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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_DECORATORTILED_H
- #define RMLUI_CORE_DECORATORTILED_H
- #include "../../Include/RmlUi/Core/ComputedValues.h"
- #include "../../Include/RmlUi/Core/Decorator.h"
- #include "../../Include/RmlUi/Core/Vertex.h"
- namespace Rml {
- class Texture;
- struct Mesh;
- /**
- Base class for tiled decorators.
- @author Peter Curry
- */
- class DecoratorTiled : public Decorator {
- public:
- DecoratorTiled();
- virtual ~DecoratorTiled();
- /**
- Stores the orientation of a tile.
- */
- enum TileOrientation {
- ORIENTATION_NONE, // No orientation.
- FLIP_HORIZONTAL, // Flipped horizontally.
- FLIP_VERTICAL, // Flipped vertically.
- ROTATE_180, // Rotated 180 degrees clockwise.
- };
- /**
- Stores the fit mode of a tile.
- */
- enum TileFitMode {
- FILL, // Tile is stretched to boundaries.
- CONTAIN, // Tile is stretched to boundaries, keeping aspect ratio fixed, 'letter-boxed'.
- COVER, // Tile is stretched to cover the boundaries, keeping aspect ratio fixed.
- SCALE_NONE, // Tile is never scaled.
- SCALE_DOWN, // Tile acts like 'scale-none' if smaller than boundaries, or like 'contain' otherwise.
- REPEAT, // Tile is repeated on both x and y axis
- REPEAT_X, // Tile is repeated on the x axis
- REPEAT_Y, // Tile is repeated on the y axis
- };
- /**
- Structure for storing the different tiles the tiled decorator uses internally over its
- surface.
- @author Peter Curry
- */
- struct Tile {
- /// Constructs the tile with safe default values.
- Tile();
- /// Calculates the tile's dimensions from the texture and texture coordinates.
- void CalculateDimensions(Texture texture) const;
- /// Get the dimensions (in px) that this tile is ideally displayed as.
- /// Uses the dp-ratio of the current element and 'display_scale' to calculate the dimensions.
- Vector2f GetNaturalDimensions(Element* element) const;
- /// Generates geometry to render this tile across a surface.
- /// @param[out] vertices The array to store the generated vertex data.
- /// @param[out] indices The array to store the generated index data.
- /// @param[in] computed_values The computed values of the element being decorated.
- /// @param[in] surface_origin The starting point of the first tile to generate.
- /// @param[in] surface_dimensions The dimensions of the surface to be tiled.
- /// @param[in] tile_dimensions The dimensions to render this tile at.
- void GenerateGeometry(Mesh& mesh, const ComputedValues& computed_values, Vector2f surface_origin, Vector2f surface_dimensions,
- Vector2f tile_dimensions) const;
- struct TileData {
- Vector2f size; // 'px' units
- Vector2f texcoords[2]; // relative units
- };
- int texture_index;
- // Scales the desired displayed size of the tile from raw pixel size. Eg. the 'display_scale' in a sprite sheet.
- float display_scale;
- // Position and size within the texture, absolute units (px)
- Vector2f position, size;
- mutable TileData tile_data;
- mutable bool tile_data_calculated = false;
- TileOrientation orientation;
- TileFitMode fit_mode;
- Style::LengthPercentage align[2];
- };
- protected:
- enum class Axis { Horizontal, Vertical };
- /// Scales a tile dimensions by a fixed value along one axis.
- /// @param tile_dimensions[in, out] The tile dimensions to scale.
- /// @param axis_value[in] The fixed value to scale against.
- /// @param axis[in] The axis to scale against.
- void ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, Axis axis) const;
- };
- class DecoratorTiledInstancer : public DecoratorInstancer {
- public:
- DecoratorTiledInstancer(size_t num_tiles);
- protected:
- /// Adds the property declarations for a tile.
- /// @param[in] name The name of the tile property.
- /// @param[in] register_fit_modes If true, the tile will have the fit modes registered.
- void RegisterTileProperty(const String& name, bool register_fit_modes = false);
- /// Retrieves all the properties for a tile from the property dictionary.
- /// @param[out] tile The tile structure for storing the tile properties.
- /// @param[out] textures Holds the textures declared for the tile.
- /// @param[in] properties The user-defined list of parameters for the decorator.
- /// @param[in] instancer_interface An interface for querying the active style sheet.
- bool GetTileProperties(DecoratorTiled::Tile* tiles, Texture* textures, size_t num_tiles_and_textures, const PropertyDictionary& properties,
- const DecoratorInstancerInterface& instancer_interface) const;
- private:
- struct TilePropertyIds {
- PropertyId src, fit, align_x, align_y, orientation;
- };
- Vector<TilePropertyIds> tile_property_ids;
- };
- } // namespace Rml
- #endif
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