end of a section of white-space characters, if we're not collapsing white-space,
  359. // - at an endline token, if we're breaking on endlines.
  360. while (token_begin != string_end)
  361. {
  362. bool force_non_whitespace = false;
  363. word character = *token_begin;
  364. const word* escape_begin = token_begin;
  365. // Check for an ampersand; if we find one, we've got an HTML escaped character.
  366. if (character == '&')
  367. {
  368. // Find the terminating ';'.
  369. while (token_begin != string_end &&
  370. *token_begin != ';')
  371. ++token_begin;
  372. // If we couldn't find the ';', print the token like normal text.
  373. if (token_begin == string_end)
  374. {
  375. token_begin = escape_begin;
  376. }
  377. // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
  378. // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
  379. // is not recognised, print the token like normal text.
  380. else
  381. {
  382. WString ucs2_escape_code(escape_begin + 1, token_begin);
  383. if (ucs2_escape_code == L"lt")
  384. character = '<';
  385. else if (ucs2_escape_code == L"gt")
  386. character = '>';
  387. else if (ucs2_escape_code == L"amp")
  388. character = '&';
  389. else if (ucs2_escape_code == L"quot")
  390. character = '"';
  391. else if (ucs2_escape_code == L"nbsp")
  392. {
  393. character = ' ';
  394. force_non_whitespace = true;
  395. }
  396. else
  397. token_begin = escape_begin;
  398. }
  399. }
  400. // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
  401. // forced break.
  402. if (break_at_endline &&
  403. character == '\n')
  404. {
  405. token += '\n';
  406. token_begin++;
  407. return true;
  408. }
  409. // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
  410. // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
  411. // non-breaking), otherwise only if we've transitioned from characters to white-space.
  412. bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
  413. if (white_space != parsing_white_space)
  414. {
  415. if (!collapse_white_space)
  416. {
  417. // Restore pointer to the beginning of the escaped token, if we processed an escape code.
  418. token_begin = escape_begin;
  419. return false;
  420. }
  421. // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
  422. // once we've begun parsing non-white-space and then found white-space.
  423. if (!parsing_white_space)
  424. {
  425. // However, if we are the last non-whitespace character in the string, and there are trailing
  426. // whitespace characters after this token, then we need to append a single space to the end of this
  427. // token.
  428. if (token_begin != string_end &&
  429. LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
  430. token += ' ';
  431. return false;
  432. }
  433. // We've transitioned from white-space to non-white-space, so we append a single white-space character.
  434. if (!first_token)
  435. token += ' ';
  436. parsing_white_space = false;
  437. }
  438. // If the current character is white-space, we'll append a space character to the token if we're not collapsing
  439. // sections of white-space.
  440. if (white_space)
  441. {
  442. if (!collapse_white_space)
  443. token += ' ';
  444. }
  445. else
  446. {
  447. if (text_transformation == Style::TextTransform::Uppercase)
  448. {
  449. if (character >= 'a' && character <= 'z')
  450. character += (Rml::Core::word)('A' - 'a');
  451. }
  452. else if (text_transformation == Style::TextTransform::Lowercase)
  453. {
  454. if (character >= 'A' && character <= 'Z')
  455. character -= (Rml::Core::word)('A' - 'a');
  456. }
  457. token += character;
  458. }
  459. ++token_begin;
  460. }
  461. return false;
  462. }
  463. static bool LastToken(const word* token_begin, const word* string_end, bool collapse_white_space, bool break_at_endline)
  464. {
  465. bool last_token = (token_begin == string_end);
  466. if (collapse_white_space &&
  467. !last_token)
  468. {
  469. last_token = true;
  470. const word* character = token_begin;
  471. while (character != string_end)
  472. {
  473. if (!StringUtilities::IsWhitespace(*character) ||
  474. (break_at_endline && *character == '\n'))
  475. {
  476. last_token = false;
  477. break;
  478. }
  479. character++;
  480. }
  481. }
  482. return last_token;
  483. }
  484. }
  485. }