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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "DecoratorGradient.h"
- #include "../../Include/RmlUi/Core/ComputedValues.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/ElementUtilities.h"
- #include "../../Include/RmlUi/Core/Geometry.h"
- #include "../../Include/RmlUi/Core/Math.h"
- #include "../../Include/RmlUi/Core/MeshUtilities.h"
- #include "../../Include/RmlUi/Core/PropertyDefinition.h"
- #include "ComputeProperty.h"
- #include "DecoratorShader.h"
- namespace Rml {
- // Returns the point along the input line ('line_point', 'line_vector') closest to the input 'point'.
- static Vector2f IntersectionPointToLineNormal(const Vector2f point, const Vector2f line_point, const Vector2f line_vector)
- {
- const Vector2f delta = line_point - point;
- return line_point - delta.DotProduct(line_vector) * line_vector;
- }
- /// Convert all color stop positions to normalized numbers.
- /// @param[in] element The element to resolve lengths against.
- /// @param[in] gradient_line_length The length of the gradient line, along which color stops are placed.
- /// @param[in] soft_spacing The desired minimum distance between stops to avoid aliasing, in normalized number units.
- /// @param[in] unresolved_stops
- /// @return A list of resolved color stops, all in number units.
- static ColorStopList ResolveColorStops(Element* element, const float gradient_line_length, const float soft_spacing,
- const ColorStopList& unresolved_stops)
- {
- ColorStopList stops = unresolved_stops;
- const int num_stops = (int)stops.size();
- // Resolve all lengths, percentages, and angles to numbers. After this step all stops with a unit other than Number are considered as Auto.
- for (ColorStop& stop : stops)
- {
- if (Any(stop.position.unit & Unit::LENGTH))
- {
- const float resolved_position = element->ResolveLength(stop.position);
- stop.position = NumericValue(resolved_position / gradient_line_length, Unit::NUMBER);
- }
- else if (stop.position.unit == Unit::PERCENT)
- {
- stop.position = NumericValue(stop.position.number * 0.01f, Unit::NUMBER);
- }
- else if (Any(stop.position.unit & Unit::ANGLE))
- {
- stop.position = NumericValue(ComputeAngle(stop.position) * (1.f / (2.f * Math::RMLUI_PI)), Unit::NUMBER);
- }
- }
- // Resolve auto positions of the first and last color stops.
- auto resolve_edge_stop = [](ColorStop& stop, float auto_to_number) {
- if (stop.position.unit != Unit::NUMBER)
- stop.position = NumericValue(auto_to_number, Unit::NUMBER);
- };
- resolve_edge_stop(stops[0], 0.f);
- resolve_edge_stop(stops[num_stops - 1], 1.f);
- // Ensures that color stop positions are strictly increasing, and have at least 1px spacing to avoid aliasing.
- auto nudge_stop = [prev_position = stops[0].position.number](ColorStop& stop, bool update_prev = true) mutable {
- stop.position.number = Math::Max(stop.position.number, prev_position);
- if (update_prev)
- prev_position = stop.position.number;
- };
- int auto_begin_i = -1;
- // Evenly space stops with sequential auto indices, and nudge stop positions to ensure strictly increasing positions.
- for (int i = 1; i < num_stops; i++)
- {
- ColorStop& stop = stops[i];
- if (stop.position.unit != Unit::NUMBER)
- {
- // Mark the first of any consecutive auto stops.
- if (auto_begin_i < 0)
- auto_begin_i = i;
- }
- else if (auto_begin_i < 0)
- {
- // The stop has a definite position and there are no previous autos to handle, just ensure it is properly spaced.
- nudge_stop(stop);
- }
- else
- {
- // Space out all the previous auto stops, indices [auto_begin_i, i).
- nudge_stop(stop, false);
- const int num_auto_stops = i - auto_begin_i;
- const float t0 = stops[auto_begin_i - 1].position.number;
- const float t1 = stop.position.number;
- for (int j = 0; j < num_auto_stops; j++)
- {
- const float fraction_along_t0_t1 = float(j + 1) / float(num_auto_stops + 1);
- stops[j + auto_begin_i].position = NumericValue(t0 + (t1 - t0) * fraction_along_t0_t1, Unit::NUMBER);
- nudge_stop(stops[j + auto_begin_i]);
- }
- nudge_stop(stop);
- auto_begin_i = -1;
- }
- }
- // Ensures that stops are placed some minimum distance from each other to avoid aliasing, if possible.
- for (int i = 1; i < num_stops - 1; i++)
- {
- const float p0 = stops[i - 1].position.number;
- const float p1 = stops[i].position.number;
- const float p2 = stops[i + 1].position.number;
- float& new_position = stops[i].position.number;
- if (p1 - p0 < soft_spacing)
- {
- if (p2 - p0 < 2.f * soft_spacing)
- new_position = 0.5f * (p2 + p0);
- else
- new_position = p0 + soft_spacing;
- }
- }
- RMLUI_ASSERT(std::all_of(stops.begin(), stops.end(), [](auto&& stop) { return stop.position.unit == Unit::NUMBER; }));
- return stops;
- }
- DecoratorStraightGradient::DecoratorStraightGradient() {}
- DecoratorStraightGradient::~DecoratorStraightGradient() {}
- bool DecoratorStraightGradient::Initialise(const Direction in_direction, const Colourb in_start, const Colourb in_stop)
- {
- direction = in_direction;
- start = in_start;
- stop = in_stop;
- return true;
- }
- DecoratorDataHandle DecoratorStraightGradient::GenerateElementData(Element* element, BoxArea paint_area) const
- {
- const RenderBox render_box = element->GetRenderBox(paint_area);
- const ComputedValues& computed = element->GetComputedValues();
- const float opacity = computed.opacity();
- Mesh mesh;
- MeshUtilities::GenerateBackground(mesh, render_box, ColourbPremultiplied());
- ColourbPremultiplied colour_start = start.ToPremultiplied(opacity);
- ColourbPremultiplied colour_stop = stop.ToPremultiplied(opacity);
- const Vector2f offset = render_box.GetFillOffset();
- const Vector2f size = render_box.GetFillSize();
- Vector<Vertex>& vertices = mesh.vertices;
- if (direction == Direction::Horizontal)
- {
- for (int i = 0; i < (int)vertices.size(); i++)
- {
- const float t = Math::Clamp((vertices[i].position.x - offset.x) / size.x, 0.0f, 1.0f);
- vertices[i].colour = Math::RoundedLerp(t, colour_start, colour_stop);
- }
- }
- else if (direction == Direction::Vertical)
- {
- for (int i = 0; i < (int)vertices.size(); i++)
- {
- const float t = Math::Clamp((vertices[i].position.y - offset.y) / size.y, 0.0f, 1.0f);
- vertices[i].colour = Math::RoundedLerp(t, colour_start, colour_stop);
- }
- }
- Geometry* geometry = new Geometry(element->GetRenderManager()->MakeGeometry(std::move(mesh)));
- return reinterpret_cast<DecoratorDataHandle>(geometry);
- }
- void DecoratorStraightGradient::ReleaseElementData(DecoratorDataHandle element_data) const
- {
- delete reinterpret_cast<Geometry*>(element_data);
- }
- void DecoratorStraightGradient::RenderElement(Element* element, DecoratorDataHandle element_data) const
- {
- auto* data = reinterpret_cast<Geometry*>(element_data);
- data->Render(element->GetAbsoluteOffset(BoxArea::Border));
- }
- DecoratorStraightGradientInstancer::DecoratorStraightGradientInstancer()
- {
- ids.direction = RegisterProperty("direction", "horizontal").AddParser("keyword", "horizontal, vertical").GetId();
- ids.start = RegisterProperty("start-color", "#ffffff").AddParser("color").GetId();
- ids.stop = RegisterProperty("stop-color", "#ffffff").AddParser("color").GetId();
- RegisterShorthand("decorator", "direction, start-color, stop-color", ShorthandType::FallThrough);
- }
- DecoratorStraightGradientInstancer::~DecoratorStraightGradientInstancer() {}
- SharedPtr<Decorator> DecoratorStraightGradientInstancer::InstanceDecorator(const String& name, const PropertyDictionary& properties_,
- const DecoratorInstancerInterface& /*interface_*/)
- {
- using Direction = DecoratorStraightGradient::Direction;
- Direction direction;
- if (name == "horizontal-gradient")
- direction = Direction::Horizontal;
- else if (name == "vertical-gradient")
- direction = Direction::Vertical;
- else
- {
- direction = (Direction)properties_.GetProperty(ids.direction)->Get<int>();
- Log::Message(Log::LT_WARNING,
- "Decorator syntax 'gradient(horizontal|vertical ...)' is deprecated, please replace with 'horizontal-gradient(...)' or "
- "'vertical-gradient(...)'");
- }
- Colourb start = properties_.GetProperty(ids.start)->Get<Colourb>();
- Colourb stop = properties_.GetProperty(ids.stop)->Get<Colourb>();
- auto decorator = MakeShared<DecoratorStraightGradient>();
- if (decorator->Initialise(direction, start, stop))
- return decorator;
- return nullptr;
- }
- DecoratorLinearGradient::DecoratorLinearGradient() {}
- DecoratorLinearGradient::~DecoratorLinearGradient() {}
- bool DecoratorLinearGradient::Initialise(bool in_repeating, Corner in_corner, float in_angle, const ColorStopList& in_color_stops)
- {
- repeating = in_repeating;
- corner = in_corner;
- angle = in_angle;
- color_stops = in_color_stops;
- return !color_stops.empty();
- }
- DecoratorDataHandle DecoratorLinearGradient::GenerateElementData(Element* element, BoxArea paint_area) const
- {
- RenderManager* render_manager = element->GetRenderManager();
- if (!render_manager)
- return INVALID_DECORATORDATAHANDLE;
- RMLUI_ASSERT(!color_stops.empty());
- const RenderBox render_box = element->GetRenderBox(paint_area);
- LinearGradientShape gradient_shape = CalculateShape(render_box.GetFillSize());
- // One-pixel minimum color stop spacing to avoid aliasing.
- const float soft_spacing = 1.f / gradient_shape.length;
- ColorStopList resolved_stops = ResolveColorStops(element, gradient_shape.length, soft_spacing, color_stops);
- CompiledShader shader = render_manager->CompileShader("linear-gradient",
- Dictionary{
- {"p0", Variant(gradient_shape.p0)},
- {"p1", Variant(gradient_shape.p1)},
- {"length", Variant(gradient_shape.length)},
- {"repeating", Variant(repeating)},
- {"color_stop_list", Variant(std::move(resolved_stops))},
- });
- if (!shader)
- return INVALID_DECORATORDATAHANDLE;
- Mesh mesh;
- const ComputedValues& computed = element->GetComputedValues();
- const byte alpha = byte(computed.opacity() * 255.f);
- MeshUtilities::GenerateBackground(mesh, render_box, ColourbPremultiplied(alpha, alpha));
- const Vector2f render_offset = render_box.GetFillOffset();
- for (Vertex& vertex : mesh.vertices)
- vertex.tex_coord = vertex.position - render_offset;
- ShaderElementData* element_data =
- GetShaderElementDataPool().AllocateAndConstruct(render_manager->MakeGeometry(std::move(mesh)), std::move(shader));
- return reinterpret_cast<DecoratorDataHandle>(element_data);
- }
- void DecoratorLinearGradient::ReleaseElementData(DecoratorDataHandle handle) const
- {
- ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
- GetShaderElementDataPool().DestroyAndDeallocate(element_data);
- }
- void DecoratorLinearGradient::RenderElement(Element* element, DecoratorDataHandle handle) const
- {
- ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
- element_data->geometry.Render(element->GetAbsoluteOffset(BoxArea::Border), {}, element_data->shader);
- }
- DecoratorLinearGradient::LinearGradientShape DecoratorLinearGradient::CalculateShape(Vector2f dim) const
- {
- using uint = unsigned int;
- const Vector2f corners[(int)Corner::Count] = {Vector2f(dim.x, 0), dim, Vector2f(0, dim.y), Vector2f(0, 0)};
- const Vector2f center = 0.5f * dim;
- uint quadrant = 0;
- Vector2f line_vector;
- if (corner == Corner::None)
- {
- // Find the target quadrant and unit vector for the given angle.
- quadrant = uint(Math::NormaliseAngle(angle) * (4.f / (2.f * Math::RMLUI_PI))) % 4u;
- line_vector = Vector2f(Math::Sin(angle), -Math::Cos(angle));
- }
- else
- {
- // Quadrant given by the corner, need to find the vector perpendicular to the line connecting the neighboring corners.
- quadrant = uint(corner);
- const Vector2f v_neighbors = (corners[(quadrant + 1u) % 4u] - corners[(quadrant + 3u) % 4u]).Normalise();
- line_vector = {v_neighbors.y, -v_neighbors.x};
- }
- const uint quadrant_opposite = (quadrant + 2u) % 4u;
- const Vector2f starting_point = IntersectionPointToLineNormal(corners[quadrant_opposite], center, line_vector);
- const Vector2f ending_point = IntersectionPointToLineNormal(corners[quadrant], center, line_vector);
- const float length = Math::Absolute(dim.x * line_vector.x) + Math::Absolute(-dim.y * line_vector.y);
- return LinearGradientShape{starting_point, ending_point, length};
- }
- DecoratorLinearGradientInstancer::DecoratorLinearGradientInstancer()
- {
- ids.angle = RegisterProperty("angle", "180deg").AddParser("angle").GetId();
- ids.direction_to = RegisterProperty("to", "unspecified").AddParser("keyword", "unspecified, to").GetId();
- // See Direction enum for keyword values.
- ids.direction_x = RegisterProperty("direction-x", "unspecified").AddParser("keyword", "unspecified=0, left=8, right=2").GetId();
- ids.direction_y = RegisterProperty("direction-y", "unspecified").AddParser("keyword", "unspecified=0, top=1, bottom=4").GetId();
- ids.color_stop_list = RegisterProperty("color-stops", "").AddParser("color_stop_list").GetId();
- RegisterShorthand("direction", "angle, to, direction-x, direction-y, direction-x", ShorthandType::FallThrough);
- RegisterShorthand("decorator", "direction?, color-stops#", ShorthandType::RecursiveCommaSeparated);
- }
- DecoratorLinearGradientInstancer::~DecoratorLinearGradientInstancer() {}
- SharedPtr<Decorator> DecoratorLinearGradientInstancer::InstanceDecorator(const String& name, const PropertyDictionary& properties_,
- const DecoratorInstancerInterface& /*interface_*/)
- {
- const Property* p_angle = properties_.GetProperty(ids.angle);
- const Property* p_direction_to = properties_.GetProperty(ids.direction_to);
- const Property* p_direction_x = properties_.GetProperty(ids.direction_x);
- const Property* p_direction_y = properties_.GetProperty(ids.direction_y);
- const Property* p_color_stop_list = properties_.GetProperty(ids.color_stop_list);
- if (!p_angle || !p_direction_to || !p_direction_x || !p_direction_y || !p_color_stop_list)
- return nullptr;
- using Corner = DecoratorLinearGradient::Corner;
- Corner corner = Corner::None;
- float angle = 0.f;
- if (p_direction_to->Get<bool>())
- {
- const Direction direction = (Direction)(p_direction_x->Get<int>() | p_direction_y->Get<int>());
- switch (direction)
- {
- case Direction::Top: angle = 0.f; break;
- case Direction::Right: angle = 0.5f * Math::RMLUI_PI; break;
- case Direction::Bottom: angle = Math::RMLUI_PI; break;
- case Direction::Left: angle = 1.5f * Math::RMLUI_PI; break;
- case Direction::TopLeft: corner = Corner::TopLeft; break;
- case Direction::TopRight: corner = Corner::TopRight; break;
- case Direction::BottomRight: corner = Corner::BottomRight; break;
- case Direction::BottomLeft: corner = Corner::BottomLeft; break;
- case Direction::None:
- default: return nullptr; break;
- }
- }
- else
- {
- angle = ComputeAngle(p_angle->GetNumericValue());
- }
- if (p_color_stop_list->unit != Unit::COLORSTOPLIST)
- return nullptr;
- const ColorStopList& color_stop_list = p_color_stop_list->value.GetReference<ColorStopList>();
- const bool repeating = (name == "repeating-linear-gradient");
- auto decorator = MakeShared<DecoratorLinearGradient>();
- if (decorator->Initialise(repeating, corner, angle, color_stop_list))
- return decorator;
- return nullptr;
- }
- DecoratorRadialGradient::DecoratorRadialGradient() {}
- DecoratorRadialGradient::~DecoratorRadialGradient() {}
- bool DecoratorRadialGradient::Initialise(bool in_repeating, Shape in_shape, SizeType in_size_type, Vector2Numeric in_size, Vector2Numeric in_position,
- const ColorStopList& in_color_stops)
- {
- repeating = in_repeating;
- shape = in_shape;
- size_type = in_size_type;
- size = in_size;
- position = in_position;
- color_stops = in_color_stops;
- return !color_stops.empty();
- }
- DecoratorDataHandle DecoratorRadialGradient::GenerateElementData(Element* element, BoxArea paint_area) const
- {
- RenderManager* render_manager = element->GetRenderManager();
- if (!render_manager)
- return INVALID_DECORATORDATAHANDLE;
- RMLUI_ASSERT(!color_stops.empty() && (shape == Shape::Circle || shape == Shape::Ellipse));
- const RenderBox render_box = element->GetRenderBox(paint_area);
- const Vector2f dimensions = render_box.GetFillSize();
- RadialGradientShape gradient_shape = CalculateRadialGradientShape(element, dimensions);
- // One-pixel minimum color stop spacing to avoid aliasing.
- const float soft_spacing = 1.f / Math::Min(gradient_shape.radius.x, gradient_shape.radius.y);
- ColorStopList resolved_stops = ResolveColorStops(element, gradient_shape.radius.x, soft_spacing, color_stops);
- CompiledShader shader = render_manager->CompileShader("radial-gradient",
- Dictionary{
- {"center", Variant(gradient_shape.center)},
- {"radius", Variant(gradient_shape.radius)},
- {"repeating", Variant(repeating)},
- {"color_stop_list", Variant(std::move(resolved_stops))},
- });
- if (!shader)
- return INVALID_DECORATORDATAHANDLE;
- Mesh mesh;
- const ComputedValues& computed = element->GetComputedValues();
- const byte alpha = byte(computed.opacity() * 255.f);
- MeshUtilities::GenerateBackground(mesh, render_box, ColourbPremultiplied(alpha, alpha));
- const Vector2f render_offset = render_box.GetFillOffset();
- for (Vertex& vertex : mesh.vertices)
- vertex.tex_coord = vertex.position - render_offset;
- ShaderElementData* element_data =
- GetShaderElementDataPool().AllocateAndConstruct(render_manager->MakeGeometry(std::move(mesh)), std::move(shader));
- return reinterpret_cast<DecoratorDataHandle>(element_data);
- }
- void DecoratorRadialGradient::ReleaseElementData(DecoratorDataHandle handle) const
- {
- ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
- GetShaderElementDataPool().DestroyAndDeallocate(element_data);
- }
- void DecoratorRadialGradient::RenderElement(Element* element, DecoratorDataHandle handle) const
- {
- ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
- element_data->geometry.Render(element->GetAbsoluteOffset(BoxArea::Border), {}, element_data->shader);
- }
- DecoratorRadialGradient::RadialGradientShape DecoratorRadialGradient::CalculateRadialGradientShape(Element* element, Vector2f dimensions) const
- {
- RadialGradientShape result;
- result.center.x = element->ResolveNumericValue(position.x, dimensions.x);
- result.center.y = element->ResolveNumericValue(position.y, dimensions.y);
- const bool is_circle = (shape == Shape::Circle);
- auto Abs = [](Vector2f v) { return Vector2f{Math::Absolute(v.x), Math::Absolute(v.y)}; };
- auto d = dimensions;
- auto c = result.center;
- Vector2f r;
- switch (size_type)
- {
- case SizeType::ClosestSide:
- {
- r = Abs(Math::Min(c, d - c));
- result.radius = (is_circle ? Vector2f(Math::Min(r.x, r.y)) : r);
- }
- break;
- case SizeType::FarthestSide:
- {
- r = Abs(Math::Max(c, d - c));
- result.radius = (is_circle ? Vector2f(Math::Max(r.x, r.y)) : r);
- }
- break;
- case SizeType::ClosestCorner:
- case SizeType::FarthestCorner:
- {
- if (size_type == SizeType::ClosestCorner)
- r = Abs(Math::Min(c, d - c)); // Same as closest-side.
- else
- r = Abs(Math::Max(c, d - c)); // Same as farthest-side.
- if (is_circle)
- {
- result.radius = Vector2f(r.Magnitude());
- }
- else
- {
- r = Math::Max(r, Vector2f(1)); // In case r.x ~= 0
- result.radius.x = Math::SquareRoot(2.f * r.x * r.x);
- result.radius.y = result.radius.x * (r.y / r.x);
- }
- }
- break;
- case SizeType::LengthPercentage:
- {
- result.radius.x = element->ResolveNumericValue(size.x, d.x);
- result.radius.y = (is_circle ? result.radius.x : element->ResolveNumericValue(size.y, d.y));
- result.radius = Abs(result.radius);
- }
- break;
- }
- result.radius = Math::Max(result.radius, Vector2f(1.f));
- return result;
- }
- DecoratorRadialGradientInstancer::DecoratorRadialGradientInstancer()
- {
- ids.ending_shape = RegisterProperty("ending-shape", "unspecified").AddParser("keyword", "circle, ellipse, unspecified").GetId();
- ids.size_x = RegisterProperty("size-x", "farthest-corner")
- .AddParser("keyword", "closest-side, farthest-side, closest-corner, farthest-corner")
- .AddParser("length_percent")
- .GetId();
- ids.size_y = RegisterProperty("size-y", "unspecified").AddParser("keyword", "unspecified").AddParser("length_percent").GetId();
- RegisterProperty("at", "unspecified").AddParser("keyword", "at, unspecified");
- ids.position_x = RegisterProperty("position-x", "center").AddParser("keyword", "left, center, right").AddParser("length_percent").GetId();
- ids.position_y = RegisterProperty("position-y", "center").AddParser("keyword", "top, center, bottom").AddParser("length_percent").GetId();
- ids.color_stop_list = RegisterProperty("color-stops", "").AddParser("color_stop_list").GetId();
- RegisterShorthand("shape", "ending-shape, size-x, size-y, at, position-x, position-y, position-x", ShorthandType::FallThrough);
- RegisterShorthand("decorator", "shape?, color-stops#", ShorthandType::RecursiveCommaSeparated);
- }
- DecoratorRadialGradientInstancer::~DecoratorRadialGradientInstancer() {}
- SharedPtr<Decorator> DecoratorRadialGradientInstancer::InstanceDecorator(const String& name, const PropertyDictionary& properties_,
- const DecoratorInstancerInterface& /*interface_*/)
- {
- const Property* p_ending_shape = properties_.GetProperty(ids.ending_shape);
- const Property* p_size_x = properties_.GetProperty(ids.size_x);
- const Property* p_size_y = properties_.GetProperty(ids.size_y);
- Array<const Property*, 2> p_position = {properties_.GetProperty(ids.position_x), properties_.GetProperty(ids.position_y)};
- const Property* p_color_stop_list = properties_.GetProperty(ids.color_stop_list);
- if (!p_ending_shape || !p_size_x || !p_size_y || !p_position[0] || !p_position[1] || !p_color_stop_list)
- return nullptr;
- using SizeType = DecoratorRadialGradient::SizeType;
- using Shape = DecoratorRadialGradient::Shape;
- Shape shape = (Shape)p_ending_shape->Get<int>();
- if (shape == Shape::Unspecified)
- {
- const bool circle_sized = (Any(p_size_x->unit & Unit::LENGTH_PERCENT) && p_size_y->unit == Unit::KEYWORD);
- shape = (circle_sized ? Shape::Circle : Shape::Ellipse);
- }
- if (shape == Shape::Circle && (p_size_x->unit == Unit::PERCENT || p_size_y->unit != Unit::KEYWORD))
- return nullptr;
- SizeType size_type = {};
- Vector2Numeric size;
- if (p_size_x->unit == Unit::KEYWORD)
- {
- size_type = (SizeType)p_size_x->Get<int>();
- }
- else
- {
- size_type = SizeType::LengthPercentage;
- size.x = p_size_x->GetNumericValue();
- size.y = (p_size_y->unit == Unit::KEYWORD ? size.x : p_size_y->GetNumericValue());
- }
- const Vector2Numeric position = ComputePosition(p_position);
- const bool repeating = (name == "repeating-radial-gradient");
- if (p_color_stop_list->unit != Unit::COLORSTOPLIST)
- return nullptr;
- const ColorStopList& color_stop_list = p_color_stop_list->value.GetReference<ColorStopList>();
- auto decorator = MakeShared<DecoratorRadialGradient>();
- if (decorator->Initialise(repeating, shape, size_type, size, position, color_stop_list))
- return decorator;
- return nullptr;
- }
- DecoratorConicGradient::DecoratorConicGradient() {}
- DecoratorConicGradient::~DecoratorConicGradient() {}
- bool DecoratorConicGradient::Initialise(bool in_repeating, float in_angle, Vector2Numeric in_position, const ColorStopList& in_color_stops)
- {
- repeating = in_repeating;
- angle = in_angle;
- position = in_position;
- color_stops = in_color_stops;
- return !color_stops.empty();
- }
- DecoratorDataHandle DecoratorConicGradient::GenerateElementData(Element* element, BoxArea paint_area) const
- {
- RenderManager* render_manager = element->GetRenderManager();
- if (!render_manager)
- return INVALID_DECORATORDATAHANDLE;
- RMLUI_ASSERT(!color_stops.empty());
- const RenderBox render_box = element->GetRenderBox(paint_area);
- const Vector2f dimensions = render_box.GetFillSize();
- const Vector2f center =
- Vector2f{element->ResolveNumericValue(position.x, dimensions.x), element->ResolveNumericValue(position.y, dimensions.y)}.Round();
- ColorStopList resolved_stops = ResolveColorStops(element, 1.f, 0.f, color_stops);
- CompiledShader shader = render_manager->CompileShader("conic-gradient",
- Dictionary{
- {"angle", Variant(angle)},
- {"center", Variant(center)},
- {"repeating", Variant(repeating)},
- {"color_stop_list", Variant(std::move(resolved_stops))},
- });
- if (!shader)
- return INVALID_DECORATORDATAHANDLE;
- Mesh mesh;
- const ComputedValues& computed = element->GetComputedValues();
- const byte alpha = byte(computed.opacity() * 255.f);
- MeshUtilities::GenerateBackground(mesh, render_box, ColourbPremultiplied(alpha, alpha));
- const Vector2f render_offset = render_box.GetFillOffset();
- for (Vertex& vertex : mesh.vertices)
- vertex.tex_coord = vertex.position - render_offset;
- ShaderElementData* element_data =
- GetShaderElementDataPool().AllocateAndConstruct(render_manager->MakeGeometry(std::move(mesh)), std::move(shader));
- return reinterpret_cast<DecoratorDataHandle>(element_data);
- }
- void DecoratorConicGradient::ReleaseElementData(DecoratorDataHandle handle) const
- {
- ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
- GetShaderElementDataPool().DestroyAndDeallocate(element_data);
- }
- void DecoratorConicGradient::RenderElement(Element* element, DecoratorDataHandle handle) const
- {
- ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
- element_data->geometry.Render(element->GetAbsoluteOffset(BoxArea::Border), {}, element_data->shader);
- }
- DecoratorConicGradientInstancer::DecoratorConicGradientInstancer()
- {
- RegisterProperty("from", "from").AddParser("keyword", "from");
- ids.angle = RegisterProperty("angle", "0deg").AddParser("angle").GetId();
- RegisterProperty("at", "unspecified").AddParser("keyword", "at, unspecified");
- ids.position_x = RegisterProperty("position-x", "center").AddParser("keyword", "left, center, right").AddParser("length_percent").GetId();
- ids.position_y = RegisterProperty("position-y", "center").AddParser("keyword", "top, center, bottom").AddParser("length_percent").GetId();
- ids.color_stop_list = RegisterProperty("color-stops", "").AddParser("color_stop_list", "angle").GetId();
- RegisterShorthand("shape", "from, angle, at, position-x, position-y, position-x", ShorthandType::FallThrough);
- RegisterShorthand("decorator", "shape?, color-stops#", ShorthandType::RecursiveCommaSeparated);
- }
- DecoratorConicGradientInstancer::~DecoratorConicGradientInstancer() {}
- SharedPtr<Decorator> DecoratorConicGradientInstancer::InstanceDecorator(const String& name, const PropertyDictionary& properties_,
- const DecoratorInstancerInterface& /*interface_*/)
- {
- const Property* p_angle = properties_.GetProperty(ids.angle);
- Array<const Property*, 2> p_position = {properties_.GetProperty(ids.position_x), properties_.GetProperty(ids.position_y)};
- const Property* p_color_stop_list = properties_.GetProperty(ids.color_stop_list);
- if (!p_angle || !p_position[0] || !p_position[1] || !p_color_stop_list)
- return nullptr;
- const float angle = ComputeAngle(p_angle->GetNumericValue());
- const Vector2Numeric position = ComputePosition(p_position);
- const bool repeating = (name == "repeating-conic-gradient");
- if (p_color_stop_list->unit != Unit::COLORSTOPLIST)
- return nullptr;
- const ColorStopList& color_stop_list = p_color_stop_list->value.GetReference<ColorStopList>();
- auto decorator = MakeShared<DecoratorConicGradient>();
- if (decorator->Initialise(repeating, angle, position, color_stop_list))
- return decorator;
- return nullptr;
- }
- } // namespace Rml
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