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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "DecoratorTiledBox.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/Geometry.h"
- #include "../../Include/RmlUi/Core/RenderManager.h"
- namespace Rml {
- struct DecoratorTiledBoxData {
- DecoratorTiledBoxData(int num_textures) : num_textures(num_textures) { geometry = new Geometry[num_textures]; }
- ~DecoratorTiledBoxData() { delete[] geometry; }
- const int num_textures;
- Geometry* geometry;
- };
- DecoratorTiledBox::DecoratorTiledBox() {}
- DecoratorTiledBox::~DecoratorTiledBox() {}
- bool DecoratorTiledBox::Initialise(const Tile* _tiles, const Texture* _textures)
- {
- // Load the textures.
- for (int i = 0; i < 9; i++)
- {
- tiles[i] = _tiles[i];
- tiles[i].texture_index = AddTexture(_textures[i]);
- }
- // All corners must have a valid texture.
- for (int i = TOP_LEFT_CORNER; i <= BOTTOM_RIGHT_CORNER; i++)
- {
- if (tiles[i].texture_index == -1)
- return false;
- }
- // Check that the centre tile has been specified.
- if (tiles[CENTRE].texture_index < 0)
- return false;
- // If only one side of the left / right edges have been configured, then mirror the tile for the other side.
- if (tiles[LEFT_EDGE].texture_index == -1 && tiles[RIGHT_EDGE].texture_index > -1)
- {
- tiles[LEFT_EDGE] = tiles[RIGHT_EDGE];
- tiles[LEFT_EDGE].orientation = FLIP_HORIZONTAL;
- }
- else if (tiles[RIGHT_EDGE].texture_index == -1 && tiles[LEFT_EDGE].texture_index > -1)
- {
- tiles[RIGHT_EDGE] = tiles[LEFT_EDGE];
- tiles[RIGHT_EDGE].orientation = FLIP_HORIZONTAL;
- }
- else if (tiles[LEFT_EDGE].texture_index == -1 && tiles[RIGHT_EDGE].texture_index == -1)
- return false;
- // If only one side of the top / bottom edges have been configured, then mirror the tile for the other side.
- if (tiles[TOP_EDGE].texture_index == -1 && tiles[BOTTOM_EDGE].texture_index > -1)
- {
- tiles[TOP_EDGE] = tiles[BOTTOM_EDGE];
- tiles[TOP_EDGE].orientation = FLIP_VERTICAL;
- }
- else if (tiles[BOTTOM_EDGE].texture_index == -1 && tiles[TOP_EDGE].texture_index > -1)
- {
- tiles[BOTTOM_EDGE] = tiles[TOP_EDGE];
- tiles[BOTTOM_EDGE].orientation = FLIP_VERTICAL;
- }
- else if (tiles[TOP_EDGE].texture_index == -1 && tiles[BOTTOM_EDGE].texture_index == -1)
- return false;
- return true;
- }
- DecoratorDataHandle DecoratorTiledBox::GenerateElementData(Element* element, BoxArea paint_area) const
- {
- // Initialise the tiles for this element.
- for (int i = 0; i < 9; i++)
- {
- RMLUI_ASSERT(tiles[i].texture_index >= 0);
- tiles[i].CalculateDimensions(GetTexture(tiles[i].texture_index));
- }
- const RenderBox render_box = element->GetRenderBox(paint_area);
- const Vector2f offset = render_box.GetFillOffset();
- const Vector2f size = render_box.GetFillSize();
- // Calculate the natural dimensions of tile corners and edges.
- const Vector2f natural_top_left = tiles[TOP_LEFT_CORNER].GetNaturalDimensions(element);
- const Vector2f natural_top = tiles[TOP_EDGE].GetNaturalDimensions(element);
- const Vector2f natural_top_right = tiles[TOP_RIGHT_CORNER].GetNaturalDimensions(element);
- const Vector2f natural_bottom_left = tiles[BOTTOM_LEFT_CORNER].GetNaturalDimensions(element);
- const Vector2f natural_bottom = tiles[BOTTOM_EDGE].GetNaturalDimensions(element);
- const Vector2f natural_bottom_right = tiles[BOTTOM_RIGHT_CORNER].GetNaturalDimensions(element);
- const Vector2f natural_left = tiles[LEFT_EDGE].GetNaturalDimensions(element);
- const Vector2f natural_right = tiles[RIGHT_EDGE].GetNaturalDimensions(element);
- // Initialize the to-be-determined dimensions of the tiles.
- Vector2f top_left = natural_top_left;
- Vector2f top = natural_top;
- Vector2f top_right = natural_top_right;
- Vector2f bottom_left = natural_bottom_left;
- Vector2f bottom = natural_bottom;
- Vector2f bottom_right = natural_bottom_right;
- Vector2f left = natural_left;
- Vector2f right = natural_right;
- // Scale the top corners down if appropriate. If they are scaled, then the left and right edges are also scaled
- // if they shared a width with their corner. Best solution? Don't know.
- if (size.x < top_left.x + top_right.x)
- {
- float minimum_width = top_left.x + top_right.x;
- top_left.x = size.x * (top_left.x / minimum_width);
- if (natural_top_left.x == natural_left.x)
- left.x = top_left.x;
- top_right.x = size.x * (top_right.x / minimum_width);
- if (natural_top_right.x == natural_right.x)
- right.x = top_right.x;
- }
- // Scale the bottom corners down if appropriate. If they are scaled, then the left and right edges are also scaled
- // if they shared a width with their corner. Best solution? Don't know.
- if (size.x < bottom_left.x + bottom_right.x)
- {
- float minimum_width = bottom_left.x + bottom_right.x;
- bottom_left.x = size.x * (bottom_left.x / minimum_width);
- if (natural_bottom_left.x == natural_left.x)
- left.x = bottom_left.x;
- bottom_right.x = size.x * (bottom_right.x / minimum_width);
- if (natural_bottom_right.x == natural_right.x)
- right.x = bottom_right.x;
- }
- // Scale the left corners down if appropriate. If they are scaled, then the top and bottom edges are also scaled
- // if they shared a width with their corner. Best solution? Don't know.
- if (size.y < top_left.y + bottom_left.y)
- {
- float minimum_height = top_left.y + bottom_left.y;
- top_left.y = size.y * (top_left.y / minimum_height);
- if (natural_top_left.y == natural_top.y)
- top.y = top_left.y;
- bottom_left.y = size.y * (bottom_left.y / minimum_height);
- if (natural_bottom_left.y == natural_bottom.y)
- bottom.y = bottom_left.y;
- }
- // Scale the right corners down if appropriate. If they are scaled, then the top and bottom edges are also scaled
- // if they shared a width with their corner. Best solution? Don't know.
- if (size.y < top_right.y + bottom_right.y)
- {
- float minimum_height = top_right.y + bottom_right.y;
- top_right.y = size.y * (top_right.y / minimum_height);
- if (natural_top_right.y == natural_top.y)
- top.y = top_right.y;
- bottom_right.y = size.y * (bottom_right.y / minimum_height);
- if (natural_bottom_right.y == natural_bottom.y)
- bottom.y = bottom_right.y;
- }
- const ComputedValues& computed = element->GetComputedValues();
- Mesh mesh[COUNT];
- // Generate the geometry for the top-left tile.
- tiles[TOP_LEFT_CORNER].GenerateGeometry(mesh[tiles[TOP_LEFT_CORNER].texture_index], computed, offset, top_left, top_left);
- // Generate the geometry for the top edge tiles.
- tiles[TOP_EDGE].GenerateGeometry(mesh[tiles[TOP_EDGE].texture_index], computed, offset + Vector2f(top_left.x, 0),
- Vector2f(size.x - (top_left.x + top_right.x), top.y), top);
- // Generate the geometry for the top-right tile.
- tiles[TOP_RIGHT_CORNER].GenerateGeometry(mesh[tiles[TOP_RIGHT_CORNER].texture_index], computed, offset + Vector2f(size.x - top_right.x, 0),
- top_right, top_right);
- // Generate the geometry for the left side.
- tiles[LEFT_EDGE].GenerateGeometry(mesh[tiles[LEFT_EDGE].texture_index], computed, offset + Vector2f(0, top_left.y),
- Vector2f(left.x, size.y - (top_left.y + bottom_left.y)), left);
- // Generate the geometry for the right side.
- tiles[RIGHT_EDGE].GenerateGeometry(mesh[tiles[RIGHT_EDGE].texture_index], computed, offset + Vector2f((size.x - right.x), top_right.y),
- Vector2f(right.x, size.y - (top_right.y + bottom_right.y)), right);
- // Generate the geometry for the bottom-left tile.
- tiles[BOTTOM_LEFT_CORNER].GenerateGeometry(mesh[tiles[BOTTOM_LEFT_CORNER].texture_index], computed, offset + Vector2f(0, size.y - bottom_left.y),
- bottom_left, bottom_left);
- // Generate the geometry for the bottom edge tiles.
- tiles[BOTTOM_EDGE].GenerateGeometry(mesh[tiles[BOTTOM_EDGE].texture_index], computed, offset + Vector2f(bottom_left.x, size.y - bottom.y),
- Vector2f(size.x - (bottom_left.x + bottom_right.x), bottom.y), bottom);
- // Generate the geometry for the bottom-right tile.
- tiles[BOTTOM_RIGHT_CORNER].GenerateGeometry(mesh[tiles[BOTTOM_RIGHT_CORNER].texture_index], computed,
- offset + Vector2f(size.x - bottom_right.x, size.y - bottom_right.y), bottom_right, bottom_right);
- // Generate the centre geometry.
- Vector2f centre_dimensions = tiles[CENTRE].GetNaturalDimensions(element);
- Vector2f centre_surface_dimensions(size.x - (left.x + right.x), size.y - (top.y + bottom.y));
- tiles[CENTRE].GenerateGeometry(mesh[tiles[CENTRE].texture_index], computed, offset + Vector2f(left.x, top.y), centre_surface_dimensions,
- centre_dimensions);
- const int num_textures = GetNumTextures();
- DecoratorTiledBoxData* data = new DecoratorTiledBoxData(num_textures);
- RenderManager* render_manager = element->GetRenderManager();
- // Set the mesh and textures on the geometry.
- for (int i = 0; i < num_textures; i++)
- data->geometry[i] = render_manager->MakeGeometry(std::move(mesh[i]));
- return reinterpret_cast<DecoratorDataHandle>(data);
- }
- void DecoratorTiledBox::ReleaseElementData(DecoratorDataHandle element_data) const
- {
- delete reinterpret_cast<DecoratorTiledBoxData*>(element_data);
- }
- void DecoratorTiledBox::RenderElement(Element* element, DecoratorDataHandle element_data) const
- {
- Vector2f translation = element->GetAbsoluteOffset(BoxArea::Border);
- DecoratorTiledBoxData* data = reinterpret_cast<DecoratorTiledBoxData*>(element_data);
- for (int i = 0; i < data->num_textures; i++)
- data->geometry[i].Render(translation, GetTexture(i));
- }
- DecoratorTiledBoxInstancer::DecoratorTiledBoxInstancer() : DecoratorTiledInstancer(9)
- {
- RegisterTileProperty("top-left-image");
- RegisterTileProperty("top-right-image");
- RegisterTileProperty("bottom-left-image");
- RegisterTileProperty("bottom-right-image");
- RegisterTileProperty("left-image");
- RegisterTileProperty("right-image");
- RegisterTileProperty("top-image");
- RegisterTileProperty("bottom-image");
- RegisterTileProperty("center-image");
- RegisterShorthand("decorator",
- "top-left-image, top-image, top-right-image, left-image, center-image, right-image, bottom-left-image, bottom-image, bottom-right-image",
- ShorthandType::RecursiveCommaSeparated);
- }
- DecoratorTiledBoxInstancer::~DecoratorTiledBoxInstancer() {}
- SharedPtr<Decorator> DecoratorTiledBoxInstancer::InstanceDecorator(const String& /*name*/, const PropertyDictionary& properties,
- const DecoratorInstancerInterface& instancer_interface)
- {
- constexpr size_t num_tiles = 9;
- DecoratorTiled::Tile tiles[num_tiles];
- Texture textures[num_tiles];
- if (!GetTileProperties(tiles, textures, num_tiles, properties, instancer_interface))
- return nullptr;
- auto decorator = MakeShared<DecoratorTiledBox>();
- if (!decorator->Initialise(tiles, textures))
- return nullptr;
- return decorator;
- }
- } // namespace Rml
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