ElementHandle.h 2.6 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_CORE_ELEMENTHANDLE_H
  29. #define RMLUI_CORE_ELEMENTHANDLE_H
  30. #include "../../Include/RmlUi/Core/Element.h"
  31. #include "../../Include/RmlUi/Core/Header.h"
  32. namespace Rml {
  33. /**
  34. A derivation of an element for use as a mouse drag handle. It responds to drag events, and can be configured to move
  35. or resize specified target elements.
  36. @author Peter Curry
  37. */
  38. class RMLUICORE_API ElementHandle : public Element {
  39. public:
  40. RMLUI_RTTI_DefineWithParent(ElementHandle, Element)
  41. ElementHandle(const String& tag);
  42. virtual ~ElementHandle();
  43. struct MoveData {
  44. Vector2f original_position_top_left;
  45. Vector2f original_position_bottom_right;
  46. Vector2<bool> top_left;
  47. Vector2<bool> bottom_right;
  48. };
  49. struct SizeData {
  50. Vector2f original_size;
  51. Vector2f original_position_bottom_right;
  52. Vector2<bool> width_height;
  53. Vector2<bool> bottom_right;
  54. };
  55. protected:
  56. void OnAttributeChange(const ElementAttributes& changed_attributes) override;
  57. void ProcessDefaultAction(Event& event) override;
  58. bool initialised;
  59. Element* move_target;
  60. Element* size_target;
  61. Array<NumericValue, 4> edge_margin = {};
  62. Vector2f drag_start;
  63. Vector2f drag_delta_min;
  64. Vector2f drag_delta_max;
  65. MoveData move_data;
  66. SizeData size_data;
  67. };
  68. } // namespace Rml
  69. #endif