BackendFileList.cmake 2.9 KB

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  1. set(BACKEND_COMMON_HDR_FILES
  2. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend.h
  3. )
  4. set(Win32_GL2_SRC_FILES
  5. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_Win32.cpp
  6. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.cpp
  7. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_Win32_GL2.cpp
  8. )
  9. set(Win32_GL2_HDR_FILES
  10. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_Win32.h
  11. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.h
  12. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Include_Windows.h
  13. )
  14. set(X11_GL2_SRC_FILES
  15. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_X11.cpp
  16. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.cpp
  17. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_X11_GL2.cpp
  18. )
  19. set(X11_GL2_HDR_FILES
  20. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_X11.h
  21. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.h
  22. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Include_Xlib.h
  23. )
  24. set(SDL_GL2_SRC_FILES
  25. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.cpp
  26. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.cpp
  27. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_SDL_GL2.cpp
  28. )
  29. set(SDL_GL2_HDR_FILES
  30. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.h
  31. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.h
  32. )
  33. set(SDL_GL3_SRC_FILES
  34. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.cpp
  35. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL3.cpp
  36. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_SDL_GL3.cpp
  37. )
  38. set(SDL_GL3_HDR_FILES
  39. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.h
  40. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL3.h
  41. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Include_GL3.h
  42. )
  43. set(SDL_SDLrenderer_SRC_FILES
  44. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_SDL.cpp
  45. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.cpp
  46. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_SDL_SDLrenderer.cpp
  47. )
  48. set(SDL_SDLrenderer_HDR_FILES
  49. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.h
  50. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_SDL.h
  51. )
  52. set(SFML_GL2_SRC_FILES
  53. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SFML.cpp
  54. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.cpp
  55. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_SFML_GL2.cpp
  56. )
  57. set(SFML_GL2_HDR_FILES
  58. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SFML.h
  59. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.h
  60. )
  61. set(GLFW_GL2_SRC_FILES
  62. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.cpp
  63. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.cpp
  64. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_GLFW_GL2.cpp
  65. )
  66. set(GLFW_GL2_HDR_FILES
  67. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.h
  68. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.h
  69. )
  70. set(GLFW_GL3_SRC_FILES
  71. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.cpp
  72. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL3.cpp
  73. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_GLFW_GL3.cpp
  74. )
  75. set(GLFW_GL3_HDR_FILES
  76. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.h
  77. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL3.h
  78. ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Include_GL3.h
  79. )