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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "precompiled.h"
- #include "TextureResource.h"
- #include "FontFaceHandleDefault.h"
- #include "TextureDatabase.h"
- #include "../../Include/RmlUi/Core.h"
- namespace Rml {
- namespace Core {
- TextureResource::TextureResource()
- {
- }
- TextureResource::~TextureResource()
- {
- Release();
- }
- // Attempts to load a texture from the application into the resource.
- bool TextureResource::Load(const String& _source)
- {
- Release();
- source = _source;
- return true;
- }
- // Returns the resource's underlying texture.
- TextureHandle TextureResource::GetHandle(RenderInterface* render_interface)
- {
- auto texture_iterator = texture_data.find(render_interface);
- if (texture_iterator == texture_data.end())
- {
- Load(render_interface);
- texture_iterator = texture_data.find(render_interface);
- }
- return texture_iterator->second.first;
- }
- // Returns the dimensions of the resource's texture.
- const Vector2i& TextureResource::GetDimensions(RenderInterface* render_interface)
- {
- auto texture_iterator = texture_data.find(render_interface);
- if (texture_iterator == texture_data.end())
- {
- Load(render_interface);
- texture_iterator = texture_data.find(render_interface);
- }
- return texture_iterator->second.second;
- }
- // Returns the resource's source.
- const String& TextureResource::GetSource() const
- {
- return source;
- }
- // Releases the texture's handle.
- void TextureResource::Release(RenderInterface* render_interface)
- {
- if (!render_interface)
- {
- for (auto& interface_data_pair : texture_data)
- {
- TextureHandle handle = interface_data_pair.second.first;
- if (handle)
- interface_data_pair.first->ReleaseTexture(handle);
- }
- texture_data.clear();
- }
- else
- {
- TextureDataMap::iterator texture_iterator = texture_data.find(render_interface);
- if (texture_iterator == texture_data.end())
- return;
- TextureHandle handle = texture_iterator->second.first;
- if (handle)
- texture_iterator->first->ReleaseTexture(handle);
- texture_data.erase(render_interface);
- }
- }
- // Attempts to load the texture from the source.
- bool TextureResource::Load(RenderInterface* render_interface)
- {
- RMLUI_ZoneScoped;
- // Check for special loader tokens.
- if (!source.empty() && source[0] == '?')
- {
- Vector2i dimensions;
- bool delete_data = false;
- const byte* data = nullptr;
- // Find the generation protocol and generate the data accordingly.
- String protocol = source.substr(1, source.find("::") - 1);
- #ifndef RMLUI_NO_FONT_INTERFACE_DEFAULT
- if (protocol == "font")
- {
- // The requested texture is a font layer.
- delete_data = true;
-
- FontFaceHandleDefault* handle;
- FontEffect* layer_id;
- int texture_id;
-
- if (sscanf(source.c_str(), "?font::%p/%p/%d", &handle, &layer_id, &texture_id) == 3)
- {
- handle->GenerateLayerTexture(data,
- dimensions,
- layer_id,
- texture_id);
- }
- }
- #endif
- // If texture data was generated, great! Otherwise, fallback to the LoadTexture() code and
- // hope the client knows what the hell to do with the question mark in their file name.
- if (data)
- {
- TextureHandle handle;
- bool success = render_interface->GenerateTexture(handle, data, dimensions);
- if (delete_data)
- delete[] data;
- if (success)
- {
- texture_data[render_interface] = TextureData(handle, dimensions);
- return true;
- }
- else
- {
- Log::Message(Log::LT_WARNING, "Failed to generate internal texture %s.", source.c_str());
- texture_data[render_interface] = TextureData(0, Vector2i(0, 0));
- return false;
- }
- }
- }
- TextureHandle handle;
- Vector2i dimensions;
- if (!render_interface->LoadTexture(handle, dimensions, source))
- {
- Log::Message(Log::LT_WARNING, "Failed to load texture from %s.", source.c_str());
- texture_data[render_interface] = TextureData(0, Vector2i(0, 0));
- return false;
- }
- texture_data[render_interface] = TextureData(handle, dimensions);
- return true;
- }
- }
- }
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