| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269 |
- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/Core/ElementScroll.h"
- #include "../../Include/RmlUi/Core/ComputedValues.h"
- #include "../../Include/RmlUi/Core/Context.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/ElementUtilities.h"
- #include "../../Include/RmlUi/Core/Event.h"
- #include "../../Include/RmlUi/Core/Factory.h"
- #include "Layout/LayoutDetails.h"
- #include "WidgetScroll.h"
- namespace Rml {
- ElementScroll::ElementScroll(Element* _element)
- {
- element = _element;
- corner = nullptr;
- }
- ElementScroll::~ElementScroll() {}
- void ElementScroll::Update()
- {
- for (int i = 0; i < 2; i++)
- {
- if (scrollbars[i].widget != nullptr)
- scrollbars[i].widget->Update();
- }
- }
- void ElementScroll::EnableScrollbar(Orientation orientation, float element_width)
- {
- if (!scrollbars[orientation].enabled)
- {
- CreateScrollbar(orientation);
- scrollbars[orientation].element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
- scrollbars[orientation].enabled = true;
- }
- // Determine the size of the scrollbar.
- Box box;
- LayoutDetails::BuildBox(box, Vector2f(element_width, element_width), scrollbars[orientation].element);
- if (orientation == VERTICAL)
- scrollbars[orientation].size = box.GetSize(BoxArea::Margin).x;
- if (orientation == HORIZONTAL)
- {
- if (box.GetSize().y < 0)
- scrollbars[orientation].size = box.GetCumulativeEdge(BoxArea::Content, BoxEdge::Left) +
- box.GetCumulativeEdge(BoxArea::Content, BoxEdge::Right) +
- ResolveValue(scrollbars[orientation].element->GetComputedValues().height(), element_width);
- else
- scrollbars[orientation].size = box.GetSize(BoxArea::Margin).y;
- }
- }
- void ElementScroll::DisableScrollbar(Orientation orientation)
- {
- if (scrollbars[orientation].enabled)
- {
- scrollbars[orientation].element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
- scrollbars[orientation].enabled = false;
- if (corner)
- corner->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
- }
- }
- void ElementScroll::UpdateScrollbar(Orientation orientation)
- {
- float bar_position;
- float traversable_track;
- if (orientation == VERTICAL)
- {
- bar_position = element->GetScrollTop();
- traversable_track = element->GetScrollHeight() - element->GetClientHeight();
- }
- else
- {
- bar_position = element->GetScrollLeft();
- traversable_track = element->GetScrollWidth() - element->GetClientWidth();
- }
- if (traversable_track <= 0)
- bar_position = 0;
- else
- bar_position /= traversable_track;
- if (scrollbars[orientation].widget != nullptr)
- {
- bar_position = Math::Clamp(bar_position, 0.0f, 1.0f);
- if (scrollbars[orientation].widget->GetBarPosition() != bar_position)
- scrollbars[orientation].widget->SetBarPosition(bar_position);
- }
- }
- Element* ElementScroll::GetScrollbar(Orientation orientation)
- {
- return scrollbars[orientation].element;
- }
- float ElementScroll::GetScrollbarSize(Orientation orientation)
- {
- if (!scrollbars[orientation].enabled)
- return 0;
- return scrollbars[orientation].size;
- }
- void ElementScroll::FormatScrollbars()
- {
- const Box& element_box = element->GetBox();
- const Vector2f containing_block = element_box.GetSize(BoxArea::Padding);
- for (int i = 0; i < 2; i++)
- {
- if (!scrollbars[i].enabled)
- continue;
- if (i == VERTICAL)
- {
- scrollbars[i].widget->SetBarLength(element->GetClientHeight());
- scrollbars[i].widget->SetTrackLength(element->GetScrollHeight());
- float traversable_track = element->GetScrollHeight() - element->GetClientHeight();
- if (traversable_track > 0)
- scrollbars[i].widget->SetBarPosition(element->GetScrollTop() / traversable_track);
- else
- scrollbars[i].widget->SetBarPosition(0);
- }
- else
- {
- scrollbars[i].widget->SetBarLength(element->GetClientWidth());
- scrollbars[i].widget->SetTrackLength(element->GetScrollWidth());
- float traversable_track = element->GetScrollWidth() - element->GetClientWidth();
- if (traversable_track > 0)
- scrollbars[i].widget->SetBarPosition(element->GetScrollLeft() / traversable_track);
- else
- scrollbars[i].widget->SetBarPosition(0);
- }
- float slider_length = containing_block[1 - i];
- float user_scrollbar_margin = scrollbars[i].element->GetComputedValues().scrollbar_margin();
- float min_scrollbar_margin = GetScrollbarSize(i == VERTICAL ? HORIZONTAL : VERTICAL);
- slider_length -= Math::Max(user_scrollbar_margin, min_scrollbar_margin);
- scrollbars[i].widget->FormatElements(containing_block, slider_length);
- int variable_axis = i == VERTICAL ? 0 : 1;
- Vector2f offset = element_box.GetPosition(BoxArea::Padding);
- offset[variable_axis] += containing_block[variable_axis] -
- (scrollbars[i].element->GetBox().GetSize(BoxArea::Border)[variable_axis] +
- scrollbars[i].element->GetBox().GetEdge(BoxArea::Margin, i == VERTICAL ? BoxEdge::Right : BoxEdge::Bottom));
- // Add the top or left margin (as appropriate) onto the scrollbar's position.
- offset[1 - variable_axis] += scrollbars[i].element->GetBox().GetEdge(BoxArea::Margin, i == VERTICAL ? BoxEdge::Top : BoxEdge::Left);
- scrollbars[i].element->SetOffset(offset, element, true);
- }
- // Format the corner, if it is necessary.
- if (scrollbars[0].enabled && scrollbars[1].enabled)
- {
- CreateCorner();
- Box corner_box;
- LayoutDetails::BuildBox(corner_box, Vector2f(containing_block.x), corner);
- corner_box.SetContent(Vector2f(scrollbars[VERTICAL].size, scrollbars[HORIZONTAL].size));
- corner->SetBox(corner_box);
- corner->SetOffset(containing_block + element_box.GetPosition(BoxArea::Padding) -
- Vector2f(scrollbars[VERTICAL].size, scrollbars[HORIZONTAL].size) - corner_box.GetPosition(BoxArea::Margin),
- element, true);
- corner->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
- }
- }
- void ElementScroll::UpdateProperties()
- {
- for (Element* scroll_element : {scrollbars[VERTICAL].element, scrollbars[HORIZONTAL].element, corner})
- {
- if (scroll_element)
- UpdateScrollElementProperties(scroll_element);
- }
- }
- bool ElementScroll::CreateScrollbar(Orientation orientation)
- {
- if (scrollbars[orientation].element && scrollbars[orientation].widget)
- return true;
- ElementPtr scrollbar_element =
- Factory::InstanceElement(element, "*", orientation == VERTICAL ? "scrollbarvertical" : "scrollbarhorizontal", XMLAttributes());
- scrollbars[orientation].element = scrollbar_element.get();
- scrollbars[orientation].element->SetProperty(PropertyId::Clip, Property(1, Unit::NUMBER));
- scrollbars[orientation].element->SetProperty(PropertyId::Drag, Property(Style::Drag::Block));
- scrollbars[orientation].widget = MakeUnique<WidgetScroll>(scrollbars[orientation].element);
- scrollbars[orientation].widget->Initialise(orientation == VERTICAL ? WidgetScroll::VERTICAL : WidgetScroll::HORIZONTAL);
- Element* child = element->AppendChild(std::move(scrollbar_element), false);
- UpdateScrollElementProperties(child);
- return true;
- }
- bool ElementScroll::CreateCorner()
- {
- if (corner != nullptr)
- return true;
- ElementPtr corner_element = Factory::InstanceElement(element, "*", "scrollbarcorner", XMLAttributes());
- corner = corner_element.get();
- corner->SetProperty(PropertyId::Clip, Property(1, Unit::NUMBER));
- corner->SetProperty(PropertyId::Drag, Property(Style::Drag::Block));
- Element* child = element->AppendChild(std::move(corner_element), false);
- UpdateScrollElementProperties(child);
- return true;
- }
- void ElementScroll::UpdateScrollElementProperties(Element* scroll_element)
- {
- // The construction of scrollbars can occur during layouting, then we need some properties and computed values straight away.
- // In particular their size. Furthermore, updating these properties straight away avoids dirtying the document after layouting,
- // which may result in one less additional and unnecessary layouting procedure.
- Context* context = element->GetContext();
- const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
- const Vector2f vp_dimensions = (context ? Vector2f(context->GetDimensions()) : Vector2f(1.0f));
- scroll_element->Update(dp_ratio, vp_dimensions);
- }
- ElementScroll::Scrollbar::Scrollbar() {}
- ElementScroll::Scrollbar::~Scrollbar() {}
- } // namespace Rml
|