FontEffectShadow.cpp 3.1 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "FontEffectShadow.h"
  29. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  30. namespace Rml {
  31. FontEffectShadow::FontEffectShadow() : offset(0, 0)
  32. {
  33. SetLayer(Layer::Back);
  34. }
  35. FontEffectShadow::~FontEffectShadow() {}
  36. bool FontEffectShadow::Initialise(const Vector2i _offset)
  37. {
  38. offset = _offset;
  39. return true;
  40. }
  41. bool FontEffectShadow::HasUniqueTexture() const
  42. {
  43. return false;
  44. }
  45. bool FontEffectShadow::GetGlyphMetrics(Vector2i& origin, Vector2i& /*dimensions*/, const FontGlyph& glyph) const
  46. {
  47. if (glyph.color_format == ColorFormat::RGBA8)
  48. return false;
  49. origin += offset;
  50. return true;
  51. }
  52. FontEffectShadowInstancer::FontEffectShadowInstancer() :
  53. id_offset_x(PropertyId::Invalid), id_offset_y(PropertyId::Invalid), id_color(PropertyId::Invalid)
  54. {
  55. id_offset_x = RegisterProperty("offset-x", "0px", true).AddParser("length").GetId();
  56. id_offset_y = RegisterProperty("offset-y", "0px", true).AddParser("length").GetId();
  57. id_color = RegisterProperty("color", "white", false).AddParser("color").GetId();
  58. RegisterShorthand("offset", "offset-x, offset-y", ShorthandType::FallThrough);
  59. RegisterShorthand("font-effect", "offset-x, offset-y, color", ShorthandType::FallThrough);
  60. }
  61. FontEffectShadowInstancer::~FontEffectShadowInstancer() {}
  62. SharedPtr<FontEffect> FontEffectShadowInstancer::InstanceFontEffect(const String& /*name*/, const PropertyDictionary& properties)
  63. {
  64. Vector2i offset;
  65. offset.x = properties.GetProperty(id_offset_x)->Get<int>();
  66. offset.y = properties.GetProperty(id_offset_y)->Get<int>();
  67. Colourb color = properties.GetProperty(id_color)->Get<Colourb>();
  68. auto font_effect = MakeShared<FontEffectShadow>();
  69. if (font_effect->Initialise(offset))
  70. {
  71. font_effect->SetColour(color);
  72. return font_effect;
  73. }
  74. return nullptr;
  75. }
  76. } // namespace Rml