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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/Core/ElementDocument.h"
- #include "../../Include/RmlUi/Core/Context.h"
- #include "../../Include/RmlUi/Core/ElementText.h"
- #include "../../Include/RmlUi/Core/Factory.h"
- #include "../../Include/RmlUi/Core/Profiling.h"
- #include "../../Include/RmlUi/Core/StreamMemory.h"
- #include "../../Include/RmlUi/Core/StyleSheet.h"
- #include "../../Include/RmlUi/Core/StyleSheetContainer.h"
- #include "DocumentHeader.h"
- #include "ElementStyle.h"
- #include "EventDispatcher.h"
- #include "Layout/LayoutDetails.h"
- #include "Layout/LayoutEngine.h"
- #include "StreamFile.h"
- #include "StyleSheetFactory.h"
- #include "Template.h"
- #include "TemplateCache.h"
- #include "XMLParseTools.h"
- #include <limits.h>
- namespace Rml {
- enum class NavigationSearchDirection { Up, Down, Left, Right };
- namespace {
- constexpr int Infinite = INT_MAX;
- struct BoundingBox {
- static const BoundingBox Invalid;
- Vector2f min;
- Vector2f max;
- BoundingBox(const Vector2f& min, const Vector2f& max) : min(min), max(max) {}
- BoundingBox Union(const BoundingBox& bounding_box) const
- {
- return BoundingBox(Math::Min(min, bounding_box.min), Math::Max(max, bounding_box.max));
- }
- bool Intersects(const BoundingBox& box) const { return min.x <= box.max.x && max.x >= box.min.x && min.y <= box.max.y && max.y >= box.min.y; }
- bool IsValid() const { return min.x <= max.x && min.y <= max.y; }
- };
- const BoundingBox BoundingBox::Invalid = {Vector2f(FLT_MAX, FLT_MAX), Vector2f(-FLT_MAX, -FLT_MAX)};
- enum class CanFocus { Yes, No, NoAndNoChildren };
- CanFocus CanFocusElement(Element* element)
- {
- if (!element->IsVisible())
- return CanFocus::NoAndNoChildren;
- const ComputedValues& computed = element->GetComputedValues();
- if (computed.focus() == Style::Focus::None)
- return CanFocus::NoAndNoChildren;
- if (computed.tab_index() == Style::TabIndex::Auto)
- return CanFocus::Yes;
- return CanFocus::No;
- }
- bool IsScrollContainer(Element* element)
- {
- const auto& computed = element->GetComputedValues();
- return LayoutDetails::IsScrollContainer(computed.overflow_x(), computed.overflow_y());
- }
- int GetNavigationHeuristic(const BoundingBox& source, const BoundingBox& target, NavigationSearchDirection direction)
- {
- enum Axis { Horizontal = 0, Vertical = 1 };
- auto CalculateHeuristic = [](Axis axis, const BoundingBox& a, const BoundingBox& b) -> int {
- // The heuristic is mainly the distance from the source to the target along the specified direction. In
- // addition, the following factor determines the penalty for being outside the projected area of the element in
- // the given direction, as a multiplier of the cross-axis distance between the target and projected area.
- static constexpr int CrossAxisFactor = 10'000;
- const int main_axis = int(a.min[axis] - b.max[axis]);
- if (main_axis < 0)
- return Infinite;
- const Axis cross = Axis((axis + 1) % 2);
- const int cross_axis = Math::Max(0, int(b.min[cross] - a.max[cross])) + Math::Max(0, int(a.min[cross] - b.max[cross]));
- return main_axis + CrossAxisFactor * cross_axis;
- };
- switch (direction)
- {
- case NavigationSearchDirection::Up: return CalculateHeuristic(Vertical, source, target);
- case NavigationSearchDirection::Down: return CalculateHeuristic(Vertical, target, source);
- case NavigationSearchDirection::Right: return CalculateHeuristic(Horizontal, target, source);
- case NavigationSearchDirection::Left: return CalculateHeuristic(Horizontal, source, target);
- }
- RMLUI_ERROR;
- return Infinite;
- }
- struct SearchNavigationResult {
- Element* element = nullptr;
- int heuristic = Infinite;
- };
- // Search all descendents to determine which element minimizes the navigation heuristic.
- void SearchNavigationTarget(SearchNavigationResult& best_result, Element* element, NavigationSearchDirection direction,
- const BoundingBox& bounding_box, Element* exclude_element)
- {
- const int num_children = element->GetNumChildren();
- for (int child_index = 0; child_index < num_children; child_index++)
- {
- Element* child = element->GetChild(child_index);
- if (child == exclude_element)
- continue;
- const CanFocus can_focus = CanFocusElement(child);
- if (can_focus == CanFocus::Yes)
- {
- const Vector2f position = child->GetAbsoluteOffset(BoxArea::Border);
- const BoundingBox target_box = {position, position + child->GetBox().GetSize(BoxArea::Border)};
- const int heuristic = GetNavigationHeuristic(bounding_box, target_box, direction);
- if (heuristic < best_result.heuristic)
- {
- best_result.element = child;
- best_result.heuristic = heuristic;
- }
- }
- else if (can_focus == CanFocus::NoAndNoChildren || IsScrollContainer(child))
- {
- continue;
- }
- SearchNavigationTarget(best_result, child, direction, bounding_box, exclude_element);
- }
- }
- } // namespace
- ElementDocument::ElementDocument(const String& tag) : Element(tag)
- {
- context = nullptr;
- modal = false;
- focusable_from_modal = false;
- layout_dirty = true;
- position_dirty = false;
- ForceLocalStackingContext();
- SetOwnerDocument(this);
- SetProperty(PropertyId::Position, Property(Style::Position::Absolute));
- }
- ElementDocument::~ElementDocument() {}
- void ElementDocument::ProcessHeader(const DocumentHeader* document_header)
- {
- RMLUI_ZoneScoped;
- // Store the source address that we came from
- source_url = document_header->source;
- // Construct a new header and copy the template details across
- DocumentHeader header;
- header.MergePaths(header.template_resources, document_header->template_resources, document_header->source);
- // Merge in any templates, note a merge may cause more templates to merge
- for (size_t i = 0; i < header.template_resources.size(); i++)
- {
- Template* merge_template = TemplateCache::LoadTemplate(URL(header.template_resources[i]).GetURL());
- if (merge_template)
- header.MergeHeader(*merge_template->GetHeader());
- else
- Log::Message(Log::LT_WARNING, "Template %s not found", header.template_resources[i].c_str());
- }
- // Merge the document's header last, as it is the most overriding.
- header.MergeHeader(*document_header);
- // Set the title to the document title.
- title = document_header->title;
- // If a style-sheet (or sheets) has been specified for this element, then we load them and set the combined sheet
- // on the element; all of its children will inherit it by default.
- SharedPtr<StyleSheetContainer> new_style_sheet;
- // Combine any inline sheets.
- for (const DocumentHeader::Resource& rcss : header.rcss)
- {
- if (rcss.is_inline)
- {
- auto inline_sheet = MakeShared<StyleSheetContainer>();
- auto stream = MakeUnique<StreamMemory>((const byte*)rcss.content.c_str(), rcss.content.size());
- stream->SetSourceURL(rcss.path);
- if (inline_sheet->LoadStyleSheetContainer(stream.get(), rcss.line))
- {
- if (new_style_sheet)
- new_style_sheet->MergeStyleSheetContainer(*inline_sheet);
- else
- new_style_sheet = std::move(inline_sheet);
- }
- stream.reset();
- }
- else
- {
- const StyleSheetContainer* sub_sheet = StyleSheetFactory::GetStyleSheetContainer(rcss.path);
- if (sub_sheet)
- {
- if (new_style_sheet)
- new_style_sheet->MergeStyleSheetContainer(*sub_sheet);
- else
- new_style_sheet = sub_sheet->CombineStyleSheetContainer(StyleSheetContainer());
- }
- else
- Log::Message(Log::LT_ERROR, "Failed to load style sheet %s.", rcss.path.c_str());
- }
- }
- // If a style sheet is available, set it on the document.
- if (new_style_sheet)
- SetStyleSheetContainer(std::move(new_style_sheet));
- // Load scripts.
- for (const DocumentHeader::Resource& script : header.scripts)
- {
- if (script.is_inline)
- {
- LoadInlineScript(script.content, script.path, script.line);
- }
- else
- {
- LoadExternalScript(script.path);
- }
- }
- // Hide this document.
- SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
- const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
- const Vector2f vp_dimensions = (context ? Vector2f(context->GetDimensions()) : Vector2f(1.0f));
- // Update properties so that e.g. visibility status can be queried properly immediately.
- UpdateProperties(dp_ratio, vp_dimensions);
- }
- Context* ElementDocument::GetContext()
- {
- return context;
- }
- void ElementDocument::SetTitle(const String& _title)
- {
- title = _title;
- }
- const String& ElementDocument::GetTitle() const
- {
- return title;
- }
- const String& ElementDocument::GetSourceURL() const
- {
- return source_url;
- }
- const StyleSheet* ElementDocument::GetStyleSheet() const
- {
- if (style_sheet_container)
- return style_sheet_container->GetCompiledStyleSheet();
- return nullptr;
- }
- const StyleSheetContainer* ElementDocument::GetStyleSheetContainer() const
- {
- return style_sheet_container.get();
- }
- void ElementDocument::SetStyleSheetContainer(SharedPtr<StyleSheetContainer> _style_sheet_container)
- {
- RMLUI_ZoneScoped;
- if (style_sheet_container == _style_sheet_container)
- return;
- style_sheet_container = std::move(_style_sheet_container);
- DirtyMediaQueries();
- }
- void ElementDocument::ReloadStyleSheet()
- {
- if (!context)
- return;
- auto stream = MakeUnique<StreamFile>();
- if (!stream->Open(source_url))
- {
- Log::Message(Log::LT_WARNING, "Failed to open file to reload style sheet in document: %s", source_url.c_str());
- return;
- }
- Factory::ClearStyleSheetCache();
- Factory::ClearTemplateCache();
- ElementPtr temp_doc = Factory::InstanceDocumentStream(nullptr, stream.get(), context->GetDocumentsBaseTag());
- if (!temp_doc)
- {
- Log::Message(Log::LT_WARNING, "Failed to reload style sheet, could not instance document: %s", source_url.c_str());
- return;
- }
- SetStyleSheetContainer(rmlui_static_cast<ElementDocument*>(temp_doc.get())->style_sheet_container);
- }
- void ElementDocument::DirtyMediaQueries()
- {
- if (context && style_sheet_container)
- {
- const bool changed_style_sheet = style_sheet_container->UpdateCompiledStyleSheet(context);
- if (changed_style_sheet)
- {
- DirtyDefinition(Element::DirtyNodes::Self);
- OnStyleSheetChangeRecursive();
- }
- }
- }
- void ElementDocument::PullToFront()
- {
- if (context != nullptr)
- context->PullDocumentToFront(this);
- }
- void ElementDocument::PushToBack()
- {
- if (context != nullptr)
- context->PushDocumentToBack(this);
- }
- void ElementDocument::Show(ModalFlag modal_flag, FocusFlag focus_flag)
- {
- switch (modal_flag)
- {
- case ModalFlag::None: modal = false; break;
- case ModalFlag::Modal: modal = true; break;
- case ModalFlag::Keep: break;
- }
- bool focus = false;
- bool autofocus = false;
- bool focus_previous = false;
- switch (focus_flag)
- {
- case FocusFlag::None: break;
- case FocusFlag::Document: focus = true; break;
- case FocusFlag::Keep:
- focus = true;
- focus_previous = true;
- break;
- case FocusFlag::Auto:
- focus = true;
- autofocus = true;
- break;
- }
- // Set to visible and switch focus if necessary.
- SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
- // Update the document now, otherwise the focusing methods below do not think we are visible. This is also important
- // to ensure correct layout for any event handlers, such as for focused input fields to submit the proper caret
- // position.
- UpdateDocument();
- if (focus)
- {
- Element* focus_element = this;
- if (autofocus)
- {
- Element* first_element = nullptr;
- Element* element = FindNextTabElement(this, true);
- while (element && element != first_element)
- {
- if (!first_element)
- first_element = element;
- if (element->HasAttribute("autofocus"))
- {
- focus_element = element;
- break;
- }
- element = FindNextTabElement(element, true);
- }
- }
- else if (focus_previous)
- {
- focus_element = GetFocusLeafNode();
- }
- // Focus the window or element
- bool focused = focus_element->Focus(true);
- if (focused && focus_element != this)
- focus_element->ScrollIntoView(false);
- }
- DispatchEvent(EventId::Show, Dictionary());
- }
- void ElementDocument::Hide()
- {
- SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
- // We should update the document now, so that the (un)focusing will get the correct visibility
- UpdateDocument();
- DispatchEvent(EventId::Hide, Dictionary());
- if (context)
- {
- context->UnfocusDocument(this);
- }
- }
- void ElementDocument::Close()
- {
- if (context != nullptr)
- context->UnloadDocument(this);
- }
- ElementPtr ElementDocument::CreateElement(const String& name)
- {
- return Factory::InstanceElement(nullptr, name, name, XMLAttributes());
- }
- ElementPtr ElementDocument::CreateTextNode(const String& text)
- {
- // Create the element.
- ElementPtr element = CreateElement("#text");
- if (!element)
- {
- Log::Message(Log::LT_ERROR, "Failed to create text element, instancer returned nullptr.");
- return nullptr;
- }
- // Cast up
- ElementText* element_text = rmlui_dynamic_cast<ElementText*>(element.get());
- if (!element_text)
- {
- Log::Message(Log::LT_ERROR, "Failed to create text element, instancer didn't return a derivative of ElementText.");
- return nullptr;
- }
- // Set the text
- element_text->SetText(text);
- return element;
- }
- bool ElementDocument::IsModal() const
- {
- return modal && IsVisible();
- }
- void ElementDocument::LoadInlineScript(const String& /*content*/, const String& /*source_path*/, int /*line*/) {}
- void ElementDocument::LoadExternalScript(const String& /*source_path*/) {}
- void ElementDocument::UpdateDocument()
- {
- const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
- const Vector2f vp_dimensions = (context ? Vector2f(context->GetDimensions()) : Vector2f(1.0f));
- Update(dp_ratio, vp_dimensions);
- UpdateLayout();
- UpdatePosition();
- }
- void ElementDocument::UpdateLayout()
- {
- // Note: Carefully consider when to call this function for performance reasons.
- // Ideally, only called once per update loop.
- if (layout_dirty)
- {
- RMLUI_ZoneScoped;
- RMLUI_ZoneText(source_url.c_str(), source_url.size());
- Vector2f containing_block(0, 0);
- if (GetParentNode() != nullptr)
- containing_block = GetParentNode()->GetBox().GetSize();
- LayoutEngine::FormatElement(this, containing_block);
- // Ignore dirtied layout during document formatting. Layouting must not require re-iteration.
- // In particular, scrollbars being enabled may set the dirty flag, but this case is already handled within the layout engine.
- layout_dirty = false;
- }
- }
- void ElementDocument::UpdatePosition()
- {
- if (position_dirty)
- {
- RMLUI_ZoneScoped;
- position_dirty = false;
- Element* root = GetParentNode();
- // We only position ourselves if we are a child of our context's root element. That is, we don't want to proceed
- // if we are unparented or an iframe document.
- if (!root || !context || (root != context->GetRootElement()))
- return;
- // Work out our containing block; relative offsets are calculated against it.
- const Vector2f containing_block = root->GetBox().GetSize();
- auto& computed = GetComputedValues();
- const Box& box = GetBox();
- Vector2f position;
- if (computed.left().type != Style::Left::Auto)
- position.x = ResolveValue(computed.left(), containing_block.x);
- else if (computed.right().type != Style::Right::Auto)
- position.x = containing_block.x - (box.GetSize(BoxArea::Margin).x + ResolveValue(computed.right(), containing_block.x));
- if (computed.top().type != Style::Top::Auto)
- position.y = ResolveValue(computed.top(), containing_block.y);
- else if (computed.bottom().type != Style::Bottom::Auto)
- position.y = containing_block.y - (box.GetSize(BoxArea::Margin).y + ResolveValue(computed.bottom(), containing_block.y));
- // Add the margin edge to the position, since inset properties (top/right/bottom/left) set the margin edge
- // position, while offsets use the border edge.
- position.x += box.GetEdge(BoxArea::Margin, BoxEdge::Left);
- position.y += box.GetEdge(BoxArea::Margin, BoxEdge::Top);
- SetOffset(position, nullptr);
- }
- }
- void ElementDocument::DirtyPosition()
- {
- position_dirty = true;
- }
- void ElementDocument::DirtyLayout()
- {
- layout_dirty = true;
- }
- bool ElementDocument::IsLayoutDirty()
- {
- return layout_dirty;
- }
- void ElementDocument::DirtyVwAndVhProperties()
- {
- GetStyle()->DirtyPropertiesWithUnitsRecursive(Unit::VW | Unit::VH);
- }
- void ElementDocument::OnPropertyChange(const PropertyIdSet& changed_properties)
- {
- Element::OnPropertyChange(changed_properties);
- // If the document's font-size has been changed, we need to dirty all rem properties.
- if (changed_properties.Contains(PropertyId::FontSize))
- GetStyle()->DirtyPropertiesWithUnitsRecursive(Unit::REM);
- if (changed_properties.Contains(PropertyId::Top) || //
- changed_properties.Contains(PropertyId::Right) || //
- changed_properties.Contains(PropertyId::Bottom) || //
- changed_properties.Contains(PropertyId::Left))
- DirtyPosition();
- }
- void ElementDocument::ProcessDefaultAction(Event& event)
- {
- Element::ProcessDefaultAction(event);
- // Process generic keyboard events for this window in bubble phase
- if (event == EventId::Keydown)
- {
- int key_identifier = event.GetParameter<int>("key_identifier", Input::KI_UNKNOWN);
- // Process TAB
- if (key_identifier == Input::KI_TAB)
- {
- if (Element* element = FindNextTabElement(event.GetTargetElement(), !event.GetParameter<bool>("shift_key", false)))
- {
- if (element->Focus(true))
- {
- element->ScrollIntoView(ScrollAlignment::Nearest);
- event.StopPropagation();
- }
- }
- }
- // Process direction keys
- else if (key_identifier == Input::KI_LEFT || key_identifier == Input::KI_RIGHT || key_identifier == Input::KI_UP ||
- key_identifier == Input::KI_DOWN)
- {
- NavigationSearchDirection direction = {};
- PropertyId property_id = PropertyId::NavLeft;
- switch (key_identifier)
- {
- case Input::KI_LEFT:
- direction = NavigationSearchDirection::Left;
- property_id = PropertyId::NavLeft;
- break;
- case Input::KI_RIGHT:
- direction = NavigationSearchDirection::Right;
- property_id = PropertyId::NavRight;
- break;
- case Input::KI_UP:
- direction = NavigationSearchDirection::Up;
- property_id = PropertyId::NavUp;
- break;
- case Input::KI_DOWN:
- direction = NavigationSearchDirection::Down;
- property_id = PropertyId::NavDown;
- break;
- }
- auto GetNearestFocusable = [this](Element* focus_node) -> Element* {
- while (focus_node)
- {
- if (CanFocusElement(focus_node) == CanFocus::Yes)
- break;
- focus_node = focus_node->GetParentNode();
- }
- return focus_node ? focus_node : this;
- };
- Element* focus_node = GetNearestFocusable(GetFocusLeafNode());
- if (const Property* nav_property = focus_node->GetLocalProperty(property_id))
- {
- if (Element* next = FindNextNavigationElement(focus_node, direction, *nav_property))
- {
- if (next->Focus(true))
- {
- next->ScrollIntoView(ScrollAlignment::Nearest);
- event.StopPropagation();
- }
- }
- }
- }
- // Process ENTER being pressed on a focusable object (emulate click)
- else if (key_identifier == Input::KI_RETURN || key_identifier == Input::KI_NUMPADENTER || key_identifier == Input::KI_SPACE)
- {
- Element* focus_node = GetFocusLeafNode();
- if (focus_node && focus_node->GetComputedValues().tab_index() == Style::TabIndex::Auto)
- {
- focus_node->Click();
- event.StopPropagation();
- }
- }
- }
- }
- void ElementDocument::OnResize()
- {
- DirtyPosition();
- }
- bool ElementDocument::IsFocusableFromModal() const
- {
- return focusable_from_modal && IsVisible();
- }
- void ElementDocument::SetFocusableFromModal(bool focusable)
- {
- focusable_from_modal = focusable;
- }
- Element* ElementDocument::FindNextTabElement(Element* current_element, bool forward)
- {
- // This algorithm is quite sneaky, I originally thought a depth first search would work, but it appears not. What is
- // required is to cut the tree in half along the nodes from current_element up the root and then either traverse the
- // tree in a clockwise or anticlock wise direction depending if you're searching forward or backward respectively.
- // If we're searching forward, check the immediate children of this node first off.
- if (forward)
- {
- for (int i = 0; i < current_element->GetNumChildren(); i++)
- if (Element* result = SearchFocusSubtree(current_element->GetChild(i), forward))
- return result;
- }
- // Now walk up the tree, testing either the bottom or top
- // of the tree, depending on whether we're going forward
- // or backward respectively.
- bool search_enabled = false;
- Element* document = current_element->GetOwnerDocument();
- Element* child = current_element;
- Element* parent = current_element->GetParentNode();
- while (child != document)
- {
- const int num_children = parent->GetNumChildren();
- for (int i = 0; i < num_children; i++)
- {
- // Calculate index into children
- const int child_index = forward ? i : (num_children - i - 1);
- Element* search_child = parent->GetChild(child_index);
- // Do a search if its enabled
- if (search_enabled)
- if (Element* result = SearchFocusSubtree(search_child, forward))
- return result;
- // Enable searching when we reach the child.
- if (search_child == child)
- search_enabled = true;
- }
- // Advance up the tree
- child = parent;
- parent = parent->GetParentNode();
- search_enabled = false;
- }
- // We could not find anything to focus along this direction.
- // If we can focus the document, then focus that now.
- if (current_element != document && CanFocusElement(document) == CanFocus::Yes)
- return document;
- // Otherwise, search the entire document tree. This way we will wrap around.
- const int num_children = document->GetNumChildren();
- for (int i = 0; i < num_children; i++)
- {
- const int child_index = forward ? i : (num_children - i - 1);
- if (Element* result = SearchFocusSubtree(document->GetChild(child_index), forward))
- return result;
- }
- return nullptr;
- }
- Element* ElementDocument::SearchFocusSubtree(Element* element, bool forward)
- {
- CanFocus can_focus = CanFocusElement(element);
- if (can_focus == CanFocus::Yes)
- return element;
- else if (can_focus == CanFocus::NoAndNoChildren)
- return nullptr;
- for (int i = 0; i < element->GetNumChildren(); i++)
- {
- int child_index = i;
- if (!forward)
- child_index = element->GetNumChildren() - i - 1;
- if (Element* result = SearchFocusSubtree(element->GetChild(child_index), forward))
- return result;
- }
- return nullptr;
- }
- Element* ElementDocument::FindNextNavigationElement(Element* current_element, NavigationSearchDirection direction, const Property& property)
- {
- switch (property.unit)
- {
- case Unit::STRING:
- {
- const PropertySource* source = property.source.get();
- const String value = property.Get<String>();
- if (value[0] != '#')
- {
- Log::Message(Log::LT_WARNING,
- "Invalid navigation value '%s': Expected a keyword or a string with an element id prefixed with '#'. Declared at %s:%d",
- value.c_str(), source ? source->path.c_str() : "", source ? source->line_number : -1);
- return nullptr;
- }
- const String id = String(value.begin() + 1, value.end());
- Element* result = GetElementById(id);
- if (!result)
- {
- Log::Message(Log::LT_WARNING, "Trying to navigate to element with id '%s', but could not find element. Declared at %s:%d", id.c_str(),
- source ? source->path.c_str() : "", source ? source->line_number : -1);
- }
- return result;
- }
- break;
- case Unit::KEYWORD:
- {
- const bool direction_is_horizontal = (direction == NavigationSearchDirection::Left || direction == NavigationSearchDirection::Right);
- const bool direction_is_vertical = (direction == NavigationSearchDirection::Up || direction == NavigationSearchDirection::Down);
- switch (static_cast<Style::Nav>(property.value.Get<int>()))
- {
- case Style::Nav::None: return nullptr;
- case Style::Nav::Auto: break;
- case Style::Nav::Horizontal:
- if (!direction_is_horizontal)
- return nullptr;
- break;
- case Style::Nav::Vertical:
- if (!direction_is_vertical)
- return nullptr;
- break;
- }
- }
- break;
- default: return nullptr;
- }
- if (current_element == this)
- {
- const bool direction_is_forward = (direction == NavigationSearchDirection::Down || direction == NavigationSearchDirection::Right);
- return FindNextTabElement(this, direction_is_forward);
- }
- const Vector2f position = current_element->GetAbsoluteOffset(BoxArea::Border);
- const BoundingBox bounding_box = {position, position + current_element->GetBox().GetSize(BoxArea::Border)};
- auto GetNearestScrollContainer = [this](Element* element) -> Element* {
- for (element = element->GetParentNode(); element; element = element->GetParentNode())
- {
- if (IsScrollContainer(element))
- return element;
- }
- return this;
- };
- Element* start_element = GetNearestScrollContainer(current_element);
- SearchNavigationResult best_result;
- SearchNavigationTarget(best_result, start_element, direction, bounding_box, current_element);
- return best_result.element;
- }
- } // namespace Rml
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