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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "FontEffectGlow.h"
- #include "../../Include/RmlUi/Core/PropertyDefinition.h"
- #include "Memory.h"
- namespace Rml {
- FontEffectGlow::FontEffectGlow()
- {
- width_blur = 0;
- width_outline = 0;
- combined_width = 0;
- SetLayer(Layer::Back);
- }
- FontEffectGlow::~FontEffectGlow() {}
- bool FontEffectGlow::HasUniqueTexture() const
- {
- return true;
- }
- bool FontEffectGlow::Initialise(int _width_outline, int _width_blur, Vector2i _offset)
- {
- if (_width_outline < 0 || _width_blur < 0)
- return false;
- width_outline = _width_outline;
- width_blur = _width_blur;
- combined_width = width_blur + width_outline;
- offset = _offset;
- // Outline filter.
- filter_outline.Initialise(width_outline, FilterOperation::Dilation);
- for (int x = -width_outline; x <= width_outline; ++x)
- {
- for (int y = -width_outline; y <= width_outline; ++y)
- {
- float weight = 1;
- float distance = Math::SquareRoot(float(x * x + y * y));
- if (distance > width_outline)
- {
- weight = (width_outline + 1) - distance;
- weight = Math::Max(weight, 0.0f);
- }
- filter_outline[x + width_outline][y + width_outline] = weight;
- }
- }
- // Gaussian blur filter
- const float std_dev = (width_blur == 0 ? 1.f : .4f * float(width_blur));
- const float two_variance = 2.f * std_dev * std_dev;
- const float gain = 1.f / Math::SquareRoot(Math::RMLUI_PI * two_variance);
- float sum_weight = 0.f;
- // We separate the blur filter into two passes, horizontal and vertical, for performance reasons.
- filter_blur_x.Initialise(Vector2i(width_blur, 0), FilterOperation::Sum);
- filter_blur_y.Initialise(Vector2i(0, width_blur), FilterOperation::Sum);
- for (int x = -width_blur; x <= width_blur; ++x)
- {
- float weight = gain * Math::Exp(-Math::SquareRoot(float(x * x) / two_variance));
- filter_blur_x[0][x + width_blur] = weight;
- filter_blur_y[x + width_blur][0] = weight;
- sum_weight += weight;
- }
- // Normalize the kernels
- for (int x = -width_blur; x <= width_blur; ++x)
- {
- filter_blur_x[0][x + width_blur] /= sum_weight;
- filter_blur_y[x + width_blur][0] /= sum_weight;
- }
- return true;
- }
- bool FontEffectGlow::GetGlyphMetrics(Vector2i& origin, Vector2i& dimensions, const FontGlyph& /*glyph*/) const
- {
- if (dimensions.x * dimensions.y > 0)
- {
- origin.x += offset.x - combined_width;
- origin.y += offset.y - combined_width;
- dimensions.x += 2 * combined_width;
- dimensions.y += 2 * combined_width;
- return true;
- }
- return false;
- }
- void FontEffectGlow::GenerateGlyphTexture(byte* destination_data, const Vector2i destination_dimensions, int destination_stride,
- const FontGlyph& glyph) const
- {
- const Vector2i buf_dimensions = destination_dimensions;
- const int buf_stride = buf_dimensions.x;
- const int buf_size = buf_dimensions.x * buf_dimensions.y;
- DynamicArray<byte, GlobalStackAllocator<byte>> outline_output(buf_size);
- DynamicArray<byte, GlobalStackAllocator<byte>> blur_x_output(buf_size);
- filter_outline.Run(outline_output.data(), buf_dimensions, buf_stride, ColorFormat::A8, glyph.bitmap_data, glyph.bitmap_dimensions,
- Vector2i(combined_width), glyph.color_format);
- filter_blur_x.Run(blur_x_output.data(), buf_dimensions, buf_stride, ColorFormat::A8, outline_output.data(), buf_dimensions, Vector2i(0),
- ColorFormat::A8);
- filter_blur_y.Run(destination_data, destination_dimensions, destination_stride, ColorFormat::RGBA8, blur_x_output.data(), buf_dimensions,
- Vector2i(0), ColorFormat::A8);
- FillColorValuesFromAlpha(destination_data, destination_dimensions, destination_stride);
- }
- FontEffectGlowInstancer::FontEffectGlowInstancer() :
- id_width_outline(PropertyId::Invalid), id_width_blur(PropertyId::Invalid), id_color(PropertyId::Invalid)
- {
- id_width_outline = RegisterProperty("width-outline", "1px", true).AddParser("length").GetId();
- id_width_blur = RegisterProperty("width-blur", "-1px", true).AddParser("length").GetId();
- id_offset_x = RegisterProperty("offset-x", "0px", true).AddParser("length").GetId();
- id_offset_y = RegisterProperty("offset-y", "0px", true).AddParser("length").GetId();
- id_color = RegisterProperty("color", "white", false).AddParser("color").GetId();
- RegisterShorthand("font-effect", "width-outline, width-blur, offset-x, offset-y, color", ShorthandType::FallThrough);
- }
- FontEffectGlowInstancer::~FontEffectGlowInstancer() {}
- SharedPtr<FontEffect> FontEffectGlowInstancer::InstanceFontEffect(const String& /*name*/, const PropertyDictionary& properties)
- {
- Vector2i offset;
- int width_outline = properties.GetProperty(id_width_outline)->Get<int>();
- int width_blur = properties.GetProperty(id_width_blur)->Get<int>();
- offset.x = properties.GetProperty(id_offset_x)->Get<int>();
- offset.y = properties.GetProperty(id_offset_y)->Get<int>();
- Colourb color = properties.GetProperty(id_color)->Get<Colourb>();
- if (width_blur < 0)
- width_blur = width_outline;
- auto font_effect = MakeShared<FontEffectGlow>();
- if (font_effect->Initialise(width_outline, width_blur, offset))
- {
- font_effect->SetColour(color);
- return font_effect;
- }
- return nullptr;
- }
- } // namespace Rml
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