ElementDocument.cpp 26 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementDocument.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/ElementText.h"
  31. #include "../../Include/RmlUi/Core/Factory.h"
  32. #include "../../Include/RmlUi/Core/Profiling.h"
  33. #include "../../Include/RmlUi/Core/StreamMemory.h"
  34. #include "../../Include/RmlUi/Core/StyleSheet.h"
  35. #include "../../Include/RmlUi/Core/StyleSheetContainer.h"
  36. #include "DocumentHeader.h"
  37. #include "ElementStyle.h"
  38. #include "EventDispatcher.h"
  39. #include "Layout/LayoutDetails.h"
  40. #include "Layout/LayoutEngine.h"
  41. #include "StreamFile.h"
  42. #include "StyleSheetFactory.h"
  43. #include "Template.h"
  44. #include "TemplateCache.h"
  45. #include "XMLParseTools.h"
  46. #include <limits.h>
  47. namespace Rml {
  48. enum class NavigationSearchDirection { Up, Down, Left, Right };
  49. namespace {
  50. constexpr int Infinite = INT_MAX;
  51. struct BoundingBox {
  52. static const BoundingBox Invalid;
  53. Vector2f min;
  54. Vector2f max;
  55. BoundingBox(const Vector2f& min, const Vector2f& max) : min(min), max(max) {}
  56. BoundingBox Union(const BoundingBox& bounding_box) const
  57. {
  58. return BoundingBox(Math::Min(min, bounding_box.min), Math::Max(max, bounding_box.max));
  59. }
  60. bool Intersects(const BoundingBox& box) const { return min.x <= box.max.x && max.x >= box.min.x && min.y <= box.max.y && max.y >= box.min.y; }
  61. bool IsValid() const { return min.x <= max.x && min.y <= max.y; }
  62. };
  63. const BoundingBox BoundingBox::Invalid = {Vector2f(FLT_MAX, FLT_MAX), Vector2f(-FLT_MAX, -FLT_MAX)};
  64. enum class CanFocus { Yes, No, NoAndNoChildren };
  65. CanFocus CanFocusElement(Element* element)
  66. {
  67. if (!element->IsVisible())
  68. return CanFocus::NoAndNoChildren;
  69. const ComputedValues& computed = element->GetComputedValues();
  70. if (computed.focus() == Style::Focus::None)
  71. return CanFocus::NoAndNoChildren;
  72. if (computed.tab_index() == Style::TabIndex::Auto)
  73. return CanFocus::Yes;
  74. return CanFocus::No;
  75. }
  76. bool IsScrollContainer(Element* element)
  77. {
  78. const auto& computed = element->GetComputedValues();
  79. return LayoutDetails::IsScrollContainer(computed.overflow_x(), computed.overflow_y());
  80. }
  81. int GetNavigationHeuristic(const BoundingBox& source, const BoundingBox& target, NavigationSearchDirection direction)
  82. {
  83. enum Axis { Horizontal = 0, Vertical = 1 };
  84. auto CalculateHeuristic = [](Axis axis, const BoundingBox& a, const BoundingBox& b) -> int {
  85. // The heuristic is mainly the distance from the source to the target along the specified direction. In
  86. // addition, the following factor determines the penalty for being outside the projected area of the element in
  87. // the given direction, as a multiplier of the cross-axis distance between the target and projected area.
  88. static constexpr int CrossAxisFactor = 10'000;
  89. const int main_axis = int(a.min[axis] - b.max[axis]);
  90. if (main_axis < 0)
  91. return Infinite;
  92. const Axis cross = Axis((axis + 1) % 2);
  93. const int cross_axis = Math::Max(0, int(b.min[cross] - a.max[cross])) + Math::Max(0, int(a.min[cross] - b.max[cross]));
  94. return main_axis + CrossAxisFactor * cross_axis;
  95. };
  96. switch (direction)
  97. {
  98. case NavigationSearchDirection::Up: return CalculateHeuristic(Vertical, source, target);
  99. case NavigationSearchDirection::Down: return CalculateHeuristic(Vertical, target, source);
  100. case NavigationSearchDirection::Right: return CalculateHeuristic(Horizontal, target, source);
  101. case NavigationSearchDirection::Left: return CalculateHeuristic(Horizontal, source, target);
  102. }
  103. RMLUI_ERROR;
  104. return Infinite;
  105. }
  106. struct SearchNavigationResult {
  107. Element* element = nullptr;
  108. int heuristic = Infinite;
  109. };
  110. // Search all descendents to determine which element minimizes the navigation heuristic.
  111. void SearchNavigationTarget(SearchNavigationResult& best_result, Element* element, NavigationSearchDirection direction,
  112. const BoundingBox& bounding_box, Element* exclude_element)
  113. {
  114. const int num_children = element->GetNumChildren();
  115. for (int child_index = 0; child_index < num_children; child_index++)
  116. {
  117. Element* child = element->GetChild(child_index);
  118. if (child == exclude_element)
  119. continue;
  120. const CanFocus can_focus = CanFocusElement(child);
  121. if (can_focus == CanFocus::Yes)
  122. {
  123. const Vector2f position = child->GetAbsoluteOffset(BoxArea::Border);
  124. const BoundingBox target_box = {position, position + child->GetBox().GetSize(BoxArea::Border)};
  125. const int heuristic = GetNavigationHeuristic(bounding_box, target_box, direction);
  126. if (heuristic < best_result.heuristic)
  127. {
  128. best_result.element = child;
  129. best_result.heuristic = heuristic;
  130. }
  131. }
  132. else if (can_focus == CanFocus::NoAndNoChildren || IsScrollContainer(child))
  133. {
  134. continue;
  135. }
  136. SearchNavigationTarget(best_result, child, direction, bounding_box, exclude_element);
  137. }
  138. }
  139. } // namespace
  140. ElementDocument::ElementDocument(const String& tag) : Element(tag)
  141. {
  142. context = nullptr;
  143. modal = false;
  144. focusable_from_modal = false;
  145. layout_dirty = true;
  146. position_dirty = false;
  147. ForceLocalStackingContext();
  148. SetOwnerDocument(this);
  149. SetProperty(PropertyId::Position, Property(Style::Position::Absolute));
  150. }
  151. ElementDocument::~ElementDocument() {}
  152. void ElementDocument::ProcessHeader(const DocumentHeader* document_header)
  153. {
  154. RMLUI_ZoneScoped;
  155. // Store the source address that we came from
  156. source_url = document_header->source;
  157. // Construct a new header and copy the template details across
  158. DocumentHeader header;
  159. header.MergePaths(header.template_resources, document_header->template_resources, document_header->source);
  160. // Merge in any templates, note a merge may cause more templates to merge
  161. for (size_t i = 0; i < header.template_resources.size(); i++)
  162. {
  163. Template* merge_template = TemplateCache::LoadTemplate(URL(header.template_resources[i]).GetURL());
  164. if (merge_template)
  165. header.MergeHeader(*merge_template->GetHeader());
  166. else
  167. Log::Message(Log::LT_WARNING, "Template %s not found", header.template_resources[i].c_str());
  168. }
  169. // Merge the document's header last, as it is the most overriding.
  170. header.MergeHeader(*document_header);
  171. // Set the title to the document title.
  172. title = document_header->title;
  173. // If a style-sheet (or sheets) has been specified for this element, then we load them and set the combined sheet
  174. // on the element; all of its children will inherit it by default.
  175. SharedPtr<StyleSheetContainer> new_style_sheet;
  176. // Combine any inline sheets.
  177. for (const DocumentHeader::Resource& rcss : header.rcss)
  178. {
  179. if (rcss.is_inline)
  180. {
  181. auto inline_sheet = MakeShared<StyleSheetContainer>();
  182. auto stream = MakeUnique<StreamMemory>((const byte*)rcss.content.c_str(), rcss.content.size());
  183. stream->SetSourceURL(rcss.path);
  184. if (inline_sheet->LoadStyleSheetContainer(stream.get(), rcss.line))
  185. {
  186. if (new_style_sheet)
  187. new_style_sheet->MergeStyleSheetContainer(*inline_sheet);
  188. else
  189. new_style_sheet = std::move(inline_sheet);
  190. }
  191. stream.reset();
  192. }
  193. else
  194. {
  195. const StyleSheetContainer* sub_sheet = StyleSheetFactory::GetStyleSheetContainer(rcss.path);
  196. if (sub_sheet)
  197. {
  198. if (new_style_sheet)
  199. new_style_sheet->MergeStyleSheetContainer(*sub_sheet);
  200. else
  201. new_style_sheet = sub_sheet->CombineStyleSheetContainer(StyleSheetContainer());
  202. }
  203. else
  204. Log::Message(Log::LT_ERROR, "Failed to load style sheet %s.", rcss.path.c_str());
  205. }
  206. }
  207. // If a style sheet is available, set it on the document.
  208. if (new_style_sheet)
  209. SetStyleSheetContainer(std::move(new_style_sheet));
  210. // Load scripts.
  211. for (const DocumentHeader::Resource& script : header.scripts)
  212. {
  213. if (script.is_inline)
  214. {
  215. LoadInlineScript(script.content, script.path, script.line);
  216. }
  217. else
  218. {
  219. LoadExternalScript(script.path);
  220. }
  221. }
  222. // Hide this document.
  223. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  224. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  225. const Vector2f vp_dimensions = (context ? Vector2f(context->GetDimensions()) : Vector2f(1.0f));
  226. // Update properties so that e.g. visibility status can be queried properly immediately.
  227. UpdateProperties(dp_ratio, vp_dimensions);
  228. }
  229. Context* ElementDocument::GetContext()
  230. {
  231. return context;
  232. }
  233. void ElementDocument::SetTitle(const String& _title)
  234. {
  235. title = _title;
  236. }
  237. const String& ElementDocument::GetTitle() const
  238. {
  239. return title;
  240. }
  241. const String& ElementDocument::GetSourceURL() const
  242. {
  243. return source_url;
  244. }
  245. const StyleSheet* ElementDocument::GetStyleSheet() const
  246. {
  247. if (style_sheet_container)
  248. return style_sheet_container->GetCompiledStyleSheet();
  249. return nullptr;
  250. }
  251. const StyleSheetContainer* ElementDocument::GetStyleSheetContainer() const
  252. {
  253. return style_sheet_container.get();
  254. }
  255. void ElementDocument::SetStyleSheetContainer(SharedPtr<StyleSheetContainer> _style_sheet_container)
  256. {
  257. RMLUI_ZoneScoped;
  258. if (style_sheet_container == _style_sheet_container)
  259. return;
  260. style_sheet_container = std::move(_style_sheet_container);
  261. DirtyMediaQueries();
  262. }
  263. void ElementDocument::ReloadStyleSheet()
  264. {
  265. if (!context)
  266. return;
  267. auto stream = MakeUnique<StreamFile>();
  268. if (!stream->Open(source_url))
  269. {
  270. Log::Message(Log::LT_WARNING, "Failed to open file to reload style sheet in document: %s", source_url.c_str());
  271. return;
  272. }
  273. Factory::ClearStyleSheetCache();
  274. Factory::ClearTemplateCache();
  275. ElementPtr temp_doc = Factory::InstanceDocumentStream(nullptr, stream.get(), context->GetDocumentsBaseTag());
  276. if (!temp_doc)
  277. {
  278. Log::Message(Log::LT_WARNING, "Failed to reload style sheet, could not instance document: %s", source_url.c_str());
  279. return;
  280. }
  281. SetStyleSheetContainer(rmlui_static_cast<ElementDocument*>(temp_doc.get())->style_sheet_container);
  282. }
  283. void ElementDocument::DirtyMediaQueries()
  284. {
  285. if (context && style_sheet_container)
  286. {
  287. const bool changed_style_sheet = style_sheet_container->UpdateCompiledStyleSheet(context);
  288. if (changed_style_sheet)
  289. {
  290. DirtyDefinition(Element::DirtyNodes::Self);
  291. OnStyleSheetChangeRecursive();
  292. }
  293. }
  294. }
  295. void ElementDocument::PullToFront()
  296. {
  297. if (context != nullptr)
  298. context->PullDocumentToFront(this);
  299. }
  300. void ElementDocument::PushToBack()
  301. {
  302. if (context != nullptr)
  303. context->PushDocumentToBack(this);
  304. }
  305. void ElementDocument::Show(ModalFlag modal_flag, FocusFlag focus_flag)
  306. {
  307. switch (modal_flag)
  308. {
  309. case ModalFlag::None: modal = false; break;
  310. case ModalFlag::Modal: modal = true; break;
  311. case ModalFlag::Keep: break;
  312. }
  313. bool focus = false;
  314. bool autofocus = false;
  315. bool focus_previous = false;
  316. switch (focus_flag)
  317. {
  318. case FocusFlag::None: break;
  319. case FocusFlag::Document: focus = true; break;
  320. case FocusFlag::Keep:
  321. focus = true;
  322. focus_previous = true;
  323. break;
  324. case FocusFlag::Auto:
  325. focus = true;
  326. autofocus = true;
  327. break;
  328. }
  329. // Set to visible and switch focus if necessary.
  330. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  331. // Update the document now, otherwise the focusing methods below do not think we are visible. This is also important
  332. // to ensure correct layout for any event handlers, such as for focused input fields to submit the proper caret
  333. // position.
  334. UpdateDocument();
  335. if (focus)
  336. {
  337. Element* focus_element = this;
  338. if (autofocus)
  339. {
  340. Element* first_element = nullptr;
  341. Element* element = FindNextTabElement(this, true);
  342. while (element && element != first_element)
  343. {
  344. if (!first_element)
  345. first_element = element;
  346. if (element->HasAttribute("autofocus"))
  347. {
  348. focus_element = element;
  349. break;
  350. }
  351. element = FindNextTabElement(element, true);
  352. }
  353. }
  354. else if (focus_previous)
  355. {
  356. focus_element = GetFocusLeafNode();
  357. }
  358. // Focus the window or element
  359. bool focused = focus_element->Focus(true);
  360. if (focused && focus_element != this)
  361. focus_element->ScrollIntoView(false);
  362. }
  363. DispatchEvent(EventId::Show, Dictionary());
  364. }
  365. void ElementDocument::Hide()
  366. {
  367. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  368. // We should update the document now, so that the (un)focusing will get the correct visibility
  369. UpdateDocument();
  370. DispatchEvent(EventId::Hide, Dictionary());
  371. if (context)
  372. {
  373. context->UnfocusDocument(this);
  374. }
  375. }
  376. void ElementDocument::Close()
  377. {
  378. if (context != nullptr)
  379. context->UnloadDocument(this);
  380. }
  381. ElementPtr ElementDocument::CreateElement(const String& name)
  382. {
  383. return Factory::InstanceElement(nullptr, name, name, XMLAttributes());
  384. }
  385. ElementPtr ElementDocument::CreateTextNode(const String& text)
  386. {
  387. // Create the element.
  388. ElementPtr element = CreateElement("#text");
  389. if (!element)
  390. {
  391. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer returned nullptr.");
  392. return nullptr;
  393. }
  394. // Cast up
  395. ElementText* element_text = rmlui_dynamic_cast<ElementText*>(element.get());
  396. if (!element_text)
  397. {
  398. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer didn't return a derivative of ElementText.");
  399. return nullptr;
  400. }
  401. // Set the text
  402. element_text->SetText(text);
  403. return element;
  404. }
  405. bool ElementDocument::IsModal() const
  406. {
  407. return modal && IsVisible();
  408. }
  409. void ElementDocument::LoadInlineScript(const String& /*content*/, const String& /*source_path*/, int /*line*/) {}
  410. void ElementDocument::LoadExternalScript(const String& /*source_path*/) {}
  411. void ElementDocument::UpdateDocument()
  412. {
  413. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  414. const Vector2f vp_dimensions = (context ? Vector2f(context->GetDimensions()) : Vector2f(1.0f));
  415. Update(dp_ratio, vp_dimensions);
  416. UpdateLayout();
  417. UpdatePosition();
  418. }
  419. void ElementDocument::UpdateLayout()
  420. {
  421. // Note: Carefully consider when to call this function for performance reasons.
  422. // Ideally, only called once per update loop.
  423. if (layout_dirty)
  424. {
  425. RMLUI_ZoneScoped;
  426. RMLUI_ZoneText(source_url.c_str(), source_url.size());
  427. Vector2f containing_block(0, 0);
  428. if (GetParentNode() != nullptr)
  429. containing_block = GetParentNode()->GetBox().GetSize();
  430. LayoutEngine::FormatElement(this, containing_block);
  431. // Ignore dirtied layout during document formatting. Layouting must not require re-iteration.
  432. // In particular, scrollbars being enabled may set the dirty flag, but this case is already handled within the layout engine.
  433. layout_dirty = false;
  434. }
  435. }
  436. void ElementDocument::UpdatePosition()
  437. {
  438. if (position_dirty)
  439. {
  440. RMLUI_ZoneScoped;
  441. position_dirty = false;
  442. Element* root = GetParentNode();
  443. // We only position ourselves if we are a child of our context's root element. That is, we don't want to proceed
  444. // if we are unparented or an iframe document.
  445. if (!root || !context || (root != context->GetRootElement()))
  446. return;
  447. // Work out our containing block; relative offsets are calculated against it.
  448. const Vector2f containing_block = root->GetBox().GetSize();
  449. auto& computed = GetComputedValues();
  450. const Box& box = GetBox();
  451. Vector2f position;
  452. if (computed.left().type != Style::Left::Auto)
  453. position.x = ResolveValue(computed.left(), containing_block.x);
  454. else if (computed.right().type != Style::Right::Auto)
  455. position.x = containing_block.x - (box.GetSize(BoxArea::Margin).x + ResolveValue(computed.right(), containing_block.x));
  456. if (computed.top().type != Style::Top::Auto)
  457. position.y = ResolveValue(computed.top(), containing_block.y);
  458. else if (computed.bottom().type != Style::Bottom::Auto)
  459. position.y = containing_block.y - (box.GetSize(BoxArea::Margin).y + ResolveValue(computed.bottom(), containing_block.y));
  460. // Add the margin edge to the position, since inset properties (top/right/bottom/left) set the margin edge
  461. // position, while offsets use the border edge.
  462. position.x += box.GetEdge(BoxArea::Margin, BoxEdge::Left);
  463. position.y += box.GetEdge(BoxArea::Margin, BoxEdge::Top);
  464. SetOffset(position, nullptr);
  465. }
  466. }
  467. void ElementDocument::DirtyPosition()
  468. {
  469. position_dirty = true;
  470. }
  471. void ElementDocument::DirtyLayout()
  472. {
  473. layout_dirty = true;
  474. }
  475. bool ElementDocument::IsLayoutDirty()
  476. {
  477. return layout_dirty;
  478. }
  479. void ElementDocument::DirtyVwAndVhProperties()
  480. {
  481. GetStyle()->DirtyPropertiesWithUnitsRecursive(Unit::VW | Unit::VH);
  482. }
  483. void ElementDocument::OnPropertyChange(const PropertyIdSet& changed_properties)
  484. {
  485. Element::OnPropertyChange(changed_properties);
  486. // If the document's font-size has been changed, we need to dirty all rem properties.
  487. if (changed_properties.Contains(PropertyId::FontSize))
  488. GetStyle()->DirtyPropertiesWithUnitsRecursive(Unit::REM);
  489. if (changed_properties.Contains(PropertyId::Top) || //
  490. changed_properties.Contains(PropertyId::Right) || //
  491. changed_properties.Contains(PropertyId::Bottom) || //
  492. changed_properties.Contains(PropertyId::Left))
  493. DirtyPosition();
  494. }
  495. void ElementDocument::ProcessDefaultAction(Event& event)
  496. {
  497. Element::ProcessDefaultAction(event);
  498. // Process generic keyboard events for this window in bubble phase
  499. if (event == EventId::Keydown)
  500. {
  501. int key_identifier = event.GetParameter<int>("key_identifier", Input::KI_UNKNOWN);
  502. // Process TAB
  503. if (key_identifier == Input::KI_TAB)
  504. {
  505. if (Element* element = FindNextTabElement(event.GetTargetElement(), !event.GetParameter<bool>("shift_key", false)))
  506. {
  507. if (element->Focus(true))
  508. {
  509. element->ScrollIntoView(ScrollAlignment::Nearest);
  510. event.StopPropagation();
  511. }
  512. }
  513. }
  514. // Process direction keys
  515. else if (key_identifier == Input::KI_LEFT || key_identifier == Input::KI_RIGHT || key_identifier == Input::KI_UP ||
  516. key_identifier == Input::KI_DOWN)
  517. {
  518. NavigationSearchDirection direction = {};
  519. PropertyId property_id = PropertyId::NavLeft;
  520. switch (key_identifier)
  521. {
  522. case Input::KI_LEFT:
  523. direction = NavigationSearchDirection::Left;
  524. property_id = PropertyId::NavLeft;
  525. break;
  526. case Input::KI_RIGHT:
  527. direction = NavigationSearchDirection::Right;
  528. property_id = PropertyId::NavRight;
  529. break;
  530. case Input::KI_UP:
  531. direction = NavigationSearchDirection::Up;
  532. property_id = PropertyId::NavUp;
  533. break;
  534. case Input::KI_DOWN:
  535. direction = NavigationSearchDirection::Down;
  536. property_id = PropertyId::NavDown;
  537. break;
  538. }
  539. auto GetNearestFocusable = [this](Element* focus_node) -> Element* {
  540. while (focus_node)
  541. {
  542. if (CanFocusElement(focus_node) == CanFocus::Yes)
  543. break;
  544. focus_node = focus_node->GetParentNode();
  545. }
  546. return focus_node ? focus_node : this;
  547. };
  548. Element* focus_node = GetNearestFocusable(GetFocusLeafNode());
  549. if (const Property* nav_property = focus_node->GetLocalProperty(property_id))
  550. {
  551. if (Element* next = FindNextNavigationElement(focus_node, direction, *nav_property))
  552. {
  553. if (next->Focus(true))
  554. {
  555. next->ScrollIntoView(ScrollAlignment::Nearest);
  556. event.StopPropagation();
  557. }
  558. }
  559. }
  560. }
  561. // Process ENTER being pressed on a focusable object (emulate click)
  562. else if (key_identifier == Input::KI_RETURN || key_identifier == Input::KI_NUMPADENTER || key_identifier == Input::KI_SPACE)
  563. {
  564. Element* focus_node = GetFocusLeafNode();
  565. if (focus_node && focus_node->GetComputedValues().tab_index() == Style::TabIndex::Auto)
  566. {
  567. focus_node->Click();
  568. event.StopPropagation();
  569. }
  570. }
  571. }
  572. }
  573. void ElementDocument::OnResize()
  574. {
  575. DirtyPosition();
  576. }
  577. bool ElementDocument::IsFocusableFromModal() const
  578. {
  579. return focusable_from_modal && IsVisible();
  580. }
  581. void ElementDocument::SetFocusableFromModal(bool focusable)
  582. {
  583. focusable_from_modal = focusable;
  584. }
  585. Element* ElementDocument::FindNextTabElement(Element* current_element, bool forward)
  586. {
  587. // This algorithm is quite sneaky, I originally thought a depth first search would work, but it appears not. What is
  588. // required is to cut the tree in half along the nodes from current_element up the root and then either traverse the
  589. // tree in a clockwise or anticlock wise direction depending if you're searching forward or backward respectively.
  590. // If we're searching forward, check the immediate children of this node first off.
  591. if (forward)
  592. {
  593. for (int i = 0; i < current_element->GetNumChildren(); i++)
  594. if (Element* result = SearchFocusSubtree(current_element->GetChild(i), forward))
  595. return result;
  596. }
  597. // Now walk up the tree, testing either the bottom or top
  598. // of the tree, depending on whether we're going forward
  599. // or backward respectively.
  600. bool search_enabled = false;
  601. Element* document = current_element->GetOwnerDocument();
  602. Element* child = current_element;
  603. Element* parent = current_element->GetParentNode();
  604. while (child != document)
  605. {
  606. const int num_children = parent->GetNumChildren();
  607. for (int i = 0; i < num_children; i++)
  608. {
  609. // Calculate index into children
  610. const int child_index = forward ? i : (num_children - i - 1);
  611. Element* search_child = parent->GetChild(child_index);
  612. // Do a search if its enabled
  613. if (search_enabled)
  614. if (Element* result = SearchFocusSubtree(search_child, forward))
  615. return result;
  616. // Enable searching when we reach the child.
  617. if (search_child == child)
  618. search_enabled = true;
  619. }
  620. // Advance up the tree
  621. child = parent;
  622. parent = parent->GetParentNode();
  623. search_enabled = false;
  624. }
  625. // We could not find anything to focus along this direction.
  626. // If we can focus the document, then focus that now.
  627. if (current_element != document && CanFocusElement(document) == CanFocus::Yes)
  628. return document;
  629. // Otherwise, search the entire document tree. This way we will wrap around.
  630. const int num_children = document->GetNumChildren();
  631. for (int i = 0; i < num_children; i++)
  632. {
  633. const int child_index = forward ? i : (num_children - i - 1);
  634. if (Element* result = SearchFocusSubtree(document->GetChild(child_index), forward))
  635. return result;
  636. }
  637. return nullptr;
  638. }
  639. Element* ElementDocument::SearchFocusSubtree(Element* element, bool forward)
  640. {
  641. CanFocus can_focus = CanFocusElement(element);
  642. if (can_focus == CanFocus::Yes)
  643. return element;
  644. else if (can_focus == CanFocus::NoAndNoChildren)
  645. return nullptr;
  646. for (int i = 0; i < element->GetNumChildren(); i++)
  647. {
  648. int child_index = i;
  649. if (!forward)
  650. child_index = element->GetNumChildren() - i - 1;
  651. if (Element* result = SearchFocusSubtree(element->GetChild(child_index), forward))
  652. return result;
  653. }
  654. return nullptr;
  655. }
  656. Element* ElementDocument::FindNextNavigationElement(Element* current_element, NavigationSearchDirection direction, const Property& property)
  657. {
  658. switch (property.unit)
  659. {
  660. case Unit::STRING:
  661. {
  662. const PropertySource* source = property.source.get();
  663. const String value = property.Get<String>();
  664. if (value[0] != '#')
  665. {
  666. Log::Message(Log::LT_WARNING,
  667. "Invalid navigation value '%s': Expected a keyword or a string with an element id prefixed with '#'. Declared at %s:%d",
  668. value.c_str(), source ? source->path.c_str() : "", source ? source->line_number : -1);
  669. return nullptr;
  670. }
  671. const String id = String(value.begin() + 1, value.end());
  672. Element* result = GetElementById(id);
  673. if (!result)
  674. {
  675. Log::Message(Log::LT_WARNING, "Trying to navigate to element with id '%s', but could not find element. Declared at %s:%d", id.c_str(),
  676. source ? source->path.c_str() : "", source ? source->line_number : -1);
  677. }
  678. return result;
  679. }
  680. break;
  681. case Unit::KEYWORD:
  682. {
  683. const bool direction_is_horizontal = (direction == NavigationSearchDirection::Left || direction == NavigationSearchDirection::Right);
  684. const bool direction_is_vertical = (direction == NavigationSearchDirection::Up || direction == NavigationSearchDirection::Down);
  685. switch (static_cast<Style::Nav>(property.value.Get<int>()))
  686. {
  687. case Style::Nav::None: return nullptr;
  688. case Style::Nav::Auto: break;
  689. case Style::Nav::Horizontal:
  690. if (!direction_is_horizontal)
  691. return nullptr;
  692. break;
  693. case Style::Nav::Vertical:
  694. if (!direction_is_vertical)
  695. return nullptr;
  696. break;
  697. }
  698. }
  699. break;
  700. default: return nullptr;
  701. }
  702. if (current_element == this)
  703. {
  704. const bool direction_is_forward = (direction == NavigationSearchDirection::Down || direction == NavigationSearchDirection::Right);
  705. return FindNextTabElement(this, direction_is_forward);
  706. }
  707. const Vector2f position = current_element->GetAbsoluteOffset(BoxArea::Border);
  708. const BoundingBox bounding_box = {position, position + current_element->GetBox().GetSize(BoxArea::Border)};
  709. auto GetNearestScrollContainer = [this](Element* element) -> Element* {
  710. for (element = element->GetParentNode(); element; element = element->GetParentNode())
  711. {
  712. if (IsScrollContainer(element))
  713. return element;
  714. }
  715. return this;
  716. };
  717. Element* start_element = GetNearestScrollContainer(current_element);
  718. SearchNavigationResult best_result;
  719. SearchNavigationTarget(best_result, start_element, direction, bounding_box, current_element);
  720. return best_result.element;
  721. }
  722. } // namespace Rml