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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "ElementEffects.h"
- #include "../../Include/RmlUi/Core/ComputedValues.h"
- #include "../../Include/RmlUi/Core/Decorator.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/ElementDocument.h"
- #include "../../Include/RmlUi/Core/ElementUtilities.h"
- #include "../../Include/RmlUi/Core/Filter.h"
- #include "../../Include/RmlUi/Core/Profiling.h"
- #include "../../Include/RmlUi/Core/StyleSheet.h"
- namespace Rml {
- ElementEffects::ElementEffects(Element* _element) : element(_element) {}
- ElementEffects::~ElementEffects()
- {
- ReleaseEffects();
- }
- void ElementEffects::InstanceEffects()
- {
- if (!effects_dirty)
- return;
- effects_dirty = false;
- effects_data_dirty = true;
- RMLUI_ZoneScopedC(0xB22222);
- ReleaseEffects();
- RenderManager* render_manager = element->GetRenderManager();
- if (!render_manager)
- {
- RMLUI_ERRORMSG("Decorators are being instanced before a render manager is available. Is this element attached to the document?");
- return;
- }
- const ComputedValues& computed = element->GetComputedValues();
- if (computed.has_decorator() || computed.has_mask_image())
- {
- const StyleSheet* style_sheet = element->GetStyleSheet();
- if (!style_sheet)
- return;
- for (const auto id : {PropertyId::Decorator, PropertyId::MaskImage})
- {
- const Property* property = element->GetLocalProperty(id);
- if (!property || property->unit != Unit::DECORATOR)
- continue;
- DecoratorsPtr decorators_ptr = property->Get<DecoratorsPtr>();
- if (!decorators_ptr)
- continue;
- PropertySource document_source("", 0, "");
- const PropertySource* source = property->source.get();
- if (!source)
- {
- if (ElementDocument* document = element->GetOwnerDocument())
- {
- document_source.path = document->GetSourceURL();
- source = &document_source;
- }
- }
- const DecoratorPtrList& decorator_list = style_sheet->InstanceDecorators(*render_manager, *decorators_ptr, source);
- RMLUI_ASSERT(decorator_list.empty() || decorator_list.size() == decorators_ptr->list.size());
- DecoratorEntryList& decorators_target = (id == PropertyId::Decorator ? decorators : mask_images);
- decorators_target.reserve(decorators_ptr->list.size());
- for (size_t i = 0; i < decorator_list.size() && i < decorators_ptr->list.size(); i++)
- {
- const SharedPtr<const Decorator>& decorator = decorator_list[i];
- if (decorator)
- {
- DecoratorEntry entry;
- entry.decorator_data = 0;
- entry.decorator = decorator;
- entry.paint_area = decorators_ptr->list[i].paint_area;
- if (entry.paint_area == BoxArea::Auto)
- entry.paint_area = (id == PropertyId::Decorator ? BoxArea::Padding : BoxArea::Border);
- RMLUI_ASSERT(entry.paint_area >= BoxArea::Border && entry.paint_area <= BoxArea::Content);
- decorators_target.push_back(std::move(entry));
- }
- }
- }
- }
- if (computed.has_filter() || computed.has_backdrop_filter())
- {
- for (const auto id : {PropertyId::Filter, PropertyId::BackdropFilter})
- {
- const Property* property = element->GetLocalProperty(id);
- if (!property || property->unit != Unit::FILTER)
- continue;
- FiltersPtr filters_ptr = property->Get<FiltersPtr>();
- if (!filters_ptr)
- continue;
- FilterEntryList& list = (id == PropertyId::Filter ? filters : backdrop_filters);
- list.reserve(filters_ptr->list.size());
- for (const FilterDeclaration& declaration : filters_ptr->list)
- {
- SharedPtr<const Filter> filter = declaration.instancer->InstanceFilter(declaration.type, declaration.properties);
- if (filter)
- {
- list.push_back({std::move(filter), CompiledFilter{}});
- }
- else
- {
- const auto& source = property->source;
- Log::Message(Log::LT_WARNING, "Filter '%s' in '%s' could not be instanced, declared at %s:%d", declaration.type.c_str(),
- filters_ptr->value.c_str(), source ? source->path.c_str() : "", source ? source->line_number : -1);
- }
- }
- }
- }
- }
- void ElementEffects::ReloadEffectsData()
- {
- if (effects_data_dirty)
- {
- effects_data_dirty = false;
- bool decorator_data_failed = false;
- for (DecoratorEntryList* list : {&decorators, &mask_images})
- {
- for (DecoratorEntry& decorator : *list)
- {
- const DecoratorDataHandle old_data = decorator.decorator_data;
- decorator.decorator_data = decorator.decorator->GenerateElementData(element, decorator.paint_area);
- if (!decorator.decorator_data)
- decorator_data_failed = true;
- // Release old element data after generating new data, so that the decorator can reuse any cache.
- if (old_data)
- decorator.decorator->ReleaseElementData(old_data);
- }
- }
- if (decorator_data_failed)
- Log::Message(Log::LT_WARNING, "Could not generate decorator element data: %s", element->GetAddress().c_str());
- bool filter_compile_failed = false;
- for (FilterEntryList* list : {&filters, &backdrop_filters})
- {
- for (FilterEntry& filter : *list)
- {
- filter.compiled = filter.filter->CompileFilter(element);
- if (!filter.compiled)
- filter_compile_failed = true;
- }
- }
- if (filter_compile_failed)
- Log::Message(Log::LT_WARNING, "Could not compile filter on element: %s", element->GetAddress().c_str());
- }
- }
- void ElementEffects::ReleaseEffects()
- {
- for (DecoratorEntryList* list : {&decorators, &mask_images})
- {
- for (DecoratorEntry& decorator : *list)
- {
- if (decorator.decorator_data)
- decorator.decorator->ReleaseElementData(decorator.decorator_data);
- }
- list->clear();
- }
- filters.clear();
- backdrop_filters.clear();
- }
- void ElementEffects::RenderEffects(RenderStage render_stage)
- {
- InstanceEffects();
- ReloadEffectsData();
- if (!decorators.empty())
- {
- if (render_stage == RenderStage::Decoration)
- {
- // Render the decorators attached to this element in its current state.
- // Render from back to front for correct render order.
- for (int i = (int)decorators.size() - 1; i >= 0; i--)
- {
- DecoratorEntry& decorator = decorators[i];
- if (decorator.decorator_data)
- decorator.decorator->RenderElement(element, decorator.decorator_data);
- }
- }
- }
- if (filters.empty() && backdrop_filters.empty() && mask_images.empty())
- return;
- RenderManager* render_manager = element->GetRenderManager();
- if (!render_manager)
- return;
- Rectanglei initial_scissor_region = render_manager->GetScissorRegion();
- auto ApplyClippingRegion = [this, &render_manager](PropertyId filter_id) {
- RMLUI_ASSERT(filter_id == PropertyId::Filter || filter_id == PropertyId::BackdropFilter);
- const bool force_clip_to_self_border_box = (filter_id == PropertyId::BackdropFilter);
- ElementUtilities::SetClippingRegion(element, force_clip_to_self_border_box);
- // Find the region being affected by the active filters and apply it as a scissor.
- Rectanglef filter_region = Rectanglef::MakeInvalid();
- ElementUtilities::GetBoundingBox(filter_region, element, force_clip_to_self_border_box ? BoxArea::Border : BoxArea::Auto);
- // The filter property may draw outside our normal clipping region due to ink overflow.
- if (filter_id == PropertyId::Filter)
- {
- for (const auto& filter : filters)
- filter.filter->ExtendInkOverflow(element, filter_region);
- }
- Math::ExpandToPixelGrid(filter_region);
- Rectanglei scissor_region = Rectanglei(filter_region).IntersectIfValid(render_manager->GetScissorRegion());
- render_manager->SetScissorRegion(scissor_region);
- };
- auto ApplyScissorRegionForBackdrop = [this, &render_manager]() {
- // Set the scissor region for backdrop drawing, which covers the element's border box plus any area we may need
- // to read from, such as any blur radius.
- Rectanglef filter_region = Rectanglef::MakeInvalid();
- ElementUtilities::GetBoundingBox(filter_region, element, BoxArea::Border);
- for (const auto& filter : backdrop_filters)
- filter.filter->ExtendInkOverflow(element, filter_region);
- Math::ExpandToPixelGrid(filter_region);
- render_manager->SetScissorRegion(Rectanglei(filter_region));
- };
- if (render_stage == RenderStage::Enter)
- {
- const LayerHandle backdrop_source_layer = render_manager->GetTopLayer();
- if (!filters.empty() || !mask_images.empty())
- {
- render_manager->PushLayer();
- }
- if (!backdrop_filters.empty())
- {
- const LayerHandle backdrop_destination_layer = render_manager->GetTopLayer();
- // @performance We strictly only need this temporary buffer when having to read from outside the element
- // boundaries, which currently only applies to blur and drop-shadow. Alternatively, we could avoid this
- // completely if we introduced a render interface API concept of different input and output clipping. That
- // is, we set a large input scissor to cover all input data, which can be used e.g. during blurring, and use
- // our small border-area-only clipping region for the composite layers output.
- ApplyScissorRegionForBackdrop();
- render_manager->PushLayer();
- const LayerHandle backdrop_temp_layer = render_manager->GetTopLayer();
- FilterHandleList filter_handles;
- for (auto& filter : backdrop_filters)
- filter.compiled.AddHandleTo(filter_handles);
- // Render the backdrop filters in the extended scissor region including any ink overflow.
- render_manager->CompositeLayers(backdrop_source_layer, backdrop_temp_layer, BlendMode::Blend, filter_handles);
- // Then composite the filter output to our destination while applying our clipping region, including any border-radius.
- ApplyClippingRegion(PropertyId::BackdropFilter);
- render_manager->CompositeLayers(backdrop_temp_layer, backdrop_destination_layer, BlendMode::Blend, {});
- render_manager->PopLayer();
- render_manager->SetScissorRegion(initial_scissor_region);
- }
- }
- else if (render_stage == RenderStage::Exit)
- {
- if (!filters.empty() || !mask_images.empty())
- {
- ApplyClippingRegion(PropertyId::Filter);
- CompiledFilter mask_image_filter;
- FilterHandleList filter_handles;
- filter_handles.reserve(filters.size() + (mask_images.empty() ? 0 : 1));
- for (auto& filter : filters)
- filter.compiled.AddHandleTo(filter_handles);
- if (!mask_images.empty())
- {
- render_manager->PushLayer();
- for (int i = (int)mask_images.size() - 1; i >= 0; i--)
- {
- DecoratorEntry& mask_image = mask_images[i];
- if (mask_image.decorator_data)
- mask_image.decorator->RenderElement(element, mask_image.decorator_data);
- }
- mask_image_filter = render_manager->SaveLayerAsMaskImage();
- mask_image_filter.AddHandleTo(filter_handles);
- render_manager->PopLayer();
- }
- render_manager->CompositeLayers(render_manager->GetTopLayer(), render_manager->GetNextLayer(), BlendMode::Blend, filter_handles);
- render_manager->PopLayer();
- render_manager->SetScissorRegion(initial_scissor_region);
- }
- }
- }
- void ElementEffects::DirtyEffects()
- {
- effects_dirty = true;
- }
- void ElementEffects::DirtyEffectsData()
- {
- effects_data_dirty = true;
- }
- } // namespace Rml
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