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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/Core/ElementText.h"
- #include "../../Include/RmlUi/Core/Context.h"
- #include "../../Include/RmlUi/Core/Core.h"
- #include "../../Include/RmlUi/Core/ElementDocument.h"
- #include "../../Include/RmlUi/Core/ElementUtilities.h"
- #include "../../Include/RmlUi/Core/Event.h"
- #include "../../Include/RmlUi/Core/FontEngineInterface.h"
- #include "../../Include/RmlUi/Core/MeshUtilities.h"
- #include "../../Include/RmlUi/Core/Profiling.h"
- #include "../../Include/RmlUi/Core/Property.h"
- #include "../../Include/RmlUi/Core/RenderManager.h"
- #include "../../Include/RmlUi/Core/TextShapingContext.h"
- #include "ComputeProperty.h"
- #include "ElementDefinition.h"
- #include "ElementStyle.h"
- #include "TransformState.h"
- #include <limits>
- namespace Rml {
- static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space,
- bool break_at_endline, Style::TextTransform text_transformation, bool decode_escape_characters);
- static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline);
- static int RoundDownToIntegerClamped(float value)
- {
- constexpr int clamp = (1 << std::numeric_limits<float>::digits);
- constexpr float clamp_f = float{clamp};
- if (value >= clamp_f)
- return clamp;
- if (value <= -clamp_f)
- return -clamp;
- return static_cast<int>(value);
- }
- struct TextOverflowResolved {
- bool enabled = false;
- float overflow_width = 0.f;
- String overflow_text;
- };
- static TextOverflowResolved ResolveTextOverflow(Element* parent, FontFaceHandle font_face_handle)
- {
- if (!parent)
- return {};
- const auto& parent_computed = parent->GetComputedValues();
- if (parent_computed.overflow_x() == Style::Overflow::Visible && parent_computed.overflow_y() == Style::Overflow::Visible)
- return {};
- const Style::TextOverflow text_overflow = parent_computed.text_overflow();
- if (text_overflow == Style::TextOverflow::Clip)
- return {};
- const Box& box = parent->GetBox();
- const BoxArea clip_area = parent->GetClipArea();
- auto AccumulateRightSideEdgesUpTo = [](const Box& box, BoxArea up_to_area) -> float {
- float result = 0;
- for (int i = (int)up_to_area; i < int(BoxArea::Content); i++)
- result += box.GetEdge((BoxArea)i, BoxEdge::Right);
- return result;
- };
- const float overflow_width = parent->GetScrollLeft() + box.GetSize().x + AccumulateRightSideEdgesUpTo(box, clip_area);
- constexpr char ellipsis_chars[] = "\xE2\x80\xA6"; // U+2026
- constexpr char dots_chars[] = "...";
- String overflow_text = (text_overflow == Style::TextOverflow::String
- ? parent->GetComputedValues().text_overflow_string()
- : (GetFontEngineInterface()->GetFontMetrics(font_face_handle).has_ellipsis ? ellipsis_chars : dots_chars));
- return TextOverflowResolved{
- true,
- overflow_width,
- std::move(overflow_text),
- };
- }
- void LogMissingFontFace(Element* element)
- {
- const String font_family_property = element->GetProperty<String>("font-family");
- if (font_family_property.empty())
- {
- Log::Message(Log::LT_WARNING, "No font face defined. Missing 'font-family' property. On element %s", element->GetAddress().c_str());
- }
- else
- {
- const ComputedValues& computed = element->GetComputedValues();
- const String font_face_description = GetFontFaceDescription(font_family_property, computed.font_style(), computed.font_weight());
- Log::Message(Log::LT_WARNING,
- "No font face defined. Ensure (1) that Context::Update is run after new elements are constructed, before Context::Render, "
- "and (2) that the specified font face %s has been successfully loaded. "
- "Please see previous log messages for all successfully loaded fonts. On element %s",
- font_face_description.c_str(), element->GetAddress().c_str());
- }
- }
- ElementText::ElementText(const String& tag) :
- Element(tag), colour(255, 255, 255), opacity(1), font_handle_version(0), geometry_dirty(true), dirty_layout_on_change(true),
- generated_decoration(Style::TextDecoration::None), decoration_property(Style::TextDecoration::None), font_effects_dirty(true),
- font_effects_handle(0)
- {}
- ElementText::~ElementText() {}
- void ElementText::SetText(const String& _text)
- {
- if (text != _text)
- {
- text = _text;
- if (dirty_layout_on_change)
- DirtyLayout();
- }
- }
- const String& ElementText::GetText() const
- {
- return text;
- }
- void ElementText::OnRender()
- {
- RMLUI_ZoneScoped;
- FontFaceHandle font_face_handle = GetFontFaceHandle();
- if (font_face_handle == 0)
- return;
- RenderManager& render_manager = GetContext()->GetRenderManager();
- // If our font effects have potentially changed, update it and force a geometry generation if necessary.
- if (font_effects_dirty && UpdateFontEffects())
- geometry_dirty = true;
- // Dirty geometry if font version has changed.
- int new_version = GetFontEngineInterface()->GetVersion(font_face_handle);
- if (new_version != font_handle_version)
- {
- font_handle_version = new_version;
- geometry_dirty = true;
- }
- // Regenerate the geometry if the colour or font configuration has altered.
- if (geometry_dirty)
- GenerateGeometry(render_manager, font_face_handle);
- // Regenerate text decoration if necessary.
- if (decoration_property != generated_decoration)
- {
- if (decoration_property == Style::TextDecoration::None)
- {
- decoration.reset();
- }
- else
- {
- Mesh mesh;
- if (decoration)
- mesh = decoration->Release(Geometry::ReleaseMode::ClearMesh);
- else
- decoration = MakeUnique<Geometry>();
- GenerateDecoration(mesh, font_face_handle);
- *decoration = GetRenderManager()->MakeGeometry(std::move(mesh));
- }
- generated_decoration = decoration_property;
- }
- const Vector2f translation = GetAbsoluteOffset();
- bool render = true;
- // Do a visibility test against the scissor region to avoid unnecessary render calls. Instead of handling
- // culling in complicated transform cases, for simplicity we always proceed to render if one is detected.
- Rectanglei scissor_region = render_manager.GetScissorRegion();
- if (!scissor_region.Valid())
- scissor_region = Rectanglei::FromSize(render_manager.GetViewport());
- if (!GetTransformState() || !GetTransformState()->GetTransform())
- {
- const FontMetrics& font_metrics = GetFontEngineInterface()->GetFontMetrics(GetFontFaceHandle());
- const int ascent = Math::RoundUpToInteger(font_metrics.ascent);
- const int descent = Math::RoundUpToInteger(font_metrics.descent);
- render = false;
- for (const Line& line : lines)
- {
- const Vector2i baseline = Vector2i(translation + line.position);
- const Rectanglei line_region = Rectanglei::FromCorners(baseline - Vector2i(0, ascent), baseline + Vector2i(line.width, descent));
- if (line_region.Valid() && scissor_region.Intersects(line_region))
- {
- render = true;
- break;
- }
- }
- }
- if (render)
- {
- for (size_t i = 0; i < geometry.size(); ++i)
- geometry[i].geometry.Render(translation, geometry[i].texture);
- }
- if (decoration)
- decoration->Render(translation);
- }
- bool ElementText::GenerateLine(String& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width,
- bool trim_whitespace_prefix, bool decode_escape_characters, bool allow_empty)
- {
- RMLUI_ZoneScoped;
- RMLUI_ASSERT(maximum_line_width >= 0.f);
- FontFaceHandle font_face_handle = GetFontFaceHandle();
- // Initialise the output variables.
- line.clear();
- line_length = 0;
- line_width = 0;
- // Bail if we don't have a valid font face.
- if (font_face_handle == 0)
- {
- LogMissingFontFace(GetParentNode() ? GetParentNode() : this);
- return true;
- }
- // Determine how we are processing white-space while formatting the text.
- using namespace Style;
- const auto& computed = GetComputedValues();
- const WhiteSpace white_space_property = computed.white_space();
- const bool collapse_white_space =
- (white_space_property == WhiteSpace::Normal || white_space_property == WhiteSpace::Nowrap || white_space_property == WhiteSpace::Preline);
- const bool break_at_line =
- (white_space_property == WhiteSpace::Normal || white_space_property == WhiteSpace::Prewrap || white_space_property == WhiteSpace::Preline);
- const bool break_at_endline =
- (white_space_property == WhiteSpace::Pre || white_space_property == WhiteSpace::Prewrap || white_space_property == WhiteSpace::Preline);
- const TextShapingContext text_shaping_context{computed.language(), computed.direction(), computed.font_kerning(), computed.letter_spacing()};
- TextTransform text_transform_property = computed.text_transform();
- WordBreak word_break = computed.word_break();
- FontEngineInterface* font_engine_interface = GetFontEngineInterface();
- // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
- // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
- // endline is found (and we're processing them), then the line is ended. kthxbai!
- const char* token_begin = text.c_str() + line_begin;
- const char* string_end = text.c_str() + text.size();
- while (token_begin != string_end)
- {
- String token;
- const char* next_token_begin = token_begin;
- Character previous_codepoint = Character::Null;
- if (!line.empty())
- previous_codepoint =
- StringUtilities::ToCharacter(StringUtilities::SeekBackwardUTF8(&line.back(), line.data()), line.data() + line.size());
- // Generate the next token and determine its pixel-length.
- bool break_line = BuildToken(token, next_token_begin, string_end, line.empty() && trim_whitespace_prefix, collapse_white_space,
- break_at_endline, text_transform_property, decode_escape_characters);
- int token_width = font_engine_interface->GetStringWidth(font_face_handle, token, text_shaping_context, previous_codepoint);
- // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
- if (break_at_line)
- {
- const bool is_last_token = LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline);
- int max_token_width = RoundDownToIntegerClamped(maximum_line_width - (is_last_token ? line_width + right_spacing_width : line_width));
- if (token_width > max_token_width)
- {
- if (word_break == WordBreak::BreakAll || (word_break == WordBreak::BreakWord && line.empty()))
- {
- // Try to break up the word
- max_token_width = RoundDownToIntegerClamped(maximum_line_width - line_width);
- const int token_max_size = int(next_token_begin - token_begin);
- const char* partial_string_end = token_begin + token_max_size;
- // @performance: Can be made much faster. Use string width heuristics and logarithmic search.
- while (true)
- {
- partial_string_end = StringUtilities::SeekBackwardUTF8(partial_string_end - 1, token_begin);
- bool force_loop_break_at_end = false;
- if (partial_string_end == token_begin)
- {
- // Not even the first character of the token fits. Let it overflow onto the next line if we can.
- if (allow_empty || !line.empty())
- return false;
- // Continue by forcing the first character to be consumed, even though it will overflow.
- partial_string_end = StringUtilities::SeekForwardUTF8(token_begin + 1, token_begin + token_max_size);
- force_loop_break_at_end = true;
- }
- token.clear();
- next_token_begin = token_begin;
- BuildToken(token, next_token_begin, partial_string_end, line.empty() && trim_whitespace_prefix, collapse_white_space,
- break_at_endline, text_transform_property, decode_escape_characters);
- token_width = font_engine_interface->GetStringWidth(font_face_handle, token, text_shaping_context, previous_codepoint);
- if (force_loop_break_at_end || token_width <= max_token_width)
- break;
- }
- break_line = true;
- }
- else if (allow_empty || !line.empty())
- {
- // Let the token overflow into the next line.
- return false;
- }
- }
- }
- // The token can fit on the end of the line, so add it onto the end and increment our width and length counters.
- line += token;
- line_length += (int)(next_token_begin - token_begin);
- line_width += token_width;
- // Break out of the loop if an endline was forced.
- if (break_line && (allow_empty || !line.empty()))
- return false;
- // Set the beginning of the next token.
- token_begin = next_token_begin;
- }
- return true;
- }
- void ElementText::ClearLines()
- {
- RMLUI_ZoneScoped;
- lines.clear();
- generated_decoration = Style::TextDecoration::None;
- geometry_dirty = true;
- }
- void ElementText::AddLine(Vector2f line_position, String line)
- {
- if (font_effects_dirty)
- UpdateFontEffects();
- lines.emplace_back(std::move(line), line_position);
- geometry_dirty = true;
- }
- void ElementText::SuppressAutoLayout()
- {
- dirty_layout_on_change = false;
- }
- void ElementText::OnPropertyChange(const PropertyIdSet& changed_properties)
- {
- RMLUI_ZoneScoped;
- Element::OnPropertyChange(changed_properties);
- bool colour_changed = false;
- bool font_face_changed = false;
- auto& computed = GetComputedValues();
- if (changed_properties.Contains(PropertyId::Color) || changed_properties.Contains(PropertyId::Opacity))
- {
- const float new_opacity = computed.opacity();
- const bool opacity_changed = opacity != new_opacity;
- ColourbPremultiplied new_colour = computed.color().ToPremultiplied(new_opacity);
- colour_changed = colour != new_colour;
- if (colour_changed)
- {
- colour = new_colour;
- }
- if (opacity_changed)
- {
- opacity = new_opacity;
- font_effects_dirty = true;
- geometry_dirty = true;
- }
- }
- if (changed_properties.Contains(PropertyId::FontFamily) || //
- changed_properties.Contains(PropertyId::FontWeight) || //
- changed_properties.Contains(PropertyId::FontStyle) || //
- changed_properties.Contains(PropertyId::FontSize) || //
- changed_properties.Contains(PropertyId::FontKerning) || //
- changed_properties.Contains(PropertyId::LetterSpacing) || //
- changed_properties.Contains(PropertyId::RmlUi_Language) || //
- changed_properties.Contains(PropertyId::RmlUi_Direction) || //
- changed_properties.Contains(PropertyId::TextOverflow))
- {
- font_face_changed = true;
- geometry_dirty = true;
- font_effects_handle = 0;
- font_effects_dirty = true;
- font_handle_version = 0;
- }
- if (changed_properties.Contains(PropertyId::FontEffect))
- {
- font_effects_dirty = true;
- }
- if (changed_properties.Contains(PropertyId::TextDecoration))
- {
- decoration_property = computed.text_decoration();
- if (decoration && decoration_property == Style::TextDecoration::None)
- decoration.reset();
- }
- if (font_face_changed)
- {
- // We have to let our document know we need to be regenerated.
- if (dirty_layout_on_change)
- DirtyLayout();
- }
- else if (colour_changed)
- {
- // Force the geometry to be regenerated.
- geometry_dirty = true;
- // Re-colour the decoration geometry.
- if (decoration)
- {
- Mesh mesh = decoration->Release();
- for (Vertex& vertex : mesh.vertices)
- vertex.colour = colour;
- if (RenderManager* render_manager = GetRenderManager())
- *decoration = render_manager->MakeGeometry(std::move(mesh));
- }
- }
- }
- void ElementText::GetRML(String& content)
- {
- content += StringUtilities::EncodeRml(text);
- }
- bool ElementText::UpdateFontEffects()
- {
- RMLUI_ZoneScoped;
- if (GetFontFaceHandle() == 0)
- return false;
- font_effects_dirty = false;
- static const FontEffectList empty_font_effects;
- // Fetch the font-effect for this text element
- const FontEffectList* font_effects = &empty_font_effects;
- if (GetComputedValues().has_font_effect())
- {
- if (const Property* p = GetProperty(PropertyId::FontEffect))
- if (FontEffectsPtr effects = p->Get<FontEffectsPtr>())
- font_effects = &effects->list;
- }
- // Request a font layer configuration to match this set of effects. If this is different from
- // our old configuration, then return true to indicate we'll need to regenerate geometry.
- FontEffectsHandle new_font_effects_handle = GetFontEngineInterface()->PrepareFontEffects(GetFontFaceHandle(), *font_effects);
- if (new_font_effects_handle != font_effects_handle)
- {
- font_effects_handle = new_font_effects_handle;
- return true;
- }
- return false;
- }
- void ElementText::GenerateGeometry(RenderManager& render_manager, const FontFaceHandle font_face_handle)
- {
- RMLUI_ZoneScopedC(0xD2691E);
- const TextOverflowResolved text_overflow = ResolveTextOverflow(GetParentNode(), font_face_handle);
- const auto& computed = GetComputedValues();
- const TextShapingContext text_shaping_context{computed.language(), computed.direction(), computed.font_kerning(), computed.letter_spacing()};
- TexturedMeshList mesh_list;
- mesh_list.reserve(geometry.size());
- for (Line& line : lines)
- {
- line.width = GetFontEngineInterface()->GenerateString(render_manager, font_face_handle, font_effects_handle, line.text, line.position, colour,
- opacity, text_shaping_context, mesh_list);
- }
- const auto text_overflows_on_line = [&](const Line& line) { return line.position.x + line.width > text_overflow.overflow_width; };
- if (text_overflow.enabled && std::any_of(lines.begin(), lines.end(), text_overflows_on_line))
- {
- mesh_list.clear();
- for (Line& line : lines)
- {
- if (line.text.empty())
- continue;
- String abbreviated_text;
- StringView text_submit_view = line.text;
- StringIteratorU8 view(line.text, line.text.size());
- --view;
- // If we have text overflow, reduce the string one character at a time, append the ellipsis or custom
- // string, and try again until it fits. @performance Can be improved by e.g. logarithmic search. Consider
- // combining it with the word-breaking algorithm of 'GenerateLine'.
- for (; text_overflows_on_line(line) && view && view.get() != line.text.c_str(); --view)
- {
- abbreviated_text.reserve(line.text.size() + text_overflow.overflow_text.size());
- abbreviated_text.assign(line.text.c_str(), view.get());
- abbreviated_text.append(text_overflow.overflow_text);
- line.width = GetFontEngineInterface()->GetStringWidth(font_face_handle, abbreviated_text, text_shaping_context);
- text_submit_view = abbreviated_text;
- }
- line.width = GetFontEngineInterface()->GenerateString(render_manager, font_face_handle, font_effects_handle, text_submit_view,
- line.position, colour, opacity, text_shaping_context, mesh_list);
- }
- }
- // Apply the new geometry and textures. Reuse the old geometry if the mesh matches, which can be relatively common
- // where the layout is changed in a way that does not visually affect this element.
- geometry.resize(mesh_list.size());
- for (size_t i = 0; i < mesh_list.size(); i++)
- {
- if (!geometry[i].geometry || geometry[i].geometry.GetMesh() != mesh_list[i].mesh)
- geometry[i].geometry = render_manager.MakeGeometry(std::move(mesh_list[i].mesh));
- geometry[i].texture = mesh_list[i].texture;
- }
- generated_decoration = Style::TextDecoration::None;
- geometry_dirty = false;
- }
- void ElementText::GenerateDecoration(Mesh& mesh, const FontFaceHandle font_face_handle)
- {
- RMLUI_ZoneScopedC(0xA52A2A);
- RMLUI_ASSERT(decoration);
- const FontMetrics& metrics = GetFontEngineInterface()->GetFontMetrics(font_face_handle);
- float offset = 0.f;
- switch (decoration_property)
- {
- case Style::TextDecoration::Underline: offset = metrics.underline_position; break;
- case Style::TextDecoration::Overline: offset = -1.1f * metrics.ascent; break;
- case Style::TextDecoration::LineThrough: offset = -0.65f * metrics.x_height; break;
- case Style::TextDecoration::None: return;
- }
- for (const Line& line : lines)
- {
- const Vector2f position = {line.position.x, line.position.y + offset};
- const Vector2f size = {(float)line.width, metrics.underline_thickness};
- MeshUtilities::GenerateLine(mesh, position, size, colour);
- }
- }
- static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space,
- bool break_at_endline, Style::TextTransform text_transformation, bool decode_escape_characters)
- {
- RMLUI_ASSERT(token_begin != string_end);
- token.reserve(string_end - token_begin + token.size());
- // Check what the first character of the token is; all we need to know is if it is white-space or not.
- bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
- // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
- // places, depending on the white-space processing;
- // - at the end of a section of non-white-space characters,
- // - at the end of a section of white-space characters, if we're not collapsing white-space,
- // - at an endline token, if we're breaking on endlines.
- while (token_begin != string_end)
- {
- bool force_non_whitespace = false;
- char character = *token_begin;
- const char* escape_begin = token_begin;
- // Check for an ampersand; if we find one, we've got an HTML escaped character.
- if (decode_escape_characters && character == '&')
- {
- // Find the terminating ';'.
- while (token_begin != string_end && *token_begin != ';')
- ++token_begin;
- // If we couldn't find the ';', print the token like normal text.
- if (token_begin == string_end)
- {
- token_begin = escape_begin;
- }
- // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
- // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
- // is not recognised, print the token like normal text.
- else
- {
- String escape_code(escape_begin + 1, token_begin);
- if (escape_code == "lt")
- character = '<';
- else if (escape_code == "gt")
- character = '>';
- else if (escape_code == "amp")
- character = '&';
- else if (escape_code == "quot")
- character = '"';
- else if (escape_code == "nbsp")
- {
- character = ' ';
- force_non_whitespace = true;
- }
- else
- token_begin = escape_begin;
- }
- }
- // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
- // forced break.
- if (break_at_endline && character == '\n')
- {
- token += '\n';
- token_begin++;
- return true;
- }
- // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
- // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
- // non-breaking), otherwise only if we've transitioned from characters to white-space.
- bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
- if (white_space != parsing_white_space)
- {
- if (!collapse_white_space)
- {
- // Restore pointer to the beginning of the escaped token, if we processed an escape code.
- token_begin = escape_begin;
- return false;
- }
- // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
- // once we've begun parsing non-white-space and then found white-space.
- if (!parsing_white_space)
- {
- // However, if we are the last non-whitespace character in the string, and there are trailing
- // whitespace characters after this token, then we need to append a single space to the end of this
- // token.
- if (token_begin != string_end && LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
- token += ' ';
- return false;
- }
- // We've transitioned from white-space to non-white-space, so we append a single white-space character.
- if (!first_token)
- token += ' ';
- parsing_white_space = false;
- }
- // If the current character is white-space, we'll append a space character to the token if we're not collapsing
- // sections of white-space.
- if (white_space)
- {
- if (!collapse_white_space)
- token += ' ';
- }
- else
- {
- if (text_transformation == Style::TextTransform::Uppercase)
- {
- if (character >= 'a' && character <= 'z')
- character += ('A' - 'a');
- }
- else if (text_transformation == Style::TextTransform::Lowercase)
- {
- if (character >= 'A' && character <= 'Z')
- character -= ('A' - 'a');
- }
- token += character;
- }
- ++token_begin;
- }
- return false;
- }
- static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline)
- {
- bool last_token = (token_begin == string_end);
- if (collapse_white_space && !last_token)
- {
- last_token = true;
- const char* character = token_begin;
- while (character != string_end)
- {
- if (!StringUtilities::IsWhitespace(*character) || (break_at_endline && *character == '\n'))
- {
- last_token = false;
- break;
- }
- character++;
- }
- }
- return last_token;
- }
- } // namespace Rml
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