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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2018 Michael R. P. Ragazzon
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_ELEMENTANIMATION_H
- #define RMLUI_CORE_ELEMENTANIMATION_H
- #include "../../Include/RmlUi/Core/Header.h"
- #include "../../Include/RmlUi/Core/Property.h"
- #include "../../Include/RmlUi/Core/Tween.h"
- namespace Rml {
- struct AnimationKey {
- AnimationKey(float time, const Property& property, Tween tween) : time(time), property(property), tween(tween) {}
- float time; // Local animation time (Zero means the time when the animation iteration starts)
- Property property;
- Tween tween; // Tweening between the previous and this key. Ignored for the first animation key.
- };
- // The origin is tracked for determining its behavior when adding and removing animations.
- // User: Animation started by the Element API
- // Animation: Animation started by the 'animation' property
- // Transition: Animation started by the 'transition' property
- enum class ElementAnimationOrigin : uint8_t { User, Animation, Transition };
- class ElementAnimation {
- private:
- PropertyId property_id = PropertyId::Invalid;
- float duration = 0; // for a single iteration
- int num_iterations = 0; // -1 for infinity
- bool alternate_direction = false; // between iterations
- Vector<AnimationKey> keys;
- double last_update_world_time = 0;
- float time_since_iteration_start = 0;
- int current_iteration = 0;
- bool reverse_direction = false;
- bool animation_complete = false;
- ElementAnimationOrigin origin = ElementAnimationOrigin::User;
- bool InternalAddKey(float time, const Property& property, Element& element, Tween tween);
- float GetInterpolationFactorAndKeys(int* out_key0, int* out_key1) const;
- public:
- ElementAnimation() {}
- ElementAnimation(PropertyId property_id, ElementAnimationOrigin origin, const Property& current_value, Element& element, double start_world_time,
- float duration, int num_iterations, bool alternate_direction);
- bool AddKey(float target_time, const Property& property, Element& element, Tween tween, bool extend_duration);
- Property UpdateAndGetProperty(double time, Element& element);
- PropertyId GetPropertyId() const { return property_id; }
- float GetDuration() const { return duration; }
- bool IsComplete() const { return animation_complete; }
- bool IsTransition() const { return origin == ElementAnimationOrigin::Transition; }
- bool IsInitalized() const { return !keys.empty(); }
- float GetInterpolationFactor() const { return GetInterpolationFactorAndKeys(nullptr, nullptr); }
- ElementAnimationOrigin GetOrigin() const { return origin; }
- };
- } // namespace Rml
- #endif
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