ElementText.cpp 25 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementText.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/ElementDocument.h"
  32. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  33. #include "../../Include/RmlUi/Core/Event.h"
  34. #include "../../Include/RmlUi/Core/FontEngineInterface.h"
  35. #include "../../Include/RmlUi/Core/MeshUtilities.h"
  36. #include "../../Include/RmlUi/Core/Profiling.h"
  37. #include "../../Include/RmlUi/Core/Property.h"
  38. #include "../../Include/RmlUi/Core/RenderManager.h"
  39. #include "../../Include/RmlUi/Core/TextShapingContext.h"
  40. #include "ComputeProperty.h"
  41. #include "ElementDefinition.h"
  42. #include "ElementStyle.h"
  43. #include "TransformState.h"
  44. #include <limits>
  45. namespace Rml {
  46. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space,
  47. bool break_at_endline, Style::TextTransform text_transformation, bool decode_escape_characters);
  48. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline);
  49. static int RoundDownToIntegerClamped(float value)
  50. {
  51. constexpr int clamp = (1 << std::numeric_limits<float>::digits);
  52. constexpr float clamp_f = float{clamp};
  53. if (value >= clamp_f)
  54. return clamp;
  55. if (value <= -clamp_f)
  56. return -clamp;
  57. return static_cast<int>(value);
  58. }
  59. struct TextOverflowResolved {
  60. bool enabled = false;
  61. float overflow_width = 0.f;
  62. String overflow_text;
  63. };
  64. static TextOverflowResolved ResolveTextOverflow(Element* parent, FontFaceHandle font_face_handle)
  65. {
  66. if (!parent)
  67. return {};
  68. const auto& parent_computed = parent->GetComputedValues();
  69. if (parent_computed.overflow_x() == Style::Overflow::Visible && parent_computed.overflow_y() == Style::Overflow::Visible)
  70. return {};
  71. const Style::TextOverflow text_overflow = parent_computed.text_overflow();
  72. if (text_overflow == Style::TextOverflow::Clip)
  73. return {};
  74. const Box& box = parent->GetBox();
  75. const BoxArea clip_area = parent->GetClipArea();
  76. auto AccumulateRightSideEdgesUpTo = [](const Box& box, BoxArea up_to_area) -> float {
  77. float result = 0;
  78. for (int i = (int)up_to_area; i < int(BoxArea::Content); i++)
  79. result += box.GetEdge((BoxArea)i, BoxEdge::Right);
  80. return result;
  81. };
  82. const float overflow_width = parent->GetScrollLeft() + box.GetSize().x + AccumulateRightSideEdgesUpTo(box, clip_area);
  83. constexpr char ellipsis_chars[] = "\xE2\x80\xA6"; // U+2026
  84. constexpr char dots_chars[] = "...";
  85. String overflow_text = (text_overflow == Style::TextOverflow::String
  86. ? parent->GetComputedValues().text_overflow_string()
  87. : (GetFontEngineInterface()->GetFontMetrics(font_face_handle).has_ellipsis ? ellipsis_chars : dots_chars));
  88. return TextOverflowResolved{
  89. true,
  90. overflow_width,
  91. std::move(overflow_text),
  92. };
  93. }
  94. void LogMissingFontFace(Element* element)
  95. {
  96. const String font_family_property = element->GetProperty<String>("font-family");
  97. if (font_family_property.empty())
  98. {
  99. Log::Message(Log::LT_WARNING, "No font face defined. Missing 'font-family' property. On element %s", element->GetAddress().c_str());
  100. }
  101. else
  102. {
  103. const ComputedValues& computed = element->GetComputedValues();
  104. const String font_face_description = GetFontFaceDescription(font_family_property, computed.font_style(), computed.font_weight());
  105. Log::Message(Log::LT_WARNING,
  106. "No font face defined. Ensure (1) that Context::Update is run after new elements are constructed, before Context::Render, "
  107. "and (2) that the specified font face %s has been successfully loaded. "
  108. "Please see previous log messages for all successfully loaded fonts. On element %s",
  109. font_face_description.c_str(), element->GetAddress().c_str());
  110. }
  111. }
  112. ElementText::ElementText(const String& tag) :
  113. Element(tag), colour(255, 255, 255), opacity(1), font_handle_version(0), geometry_dirty(true), dirty_layout_on_change(true),
  114. generated_decoration(Style::TextDecoration::None), decoration_property(Style::TextDecoration::None), font_effects_dirty(true),
  115. font_effects_handle(0)
  116. {}
  117. ElementText::~ElementText() {}
  118. void ElementText::SetText(const String& _text)
  119. {
  120. if (text != _text)
  121. {
  122. text = _text;
  123. if (dirty_layout_on_change)
  124. DirtyLayout();
  125. }
  126. }
  127. const String& ElementText::GetText() const
  128. {
  129. return text;
  130. }
  131. void ElementText::OnRender()
  132. {
  133. RMLUI_ZoneScoped;
  134. FontFaceHandle font_face_handle = GetFontFaceHandle();
  135. if (font_face_handle == 0)
  136. return;
  137. RenderManager& render_manager = GetContext()->GetRenderManager();
  138. // If our font effects have potentially changed, update it and force a geometry generation if necessary.
  139. if (font_effects_dirty && UpdateFontEffects())
  140. geometry_dirty = true;
  141. // Dirty geometry if font version has changed.
  142. int new_version = GetFontEngineInterface()->GetVersion(font_face_handle);
  143. if (new_version != font_handle_version)
  144. {
  145. font_handle_version = new_version;
  146. geometry_dirty = true;
  147. }
  148. // Regenerate the geometry if the colour or font configuration has altered.
  149. if (geometry_dirty)
  150. GenerateGeometry(render_manager, font_face_handle);
  151. // Regenerate text decoration if necessary.
  152. if (decoration_property != generated_decoration)
  153. {
  154. if (decoration_property == Style::TextDecoration::None)
  155. {
  156. decoration.reset();
  157. }
  158. else
  159. {
  160. Mesh mesh;
  161. if (decoration)
  162. mesh = decoration->Release(Geometry::ReleaseMode::ClearMesh);
  163. else
  164. decoration = MakeUnique<Geometry>();
  165. GenerateDecoration(mesh, font_face_handle);
  166. *decoration = GetRenderManager()->MakeGeometry(std::move(mesh));
  167. }
  168. generated_decoration = decoration_property;
  169. }
  170. const Vector2f translation = GetAbsoluteOffset();
  171. bool render = true;
  172. // Do a visibility test against the scissor region to avoid unnecessary render calls. Instead of handling
  173. // culling in complicated transform cases, for simplicity we always proceed to render if one is detected.
  174. Rectanglei scissor_region = render_manager.GetScissorRegion();
  175. if (!scissor_region.Valid())
  176. scissor_region = Rectanglei::FromSize(render_manager.GetViewport());
  177. if (!GetTransformState() || !GetTransformState()->GetTransform())
  178. {
  179. const FontMetrics& font_metrics = GetFontEngineInterface()->GetFontMetrics(GetFontFaceHandle());
  180. const int ascent = Math::RoundUpToInteger(font_metrics.ascent);
  181. const int descent = Math::RoundUpToInteger(font_metrics.descent);
  182. render = false;
  183. for (const Line& line : lines)
  184. {
  185. const Vector2i baseline = Vector2i(translation + line.position);
  186. const Rectanglei line_region = Rectanglei::FromCorners(baseline - Vector2i(0, ascent), baseline + Vector2i(line.width, descent));
  187. if (line_region.Valid() && scissor_region.Intersects(line_region))
  188. {
  189. render = true;
  190. break;
  191. }
  192. }
  193. }
  194. if (render)
  195. {
  196. for (size_t i = 0; i < geometry.size(); ++i)
  197. geometry[i].geometry.Render(translation, geometry[i].texture);
  198. }
  199. if (decoration)
  200. decoration->Render(translation);
  201. }
  202. bool ElementText::GenerateLine(String& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width,
  203. bool trim_whitespace_prefix, bool decode_escape_characters, bool allow_empty)
  204. {
  205. RMLUI_ZoneScoped;
  206. RMLUI_ASSERT(maximum_line_width >= 0.f);
  207. FontFaceHandle font_face_handle = GetFontFaceHandle();
  208. // Initialise the output variables.
  209. line.clear();
  210. line_length = 0;
  211. line_width = 0;
  212. // Bail if we don't have a valid font face.
  213. if (font_face_handle == 0)
  214. {
  215. LogMissingFontFace(GetParentNode() ? GetParentNode() : this);
  216. return true;
  217. }
  218. // Determine how we are processing white-space while formatting the text.
  219. using namespace Style;
  220. const auto& computed = GetComputedValues();
  221. const WhiteSpace white_space_property = computed.white_space();
  222. const bool collapse_white_space =
  223. (white_space_property == WhiteSpace::Normal || white_space_property == WhiteSpace::Nowrap || white_space_property == WhiteSpace::Preline);
  224. const bool break_at_line =
  225. (white_space_property == WhiteSpace::Normal || white_space_property == WhiteSpace::Prewrap || white_space_property == WhiteSpace::Preline);
  226. const bool break_at_endline =
  227. (white_space_property == WhiteSpace::Pre || white_space_property == WhiteSpace::Prewrap || white_space_property == WhiteSpace::Preline);
  228. const TextShapingContext text_shaping_context{computed.language(), computed.direction(), computed.font_kerning(), computed.letter_spacing()};
  229. TextTransform text_transform_property = computed.text_transform();
  230. WordBreak word_break = computed.word_break();
  231. FontEngineInterface* font_engine_interface = GetFontEngineInterface();
  232. // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
  233. // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
  234. // endline is found (and we're processing them), then the line is ended. kthxbai!
  235. const char* token_begin = text.c_str() + line_begin;
  236. const char* string_end = text.c_str() + text.size();
  237. while (token_begin != string_end)
  238. {
  239. String token;
  240. const char* next_token_begin = token_begin;
  241. Character previous_codepoint = Character::Null;
  242. if (!line.empty())
  243. previous_codepoint =
  244. StringUtilities::ToCharacter(StringUtilities::SeekBackwardUTF8(&line.back(), line.data()), line.data() + line.size());
  245. // Generate the next token and determine its pixel-length.
  246. bool break_line = BuildToken(token, next_token_begin, string_end, line.empty() && trim_whitespace_prefix, collapse_white_space,
  247. break_at_endline, text_transform_property, decode_escape_characters);
  248. int token_width = font_engine_interface->GetStringWidth(font_face_handle, token, text_shaping_context, previous_codepoint);
  249. // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
  250. if (break_at_line)
  251. {
  252. const bool is_last_token = LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline);
  253. int max_token_width = RoundDownToIntegerClamped(maximum_line_width - (is_last_token ? line_width + right_spacing_width : line_width));
  254. if (token_width > max_token_width)
  255. {
  256. if (word_break == WordBreak::BreakAll || (word_break == WordBreak::BreakWord && line.empty()))
  257. {
  258. // Try to break up the word
  259. max_token_width = RoundDownToIntegerClamped(maximum_line_width - line_width);
  260. const int token_max_size = int(next_token_begin - token_begin);
  261. const char* partial_string_end = token_begin + token_max_size;
  262. // @performance: Can be made much faster. Use string width heuristics and logarithmic search.
  263. while (true)
  264. {
  265. partial_string_end = StringUtilities::SeekBackwardUTF8(partial_string_end - 1, token_begin);
  266. bool force_loop_break_at_end = false;
  267. if (partial_string_end == token_begin)
  268. {
  269. // Not even the first character of the token fits. Let it overflow onto the next line if we can.
  270. if (allow_empty || !line.empty())
  271. return false;
  272. // Continue by forcing the first character to be consumed, even though it will overflow.
  273. partial_string_end = StringUtilities::SeekForwardUTF8(token_begin + 1, token_begin + token_max_size);
  274. force_loop_break_at_end = true;
  275. }
  276. token.clear();
  277. next_token_begin = token_begin;
  278. BuildToken(token, next_token_begin, partial_string_end, line.empty() && trim_whitespace_prefix, collapse_white_space,
  279. break_at_endline, text_transform_property, decode_escape_characters);
  280. token_width = font_engine_interface->GetStringWidth(font_face_handle, token, text_shaping_context, previous_codepoint);
  281. if (force_loop_break_at_end || token_width <= max_token_width)
  282. break;
  283. }
  284. break_line = true;
  285. }
  286. else if (allow_empty || !line.empty())
  287. {
  288. // Let the token overflow into the next line.
  289. return false;
  290. }
  291. }
  292. }
  293. // The token can fit on the end of the line, so add it onto the end and increment our width and length counters.
  294. line += token;
  295. line_length += (int)(next_token_begin - token_begin);
  296. line_width += token_width;
  297. // Break out of the loop if an endline was forced.
  298. if (break_line && (allow_empty || !line.empty()))
  299. return false;
  300. // Set the beginning of the next token.
  301. token_begin = next_token_begin;
  302. }
  303. return true;
  304. }
  305. void ElementText::ClearLines()
  306. {
  307. RMLUI_ZoneScoped;
  308. lines.clear();
  309. generated_decoration = Style::TextDecoration::None;
  310. geometry_dirty = true;
  311. }
  312. void ElementText::AddLine(Vector2f line_position, String line)
  313. {
  314. if (font_effects_dirty)
  315. UpdateFontEffects();
  316. lines.emplace_back(std::move(line), line_position);
  317. geometry_dirty = true;
  318. }
  319. void ElementText::SuppressAutoLayout()
  320. {
  321. dirty_layout_on_change = false;
  322. }
  323. void ElementText::OnPropertyChange(const PropertyIdSet& changed_properties)
  324. {
  325. RMLUI_ZoneScoped;
  326. Element::OnPropertyChange(changed_properties);
  327. bool colour_changed = false;
  328. bool font_face_changed = false;
  329. auto& computed = GetComputedValues();
  330. if (changed_properties.Contains(PropertyId::Color) || changed_properties.Contains(PropertyId::Opacity))
  331. {
  332. const float new_opacity = computed.opacity();
  333. const bool opacity_changed = opacity != new_opacity;
  334. ColourbPremultiplied new_colour = computed.color().ToPremultiplied(new_opacity);
  335. colour_changed = colour != new_colour;
  336. if (colour_changed)
  337. {
  338. colour = new_colour;
  339. }
  340. if (opacity_changed)
  341. {
  342. opacity = new_opacity;
  343. font_effects_dirty = true;
  344. geometry_dirty = true;
  345. }
  346. }
  347. if (changed_properties.Contains(PropertyId::FontFamily) || //
  348. changed_properties.Contains(PropertyId::FontWeight) || //
  349. changed_properties.Contains(PropertyId::FontStyle) || //
  350. changed_properties.Contains(PropertyId::FontSize) || //
  351. changed_properties.Contains(PropertyId::FontKerning) || //
  352. changed_properties.Contains(PropertyId::LetterSpacing) || //
  353. changed_properties.Contains(PropertyId::RmlUi_Language) || //
  354. changed_properties.Contains(PropertyId::RmlUi_Direction) || //
  355. changed_properties.Contains(PropertyId::TextOverflow))
  356. {
  357. font_face_changed = true;
  358. geometry_dirty = true;
  359. font_effects_handle = 0;
  360. font_effects_dirty = true;
  361. font_handle_version = 0;
  362. }
  363. if (changed_properties.Contains(PropertyId::FontEffect))
  364. {
  365. font_effects_dirty = true;
  366. }
  367. if (changed_properties.Contains(PropertyId::TextDecoration))
  368. {
  369. decoration_property = computed.text_decoration();
  370. if (decoration && decoration_property == Style::TextDecoration::None)
  371. decoration.reset();
  372. }
  373. if (font_face_changed)
  374. {
  375. // We have to let our document know we need to be regenerated.
  376. if (dirty_layout_on_change)
  377. DirtyLayout();
  378. }
  379. else if (colour_changed)
  380. {
  381. // Force the geometry to be regenerated.
  382. geometry_dirty = true;
  383. // Re-colour the decoration geometry.
  384. if (decoration)
  385. {
  386. Mesh mesh = decoration->Release();
  387. for (Vertex& vertex : mesh.vertices)
  388. vertex.colour = colour;
  389. if (RenderManager* render_manager = GetRenderManager())
  390. *decoration = render_manager->MakeGeometry(std::move(mesh));
  391. }
  392. }
  393. }
  394. void ElementText::GetRML(String& content)
  395. {
  396. content += StringUtilities::EncodeRml(text);
  397. }
  398. bool ElementText::UpdateFontEffects()
  399. {
  400. RMLUI_ZoneScoped;
  401. if (GetFontFaceHandle() == 0)
  402. return false;
  403. font_effects_dirty = false;
  404. static const FontEffectList empty_font_effects;
  405. // Fetch the font-effect for this text element
  406. const FontEffectList* font_effects = &empty_font_effects;
  407. if (GetComputedValues().has_font_effect())
  408. {
  409. if (const Property* p = GetProperty(PropertyId::FontEffect))
  410. if (FontEffectsPtr effects = p->Get<FontEffectsPtr>())
  411. font_effects = &effects->list;
  412. }
  413. // Request a font layer configuration to match this set of effects. If this is different from
  414. // our old configuration, then return true to indicate we'll need to regenerate geometry.
  415. FontEffectsHandle new_font_effects_handle = GetFontEngineInterface()->PrepareFontEffects(GetFontFaceHandle(), *font_effects);
  416. if (new_font_effects_handle != font_effects_handle)
  417. {
  418. font_effects_handle = new_font_effects_handle;
  419. return true;
  420. }
  421. return false;
  422. }
  423. void ElementText::GenerateGeometry(RenderManager& render_manager, const FontFaceHandle font_face_handle)
  424. {
  425. RMLUI_ZoneScopedC(0xD2691E);
  426. const TextOverflowResolved text_overflow = ResolveTextOverflow(GetParentNode(), font_face_handle);
  427. const auto& computed = GetComputedValues();
  428. const TextShapingContext text_shaping_context{computed.language(), computed.direction(), computed.font_kerning(), computed.letter_spacing()};
  429. TexturedMeshList mesh_list;
  430. mesh_list.reserve(geometry.size());
  431. for (Line& line : lines)
  432. {
  433. line.width = GetFontEngineInterface()->GenerateString(render_manager, font_face_handle, font_effects_handle, line.text, line.position, colour,
  434. opacity, text_shaping_context, mesh_list);
  435. }
  436. const auto text_overflows_on_line = [&](const Line& line) { return line.position.x + line.width > text_overflow.overflow_width; };
  437. if (text_overflow.enabled && std::any_of(lines.begin(), lines.end(), text_overflows_on_line))
  438. {
  439. mesh_list.clear();
  440. for (Line& line : lines)
  441. {
  442. if (line.text.empty())
  443. continue;
  444. String abbreviated_text;
  445. StringView text_submit_view = line.text;
  446. StringIteratorU8 view(line.text, line.text.size());
  447. --view;
  448. // If we have text overflow, reduce the string one character at a time, append the ellipsis or custom
  449. // string, and try again until it fits. @performance Can be improved by e.g. logarithmic search. Consider
  450. // combining it with the word-breaking algorithm of 'GenerateLine'.
  451. for (; text_overflows_on_line(line) && view && view.get() != line.text.c_str(); --view)
  452. {
  453. abbreviated_text.reserve(line.text.size() + text_overflow.overflow_text.size());
  454. abbreviated_text.assign(line.text.c_str(), view.get());
  455. abbreviated_text.append(text_overflow.overflow_text);
  456. line.width = GetFontEngineInterface()->GetStringWidth(font_face_handle, abbreviated_text, text_shaping_context);
  457. text_submit_view = abbreviated_text;
  458. }
  459. line.width = GetFontEngineInterface()->GenerateString(render_manager, font_face_handle, font_effects_handle, text_submit_view,
  460. line.position, colour, opacity, text_shaping_context, mesh_list);
  461. }
  462. }
  463. // Apply the new geometry and textures. Reuse the old geometry if the mesh matches, which can be relatively common
  464. // where the layout is changed in a way that does not visually affect this element.
  465. geometry.resize(mesh_list.size());
  466. for (size_t i = 0; i < mesh_list.size(); i++)
  467. {
  468. if (!geometry[i].geometry || geometry[i].geometry.GetMesh() != mesh_list[i].mesh)
  469. geometry[i].geometry = render_manager.MakeGeometry(std::move(mesh_list[i].mesh));
  470. geometry[i].texture = mesh_list[i].texture;
  471. }
  472. generated_decoration = Style::TextDecoration::None;
  473. geometry_dirty = false;
  474. }
  475. void ElementText::GenerateDecoration(Mesh& mesh, const FontFaceHandle font_face_handle)
  476. {
  477. RMLUI_ZoneScopedC(0xA52A2A);
  478. RMLUI_ASSERT(decoration);
  479. const FontMetrics& metrics = GetFontEngineInterface()->GetFontMetrics(font_face_handle);
  480. float offset = 0.f;
  481. switch (decoration_property)
  482. {
  483. case Style::TextDecoration::Underline: offset = metrics.underline_position; break;
  484. case Style::TextDecoration::Overline: offset = -1.1f * metrics.ascent; break;
  485. case Style::TextDecoration::LineThrough: offset = -0.65f * metrics.x_height; break;
  486. case Style::TextDecoration::None: return;
  487. }
  488. for (const Line& line : lines)
  489. {
  490. const Vector2f position = {line.position.x, line.position.y + offset};
  491. const Vector2f size = {(float)line.width, metrics.underline_thickness};
  492. MeshUtilities::GenerateLine(mesh, position, size, colour);
  493. }
  494. }
  495. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space,
  496. bool break_at_endline, Style::TextTransform text_transformation, bool decode_escape_characters)
  497. {
  498. RMLUI_ASSERT(token_begin != string_end);
  499. token.reserve(string_end - token_begin + token.size());
  500. // Check what the first character of the token is; all we need to know is if it is white-space or not.
  501. bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
  502. // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
  503. // places, depending on the white-space processing;
  504. // - at the end of a section of non-white-space characters,
  505. // - at the end of a section of white-space characters, if we're not collapsing white-space,
  506. // - at an endline token, if we're breaking on endlines.
  507. while (token_begin != string_end)
  508. {
  509. bool force_non_whitespace = false;
  510. char character = *token_begin;
  511. const char* escape_begin = token_begin;
  512. // Check for an ampersand; if we find one, we've got an HTML escaped character.
  513. if (decode_escape_characters && character == '&')
  514. {
  515. // Find the terminating ';'.
  516. while (token_begin != string_end && *token_begin != ';')
  517. ++token_begin;
  518. // If we couldn't find the ';', print the token like normal text.
  519. if (token_begin == string_end)
  520. {
  521. token_begin = escape_begin;
  522. }
  523. // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
  524. // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
  525. // is not recognised, print the token like normal text.
  526. else
  527. {
  528. String escape_code(escape_begin + 1, token_begin);
  529. if (escape_code == "lt")
  530. character = '<';
  531. else if (escape_code == "gt")
  532. character = '>';
  533. else if (escape_code == "amp")
  534. character = '&';
  535. else if (escape_code == "quot")
  536. character = '"';
  537. else if (escape_code == "nbsp")
  538. {
  539. character = ' ';
  540. force_non_whitespace = true;
  541. }
  542. else
  543. token_begin = escape_begin;
  544. }
  545. }
  546. // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
  547. // forced break.
  548. if (break_at_endline && character == '\n')
  549. {
  550. token += '\n';
  551. token_begin++;
  552. return true;
  553. }
  554. // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
  555. // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
  556. // non-breaking), otherwise only if we've transitioned from characters to white-space.
  557. bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
  558. if (white_space != parsing_white_space)
  559. {
  560. if (!collapse_white_space)
  561. {
  562. // Restore pointer to the beginning of the escaped token, if we processed an escape code.
  563. token_begin = escape_begin;
  564. return false;
  565. }
  566. // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
  567. // once we've begun parsing non-white-space and then found white-space.
  568. if (!parsing_white_space)
  569. {
  570. // However, if we are the last non-whitespace character in the string, and there are trailing
  571. // whitespace characters after this token, then we need to append a single space to the end of this
  572. // token.
  573. if (token_begin != string_end && LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
  574. token += ' ';
  575. return false;
  576. }
  577. // We've transitioned from white-space to non-white-space, so we append a single white-space character.
  578. if (!first_token)
  579. token += ' ';
  580. parsing_white_space = false;
  581. }
  582. // If the current character is white-space, we'll append a space character to the token if we're not collapsing
  583. // sections of white-space.
  584. if (white_space)
  585. {
  586. if (!collapse_white_space)
  587. token += ' ';
  588. }
  589. else
  590. {
  591. if (text_transformation == Style::TextTransform::Uppercase)
  592. {
  593. if (character >= 'a' && character <= 'z')
  594. character += ('A' - 'a');
  595. }
  596. else if (text_transformation == Style::TextTransform::Lowercase)
  597. {
  598. if (character >= 'A' && character <= 'Z')
  599. character -= ('A' - 'a');
  600. }
  601. token += character;
  602. }
  603. ++token_begin;
  604. }
  605. return false;
  606. }
  607. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline)
  608. {
  609. bool last_token = (token_begin == string_end);
  610. if (collapse_white_space && !last_token)
  611. {
  612. last_token = true;
  613. const char* character = token_begin;
  614. while (character != string_end)
  615. {
  616. if (!StringUtilities::IsWhitespace(*character) || (break_at_endline && *character == '\n'))
  617. {
  618. last_token = false;
  619. break;
  620. }
  621. character++;
  622. }
  623. }
  624. return last_token;
  625. }
  626. } // namespace Rml