Geometry.cpp 2.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Geometry.h"
  29. #include "RenderManagerAccess.h"
  30. namespace Rml {
  31. Geometry::Geometry(RenderManager* render_manager, StableVectorIndex resource_handle) : UniqueRenderResource(render_manager, resource_handle) {}
  32. void Geometry::Render(Vector2f translation, Texture texture, const CompiledShader& shader) const
  33. {
  34. if (resource_handle == StableVectorIndex::Invalid)
  35. return;
  36. translation = translation.Round();
  37. RenderManagerAccess::Render(render_manager, *this, translation, texture, shader);
  38. }
  39. Mesh Geometry::Release(ReleaseMode mode)
  40. {
  41. if (resource_handle == StableVectorIndex::Invalid)
  42. return Mesh();
  43. Mesh mesh = RenderManagerAccess::ReleaseResource(render_manager, *this);
  44. Clear();
  45. if (mode == ReleaseMode::ClearMesh)
  46. {
  47. mesh.vertices.clear();
  48. mesh.indices.clear();
  49. }
  50. return mesh;
  51. }
  52. const Mesh& Geometry::GetMesh() const
  53. {
  54. RMLUI_ASSERT(resource_handle != StableVectorIndex::Invalid);
  55. return RenderManagerAccess::GetMesh(render_manager, *this);
  56. }
  57. } // namespace Rml