PropertyDictionary.cpp 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/PropertyDictionary.h"
  29. #include "../../Include/RmlUi/Core/ID.h"
  30. namespace Rml {
  31. PropertyDictionary::PropertyDictionary() {}
  32. void PropertyDictionary::SetProperty(PropertyId id, const Property& property)
  33. {
  34. RMLUI_ASSERT(id != PropertyId::Invalid);
  35. properties[id] = property;
  36. }
  37. void PropertyDictionary::RemoveProperty(PropertyId id)
  38. {
  39. RMLUI_ASSERT(id != PropertyId::Invalid);
  40. properties.erase(id);
  41. }
  42. const Property* PropertyDictionary::GetProperty(PropertyId id) const
  43. {
  44. PropertyMap::const_iterator iterator = properties.find(id);
  45. if (iterator == properties.end())
  46. return nullptr;
  47. return &(*iterator).second;
  48. }
  49. int PropertyDictionary::GetNumProperties() const
  50. {
  51. return (int)properties.size();
  52. }
  53. const PropertyMap& PropertyDictionary::GetProperties() const
  54. {
  55. return properties;
  56. }
  57. void PropertyDictionary::Import(const PropertyDictionary& other, int property_specificity)
  58. {
  59. for (const auto& pair : other.properties)
  60. {
  61. const PropertyId id = pair.first;
  62. const Property& property = pair.second;
  63. SetProperty(id, property, property_specificity > 0 ? property_specificity : property.specificity);
  64. }
  65. }
  66. void PropertyDictionary::Merge(const PropertyDictionary& other, int specificity_offset)
  67. {
  68. for (const auto& pair : other.properties)
  69. {
  70. const PropertyId id = pair.first;
  71. const Property& property = pair.second;
  72. SetProperty(id, property, property.specificity + specificity_offset);
  73. }
  74. }
  75. void PropertyDictionary::SetSourceOfAllProperties(const SharedPtr<const PropertySource>& property_source)
  76. {
  77. for (auto& p : properties)
  78. p.second.source = property_source;
  79. }
  80. void PropertyDictionary::SetProperty(PropertyId id, const Property& property, int specificity)
  81. {
  82. PropertyMap::iterator iterator = properties.find(id);
  83. if (iterator != properties.end() && iterator->second.specificity > specificity)
  84. return;
  85. Property& new_property = (properties[id] = property);
  86. new_property.specificity = specificity;
  87. }
  88. } // namespace Rml