CallbackTexture.cpp 3.9 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/CallbackTexture.h"
  29. #include "../../Include/RmlUi/Core/Texture.h"
  30. #include "RenderManagerAccess.h"
  31. namespace Rml {
  32. void CallbackTexture::Release()
  33. {
  34. if (resource_handle != StableVectorIndex::Invalid)
  35. {
  36. RenderManagerAccess::ReleaseResource(render_manager, *this);
  37. Clear();
  38. }
  39. }
  40. Rml::CallbackTexture::operator Texture() const
  41. {
  42. return Texture(render_manager, resource_handle);
  43. }
  44. CallbackTextureInterface::CallbackTextureInterface(RenderManager& render_manager, RenderInterface& render_interface, TextureHandle& texture_handle,
  45. Vector2i& dimensions) : render_manager(render_manager), render_interface(render_interface), texture_handle(texture_handle), dimensions(dimensions)
  46. {}
  47. bool CallbackTextureInterface::GenerateTexture(Span<const byte> source, Vector2i new_dimensions) const
  48. {
  49. if (texture_handle)
  50. {
  51. RMLUI_ERRORMSG("Texture already set");
  52. return false;
  53. }
  54. texture_handle = render_interface.GenerateTexture(source, new_dimensions);
  55. if (texture_handle)
  56. dimensions = new_dimensions;
  57. return texture_handle != TextureHandle{};
  58. }
  59. void CallbackTextureInterface::SaveLayerAsTexture() const
  60. {
  61. if (texture_handle)
  62. {
  63. RMLUI_ERRORMSG("Texture already set");
  64. return;
  65. }
  66. const Rectanglei region = render_manager.GetScissorRegion();
  67. if (!region.Valid())
  68. {
  69. RMLUI_ERRORMSG("Save layer as texture requires a scissor region to be set first");
  70. return;
  71. }
  72. texture_handle = render_interface.SaveLayerAsTexture();
  73. if (texture_handle)
  74. dimensions = region.Size();
  75. }
  76. void CallbackTextureInterface::SetTextureHandle(TextureHandle handle, Vector2i new_dimensions) const
  77. {
  78. if (texture_handle)
  79. {
  80. RMLUI_ERRORMSG("Texture already set");
  81. return;
  82. }
  83. texture_handle = handle;
  84. dimensions = new_dimensions;
  85. }
  86. RenderManager& CallbackTextureInterface::GetRenderManager() const
  87. {
  88. return render_manager;
  89. }
  90. CallbackTextureSource::CallbackTextureSource(CallbackTextureFunction&& callback) : callback(std::move(callback)) {}
  91. CallbackTextureSource::CallbackTextureSource(CallbackTextureSource&& other) noexcept :
  92. callback(std::move(other.callback)), textures(std::move(other.textures))
  93. {}
  94. CallbackTextureSource& CallbackTextureSource::operator=(CallbackTextureSource&& other) noexcept
  95. {
  96. callback = std::move(other.callback);
  97. textures = std::move(other.textures);
  98. return *this;
  99. }
  100. Texture CallbackTextureSource::GetTexture(RenderManager& render_manager) const
  101. {
  102. CallbackTexture& texture = textures[&render_manager];
  103. if (!texture)
  104. texture = render_manager.MakeCallbackTexture(callback);
  105. return Texture(texture);
  106. }
  107. } // namespace Rml