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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "DecoratorShader.h"
- #include "../../Include/RmlUi/Core/ComputedValues.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/Geometry.h"
- #include "../../Include/RmlUi/Core/MeshUtilities.h"
- #include "../../Include/RmlUi/Core/PropertyDefinition.h"
- #include "../../Include/RmlUi/Core/RenderManager.h"
- namespace Rml {
- Pool<ShaderElementData>& GetShaderElementDataPool()
- {
- static Pool<ShaderElementData> gradient_element_data_pool(20, true);
- return gradient_element_data_pool;
- }
- DecoratorShader::DecoratorShader() {}
- DecoratorShader::~DecoratorShader() {}
- bool DecoratorShader::Initialise(String&& in_value)
- {
- value = std::move(in_value);
- return true;
- }
- DecoratorDataHandle DecoratorShader::GenerateElementData(Element* element, BoxArea paint_area) const
- {
- RenderManager* render_manager = element->GetRenderManager();
- if (!render_manager)
- return INVALID_DECORATORDATAHANDLE;
- const RenderBox render_box = element->GetRenderBox(paint_area);
- const Vector2f dimensions = render_box.GetFillSize();
- CompiledShader shader = render_manager->CompileShader("shader", Dictionary{{"value", Variant(value)}, {"dimensions", Variant(dimensions)}});
- if (!shader)
- return INVALID_DECORATORDATAHANDLE;
- Mesh mesh;
- const ComputedValues& computed = element->GetComputedValues();
- const byte alpha = byte(computed.opacity() * 255.f);
- MeshUtilities::GenerateBackground(mesh, render_box, ColourbPremultiplied(alpha, alpha));
- const Vector2f offset = render_box.GetFillOffset();
- for (Vertex& vertex : mesh.vertices)
- vertex.tex_coord = (vertex.position - offset) / dimensions;
- ShaderElementData* element_data =
- GetShaderElementDataPool().AllocateAndConstruct(render_manager->MakeGeometry(std::move(mesh)), std::move(shader));
- return reinterpret_cast<DecoratorDataHandle>(element_data);
- }
- void DecoratorShader::ReleaseElementData(DecoratorDataHandle handle) const
- {
- ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
- GetShaderElementDataPool().DestroyAndDeallocate(element_data);
- }
- void DecoratorShader::RenderElement(Element* element, DecoratorDataHandle handle) const
- {
- ShaderElementData* element_data = reinterpret_cast<ShaderElementData*>(handle);
- element_data->geometry.Render(element->GetAbsoluteOffset(BoxArea::Border), {}, element_data->shader);
- }
- DecoratorShaderInstancer::DecoratorShaderInstancer()
- {
- ids.value = RegisterProperty("value", String()).AddParser("string").GetId();
- RegisterShorthand("decorator", "value", ShorthandType::FallThrough);
- }
- DecoratorShaderInstancer::~DecoratorShaderInstancer() {}
- SharedPtr<Decorator> DecoratorShaderInstancer::InstanceDecorator(const String& /*name*/, const PropertyDictionary& properties_,
- const DecoratorInstancerInterface& /*interface_*/)
- {
- const Property* p_value = properties_.GetProperty(ids.value);
- if (!p_value)
- return nullptr;
- String value = p_value->Get<String>();
- auto decorator = MakeShared<DecoratorShader>();
- if (decorator->Initialise(std::move(value)))
- return decorator;
- return nullptr;
- }
- } // namespace Rml
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