| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175 |
- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "DecoratorTiledVertical.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/Geometry.h"
- #include "../../Include/RmlUi/Core/MeshUtilities.h"
- #include "../../Include/RmlUi/Core/RenderManager.h"
- #include "../../Include/RmlUi/Core/Texture.h"
- namespace Rml {
- struct DecoratorTiledVerticalData {
- DecoratorTiledVerticalData(int num_textures) : num_textures(num_textures) { geometry = new Geometry[num_textures]; }
- ~DecoratorTiledVerticalData() { delete[] geometry; }
- const int num_textures;
- Geometry* geometry;
- };
- DecoratorTiledVertical::DecoratorTiledVertical() {}
- DecoratorTiledVertical::~DecoratorTiledVertical() {}
- bool DecoratorTiledVertical::Initialise(const Tile* _tiles, const Texture* _textures)
- {
- // Load the textures.
- for (int i = 0; i < 3; i++)
- {
- tiles[i] = _tiles[i];
- tiles[i].texture_index = AddTexture(_textures[i]);
- }
- // If only one side of the decorator has been configured, then mirror the texture for the other side.
- if (tiles[TOP].texture_index == -1 && tiles[BOTTOM].texture_index > -1)
- {
- tiles[TOP] = tiles[BOTTOM];
- tiles[TOP].orientation = FLIP_HORIZONTAL;
- }
- else if (tiles[BOTTOM].texture_index == -1 && tiles[TOP].texture_index > -1)
- {
- tiles[BOTTOM] = tiles[TOP];
- tiles[BOTTOM].orientation = FLIP_HORIZONTAL;
- }
- else if (tiles[TOP].texture_index == -1 && tiles[BOTTOM].texture_index == -1)
- return false;
- if (tiles[CENTRE].texture_index == -1)
- return false;
- return true;
- }
- DecoratorDataHandle DecoratorTiledVertical::GenerateElementData(Element* element, BoxArea paint_area) const
- {
- // Initialise the tile for this element.
- for (int i = 0; i < 3; i++)
- tiles[i].CalculateDimensions(GetTexture(tiles[i].texture_index));
- const RenderBox render_box = element->GetRenderBox(paint_area);
- const Vector2f offset = render_box.GetFillOffset();
- const Vector2f size = render_box.GetFillSize();
- Vector2f top_dimensions = tiles[TOP].GetNaturalDimensions(element);
- Vector2f bottom_dimensions = tiles[BOTTOM].GetNaturalDimensions(element);
- Vector2f centre_dimensions = tiles[CENTRE].GetNaturalDimensions(element);
- // Scale the tile sizes by the width scale.
- ScaleTileDimensions(top_dimensions, size.x, Axis::Horizontal);
- ScaleTileDimensions(bottom_dimensions, size.x, Axis::Horizontal);
- ScaleTileDimensions(centre_dimensions, size.x, Axis::Horizontal);
- // Round the outer tile heights now so that we don't get gaps when rounding again in GenerateGeometry.
- top_dimensions.y = Math::Round(top_dimensions.y);
- bottom_dimensions.y = Math::Round(bottom_dimensions.y);
- // Shrink the y-sizes on the left and right tiles if necessary.
- if (size.y < top_dimensions.y + bottom_dimensions.y)
- {
- float minimum_height = top_dimensions.y + bottom_dimensions.y;
- top_dimensions.y = size.y * (top_dimensions.y / minimum_height);
- bottom_dimensions.y = size.y * (bottom_dimensions.y / minimum_height);
- }
- const ComputedValues& computed = element->GetComputedValues();
- Mesh mesh[COUNT];
- tiles[TOP].GenerateGeometry(mesh[tiles[TOP].texture_index], computed, offset, top_dimensions, top_dimensions);
- tiles[CENTRE].GenerateGeometry(mesh[tiles[CENTRE].texture_index], computed, offset + Vector2f(0, top_dimensions.y),
- Vector2f(centre_dimensions.x, size.y - (top_dimensions.y + bottom_dimensions.y)), centre_dimensions);
- tiles[BOTTOM].GenerateGeometry(mesh[tiles[BOTTOM].texture_index], computed, offset + Vector2f(0, size.y - bottom_dimensions.y), bottom_dimensions,
- bottom_dimensions);
- const int num_textures = GetNumTextures();
- DecoratorTiledVerticalData* data = new DecoratorTiledVerticalData(num_textures);
- // Set the mesh and textures on the geometry.
- RenderManager* render_manager = element->GetRenderManager();
- for (int i = 0; i < num_textures; i++)
- data->geometry[i] = render_manager->MakeGeometry(std::move(mesh[i]));
- return reinterpret_cast<DecoratorDataHandle>(data);
- }
- void DecoratorTiledVertical::ReleaseElementData(DecoratorDataHandle element_data) const
- {
- delete reinterpret_cast<DecoratorTiledVerticalData*>(element_data);
- }
- void DecoratorTiledVertical::RenderElement(Element* element, DecoratorDataHandle element_data) const
- {
- Vector2f translation = element->GetAbsoluteOffset(BoxArea::Padding).Round();
- DecoratorTiledVerticalData* data = reinterpret_cast<DecoratorTiledVerticalData*>(element_data);
- for (int i = 0; i < data->num_textures; i++)
- data->geometry[i].Render(translation, GetTexture(i));
- }
- DecoratorTiledVerticalInstancer::DecoratorTiledVerticalInstancer() : DecoratorTiledInstancer(3)
- {
- RegisterTileProperty("top-image");
- RegisterTileProperty("bottom-image");
- RegisterTileProperty("center-image");
- RegisterShorthand("decorator", "top-image, center-image, bottom-image", ShorthandType::RecursiveCommaSeparated);
- }
- DecoratorTiledVerticalInstancer::~DecoratorTiledVerticalInstancer() {}
- SharedPtr<Decorator> DecoratorTiledVerticalInstancer::InstanceDecorator(const String& /*name*/, const PropertyDictionary& properties,
- const DecoratorInstancerInterface& instancer_interface)
- {
- constexpr size_t num_tiles = 3;
- DecoratorTiled::Tile tiles[num_tiles];
- Texture textures[num_tiles];
- if (!GetTileProperties(tiles, textures, num_tiles, properties, instancer_interface))
- return nullptr;
- auto decorator = MakeShared<DecoratorTiledVertical>();
- if (!decorator->Initialise(tiles, textures))
- return nullptr;
- return decorator;
- }
- } // namespace Rml
|