SVGCache.h 2.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019- The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_SVG_SVG_CACHE_H
  29. #define RMLUI_SVG_SVG_CACHE_H
  30. #include "../../Include/RmlUi/Core/Texture.h"
  31. #include "../../Include/RmlUi/Core/Types.h"
  32. namespace Rml {
  33. class Element;
  34. class Geometry;
  35. namespace SVG {
  36. struct SVGKey;
  37. struct SVGData : NonCopyMoveable {
  38. SVGData(Geometry& geometry, Texture texture, Vector2f intrinsic_dimensions, const SVGKey& cache_key);
  39. ~SVGData();
  40. Geometry& geometry;
  41. Texture texture;
  42. Vector2f intrinsic_dimensions;
  43. const SVGKey& cache_key;
  44. };
  45. class SVGCache {
  46. public:
  47. static void Initialize();
  48. static void Shutdown();
  49. /// Returns a handle to SVG data matching the parameters - creates new data if none is found.
  50. /// @param[in] source Path to a file containing the SVG source data.
  51. /// @param[in] element Element for which to calculate the dimensions and color.
  52. /// @param[in] crop_to_content Crop the rendered SVG to its contents.
  53. /// @param[in] area The area of the element used to determine the SVG dimensions.
  54. /// @return A handle to the SVG data, with automatic reference counting.
  55. /// @note When changing color or dimensions of an SVG without changing the source file, it's best to get a
  56. /// new handle before releasing the old one, to avoid unnecessarily reloading data.
  57. static SharedPtr<SVGData> GetHandle(const String& source, Element* element, bool crop_to_content, BoxArea area);
  58. };
  59. } // namespace SVG
  60. } // namespace Rml
  61. #endif