ElementInstancer.cpp 3.4 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementInstancer.h"
  29. #include "../../Include/RmlUi/Core/ElementText.h"
  30. #include "ControlledLifetimeResource.h"
  31. #include "Pool.h"
  32. #include "XMLParseTools.h"
  33. namespace Rml {
  34. ElementInstancer::~ElementInstancer() {}
  35. struct ElementInstancerPools {
  36. Pool<Element> pool_element{200, true};
  37. Pool<ElementText> pool_text_default{200, true};
  38. bool IsEmpty() const { return pool_element.GetNumAllocatedObjects() == 0 && pool_text_default.GetNumAllocatedObjects() == 0; }
  39. };
  40. static ControlledLifetimeResource<ElementInstancerPools> element_instancer_pools;
  41. ElementPtr ElementInstancerElement::InstanceElement(Element* /*parent*/, const String& tag, const XMLAttributes& /*attributes*/)
  42. {
  43. Element* ptr = element_instancer_pools->pool_element.AllocateAndConstruct(tag);
  44. return ElementPtr(ptr);
  45. }
  46. void ElementInstancerElement::ReleaseElement(Element* element)
  47. {
  48. element_instancer_pools->pool_element.DestroyAndDeallocate(element);
  49. }
  50. ElementInstancerElement::~ElementInstancerElement()
  51. {
  52. int num_elements = element_instancer_pools->pool_element.GetNumAllocatedObjects();
  53. if (num_elements > 0)
  54. {
  55. Log::Message(Log::LT_WARNING, "--- Found %d leaked element(s) ---", num_elements);
  56. for (auto it = element_instancer_pools->pool_element.Begin(); it; ++it)
  57. Log::Message(Log::LT_WARNING, " %s", it->GetAddress().c_str());
  58. Log::Message(Log::LT_WARNING, "------");
  59. }
  60. }
  61. ElementPtr ElementInstancerText::InstanceElement(Element* /*parent*/, const String& tag, const XMLAttributes& /*attributes*/)
  62. {
  63. ElementText* ptr = element_instancer_pools->pool_text_default.AllocateAndConstruct(tag);
  64. return ElementPtr(static_cast<Element*>(ptr));
  65. }
  66. void ElementInstancerText::ReleaseElement(Element* element)
  67. {
  68. element_instancer_pools->pool_text_default.DestroyAndDeallocate(rmlui_static_cast<ElementText*>(element));
  69. }
  70. void Detail::InitializeElementInstancerPools()
  71. {
  72. element_instancer_pools.InitializeIfEmpty();
  73. }
  74. void Detail::ShutdownElementInstancerPools()
  75. {
  76. if (element_instancer_pools->IsEmpty())
  77. element_instancer_pools.Shutdown();
  78. else
  79. element_instancer_pools.Leak();
  80. }
  81. } // namespace Rml