DecoratorTiledImage.cpp 3.7 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "DecoratorTiledImage.h"
  29. #include "../../Include/RmlUi/Core/Element.h"
  30. #include "../../Include/RmlUi/Core/Geometry.h"
  31. #include "../../Include/RmlUi/Core/MeshUtilities.h"
  32. #include "../../Include/RmlUi/Core/RenderManager.h"
  33. namespace Rml {
  34. DecoratorTiledImage::DecoratorTiledImage() {}
  35. DecoratorTiledImage::~DecoratorTiledImage() {}
  36. bool DecoratorTiledImage::Initialise(const Tile& _tile, Texture _texture)
  37. {
  38. tile = _tile;
  39. tile.texture_index = AddTexture(_texture);
  40. return (tile.texture_index >= 0);
  41. }
  42. DecoratorDataHandle DecoratorTiledImage::GenerateElementData(Element* element, BoxArea paint_area) const
  43. {
  44. // Calculate the tile's dimensions for this element.
  45. tile.CalculateDimensions(GetTexture());
  46. const ComputedValues& computed = element->GetComputedValues();
  47. const RenderBox render_box = element->GetRenderBox(paint_area);
  48. const Vector2f offset = render_box.GetFillOffset();
  49. const Vector2f size = render_box.GetFillSize();
  50. // Generate the geometry for the tile.
  51. Mesh mesh;
  52. tile.GenerateGeometry(mesh, computed, offset, size, tile.GetNaturalDimensions(element));
  53. Geometry* data = new Geometry(element->GetRenderManager()->MakeGeometry(std::move(mesh)));
  54. return reinterpret_cast<DecoratorDataHandle>(data);
  55. }
  56. void DecoratorTiledImage::ReleaseElementData(DecoratorDataHandle element_data) const
  57. {
  58. delete reinterpret_cast<Geometry*>(element_data);
  59. }
  60. void DecoratorTiledImage::RenderElement(Element* element, DecoratorDataHandle element_data) const
  61. {
  62. Geometry* data = reinterpret_cast<Geometry*>(element_data);
  63. data->Render(element->GetAbsoluteOffset(BoxArea::Border), GetTexture());
  64. }
  65. DecoratorTiledImageInstancer::DecoratorTiledImageInstancer() : DecoratorTiledInstancer(1)
  66. {
  67. RegisterTileProperty("image", true);
  68. RegisterShorthand("decorator", "image", ShorthandType::RecursiveRepeat);
  69. }
  70. DecoratorTiledImageInstancer::~DecoratorTiledImageInstancer() {}
  71. SharedPtr<Decorator> DecoratorTiledImageInstancer::InstanceDecorator(const String& /*name*/, const PropertyDictionary& properties,
  72. const DecoratorInstancerInterface& instancer_interface)
  73. {
  74. DecoratorTiled::Tile tile;
  75. Texture texture;
  76. if (!GetTileProperties(&tile, &texture, 1, properties, instancer_interface))
  77. return nullptr;
  78. auto decorator = MakeShared<DecoratorTiledImage>();
  79. if (!decorator->Initialise(tile, texture))
  80. return nullptr;
  81. return decorator;
  82. }
  83. } // namespace Rml