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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_POOL_H
- #define RMLUI_CORE_POOL_H
- #include "../../Include/RmlUi/Core/Debug.h"
- #include "../../Include/RmlUi/Core/Header.h"
- #include "../../Include/RmlUi/Core/Traits.h"
- #include "../../Include/RmlUi/Core/Types.h"
- namespace Rml {
- template <typename PoolType>
- class Pool {
- private:
- static constexpr size_t N = sizeof(PoolType);
- static constexpr size_t A = alignof(PoolType);
- class PoolNode : public NonCopyMoveable {
- public:
- alignas(A) unsigned char object[N];
- PoolNode* previous;
- PoolNode* next;
- };
- class PoolChunk : public NonCopyMoveable {
- public:
- PoolNode* chunk;
- PoolChunk* next;
- };
- public:
- /**
- Iterator objects are used for safe traversal of the allocated
- members of a pool.
- */
- class Iterator {
- friend class Rml::Pool<PoolType>;
- public:
- /// Increments the iterator to reference the next node in the
- /// linked list. It is an error to call this function if the
- /// node this iterator references is invalid.
- inline void operator++()
- {
- RMLUI_ASSERT(node != nullptr);
- node = node->next;
- }
- /// Returns true if it is OK to deference or increment this
- /// iterator.
- explicit inline operator bool() { return (node != nullptr); }
- /// Returns the object referenced by the iterator's current
- /// node.
- inline PoolType& operator*() { return *reinterpret_cast<PoolType*>(node->object); }
- /// Returns a pointer to the object referenced by the
- /// iterator's current node.
- inline PoolType* operator->() { return reinterpret_cast<PoolType*>(node->object); }
- private:
- // Constructs an iterator referencing the given node.
- inline Iterator(PoolNode* node) { this->node = node; }
- PoolNode* node;
- };
- Pool(int chunk_size = 0, bool grow = false);
- ~Pool();
- /// Initialises the pool to a given size.
- void Initialise(int chunk_size, bool grow = false);
- /// Returns the head of the linked list of allocated objects.
- inline Iterator Begin();
- /// Attempts to allocate an object into a free slot in the memory pool and construct it using the given arguments.
- /// If the process is successful, the newly constructed object is returned. Otherwise, if the process fails due to
- /// no free objects being available, nullptr is returned.
- template <typename... Args>
- inline PoolType* AllocateAndConstruct(Args&&... args);
- /// Deallocates the object pointed to by the given iterator.
- inline void DestroyAndDeallocate(Iterator& iterator);
- /// Deallocates the given object.
- inline void DestroyAndDeallocate(PoolType* object);
- /// Returns the number of objects in the pool.
- inline int GetSize() const;
- /// Returns the number of object chunks in the pool.
- inline int GetNumChunks() const;
- /// Returns the number of allocated objects in the pool.
- inline int GetNumAllocatedObjects() const;
- private:
- // Creates a new pool chunk and appends its nodes to the beginning of the free list.
- void CreateChunk();
- int chunk_size;
- bool grow;
- PoolChunk* pool;
- // The heads of the two linked lists.
- PoolNode* first_allocated_node;
- PoolNode* first_free_node;
- int num_allocated_objects;
- #ifdef RMLUI_DEBUG
- int max_num_allocated_objects = 0;
- #endif
- };
- } // namespace Rml
- #include "Pool.inl"
- #endif
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