| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124 |
- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/Core/CallbackTexture.h"
- #include "../../Include/RmlUi/Core/Texture.h"
- #include "RenderManagerAccess.h"
- namespace Rml {
- void CallbackTexture::Release()
- {
- if (resource_handle != StableVectorIndex::Invalid)
- {
- RenderManagerAccess::ReleaseResource(render_manager, *this);
- Clear();
- }
- }
- Rml::CallbackTexture::operator Texture() const
- {
- return Texture(render_manager, resource_handle);
- }
- CallbackTextureInterface::CallbackTextureInterface(RenderManager& render_manager, RenderInterface& render_interface, TextureHandle& texture_handle,
- Vector2i& dimensions) : render_manager(render_manager), render_interface(render_interface), texture_handle(texture_handle), dimensions(dimensions)
- {}
- bool CallbackTextureInterface::GenerateTexture(Span<const byte> source, Vector2i new_dimensions) const
- {
- if (texture_handle)
- {
- RMLUI_ERRORMSG("Texture already set");
- return false;
- }
- texture_handle = render_interface.GenerateTexture(source, new_dimensions);
- if (texture_handle)
- dimensions = new_dimensions;
- return texture_handle != TextureHandle{};
- }
- void CallbackTextureInterface::SaveLayerAsTexture() const
- {
- if (texture_handle)
- {
- RMLUI_ERRORMSG("Texture already set");
- return;
- }
- const Rectanglei region = render_manager.GetScissorRegion();
- if (!region.Valid())
- {
- RMLUI_ERRORMSG("Save layer as texture requires a scissor region to be set first");
- return;
- }
- texture_handle = render_interface.SaveLayerAsTexture();
- if (texture_handle)
- dimensions = region.Size();
- }
- void CallbackTextureInterface::SetTextureHandle(TextureHandle handle, Vector2i new_dimensions) const
- {
- if (texture_handle)
- {
- RMLUI_ERRORMSG("Texture already set");
- return;
- }
- texture_handle = handle;
- dimensions = new_dimensions;
- }
- RenderManager& CallbackTextureInterface::GetRenderManager() const
- {
- return render_manager;
- }
- CallbackTextureSource::CallbackTextureSource(CallbackTextureFunction&& callback) : callback(std::move(callback)) {}
- CallbackTextureSource::CallbackTextureSource(CallbackTextureSource&& other) noexcept :
- callback(std::move(other.callback)), textures(std::move(other.textures))
- {}
- CallbackTextureSource& CallbackTextureSource::operator=(CallbackTextureSource&& other) noexcept
- {
- callback = std::move(other.callback);
- textures = std::move(other.textures);
- return *this;
- }
- Texture CallbackTextureSource::GetTexture(RenderManager& render_manager) const
- {
- CallbackTexture& texture = textures[&render_manager];
- if (!texture)
- texture = render_manager.MakeCallbackTexture(callback);
- return Texture(texture);
- }
- } // namespace Rml
|