| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358 |
- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "GeometryBackgroundBorder.h"
- #include "../../Include/RmlUi/Core/Box.h"
- #include "../../Include/RmlUi/Core/Math.h"
- #include <algorithm>
- #include <float.h>
- namespace Rml {
- GeometryBackgroundBorder::GeometryBackgroundBorder(Vector<Vertex>& vertices, Vector<int>& indices) : vertices(vertices), indices(indices) {}
- BorderMetrics GeometryBackgroundBorder::ComputeBorderMetrics(Vector2f outer_position, EdgeSizes edge_sizes, Vector2f inner_size,
- CornerSizes outer_radii_def)
- {
- BorderMetrics metrics = {};
- // -- Find the corner positions --
- const Vector2f inner_position = outer_position + Vector2f(edge_sizes[LEFT], edge_sizes[TOP]);
- const Vector2f outer_size = inner_size + Vector2f(edge_sizes[LEFT] + edge_sizes[RIGHT], edge_sizes[TOP] + edge_sizes[BOTTOM]);
- metrics.positions_outer = {
- outer_position,
- outer_position + Vector2f(outer_size.x, 0),
- outer_position + outer_size,
- outer_position + Vector2f(0, outer_size.y),
- };
- metrics.positions_inner = {
- inner_position,
- inner_position + Vector2f(inner_size.x, 0),
- inner_position + inner_size,
- inner_position + Vector2f(0, inner_size.y),
- };
- // -- For curved borders, find the positions to draw ellipses around, and the scaled outer and inner radii --
- const float sum_radius = (outer_radii_def[TOP_LEFT] + outer_radii_def[TOP_RIGHT] + outer_radii_def[BOTTOM_RIGHT] + outer_radii_def[BOTTOM_LEFT]);
- const bool has_radius = (sum_radius > 1.f);
- if (has_radius)
- {
- auto& outer_radii = metrics.outer_radii;
- outer_radii = outer_radii_def;
- // Scale the radii such that we have no overlapping curves.
- float scale_factor = FLT_MAX;
- scale_factor = Math::Min(scale_factor, inner_size.x / (outer_radii[TOP_LEFT] + outer_radii[TOP_RIGHT])); // Top
- scale_factor = Math::Min(scale_factor, inner_size.y / (outer_radii[TOP_RIGHT] + outer_radii[BOTTOM_RIGHT])); // Right
- scale_factor = Math::Min(scale_factor, inner_size.x / (outer_radii[BOTTOM_RIGHT] + outer_radii[BOTTOM_LEFT])); // Bottom
- scale_factor = Math::Min(scale_factor, inner_size.y / (outer_radii[BOTTOM_LEFT] + outer_radii[TOP_LEFT])); // Left
- scale_factor = Math::Min(1.0f, scale_factor);
- for (float& radius : outer_radii)
- radius = Math::Round(radius * scale_factor);
- // Place the circle/ellipse centers
- metrics.positions_circle_center = {
- metrics.positions_outer[TOP_LEFT] + Vector2f(1, 1) * outer_radii[TOP_LEFT],
- metrics.positions_outer[TOP_RIGHT] + Vector2f(-1, 1) * outer_radii[TOP_RIGHT],
- metrics.positions_outer[BOTTOM_RIGHT] + Vector2f(-1, -1) * outer_radii[BOTTOM_RIGHT],
- metrics.positions_outer[BOTTOM_LEFT] + Vector2f(1, -1) * outer_radii[BOTTOM_LEFT],
- };
- metrics.inner_radii = {
- Vector2f(outer_radii[TOP_LEFT]) - Vector2f(edge_sizes[LEFT], edge_sizes[TOP]),
- Vector2f(outer_radii[TOP_RIGHT]) - Vector2f(edge_sizes[RIGHT], edge_sizes[TOP]),
- Vector2f(outer_radii[BOTTOM_RIGHT]) - Vector2f(edge_sizes[RIGHT], edge_sizes[BOTTOM]),
- Vector2f(outer_radii[BOTTOM_LEFT]) - Vector2f(edge_sizes[LEFT], edge_sizes[BOTTOM]),
- };
- }
- return metrics;
- }
- void GeometryBackgroundBorder::DrawBackground(const BorderMetrics& metrics, ColourbPremultiplied color)
- {
- const int offset_vertices = (int)vertices.size();
- for (int corner = 0; corner < 4; corner++)
- DrawBackgroundCorner(Corner(corner), metrics.positions_inner[corner], metrics.positions_circle_center[corner], metrics.outer_radii[corner],
- metrics.inner_radii[corner], color);
- FillBackground(offset_vertices);
- }
- void GeometryBackgroundBorder::DrawBorder(const BorderMetrics& metrics, EdgeSizes edge_sizes, const ColourbPremultiplied border_colors[4])
- {
- RMLUI_ASSERT(border_colors);
- const int offset_vertices = (int)vertices.size();
- const bool draw_edge[4] = {
- edge_sizes[TOP] > 0 && border_colors[TOP].alpha > 0,
- edge_sizes[RIGHT] > 0 && border_colors[RIGHT].alpha > 0,
- edge_sizes[BOTTOM] > 0 && border_colors[BOTTOM].alpha > 0,
- edge_sizes[LEFT] > 0 && border_colors[LEFT].alpha > 0,
- };
- const bool draw_corner[4] = {
- draw_edge[TOP] || draw_edge[LEFT],
- draw_edge[TOP] || draw_edge[RIGHT],
- draw_edge[BOTTOM] || draw_edge[RIGHT],
- draw_edge[BOTTOM] || draw_edge[LEFT],
- };
- for (int corner = 0; corner < 4; corner++)
- {
- const Edge edge0 = Edge((corner + 3) % 4);
- const Edge edge1 = Edge(corner);
- if (draw_corner[corner])
- {
- DrawBorderCorner(Corner(corner), metrics.positions_outer[corner], metrics.positions_inner[corner],
- metrics.positions_circle_center[corner], metrics.outer_radii[corner], metrics.inner_radii[corner], border_colors[edge0],
- border_colors[edge1]);
- }
- if (draw_edge[edge1])
- {
- RMLUI_ASSERTMSG(draw_corner[corner] && draw_corner[(corner + 1) % 4],
- "Border edges can only be drawn if both of its connected corners are drawn.");
- FillEdge(edge1 == LEFT ? offset_vertices : (int)vertices.size());
- }
- }
- }
- void GeometryBackgroundBorder::DrawBackgroundCorner(Corner corner, Vector2f pos_inner, Vector2f pos_circle_center, float R, Vector2f r,
- ColourbPremultiplied color)
- {
- if (R == 0 || r.x <= 0 || r.y <= 0)
- {
- DrawPoint(pos_inner, color);
- }
- else if (r.x > 0 && r.y > 0)
- {
- const float a0 = float((int)corner + 2) * 0.5f * Math::RMLUI_PI;
- const float a1 = float((int)corner + 3) * 0.5f * Math::RMLUI_PI;
- const int num_points = GetNumPoints(R);
- DrawArc(pos_circle_center, r, a0, a1, color, color, num_points);
- }
- }
- void GeometryBackgroundBorder::DrawPoint(Vector2f pos, ColourbPremultiplied color)
- {
- const int offset_vertices = (int)vertices.size();
- vertices.resize(offset_vertices + 1);
- vertices[offset_vertices].position = pos;
- vertices[offset_vertices].colour = color;
- }
- void GeometryBackgroundBorder::DrawArc(Vector2f pos_center, Vector2f r, float a0, float a1, ColourbPremultiplied color0, ColourbPremultiplied color1,
- int num_points)
- {
- RMLUI_ASSERT(num_points >= 2 && r.x > 0 && r.y > 0);
- const int offset_vertices = (int)vertices.size();
- vertices.resize(offset_vertices + num_points);
- for (int i = 0; i < num_points; i++)
- {
- const float t = float(i) / float(num_points - 1);
- const float a = Math::Lerp(t, a0, a1);
- const Vector2f unit_vector(Math::Cos(a), Math::Sin(a));
- vertices[offset_vertices + i].position = unit_vector * r + pos_center;
- vertices[offset_vertices + i].colour = Math::RoundedLerp(t, color0, color1);
- }
- }
- void GeometryBackgroundBorder::FillBackground(int index_start)
- {
- const int num_added_vertices = (int)vertices.size() - index_start;
- const int offset_indices = (int)indices.size();
- const int num_triangles = (num_added_vertices - 2);
- indices.resize(offset_indices + 3 * num_triangles);
- for (int i = 0; i < num_triangles; i++)
- {
- indices[offset_indices + 3 * i] = index_start;
- indices[offset_indices + 3 * i + 1] = index_start + i + 2;
- indices[offset_indices + 3 * i + 2] = index_start + i + 1;
- }
- }
- void GeometryBackgroundBorder::DrawBorderCorner(Corner corner, Vector2f pos_outer, Vector2f pos_inner, Vector2f pos_circle_center, float R,
- Vector2f r, ColourbPremultiplied color0, ColourbPremultiplied color1)
- {
- const float a0 = float((int)corner + 2) * 0.5f * Math::RMLUI_PI;
- const float a1 = float((int)corner + 3) * 0.5f * Math::RMLUI_PI;
- if (R == 0)
- {
- DrawPointPoint(pos_outer, pos_inner, color0, color1);
- }
- else if (r.x > 0 && r.y > 0)
- {
- DrawArcArc(pos_circle_center, R, r, a0, a1, color0, color1, GetNumPoints(R));
- }
- else
- {
- DrawArcPoint(pos_circle_center, pos_inner, R, a0, a1, color0, color1, GetNumPoints(R));
- }
- }
- void GeometryBackgroundBorder::DrawPointPoint(Vector2f pos_outer, Vector2f pos_inner, ColourbPremultiplied color0, ColourbPremultiplied color1)
- {
- const bool different_color = (color0 != color1);
- vertices.reserve((int)vertices.size() + (different_color ? 4 : 2));
- DrawPoint(pos_inner, color0);
- DrawPoint(pos_outer, color0);
- if (different_color)
- {
- DrawPoint(pos_inner, color1);
- DrawPoint(pos_outer, color1);
- }
- }
- void GeometryBackgroundBorder::DrawArcArc(Vector2f pos_center, float R, Vector2f r, float a0, float a1, ColourbPremultiplied color0,
- ColourbPremultiplied color1, int num_points)
- {
- RMLUI_ASSERT(num_points >= 2 && R > 0 && r.x > 0 && r.y > 0);
- const int num_triangles = 2 * (num_points - 1);
- const int offset_vertices = (int)vertices.size();
- const int offset_indices = (int)indices.size();
- vertices.resize(offset_vertices + 2 * num_points);
- indices.resize(offset_indices + 3 * num_triangles);
- for (int i = 0; i < num_points; i++)
- {
- const float t = float(i) / float(num_points - 1);
- const float a = Math::Lerp(t, a0, a1);
- const ColourbPremultiplied color = Math::RoundedLerp(t, color0, color1);
- const Vector2f unit_vector(Math::Cos(a), Math::Sin(a));
- vertices[offset_vertices + 2 * i].position = unit_vector * r + pos_center;
- vertices[offset_vertices + 2 * i].colour = color;
- vertices[offset_vertices + 2 * i + 1].position = unit_vector * R + pos_center;
- vertices[offset_vertices + 2 * i + 1].colour = color;
- }
- for (int i = 0; i < num_triangles; i += 2)
- {
- indices[offset_indices + 3 * i + 0] = offset_vertices + i + 0;
- indices[offset_indices + 3 * i + 1] = offset_vertices + i + 2;
- indices[offset_indices + 3 * i + 2] = offset_vertices + i + 1;
- indices[offset_indices + 3 * i + 3] = offset_vertices + i + 1;
- indices[offset_indices + 3 * i + 4] = offset_vertices + i + 2;
- indices[offset_indices + 3 * i + 5] = offset_vertices + i + 3;
- }
- }
- void GeometryBackgroundBorder::DrawArcPoint(Vector2f pos_center, Vector2f pos_inner, float R, float a0, float a1, ColourbPremultiplied color0,
- ColourbPremultiplied color1, int num_points)
- {
- RMLUI_ASSERT(R > 0 && num_points >= 2);
- const int offset_vertices = (int)vertices.size();
- vertices.reserve(offset_vertices + num_points + 2);
- // Generate the vertices. We could also split the arc mid-way to create a sharp color transition.
- DrawPoint(pos_inner, color0);
- DrawArc(pos_center, Vector2f(R), a0, a1, color0, color1, num_points);
- DrawPoint(pos_inner, color1);
- RMLUI_ASSERT((int)vertices.size() - offset_vertices == num_points + 2);
- // Swap the last two vertices such that the outer edge vertex is last, see the comment for the border drawing functions. Their colors should
- // already be the same.
- const int last_vertex = (int)vertices.size() - 1;
- std::swap(vertices[last_vertex - 1].position, vertices[last_vertex].position);
- // Generate the indices
- const int num_triangles = (num_points - 1);
- const int i_vertex_inner0 = offset_vertices;
- const int i_vertex_inner1 = last_vertex - 1;
- const int offset_indices = (int)indices.size();
- indices.resize(offset_indices + 3 * num_triangles);
- for (int i = 0; i < num_triangles; i++)
- {
- indices[offset_indices + 3 * i + 0] = (i > num_triangles / 2 ? i_vertex_inner1 : i_vertex_inner0);
- indices[offset_indices + 3 * i + 1] = offset_vertices + i + 2;
- indices[offset_indices + 3 * i + 2] = offset_vertices + i + 1;
- }
- // Since we swapped the last two vertices we also need to change the last triangle.
- indices[offset_indices + 3 * (num_triangles - 1) + 1] = last_vertex;
- }
- void GeometryBackgroundBorder::FillEdge(int index_next_corner)
- {
- const int offset_indices = (int)indices.size();
- const int num_vertices = (int)vertices.size();
- RMLUI_ASSERT(num_vertices >= 2);
- indices.resize(offset_indices + 6);
- indices[offset_indices + 0] = num_vertices - 2;
- indices[offset_indices + 1] = index_next_corner;
- indices[offset_indices + 2] = num_vertices - 1;
- indices[offset_indices + 3] = num_vertices - 1;
- indices[offset_indices + 4] = index_next_corner;
- indices[offset_indices + 5] = index_next_corner + 1;
- }
- int GeometryBackgroundBorder::GetNumPoints(float R) const
- {
- return Math::Clamp(3 + Math::RoundToInteger(R / 6.f), 2, 100);
- }
- } // namespace Rml
|