DecoratorUtilities.cpp 2.1 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2024 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "DecoratorUtilities.h"
  29. #include "../../Include/RmlUi/Core/Property.h"
  30. namespace Rml {
  31. Vector2Numeric ComputePosition(Array<const Property*, 2> p_position)
  32. {
  33. Vector2Numeric position;
  34. for (int dimension = 0; dimension < 2; dimension++)
  35. {
  36. NumericValue& value = position[dimension];
  37. const Property& property = *p_position[dimension];
  38. if (property.unit == Unit::KEYWORD)
  39. {
  40. enum { TOP_LEFT, CENTER, BOTTOM_RIGHT };
  41. switch (property.Get<int>())
  42. {
  43. case TOP_LEFT: value = NumericValue(0.f, Unit::PERCENT); break;
  44. case CENTER: value = NumericValue(50.f, Unit::PERCENT); break;
  45. case BOTTOM_RIGHT: value = NumericValue(100.f, Unit::PERCENT); break;
  46. }
  47. }
  48. else
  49. {
  50. value = property.GetNumericValue();
  51. }
  52. }
  53. return position;
  54. }
  55. } // namespace Rml