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- set(SAMPLE_NAME "invaders")
- set(TARGET_NAME "${RMLUI_SAMPLE_PREFIX}${SAMPLE_NAME}")
- add_executable(${TARGET_NAME} WIN32
- src/DecoratorDefender.cpp
- src/DecoratorDefender.h
- src/DecoratorStarfield.cpp
- src/DecoratorStarfield.h
- src/Defender.cpp
- src/Defender.h
- src/ElementGame.cpp
- src/ElementGame.h
- src/EventHandler.cpp
- src/EventHandler.h
- src/EventHandlerHighScore.cpp
- src/EventHandlerHighScore.h
- src/EventHandlerOptions.cpp
- src/EventHandlerOptions.h
- src/EventHandlerStartGame.cpp
- src/EventHandlerStartGame.h
- src/EventListener.cpp
- src/EventListener.h
- src/EventListenerInstancer.cpp
- src/EventListenerInstancer.h
- src/EventManager.cpp
- src/EventManager.h
- src/Game.cpp
- src/Game.h
- src/GameDetails.cpp
- src/GameDetails.h
- src/HighScores.cpp
- src/HighScores.h
- src/Invader.cpp
- src/Invader.h
- src/main.cpp
- src/Mothership.cpp
- src/Mothership.h
- src/Shield.cpp
- src/Shield.h
- src/Sprite.cpp
- src/Sprite.h
- )
- set_common_target_options(${TARGET_NAME})
- target_link_libraries(${TARGET_NAME} PRIVATE rmlui_shell)
- install_sample_target(${TARGET_NAME})
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