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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "PropertyParserColour.h"
- #include "ControlledLifetimeResource.h"
- #include <algorithm>
- #include <cmath>
- #include <string.h>
- namespace Rml {
- // Helper function for hsl->rgb conversion.
- static float HSL_f(float h, float s, float l, float n)
- {
- float k = std::fmod((n + h * (1.0f / 30.0f)), 12.0f);
- float a = s * std::min(l, 1.0f - l);
- return l - a * std::max(-1.0f, std::min({k - 3.0f, 9.0f - k, 1.0f}));
- }
- // Ref: https://en.wikipedia.org/wiki/HSL_and_HSV#HSL_to_RGB_alternative
- static void HSLAToRGBA(Array<float, 4>& vals)
- {
- if (vals[1] == 0.0f)
- {
- vals[0] = vals[1] = vals[2];
- }
- else
- {
- float h = std::fmod(vals[0], 360.0f);
- if (h < 0)
- h += 360.0f;
- float s = vals[1];
- float l = vals[2];
- vals[0] = HSL_f(h, s, l, 0.0f);
- vals[1] = HSL_f(h, s, l, 8.0f);
- vals[2] = HSL_f(h, s, l, 4.0f);
- }
- }
- struct PropertyParserColourData {
- const UnorderedMap<String, Colourb> html_colours = {
- {"black", Colourb(0, 0, 0)},
- {"silver", Colourb(192, 192, 192)},
- {"gray", Colourb(128, 128, 128)},
- {"grey", Colourb(128, 128, 128)},
- {"white", Colourb(255, 255, 255)},
- {"maroon", Colourb(128, 0, 0)},
- {"red", Colourb(255, 0, 0)},
- {"orange", Colourb(255, 165, 0)},
- {"purple", Colourb(128, 0, 128)},
- {"fuchsia", Colourb(255, 0, 255)},
- {"green", Colourb(0, 128, 0)},
- {"lime", Colourb(0, 255, 0)},
- {"olive", Colourb(128, 128, 0)},
- {"yellow", Colourb(255, 255, 0)},
- {"navy", Colourb(0, 0, 128)},
- {"blue", Colourb(0, 0, 255)},
- {"teal", Colourb(0, 128, 128)},
- {"aqua", Colourb(0, 255, 255)},
- {"transparent", Colourb(0, 0, 0, 0)},
- };
- };
- ControlledLifetimeResource<PropertyParserColourData> PropertyParserColour::parser_data;
- void PropertyParserColour::Initialize()
- {
- parser_data.Initialize();
- }
- void PropertyParserColour::Shutdown()
- {
- parser_data.Shutdown();
- }
- PropertyParserColour::PropertyParserColour() {}
- PropertyParserColour::~PropertyParserColour() {}
- bool PropertyParserColour::ParseValue(Property& property, const String& value, const ParameterMap& /*parameters*/) const
- {
- Colourb colour;
- if (!ParseColour(colour, value))
- return false;
- property.value = Variant(colour);
- property.unit = Unit::COLOUR;
- return true;
- }
- bool PropertyParserColour::ParseColour(Colourb& colour, const String& value)
- {
- if (value.empty())
- return false;
- colour = {};
- // Check for a hex colour.
- if (value[0] == '#')
- {
- char hex_values[4][2] = {{'f', 'f'}, {'f', 'f'}, {'f', 'f'}, {'f', 'f'}};
- switch (value.size())
- {
- // Single hex digit per channel, RGB and alpha.
- case 5:
- hex_values[3][0] = hex_values[3][1] = value[4];
- //-fallthrough
- // Single hex digit per channel, RGB only.
- case 4:
- hex_values[0][0] = hex_values[0][1] = value[1];
- hex_values[1][0] = hex_values[1][1] = value[2];
- hex_values[2][0] = hex_values[2][1] = value[3];
- break;
- // Two hex digits per channel, RGB and alpha.
- case 9:
- hex_values[3][0] = value[7];
- hex_values[3][1] = value[8];
- //-fallthrough
- // Two hex digits per channel, RGB only.
- case 7: memcpy(hex_values, &value.c_str()[1], sizeof(char) * 6); break;
- default: return false;
- }
- // Parse each of the colour elements.
- for (int i = 0; i < 4; i++)
- {
- int tens = Math::HexToDecimal(hex_values[i][0]);
- int ones = Math::HexToDecimal(hex_values[i][1]);
- if (tens == -1 || ones == -1)
- return false;
- colour[i] = (byte)(tens * 16 + ones);
- }
- }
- else if (value.substr(0, 3) == "rgb" || value.substr(0, 3) == "hsl")
- {
- StringList values;
- values.reserve(4);
- size_t find = value.find('(');
- if (find == String::npos)
- return false;
- size_t begin_values = find + 1;
- StringUtilities::ExpandString(values, value.substr(begin_values, value.rfind(')') - begin_values), ',');
- if (value.substr(0, 3) == "rgb")
- {
- // Check if we're parsing an 'rgba' or 'rgb' colour declaration.
- if (value.size() > 3 && value[3] == 'a')
- {
- if (values.size() != 4)
- return false;
- }
- else
- {
- if (values.size() != 3)
- return false;
- values.push_back("255");
- }
- // Parse the RGBA values.
- for (int i = 0; i < 4; ++i)
- {
- int component;
- // We're parsing a percentage value.
- if (values[i].size() > 0 && values[i][values[i].size() - 1] == '%')
- component = int((float)atof(values[i].substr(0, values[i].size() - 1).c_str()) * (255.0f / 100.0f));
- // We're parsing a 0 -> 255 integer value.
- else
- component = atoi(values[i].c_str());
- colour[i] = (byte)(Math::Clamp(component, 0, 255));
- }
- }
- else
- {
- // Check if we're parsing an 'hsla' or 'hsl' colour declaration.
- if (value.size() > 3 && value[3] == 'a')
- {
- if (values.size() != 4)
- return false;
- }
- else
- {
- if (values.size() != 3)
- return false;
- values.push_back("1.0");
- }
- // Parse the HSLA values.
- Array<float, 4> vals;
- // H is a number in degrees, A is a number between 0.0 and 1.0.
- for (int i : {0, 3})
- vals[i] = (float)atof(values[i].c_str());
- // S and L are percentage values.
- for (int i : {1, 2})
- if (values[i].size() > 0 && values[i][values[i].size() - 1] == '%')
- vals[i] = (float)atof(values[i].substr(0, values[i].size() - 1).c_str()) * (1.0f / 100.0f);
- else
- return false;
- HSLAToRGBA(vals);
- for (int i = 0; i < 4; ++i)
- {
- colour[i] = (byte)(Math::Clamp((int)(vals[i] * 255.0f), 0, 255));
- }
- }
- }
- else
- {
- // Check for the specification of an HTML colour.
- auto it = parser_data->html_colours.find(StringUtilities::ToLower(value));
- if (it == parser_data->html_colours.end())
- return false;
- else
- colour = it->second;
- }
- return true;
- }
- } // namespace Rml
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