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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_ELEMENTEFFECTS_H
- #define RMLUI_CORE_ELEMENTEFFECTS_H
- #include "../../Include/RmlUi/Core/CompiledFilterShader.h"
- #include "../../Include/RmlUi/Core/Types.h"
- namespace Rml {
- class Decorator;
- class Element;
- class Filter;
- enum class RenderStage { Enter, Decoration, Exit };
- /**
- Manages and renders an element's effects: decorators, filters, backdrop filters, and mask images.
- */
- class ElementEffects {
- public:
- ElementEffects(Element* element);
- ~ElementEffects();
- void InstanceEffects();
- void RenderEffects(RenderStage render_stage);
- // Mark effects as dirty and force them to reset themselves.
- void DirtyEffects();
- // Mark the element data of effects as dirty.
- void DirtyEffectsData();
- private:
- // Releases existing element data of effects, and regenerates it.
- void ReloadEffectsData();
- // Releases all existing effects and their element data.
- void ReleaseEffects();
- struct DecoratorEntry {
- SharedPtr<const Decorator> decorator;
- DecoratorDataHandle decorator_data;
- BoxArea paint_area;
- };
- using DecoratorEntryList = Vector<DecoratorEntry>;
- struct FilterEntry {
- SharedPtr<const Filter> filter;
- CompiledFilter compiled;
- };
- using FilterEntryList = Vector<FilterEntry>;
- Element* element;
- // The list of decorators and filters used by this element.
- DecoratorEntryList decorators;
- DecoratorEntryList mask_images;
- FilterEntryList filters;
- FilterEntryList backdrop_filters;
- // If set, a full reload is necessary.
- bool effects_dirty = false;
- // If set, element data of all decorators need to be regenerated.
- bool effects_data_dirty = false;
- };
- } // namespace Rml
- #endif
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