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- set(SAMPLE_NAME "lua_invaders")
- set(TARGET_NAME "${RMLUI_SAMPLE_PREFIX}${SAMPLE_NAME}")
- add_executable(${TARGET_NAME} WIN32
- src/DecoratorDefender.cpp
- src/DecoratorDefender.h
- src/DecoratorStarfield.cpp
- src/DecoratorStarfield.h
- src/Defender.cpp
- src/Defender.h
- src/ElementGame.cpp
- src/ElementGame.h
- src/ElementGameInstancer.cpp
- src/ElementGameInstancer.h
- src/Game.cpp
- src/Game.h
- src/GameDetails.cpp
- src/GameDetails.h
- src/HighScores.cpp
- src/HighScores.h
- src/Invader.cpp
- src/Invader.h
- src/LuaInterface.cpp
- src/LuaInterface.h
- src/main.cpp
- src/Mothership.cpp
- src/Mothership.h
- src/Shield.cpp
- src/Shield.h
- src/Sprite.cpp
- src/Sprite.h
- )
- set_common_target_options(${TARGET_NAME})
- target_link_libraries(${TARGET_NAME} PRIVATE
- rmlui_shell
- rmlui_lua
- RmlUi::External::Lua
- )
- install_sample_target(${TARGET_NAME})
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