DecoratorShader.h 2.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_CORE_DECORATORSHADER_H
  29. #define RMLUI_CORE_DECORATORSHADER_H
  30. #include "../../Include/RmlUi/Core/Decorator.h"
  31. #include "../../Include/RmlUi/Core/Geometry.h"
  32. #include "../../Include/RmlUi/Core/ID.h"
  33. #include "../../Include/RmlUi/Core/Spritesheet.h"
  34. #include "Pool.h"
  35. namespace Rml {
  36. class DecoratorShader : public Decorator {
  37. public:
  38. DecoratorShader();
  39. virtual ~DecoratorShader();
  40. bool Initialise(String&& value);
  41. DecoratorDataHandle GenerateElementData(Element* element, BoxArea paint_area) const override;
  42. void ReleaseElementData(DecoratorDataHandle element_data) const override;
  43. void RenderElement(Element* element, DecoratorDataHandle element_data) const override;
  44. private:
  45. String value;
  46. };
  47. class DecoratorShaderInstancer : public DecoratorInstancer {
  48. public:
  49. DecoratorShaderInstancer();
  50. ~DecoratorShaderInstancer();
  51. SharedPtr<Decorator> InstanceDecorator(const String& name, const PropertyDictionary& properties,
  52. const DecoratorInstancerInterface& instancer_interface) override;
  53. private:
  54. struct PropertyIds {
  55. PropertyId value;
  56. };
  57. PropertyIds ids;
  58. };
  59. struct ShaderElementData {
  60. ShaderElementData(Geometry&& geometry, CompiledShader&& shader) : geometry(std::move(geometry)), shader(std::move(shader)) {}
  61. Geometry geometry;
  62. CompiledShader shader;
  63. };
  64. Pool<ShaderElementData>& GetShaderElementDataPool();
  65. } // namespace Rml
  66. #endif