DecoratorShader.cpp 4.3 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "DecoratorShader.h"
  29. #include "../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../Include/RmlUi/Core/Element.h"
  31. #include "../../Include/RmlUi/Core/Geometry.h"
  32. #include "../../Include/RmlUi/Core/MeshUtilities.h"
  33. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  34. #include "../../Include/RmlUi/Core/RenderManager.h"
  35. namespace Rml {
  36. Pool<ShaderElementData>& GetShaderElementDataPool()
  37. {
  38. static Pool<ShaderElementData> gradient_element_data_pool(20, true);
  39. return gradient_element_data_pool;
  40. }
  41. DecoratorShader::DecoratorShader() {}
  42. DecoratorShader::~DecoratorShader() {}
  43. bool DecoratorShader::Initialise(String&& in_value)
  44. {
  45. value = std::move(in_value);
  46. return true;
  47. }
  48. DecoratorDataHandle DecoratorShader::GenerateElementData(Element* element, BoxArea paint_area) const
  49. {
  50. RenderManager* render_manager = element->GetRenderManager();
  51. if (!render_manager)
  52. return INVALID_DECORATORDATAHANDLE;
  53. const RenderBox render_box = element->GetRenderBox(paint_area);
  54. const Vector2f dimensions = render_box.GetFillSize();
  55. CompiledShader shader = render_manager->CompileShader("shader", Dictionary{{"value", Variant(value)}, {"dimensions", Variant(dimensions)}});
  56. if (!shader)
  57. return INVALID_DECORATORDATAHANDLE;
  58. Mesh mesh;
  59. const ComputedValues& computed = element->GetComputedValues();
  60. const byte alpha = byte(computed.opacity() * 255.f);
  61. MeshUtilities::GenerateBackground(mesh, render_box, ColourbPremultiplied(alpha, alpha));
  62. const Vector2f offset = render_box.GetFillOffset();
  63. for (Vertex& vertex : mesh.vertices)
  64. vertex.tex_coord = (vertex.position - offset) / dimensions;
  65. ShaderElementData* element_data =
  66. GetShaderElementDataPool().AllocateAndConstruct(render_manager->MakeGeometry(std::move(mesh)), std::move(shader));
  67. return reinterpret_cast<DecoratorDataHandle>(element_data);
  68. }
  69. void DecoratorShader::ReleaseElementData(DecoratorDataHandle handle) const
  70. {
  71. ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
  72. GetShaderElementDataPool().DestroyAndDeallocate(element_data);
  73. }
  74. void DecoratorShader::RenderElement(Element* element, DecoratorDataHandle handle) const
  75. {
  76. ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
  77. element_data->geometry.Render(element->GetAbsoluteOffset(BoxArea::Border), {}, element_data->shader);
  78. }
  79. DecoratorShaderInstancer::DecoratorShaderInstancer()
  80. {
  81. ids.value = RegisterProperty("value", String()).AddParser("string").GetId();
  82. RegisterShorthand("decorator", "value", ShorthandType::FallThrough);
  83. }
  84. DecoratorShaderInstancer::~DecoratorShaderInstancer() {}
  85. SharedPtr<Decorator> DecoratorShaderInstancer::InstanceDecorator(const String& /*name*/, const PropertyDictionary& properties_,
  86. const DecoratorInstancerInterface& /*interface_*/)
  87. {
  88. const Property* p_value = properties_.GetProperty(ids.value);
  89. if (!p_value)
  90. return nullptr;
  91. String value = p_value->Get<String>();
  92. auto decorator = MakeShared<DecoratorShader>();
  93. if (decorator->Initialise(std::move(value)))
  94. return decorator;
  95. return nullptr;
  96. }
  97. } // namespace Rml